[Release] TR - Mainland Morrowind - Map 1 "Telvannis"
Moderators: Haplo, Lead Developers
[Release] TR - Mainland Morrowind - Map 1 "Telvannis"
After 4 long years of hard work, bitter tears, and ecstatic moments of joy, the TR team is immensely proud to bring you our first official public release of Map 1, "Telvannis". Map 1 is the first of 6 maps, all parts of our original attempt to recreate the mainland of Morrowind; that part of the province which was not included with the Elder Scrolls III.
To read more, visit this link:
[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=191251]Link![/url]
Enjoy!
- Haplo
To read more, visit this link:
[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=191251]Link![/url]
Enjoy!
- Haplo
Last edited by Haplo on Sat Jan 20, 2007 6:01 pm, edited 3 times in total.
- Massalinie
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champagne anyone?
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"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
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Gah! Memories of trying to get textbooks to work with Kurzweil 3000! (If there had been support for dictionary-type characters, it would have been easy).
By the way, when I click "Reply with Quote" on Mass' post, it gives me a "Sorry, but only can reply to posts in this forum." message...
By the way, when I click "Reply with Quote" on Mass' post, it gives me a "Sorry, but only can reply to posts in this forum." message...
Tamriel is an impossible place, built on impossible precepts. It's, frankly, a magic ball of sentient schizophrenia. --MK
- Massalinie
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Doesn't do that for meAbramul wrote:Gah! Memories of trying to get textbooks to work with Kurzweil 3000! (If there had been support for dictionary-type characters, it would have been easy).
By the way, when I click "Reply with Quote" on Mass' post, it gives me a "Sorry, but only can reply to posts in this forum." message...
Yay! This actually has me starting to play Morrowind again. Oddly enough, I think I like Morrowind better than Oblivion. The feel of it is different. So anyway, I was just playing for a short time to check it out, so Firewatch is the only thing I've seen really, but it looks great! I saw an Eyestar in the water on the way over, which was really cool. The funny thing is, I went in Iron-Grip weapons and what should I find on the bed but Bitter Heart, the book I submitted! What are the odds, hmm? I can't wait to play later and get into a real Telvanni town! Here's to TR!
I asked in th ESF but no one answered me so i ask here, is the bug with th riverstrider being fixed for the next release? I remeber it existing even in the releases that were made almost 2 years, i think that something needs to be done, because crashing the PC because of that error is not that fun.
MAP 3 -> Interiors
Map 3 -> Interior Fixing
Map 3 -> Interior Fixing
If you can fix it yourself, or send me a step-by-step detailed HOWTO for fixing it, then it'll be fixed...fanfas wrote:I asked in th ESF but no one answered me so i ask here, is the bug with th riverstrider being fixed for the next release? I remeber it existing even in the releases that were made almost 2 years, i think that something needs to be done, because crashing the PC because of that error is not that fun.
I HAVE NO FRIGGIN IDEA WHAT ONE SHOULD DO TO FIX THAT BUG.
Animation's not my domain of expertise. I don't even think I have the tools to fix it anyway, because as far as I know there are no working Blender .kf export scripts.
All I know is that I can play perfectly fine with it as-is.
If the problem persists, here's what I propose -- on the next version of TR_Data.esm, before working on it, I swap around the names of Bloodmoon.esm and Tribunal.esm on my computer. As a result, on each startup, people will get Morrowind whining that "the version of masterfile Thingie required by a plugin is not the same as what you have, boohoohoo", and people will have to click on "Cancel" to put Morrowind in mode "STFU with your errors". That way, nobody will ever notice this stupid animation problem with river striders.
Apparently, it crashes some computers, though.
What I heard was that the error was due to the animation not being able to find the right sound file. Supposedly, creating new dummy sounds and putting them in the right folders will fix this.
What I heard was that the error was due to the animation not being able to find the right sound file. Supposedly, creating new dummy sounds and putting them in the right folders will fix this.
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That is what the error message is, and yes, it sucks having to reboot your PC because of this though sometimes a windows message box opens and i can continue playing, but most of the time the game crashes the PC or make a fatal exception and leaves the game.Bad note string "Sound: riverStrider1" frame 16 in "TR\cr\TR_Riverstrider_NR.NIF".
Bad note string "Sound: riverStrider2" frame 239 in "TR\cr\TR_Riverstrider_NR.NIF".
Bad note string "Sound: riverStrider3" frame 439 in "TR\cr\TR_Riverstrider_NR.NIF".
This erros/warnings appeared near Gah Ouadorhun, but i don't really know were, or if they make any trouble at all. They are only in the warning file.Texture "Textures\Tx_rock_WG_01.tga" count 3.
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.
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How do i get to the mainland from Vvardenfell? Do I coc somewhere, or is there a transport? Im still downloading right now, but let me say, good f'ing job! Im still working on my first scripts, interiors, and quests, so once im pretty good, im claiming somthing!
You're just jealous 'cause im an irish boy.
- Andres Indoril
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You swim. Or you can coc to some city like Firewatch for example.
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"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
From Tel Mora to Firewatch, it's just three or four cells to cross.Lord_Indoril wrote:How do i get to the mainland from Vvardenfell? Do I coc somewhere, or is there a transport? Im still downloading right now, but let me say, good f'ing job! Im still working on my first scripts, interiors, and quests, so once im pretty good, im claiming somthing!
Or you can try this plugin. It's not finished nor even playtested, but it makes (or at least, is supposed to make) smugglers appear at night in various places that offer you travel to Firewatch. (They're called "Shady Smugglers", a reference any modder should get, but they are not the A Shady Smuggler.)
Why smugglers? Well, Vvardenfell is quarantined.
Also, you can get travel from Firewatch to Dagon Fel, Tel Mora, Vos, and Sadrith Mora -- same places that the Shady Smugglers operate from.
The last feature (for now) is that if you tell mainland guards about the Dark Brotherhood attacks, they'll tell you to go see Senillos Tulnus in Firewatch rather than Apelles Martius in Ebonheart. Garath at the mages guild can transport you to Mournhold, and Effe-Tei can now also transport you to Firewatch.
- Attachments
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- TR_Map1_Interconnexion.esp
- (14.86 KiB) Downloaded 77 times
To fix Riverstrider bug you need to place its sounds into Data Files\Sounds dir. I cannot recall the exact names but you can look them up by finding old version of Creatures of Tamriel. It is not an animation problem.
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Your friendly slavedriver.
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Like Gez, I am not experiencing the problem, so I am not sure this can help, but give it a try.fanfas wrote:I asked in th ESF but no one answered me so i ask here, is the bug with th riverstrider being fixed for the next release? I remeber it existing even in the releases that were made almost 2 years, i think that something needs to be done, because crashing the PC because of that error is not that fun.
- Attachments
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- ab01TR_Map1_fix.zip
- (1.1 MiB) Downloaded 109 times
Hello.
When I downloaded the file it was downloaded to be opened in Windows Media Player by deafult :S.
The file name was TR_Map1_Gamefilesbasic.
Is that right?
Should I download it to use a different default program?
Should I download it to a specific place in my computer?
Have I done anything wrong?
When I downloaded the file it was downloaded to be opened in Windows Media Player by deafult :S.
The file name was TR_Map1_Gamefilesbasic.
Is that right?
Should I download it to use a different default program?
Should I download it to a specific place in my computer?
Have I done anything wrong?
When you download something, make sure you have it selected to 'save as', and not 'open with'. If you know how to move folders around and know a bit about subdirectories, then download it to your Desktop.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- CleverClothe
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Here is what to do:
1) Download the file and save it to a location on your computer (remember this location).
2) Get a program that can read .RAR files if you don't already, like [url=http://www.rarlab.com/]WinRAR[/url].
3) Go to the location of the file you just downloaded and right click on it. Select the "Extract Here" or "WinRAR->Extract Here" option (which ever one you have in the menu).
4) You should get a folder named "TR_Map1_Gamefiles". Inside this will probably be another "TR_Map1_Gamefiles" folder. Inside that should be TR_Map1.esp, TR_Data.esm, TR_Data.bsa and a readme.
5) Copy the first three files to your "Data Files" folder in Morrowind.
6) Then follow the installation directions in the readme as well.
1) Download the file and save it to a location on your computer (remember this location).
2) Get a program that can read .RAR files if you don't already, like [url=http://www.rarlab.com/]WinRAR[/url].
3) Go to the location of the file you just downloaded and right click on it. Select the "Extract Here" or "WinRAR->Extract Here" option (which ever one you have in the menu).
4) You should get a folder named "TR_Map1_Gamefiles". Inside this will probably be another "TR_Map1_Gamefiles" folder. Inside that should be TR_Map1.esp, TR_Data.esm, TR_Data.bsa and a readme.
5) Copy the first three files to your "Data Files" folder in Morrowind.
6) Then follow the installation directions in the readme as well.
Why Doesn't it work
it doesn't work on mine, it says something about the acrobat fish not having any animations.
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You have to download the files that are linked. You also need the Tribunal and Bloodmoon expansions.
First, get TR_Data.esm, and put it into C:\Program Files\Bethesda Softworks\Morrowind\Data Files\.
Next, move the TR_Data.bsa file to the same folder C:\Program Files\Bethesda Softworks\Morrowind\Data Files.
Then you extract the BookArt and Sound folders into the same folder. C:\Program Files\Bethesda Softworks\Morrowind\Data Files. Make sure you say yes to replacing both folders.
Then you register the TR_Data.bsa file in Morrowind.ini which is in the folder C:\Program Files\Bethesda Softworks\Morrowind\. You can do it manually, or by opening the BSAReg.exe file. I suggest just using BSAReg. It's packaged in TR_Data.rar.
Then put the TR_Map1.esm file in your C:\Program Files\Bethesda Softworks\Morrowind\Data Files folder.
Go to C:\Program Files\Bethesda Softworks\Morrowind\ and run the MorrowindLauncher.exe file. Click Data Files, and check the TR_Data.esm and TR_Map1.esm files.
Launch the game, and have fun. Hope this helps
First, get TR_Data.esm, and put it into C:\Program Files\Bethesda Softworks\Morrowind\Data Files\.
Next, move the TR_Data.bsa file to the same folder C:\Program Files\Bethesda Softworks\Morrowind\Data Files.
Then you extract the BookArt and Sound folders into the same folder. C:\Program Files\Bethesda Softworks\Morrowind\Data Files. Make sure you say yes to replacing both folders.
Then you register the TR_Data.bsa file in Morrowind.ini which is in the folder C:\Program Files\Bethesda Softworks\Morrowind\. You can do it manually, or by opening the BSAReg.exe file. I suggest just using BSAReg. It's packaged in TR_Data.rar.
Then put the TR_Map1.esm file in your C:\Program Files\Bethesda Softworks\Morrowind\Data Files folder.
Go to C:\Program Files\Bethesda Softworks\Morrowind\ and run the MorrowindLauncher.exe file. Click Data Files, and check the TR_Data.esm and TR_Map1.esm files.
Launch the game, and have fun. Hope this helps
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