Morrowind Meshes
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Morrowind Meshes
How do I get morrowind meshes to work in oblivion?
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It's illegal to put a game's content in another. Generally you should import the nif in the program you're using and export it as an oblivion nif. As far as I remember Morrowind uses version 5.0.0.2 while Olbivion uses version 20.0.0.4 the same as Zoo Tycoon. You have to get both of the exporters. But nevermind. Don't be sad if this thread will get closed.
Edit: Oops. It seems Gez posted while I was still writing. Nevermind it's ilegal and that's enough.
Edit: Oops. It seems Gez posted while I was still writing. Nevermind it's ilegal and that's enough.
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We wouldn't want to do anything that was illegal. That would be...evil. We Telvanni are loyal subjects to the Empire.
The hypothetical evil person who did this would probably not be rewarded, as the poly count for MW is significantly lower. It would look like crap. Very angular crap, that is.
The hypothetical evil person who did this would probably not be rewarded, as the poly count for MW is significantly lower. It would look like crap. Very angular crap, that is.
Last edited by Harke the Apostle on Mon Oct 02, 2006 6:56 pm, edited 1 time in total.
To be more precise, if you own both Morrowind and Oblivion, it's not illegal to transfer content from one to the other, for your own use. You own the right to do what you want with these games, as long as it's strictly for yourself only.
But you can't legally distribute content from a game, because you don't have the copyright on these content.
Technically, all mods that are partly based on assets from one game are illegal. Let say I distribute a retextured glass armor set, the meshes are still Bethesda's meshes, I don't have a copyright on them, I can't distribute them.
In practice, though, it's allowed, because the idea is that to use this retex, you'll still need the original game. It's still piracy, stricto sensus, but since everyone involved owns the game, it's tolerated.
That's why Bethesda cracks down on using Morrowind resources for Oblivion (or vice-versa), because then the mod-user may not own the resources that have been altered and that are being shared.
But you can't legally distribute content from a game, because you don't have the copyright on these content.
Technically, all mods that are partly based on assets from one game are illegal. Let say I distribute a retextured glass armor set, the meshes are still Bethesda's meshes, I don't have a copyright on them, I can't distribute them.
In practice, though, it's allowed, because the idea is that to use this retex, you'll still need the original game. It's still piracy, stricto sensus, but since everyone involved owns the game, it's tolerated.
That's why Bethesda cracks down on using Morrowind resources for Oblivion (or vice-versa), because then the mod-user may not own the resources that have been altered and that are being shared.
surely. it'd just be easier to export the .obj file (from the morrowind mesh) in nifskope... and put in into an oblivion nif file (using Nifskope again) then just associate the textures' again. (morrowid textures usually 128x128 so fine if u dnt mind a quality drop but better if u re-did the texture).
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- Thrignar Fraxix
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if its illegal to do this, why is everyone telling him how to do it? and shouldn't the suggestions on how to break the law be edited out?
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
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Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
ah, it is only illegal if you try and publish anything from one game as a 'mod' or otherwise for another. ie, releasing the siltstrider mesh with an oblivion mod.
if someone wants to do this for their own amusment then they can do, but it's not gonna be pretty with the low poly morrowind models and small textures.
if someone wants to do this for their own amusment then they can do, but it's not gonna be pretty with the low poly morrowind models and small textures.
On a concrete cross you fall
Both a martyr to your cause and mine
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Both a martyr to your cause and mine
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Yup. It's a copyright issue. What's illegal is not to transfer them from one game to the other, it's to distribute the game's content.
It's allowed to distribute the game's content only as far as the downloaders will need to have bought the game anyway. Because otherwise modding would be too complicated, and an active modding scene adds value to a game. So, game companies tolerate this form of copyright infringement, and that's why you can distribute retextured Kagouti meshes for Morrowind.
Distributing the game's content in a way that let people who don't have it to play it anyway is not tolerated, however.
It's allowed to distribute the game's content only as far as the downloaders will need to have bought the game anyway. Because otherwise modding would be too complicated, and an active modding scene adds value to a game. So, game companies tolerate this form of copyright infringement, and that's why you can distribute retextured Kagouti meshes for Morrowind.
Distributing the game's content in a way that let people who don't have it to play it anyway is not tolerated, however.
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Quote:
surely. it'd just be easier to export the .obj file (from the morrowind mesh) in nifskope... and put in into an oblivion nif file (using Nifskope again) then just associate the textures' again. (morrowid textures usually 128x128 so fine if u dnt mind a quality drop but better if u re-did the texture).
I have already tried that and it didn't work.
surely. it'd just be easier to export the .obj file (from the morrowind mesh) in nifskope... and put in into an oblivion nif file (using Nifskope again) then just associate the textures' again. (morrowid textures usually 128x128 so fine if u dnt mind a quality drop but better if u re-did the texture).
I have already tried that and it didn't work.
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i doubt it, you'd be better off using the standard .dds textures. there's a nice plug-in for photoshop that lets you convert everything to the right format.
On a concrete cross you fall
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]