i2-316-Tel
Moderators: Seneca37, Lead Developers
i2-316-Tel
Claim type: Interior
Claim ID: TR_i2-316-Tel (#1126)
Faction: Telvanni
Parent claim: TR_2-34-Tel (#97)
Claimed by: matts05
Status: Approved (Progress: 100%)
Location: 1:(4802, -1601):0
Files: TR_i2-316-Tel_Nanu Ra_1.esp
---
Small smuggler's cave
Claim ID: TR_i2-316-Tel (#1126)
Faction: Telvanni
Parent claim: TR_2-34-Tel (#97)
Claimed by: matts05
Status: Approved (Progress: 100%)
Location: 1:(4802, -1601):0
Files: TR_i2-316-Tel_Nanu Ra_1.esp
---
Small smuggler's cave
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
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| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
Completed.
Here's a little walkthru of the cave - after entering the cave and going down a curved hall, the corridor splits into 3 other passages. Taking the the left one will lead you to a room where some smugglers live (a couple of bedrolls and a fire). Continuing that way will lead you down to where the stash is kept. Going farther will go to a dead end with a little water, cave formations, mushrooms, and some sacks in a hole. Maybe a creature or two would go good in this place. Back at the split, going straight ahead will take you across a bridge to another room where smugglers sleep. The passageway on the right is uninhabitted by the smugglers, and contains some water, mushrooms, and vines and such. Perhaps creatures could be placed there (slaughterfish maybe?) when the time comes.
Here's a little walkthru of the cave - after entering the cave and going down a curved hall, the corridor splits into 3 other passages. Taking the the left one will lead you to a room where some smugglers live (a couple of bedrolls and a fire). Continuing that way will lead you down to where the stash is kept. Going farther will go to a dead end with a little water, cave formations, mushrooms, and some sacks in a hole. Maybe a creature or two would go good in this place. Back at the split, going straight ahead will take you across a bridge to another room where smugglers sleep. The passageway on the right is uninhabitted by the smugglers, and contains some water, mushrooms, and vines and such. Perhaps creatures could be placed there (slaughterfish maybe?) when the time comes.
Ron Paul - Hope for America!
[url]http://www.ronpaul2008.com[/url]
[url]http://www.ronpaul2008.com[/url]
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
I feel so stupid. I could have sworn I uploaded it.
- Attachments
-
- TR_i2-316-Tel.esp
- (23.3 KiB) Downloaded 26 times
Ron Paul - Hope for America!
[url]http://www.ronpaul2008.com[/url]
[url]http://www.ronpaul2008.com[/url]
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: No
Loading errors: No
Review: -ex_common_plat_corn is caspering (3190.865 -420.519 14179.887)
-ex_common_plat_corn is caspering (1064.567 2145.504 14062.331)
-ex_common_plat_end is caspering (1912.207 521.683 14445.721)
-Ex_common_plat_LRG is caspering (878.261 -857.627 14413.956)
-Ex_common_plat_LRG is caspering (4480.000 1792.000 14491.462)
-Vines bleeding to vines and rocks.
-furn_crate_lid_01 bleeds to the open crate next to it (3278.116 -346.476 14231.021)
-furn_crate_open_01 bleeds to a post. (3429.773 -340.156 14222.603)
Comments Pretty nice. The bread should be moved a little IMO though. Maybe a few more rocks here and there too.
Rating 6/10
Fits exterior: Yes
Northmarker set: No
Loading errors: No
Review: -ex_common_plat_corn is caspering (3190.865 -420.519 14179.887)
-ex_common_plat_corn is caspering (1064.567 2145.504 14062.331)
-ex_common_plat_end is caspering (1912.207 521.683 14445.721)
-Ex_common_plat_LRG is caspering (878.261 -857.627 14413.956)
-Ex_common_plat_LRG is caspering (4480.000 1792.000 14491.462)
-Vines bleeding to vines and rocks.
-furn_crate_lid_01 bleeds to the open crate next to it (3278.116 -346.476 14231.021)
-furn_crate_open_01 bleeds to a post. (3429.773 -340.156 14222.603)
Comments Pretty nice. The bread should be moved a little IMO though. Maybe a few more rocks here and there too.
Rating 6/10
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
Caspering is when an object doesn't have faces in a spot and the player can see it. In your case it's the fact that you have done either wrong rotations or used wrong pieces for wrong purposes. Bah, I'm bad at explaining so I'll just show a sample:
[img]http://img225.imageshack.us/img225/3595/casperthefriendlyghostbs0.jpg[/img]
[img]http://img225.imageshack.us/img225/3595/casperthefriendlyghostbs0.jpg[/img]
Yes, that's a good example. This piece is supposed to be used for a corner (or maybe a three-way), so its support beams are supposed to be connected to other beams.Andres Indoril wrote:Caspering is when an object doesn't have faces in a spot and the player can see it. In your case it's the fact that you have done either wrong rotations or used wrong pieces for wrong purposes. Bah, I'm bad at explaining so I'll just show a sample:
[img]http://img225.imageshack.us/img225/3595/casperthefriendlyghostbs0.jpg[/img]
Very few Morrowind models are fully closed, most of them have open parts. It's important the open parts are hidden in places they can't be seen.
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
Replaced the corner pieces with end pieces and fixed the other casperers with rocks, fixed the bleeders, moved the bread, placed a few more rocks and added a barrel, a sack, a little moon sugar and a bottle of skooma to a empty spot which was born, because of my fixing.
- Attachments
-
- TR_i2-316-Tel.esp
- (24.6 KiB) Downloaded 33 times
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: 2 of the 3 (active_de_bedroll)s float on one half because they are resting on uneven planks of wood.
com_sack_01_chpfood5 floats slightly
the (active_de_bedroll)s in the room at the end of the staight passage float
Comments looks good, fix these errors then it will be ready
Rating 9/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: 2 of the 3 (active_de_bedroll)s float on one half because they are resting on uneven planks of wood.
com_sack_01_chpfood5 floats slightly
the (active_de_bedroll)s in the room at the end of the staight passage float
Comments looks good, fix these errors then it will be ready
Rating 9/10
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
FIXORD!
I Lowered the beds so that they didn't float noticeably, but not so much that they bleed noticebly
I Lowered the beds so that they didn't float noticeably, but not so much that they bleed noticebly
- Attachments
-
- Clean TR_i2-316-Tel.esp
- (24.6 KiB) Downloaded 35 times