NIFScope
Moderators: Haplo, Lead Developers
right, the texture prefix for textures in Nifskope is
\textures\URE-FOLDER-HERE\URE-TEXTURE
if ure doing textures and models from scratch and the texture is mis-aligned, it's becaue u need to set each part in an UnWrap UVW map, (this can be done in 3dMax) and then draw ure texture over this map template.
also, if u use .dds texture files. the size needs to be a multiple of 4. eg. 256x256, 512x512 etc.
other than that, have you created a new normal map?this can prevent things from showing up properly in game if there is no normal (_n) map.
PM me and i can show you how it's done if u need it.
\textures\URE-FOLDER-HERE\URE-TEXTURE
if ure doing textures and models from scratch and the texture is mis-aligned, it's becaue u need to set each part in an UnWrap UVW map, (this can be done in 3dMax) and then draw ure texture over this map template.
also, if u use .dds texture files. the size needs to be a multiple of 4. eg. 256x256, 512x512 etc.
other than that, have you created a new normal map?this can prevent things from showing up properly in game if there is no normal (_n) map.
PM me and i can show you how it's done if u need it.
On a concrete cross you fall
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]