High Lord Xenor's Showcase
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High Lord Xenor's Showcase
this is a a showcase of mod's i have come up with.many of them may have some problems but not very serius ones.
my first one in the showcase is the fight pit of the Deadra,an interesting place but this is only an incomplete one i will put the full version later.
secondly My Room,this was my first ever mod and some things are messed up (tables and bookshelfs of the ground) thanks to Dragonsong's interior tutorials for all these mods cuase his tutorial showed me how.
and the next one in line:The Tower of The Gods(incomplete)
the entrances to theese places are-#1 vivec,hluaa canton plaza in a flower bed and next to it.
-#2Vivec foriegn quarter canalworks.(the one under wasteworks)
and #3 Balmora,Vori's house behind a tapestry.
my first one in the showcase is the fight pit of the Deadra,an interesting place but this is only an incomplete one i will put the full version later.
secondly My Room,this was my first ever mod and some things are messed up (tables and bookshelfs of the ground) thanks to Dragonsong's interior tutorials for all these mods cuase his tutorial showed me how.
and the next one in line:The Tower of The Gods(incomplete)
the entrances to theese places are-#1 vivec,hluaa canton plaza in a flower bed and next to it.
-#2Vivec foriegn quarter canalworks.(the one under wasteworks)
and #3 Balmora,Vori's house behind a tapestry.
- Attachments
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- Tower of the GOds.esp
- (9.4 KiB) Downloaded 62 times
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- MyRoom.esp
- (7.45 KiB) Downloaded 56 times
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- Fight Pit of the Deadra.esp
- (32.41 KiB) Downloaded 65 times
Last edited by High Lord Xenor on Thu Oct 05, 2006 10:28 pm, edited 1 time in total.
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and here's another mod the Ebony Razor.
This is a fairly powerful shortblade 1 hand weapon that i made.. there is only 3 in the game. one in dirty muriels(sadrith mora) one in south wall corner club(balmora), and one in Ald-Skar(Ald-Ruhn)
This is a fairly powerful shortblade 1 hand weapon that i made.. there is only 3 in the game. one in dirty muriels(sadrith mora) one in south wall corner club(balmora), and one in Ald-Skar(Ald-Ruhn)
- Attachments
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- Ebony Razor.esp
- (3.87 KiB) Downloaded 64 times
~lord Xenor~
He shouldn't need pics. What he DOES need to upload is one that:Radnurag wrote:Pics would be cool... but it's nice anyway...
a.) is complete (most important if applying for Modder Status)
this is only an incomplete one
b.) hasn't already been identified as having errors by he who made it (most important for recieving feedback)The Tower of The Gods(incomplete)
c.) is something more than 'add a small little thing' (which is perfectly fine as itself but isn't much for showcase)some things are messed up (tables and bookshelfs of the ground)
Of course, its not too much to ask for feedback on the incompleted .esps... I'll try and take a quick look, if I don't fall asleep in my chair
Edit: I downloaded the Arena mod. While parts were certainly promising, it was hard to get a real grasp of where you are in modding by looking at that. Some places looked overdone, others looked problematic, and others I couldn't tell if it was simply not finished or just not done well (so you see, giving a complete .esp is good for feedback as well).
I wonder what you could do if you focused your attention on just a small to medium sized cave, or tavern? You seem to be jumping around with your modding (3 incomplete/unfixed mods and one with a weapon addition) and focusing your attention and completing something like that will give everyone the best idea of your skills.
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this mod adds a house a small house in pelegiad, if you look hard enough you will find some fiarly valuable items,and a couple k in cash,as well as a land deed worth 3,000. i would have scripted it so you could not enter the house after you sold the deed but sadly...i don't know how.
thanks every one for the feedback it's appreiciated.also i'd like to tell every one that i am working on a couple mod and hope to have them done by 11/10/06(seeing as my parents don't allow me to use the computer on weekdays.)
one includes a series of dungeons on solstheim,one is an island with a city on it, and one is a dungeon/abandoned castle for your use.Happy moding every one!
thanks every one for the feedback it's appreiciated.also i'd like to tell every one that i am working on a couple mod and hope to have them done by 11/10/06(seeing as my parents don't allow me to use the computer on weekdays.)
one includes a series of dungeons on solstheim,one is an island with a city on it, and one is a dungeon/abandoned castle for your use.Happy moding every one!
- Attachments
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- house in pelegiad.esp
- (13.75 KiB) Downloaded 68 times
~lord Xenor~
Okey, here's a little bit of feedback for one High Lord Xenor!
- Gridsnap doesn't appear to have been used, or it wasn't used properly.
- Lighting is a bit bright. Try looking at other interiors of similar architectural style's lightings (look under world->Interior Cells...)
- seems under detailed
- the logs in the fireplace float
- the bed bleeds into the wall
- a tapestry (next to the bed) bleeds into the wall
- a lot of other misc bleeders
- a tapestry on the opposite wall from the bed floats away from the wall
- the interior door and the exterior door don't lead to the same place... which is to say, you got a teleport wrong, somewhere, somehow
It's a nice start. Keep working, you'll get there.
- Gridsnap doesn't appear to have been used, or it wasn't used properly.
- Lighting is a bit bright. Try looking at other interiors of similar architectural style's lightings (look under world->Interior Cells...)
- seems under detailed
- the logs in the fireplace float
- the bed bleeds into the wall
- a tapestry (next to the bed) bleeds into the wall
- a lot of other misc bleeders
- a tapestry on the opposite wall from the bed floats away from the wall
- the interior door and the exterior door don't lead to the same place... which is to say, you got a teleport wrong, somewhere, somehow
It's a nice start. Keep working, you'll get there.
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in wich mod? if you tell me my errors and wich mods i will gladly fix them...also this showcase is not only to become a modder but to provide some mods for people who just surf around for them.
Also my friend gave me another idea....the solstheim dungeons and other mod will be postponed.
I am now Building the Tower of Trials.This "tower" features 100 levels with 2 monsters apiece. the further down you go(you start at the top)the harder the monster gets. at each level there is a chest only unlockable by the key dropped by the monster.also in each room is 2 trap doors...one leads to the next level....the other drops you into a pit of lava.
History of this mod: long ago a tower was made by the Dunmer inhabitants of the land called Vvardenfel. This tower was built to test warriors who thought they were the most powerful.If a village warrior had passed through this tower they would gian glory and honour for themselfs and their vilage.But soon this tower became legend.And then the maps where lost in a cave of the Ashlands.Eventually no one even remembered this tower, and by now it was mostly buried underground.But if you can find the dungeon where the directions were lost maybe you will find the forgoten tower and claim the honour and riches it contains.
More news will be posted soon.
Also my friend gave me another idea....the solstheim dungeons and other mod will be postponed.
I am now Building the Tower of Trials.This "tower" features 100 levels with 2 monsters apiece. the further down you go(you start at the top)the harder the monster gets. at each level there is a chest only unlockable by the key dropped by the monster.also in each room is 2 trap doors...one leads to the next level....the other drops you into a pit of lava.
History of this mod: long ago a tower was made by the Dunmer inhabitants of the land called Vvardenfel. This tower was built to test warriors who thought they were the most powerful.If a village warrior had passed through this tower they would gian glory and honour for themselfs and their vilage.But soon this tower became legend.And then the maps where lost in a cave of the Ashlands.Eventually no one even remembered this tower, and by now it was mostly buried underground.But if you can find the dungeon where the directions were lost maybe you will find the forgoten tower and claim the honour and riches it contains.
More news will be posted soon.
Last edited by High Lord Xenor on Sat Oct 07, 2006 1:21 am, edited 1 time in total.
He he, two things that don't make sense in your description. First, Vvardenfell is not more commonly known as Morrowind, Vvardenfell is an island in Morrowind. But that's just a minor quib, what I find stranger is that if the tower was originally aboveground, wouldn't the warriors have started at the bottom and slowly moved upwards? If this is the case the lava chambers are useless, as they would try to go up, not down, and the creatures would get easier and easier as they reach the end. Then again, maybe they were supposed to scale the tower or levitate up to the top... also, how do you leave when you get to the bottom?
Anyway, that's what I could get just looking at your description, I'm afraid I'm rather busy at the moment so I can't have a look at the MOD itself for now.
Anyway, that's what I could get just looking at your description, I'm afraid I'm rather busy at the moment so I can't have a look at the MOD itself for now.
I'm sorry- but that's not a good idea. First of all- 100 levels of only fighting monsters would get really lame after the first 10. Second- you have a 50 chance of unconditional death on each floor? that means that to make it through without reloading your game you have a 1 200 chance! How is that fun?
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
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In addition to the ones PoHa saw, I noticed a couple more errors (for the pelagiad house).
-First off, the mod is not clean. Use [url=http://tamriel-rebuilt.org/files/utils/tesame.zip]TESAME[/url] to clean it
-you mixed some com_r furniture with some com_rm
-no northmarker set
-the interior does not fit the exterior. The door, chimney, and window are in the wrong spot. Also, the interior window does not match the exterior one.
-as PoHa said, it is underdetailed. The bookshelf and the table are way too empty.
Fix these errors and I'll take another look.
-First off, the mod is not clean. Use [url=http://tamriel-rebuilt.org/files/utils/tesame.zip]TESAME[/url] to clean it
-you mixed some com_r furniture with some com_rm
-no northmarker set
-the interior does not fit the exterior. The door, chimney, and window are in the wrong spot. Also, the interior window does not match the exterior one.
-as PoHa said, it is underdetailed. The bookshelf and the table are way too empty.
Fix these errors and I'll take another look.
Last edited by matts05 on Sat Oct 07, 2006 4:50 am, edited 1 time in total.
mmm, id would support matts05 post with the errors there, but maybe try cleaning some of the refferances without TESAME first, as chances are it'll take some of ure un-refferanced items. (and the random Persistant bit of wall in the first part)
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The only things that should not be deleted in TESAME is the cell in which the exterior of the house is in, the Cell "My House", and the Land Deed.
And here are couple more things I missed while going through it...
-the way you put the gold and land deed in chest_small_02_gold_25 was not correct. When you want to put an item in a container, you need to create a new item. Just use the same mesh as the kind of container you want to use.
-it'd probably be best to put a lower amount of gold in the chest than what you did (1256). It's a pretty big amount for being left out in the open.
And here are couple more things I missed while going through it...
-the way you put the gold and land deed in chest_small_02_gold_25 was not correct. When you want to put an item in a container, you need to create a new item. Just use the same mesh as the kind of container you want to use.
-it'd probably be best to put a lower amount of gold in the chest than what you did (1256). It's a pretty big amount for being left out in the open.
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here's a mod i decided to do while messing around today, this mod adds some new potions that look like misc. items.
They DO NOT have any inventory icons so they will show up as smileys with x's around them in the inventory. Theese drinks all fortify fatigue(that lifts it right?) but some of the stronger ones (moonShine,imported Beer) can blind temporarily or do a small amount of damage.
They DO NOT have any inventory icons so they will show up as smileys with x's around them in the inventory. Theese drinks all fortify fatigue(that lifts it right?) but some of the stronger ones (moonShine,imported Beer) can blind temporarily or do a small amount of damage.
- Attachments
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- Clutter Replacers part 1-drinks.esp
- (11.48 KiB) Downloaded 66 times
~lord Xenor~
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as to you Macar, the dungeon is not made to be fun but challenging, also there is rewards to be had from each level and at any time if you think your pressing your luck you can leave. But i will make the level number less.
and to the other person the warrior had to show his magical capibilities to fly to the top.and to get out you will use a door that looks like a ladder that teleports you out but there's no way back in.(or it would be too easy to get to the last level). Also i really don't know what TESAME is but i've heard it used before. i'll try it out since some one previded a links.
Thanks to every one!
and to the other person the warrior had to show his magical capibilities to fly to the top.and to get out you will use a door that looks like a ladder that teleports you out but there's no way back in.(or it would be too easy to get to the last level). Also i really don't know what TESAME is but i've heard it used before. i'll try it out since some one previded a links.
Thanks to every one!
~lord Xenor~
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Sorry bout that, I shouldn't have used that link to the TESAME. [url=http://tamriel-rebuilt.org/files/utils/tesame.zip]Here's[/url] one you can download for free. And don't worry, keep it up. Dedication is the key.
Also, wow. You would normally get scolded for double-posting. Triple posting is even a bigger no-no. I don't even know what the word is for 5 posts in a row. But if you have to make more than one comment that is within a short period of time, it is best to edit. Just to let ya know.
Also, wow. You would normally get scolded for double-posting. Triple posting is even a bigger no-no. I don't even know what the word is for 5 posts in a row. But if you have to make more than one comment that is within a short period of time, it is best to edit. Just to let ya know.
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"Quintruple" IIRC.matts05 wrote:Also, wow. You would normally get scolded for double-posting. Triple posting is even a bigger no-no. I don't even know what the word is for 5 posts in a row. But if you have to make more than one comment that is within a short period of time, it is best to edit. Just to let ya know.
wow, i've only triple posted once but Kudos to you for the five and not getting scorned. Your work isn't half bad but i look forward to seeing some of your literature as well.
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Both a martyr to your cause and mine
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