i2-299-Tel

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Nanu
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i2-299-Tel

Post by Nanu »

Claim type: Interior
Claim ID: TR_i2-299-Tel (#1105)
Faction: Telvanni
Parent claim: TR_2-22-Tel (#85)
Claimed by: Andres Indoril
Status: Approved (Progress: 100%)
Location: 1:(4030, -1086):0
Files: TR_i2-299-Tel_Andres Indoril_1.esp; TR_i2-299-Tel_Harke the Apostle_1.esp; TR_i2-299-Tel_Harke the Apostle_2.esp; TR_i2-299-Tel_Harke the Apostle_3.esp; TR_i2-299-Tel_Nanu Ra_1.esp

---

Plantation (Manor is in claim i2-300)
in_de_shack_01
in_de_shack_01
in_de_shack_03
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Harke the Apostle
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Post by Harke the Apostle »

I want to make three different shacks where the workers/slaves live. One will be rather homely, with a fire and a cooking pot and food. The second will be somewhat analy retentive and very neat, the third will be rather messy.
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Massalinie
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Post by Massalinie »

Alrighty, sounds good :)

Granted and happy modding. Same rules apply as your other claim.
Harke the Apostle
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Post by Harke the Apostle »

I made the first interior called i2-299-Tel_Messy in the in_de_shack_03.

[edit]

Here is the screenshot of i2-299-Tel_Messy:

[url=http://img206.imageshack.us/my.php?image=i2299telmessyrj0.jpg][img]http://img206.imageshack.us/img206/6775/i2299telmessyrj0.th.jpg[/img][/url]
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Massalinie
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Post by Massalinie »

*screams*
I see a toy guar!!! Those are so CUTE! :D

In general, it looks pretty good, hard to be certain without seeing it in the CS but it doesn't look overly messy. I'd get rid of the round cusion thingy (those are more for rich folk more than messy people who live in shacks :P ) and maybe put in some dishes, cuttlery, bottles and the like; I don't really see any of that stuff as it is.
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Post by Harke the Apostle »

I could throw some more stuff around in the room. :)
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Post by Harke the Apostle »

i2-299-Tel_Messy (in_de_shack_03) updated:

[url=http://img271.imageshack.us/my.php?image=messyshack2yc1.jpg][img]http://img271.imageshack.us/img271/8153/messyshack2yc1.th.jpg[/img][/url]

i2-299-Tel_Neat (in_de_shack_01):

[url=http://img177.imageshack.us/my.php?image=neatshacket1.jpg][img]http://img177.imageshack.us/img177/9277/neatshacket1.th.jpg[/img][/url]

[edit] I tried to merge the two plugins, but I didn't quite got it to work. I'm uploading later.
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Massalinie
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Post by Massalinie »

Looking good, Harke, keep up the good work :)
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Post by Harke the Apostle »

This is the third and last interior, i2-299-Tel_Homely (in_de_shack_01):



[url=http://img182.imageshack.us/my.php?image=i2299telhomelyyn0.jpg][img]http://img182.imageshack.us/img182/906/i2299telhomelyyn0.th.jpg[/img][/url]

I hope I can upload the merged file tonight. I still have to add the doors now. I should finish it this weekend.

[edit]

Darn! Having esp issues!

http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=17436
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Post by Harke the Apostle »

Uploaded dirty file. I will now attempt to clean it.
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Post by Harke the Apostle »

Playtested, cleaned....

FINISHED!!!

interiors are now called

i2-299-Tel_A (homely)
i2-299-Tel_B (messy)
i2-299-Tel_C (neat)
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Lud
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Post by Lud »

Moving to review
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Andres Indoril
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Post by Andres Indoril »

I saw cookie cuttering, should I continue reviewing or does the old rule work?
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Lud
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Post by Lud »

Are there entire shelves there with the same owner?
If so, stop reviewing.
I'll PM Harke, this can't be allowed. :(
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Andres Indoril
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Post by Andres Indoril »

Actually there was an entire table with the same owner and had the objects moved a little and had some more items there too.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

shouldn't something be done with this?
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Post by Haplo »

No wait. It's cookie cuttered. We don't allow cookie cutting, that's an automatic revoke.
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Andres Indoril
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Post by Andres Indoril »

Finally! Claiming!

I like shacks! I'm gonna make those shacks look good and stuff. I'll mainly do it as the description says.
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Massalinie
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Post by Massalinie »

Granted
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Andres Indoril
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Post by Andres Indoril »

Shall I add the northmarkers too?
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Post by Thrignar Fraxix »

from the sound of it their exteriors exist, therefore you should add the northmarker. (unless I am wrong, but it wouldn't be hard to fix if I am)
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Post by Andres Indoril »

Finished
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Lud
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Post by Lud »

Off to the dungeon with it :)
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matts05
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Post by matts05 »

REVIEWED AND FIXED!

Criticals: none

Clean: yes

Fits exterior: yes

Northmarker set: yes

Loading errors: none

Lighting: yes

NPCs: N/A

Logic: NONE

Lore: none

Physical errors:

Cell: TR_i2-299_1

-The stacked sacks looked weird since they were perfectly aligned; I shifted them a bit.
-com_sack_03 was balancing on one corner, so I rotated it.
-crate_01 bled into post in middle of room
-crate_01_food_misc01
-gold bleeds a tiny bit
-lantern was messed up in rope a little bit

Cell: TR_i2-299_2

-barrel_01_saltrice bleeds into wall
-com_basket_01_POS bleeds into another basket
-com_sack_02 bleeds into wall
-TR_com_sack_01_ingred bleeds into a crate

Cell: TR_i2-299_3

none

Comments: Great job, only a couple very very minor physicals.
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TR_i2-299-Tel_Andres Indoril_FIX.esp
FIX
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Nanu
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Post by Nanu »

Generic approved message.
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