Morrowind OoT-What we NEED

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Lud
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Morrowind OoT-What we NEED

Post by Lud »

Thios thread is for the purpose of coordinating the new art assets that are neccessary for maintaining the production of our mod at the quality we expect.
I don't want to see a load of new recolours.
I don't want to see pointless extra crap.
I do want to see broken things fixed.
I do want to see us having the clothing and misc items we need for House Indoril NPCs.

The list so far:
-Necrom Ordinator Armour (done)
-Fixed Necrom Arch set
-Fixed corner pieces for Indoril set
-Full Indoril Clothing set
-A proper set of dunmer tapestries.(At the moment, we just have Imperial types with a different hanger as our Dumeer set; this looks a bit stupid. Some nice new textures would be great.)

What else is needed?
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Post by Xui'al »

Were those abyssmal Indoril corner pieces ever fixed? (I'd grab a ID, but I think everyone knows what I'm talking about.)
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Post by Stalker »

Xui'al wrote:Were those abyssmal Indoril corner pieces ever fixed? (I'd grab a ID, but I think everyone knows what I'm talking about.)
No, and they are literally impossible to fix. Asylum worked a buttload of time trying to fix those (and maybe Vernon too, I don't recall) with no better result.
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Post by Gez »

Stalker wrote:
Xui'al wrote:Were those abyssmal Indoril corner pieces ever fixed? (I'd grab a ID, but I think everyone knows what I'm talking about.)
No, and they are literally impossible to fix. Asylum worked a buttload of time trying to fix those (and maybe Vernon too, I don't recall) with no better result.
The problem is solved. And indeed, not by fixing the KL meshes. By making them back from scratch.
Ludovic wrote:-Fixed Necrom Arch set
The interior meshes? I'm thinking about either velothi retextured to the Necrom color scheme, or using a Necrom retex of Oom Fooyat's arched set. Maybe both, Velothi for the city and Arched for the temple.
Ludovic wrote:What else is needed?
Definitive sounds for the creatures. Please don't make it so that the crappy temporary sounds I had to mash together from free sound samples from the Net with friggin' Microsoft SNDREC.EXE -- for cryin' out loud! -- will stay there ad vitam aeternam.
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Post by Morden »

The interior meshes? I'm thinking about either velothi retextured to the Necrom color scheme, or using a Necrom retex of Oom Fooyat's arched set. Maybe both, Velothi for the city and Arched for the temple.
The entire set needs be re-made.
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Post by Nomadic1 »

I don't know if this falls into it, but you also need to assign values and weights to a shitload of TR stuff. Like the stoneware.
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Post by Theo »

Not to speak of missing icons... Perhaps we should do a list of already included things, which need to fix/assign icon/weigth/value. (Like those HUGE golden ore nugets weigthing nothing and being worth of 0 gp).
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Post by Nomadic1 »

That sounds good :) Often though, the values and weights to give them shuld be the same as similar items. For example, the gold should have the same weight (or, probably, even heavier) and value as raw ebony. The stoneware should have the same as the redware (maybe more expensive), both being clay pottery.
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Post by Stalker »

Yeah, values are known problem of my laziness :)
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Post by Nomadic1 »

The list of items needing weights and/or values (which I found anyway)

What I reckon the weights and values should be are added after in italics. (W: V: ; )

Books:
TR_sc_daalder_JC (Daalder) (W: 1.10 V: 25; It is in Dunmeris so I have no idea what it is about. 25 seems fair)
TR_sc_Moonsugar_PY (Moonsugar Poem) (W: 1.10 V: 5; Of minor interest)
TR_sc_Peakstar_SE (Peakstar) (W: 1.10 V: 100; This'ld be banned, so expensive)
TR_sc_TuneRoad_PY (Tune of the Road) (W: 1.10 V: 10; Little poem)
TR_sc_UniPoem01_PY (poem) (W: 1.10 V: 10; Little unique poem)

Ingredients:
TR_ingred_aloe_pulp (Aloe Pulp) (W: 1.00 V: 20; Import so costs something - has no effects!!!)
TR_ingred_amber (Amber) ??? - has no effects!!!
TR_ingred_ceph_shell (Cephalopod Shell) (W: 2.50 V: 5; has no effects!!!)
TR_ingred_cookie_01 (Cookie) (W: 1.00 V: 2)
TR_ingred_cookie_02 (Cookie) (W: 1.00 V: 2)
TR_ingred_gold_ore (Gold) (W: 15.00 V: 250; heavy and expensive)
TR_ingred_iron_ore (Iron Ore) (W: 10.00 V: 25; heavy but cheap)
TR_ingred_jet (Jet) ??? - has no effects!!!
TR_ingred_moonstone (Moonstone) ??? - has no effects!!!
TR_ingred_nightshade (Nightshade) ??? - has no effects!!!
TR_ingred_rock_crystal (Rock Crystal) ??? - has no effects!!!
TR_ingred_whitepoppypod (Dried White Poppy Seeds) ??? - has no effects!!!

Misc Items:
TR_furn_com_p_bkend (Bookend)
TR_furn_com_r_bkend (Bookend)
TR_furn_de_p_bkend (Bookend)
TR_furn_de_r_bkend (Bookend)
TR_misc_com_fp_broom (Broom) (W: 1.50 V: 2; Half that of BS's broom)
TR_misc_com_fp_hook (Hook)
TR_misc_com_fp_shovel (Coal Shovel)
TR_misc_com_silv_scales_01 (Silver Scales) (W: 10.00 V: 33)
TR_misc_com_silv_scales_02 (Silver Scales) (W: 10.00 V: 33)
TR_misc_com_silv_weight_01 (Silver Weight) (W: 8.00 V: 25)
TR_misc_com_silv_weight_02 (Silver Weight) (W: 4.00 V: 13)
TR_misc_com_silv_weight_03 (Silver Weight) (W: 2.00 V: 7)
TR_misc_com_silv_weight_04 (Silver Weight) (W: 1.00 V: 3)
TR_misc_com_silverware_bottle (Silverware Bottle) (W: 5.00 V: 25)
TR_misc_com_silverware_cup_01 (Silverware Cup) (W: 5.00 V: 13; Same as BS's cup)
TR_misc_com_silverware_cup_02 (Silverware Cup) (W: 5.00 V: 13; Same as BS's cup)
TR_misc_com_silverware_cup_03 (Silverware Cup) (W: 5.00 V: 13; Same as BS's cup)
TR_misc_com_silverware_dish_01 (Silverware Dish) (W: 4.50 V: 25)
TR_misc_com_silverware_dish_02 (Silverware Dish) (W: 4.50 V: 25)
TR_misc_com_silverware_fork_02 (Silverware Fork) (W: 1.00 V: 4; Cheaper than BS's spoon)
TR_misc_com_silverware_knife_02 (Silverware Knife) (W: 1.00 V: 4; Cheaper than BS's knife)
TR_misc_com_silverware_plate_03 (Silverware Plate) (W: 3.00 V: 17; Same as BS's plates)
TR_misc_com_silverware_plate_04 (Silverware Plate) (W: 3.00 V: 17; Same as BS's plates)
TR_misc_com_silverware_plate_05 (Silverware Plate) (W: 3.00 V: 17; Same as BS's plates)
TR_misc_com_silverware_plate_06 (Silverware Plate) (W: 3.00 V: 17; Same as BS's plates)
TR_misc_com_silverware_plate_07 (Silverware Plate) (W: 3.00 V: 17; Same as BS's plates)
TR_misc_com_silverware_plate_08 (Silverware Plate) (W: 3.00 V: 17; Same as BS's plates)
TR_misc_com_silverware_pot_01 (Silverware Pot) (W: 2.00 V: 13)
TR_misc_com_silverware_spoon_02 (Silverware Spoon) (W: 1.00 V: 4; Cheaper than BS's spoon)
TR_misc_com_silverware_vase_02 (Silverware Vase) (W: 7.00 V: 30; Same as BS's pitcher)
TR_misc_de_hacklo_pipe (Hackle-Lo Pipe)
TR_misc_de_scales_01 (Scales) (W: 12.00 V: 6)
TR_misc_de_scales_02 (Scales) (W: 12.00 V: 6)
TR_misc_de_weight_01 (Iron Weight) (W: 8.00 V: 4)
TR_misc_de_weight_02 (Iron Weight) (W: 4.00 V: 2)
TR_misc_de_weight_03 (Iron Weight) (W: 2.00 V: 1)
TR_misc_de_weight_04 (Iron Weight) (W: 1.00 V: .5)
TR_misc_explodo_body (Something)
TR_misc_explodo_eye (Something)
TR_misc_explodo_flaps (Something)
TR_misc_explodo_rotors (Something)
TR_misc_pan_01 (Pan)
TR_misc_pan_02 (Pan)
TR_misc_pan_03 (Pan)
TR_misc_pumice_stone (Pumice Stone)
TR_misc_skull_arg_01 (Argonian Skull)
TR_misc_skull_arg_02 (Argonian Skull)
TR_misc_skull_khj_01 (Khajiit Skull)
TR_misc_skull_khj_02 (Khajiit Skull)
TR_misc_skull_orc_01 (Orc Skull)
TR_misc_skull_orc_02 (Orc Skull)
TR_misc_skull_vamp_01 (Vampire Skull)
TR_misc_skull_vamp_02 (Vampire Skull)
TR_misc_steel_piece_01 (Metal Ingot)
TR_misc_steel_piece_02 (Metal Ingot)
TR_misc_steel_piece_03 (Metal Ingot)
TR_misc_steel_piece_04 (Metal Ingot)
tr_misc_stn_cup_01 (Stoneware Cup)
tr_misc_stn_cup_02 (Stoneware Cup)
tr_misc_stn_jug (Stoneware Jug)
tr_misc_stn_pitcher (Stoneware Pitcher)
tr_misc_stn_plate_01 (Stoneware Plate)
tr_misc_stn_plate_02 (Stoneware Plate)
tr_misc_stn_plate_03 (Stoneware Plate)
tr_misc_stn_plate_04 (Stoneware Plate)
tr_misc_stn_plate_05 (Stoneware Plate)
tr_misc_stn_pot_01 (Stoneware Pot)
tr_misc_stn_pot_02 (Stoneware Pot)
tr_misc_stn_pot_03 (Stoneware Pot)
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Re: Morrowind OoT-What we NEED

Post by Nalin »

Ludovic wrote:...I do want to see us having the clothing and misc items we need for House Indoril NPC's
[img]http://i79.imagethrust.com/t/446300/indorilshirts.jpg[/img]

http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=196733

What constitutes a "full clothing set"? Shoes and pants too i guess?
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Re: Morrowind OoT-What we NEED

Post by Stalker »

Nalin wrote:What constitutes a "full clothing set"? Shoes and pants too i guess?
Shoes, pants, skirt, robe, gloves, amulet (Vernon made one already, don't remember if I put it in OoT or not).
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Post by Andres Indoril »

I've seen an Indoril amulet in the OoT. So there shouldn't be a problem with that, though there could always be more...
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Post by El Scumbago »

I learned how to make icons (in .tga), Beth style, transparent and all that. If you agree I'll work on it and give the items brand-new icons.
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Post by Gnomey »

Does full Indoril also refer to the two common shirts and a variety of extravagant clothing? (That's just what Bethesda had, though more variety could always be added to all the houses. :wink:)
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Post by Haplo »

El Scumbago wrote:I learned how to make icons (in .tga), Beth style, transparent and all that. If you agree I'll work on it and give the items brand-new icons.
Please do
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Post by horodnicdragos »

If there's any need of help for icons I may also want to work on them.
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Post by Stalker »

No TGAs please. If I'll see a single new TGA texture in OoT I will personally kill whoever is responsible for putting that. You don't even imagine the time me and Vernon spent converting stuff to DDS. Same goes to icons. DDS is cool. DDS is small. DDS has mipmaps. DDS was designed ESPECIALLY to be used in games.
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Post by El Scumbago »

Alright then, DDS it is then. I'll begin asap and upload a few samples tommorow.
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Post by Stalker »

Shiny.
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Post by Lady Nerevar »

i just started making a few tapestries.
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Post by Gez »

Stalker wrote:No TGAs please. If I'll see a single new TGA texture in OoT I will personally kill whoever is responsible for putting that. You don't even imagine the time me and Vernon spent converting stuff to DDS.
I have made a simple bat file that converts automatically BMP, TGA, PNG, GIF, and JPG into DDS. Gives me mipmapped dds in a "textures" subfolders, and dds without mipmaps in an icon&bookart subfolder. (Mipmaps are absolutely not needed for icons and book art. Absolutely, absolutely, absolutely not. They just take up space and are never used.)

Works great. Just one click on the bat file and the files are created automatically in the background.

As far as texture links in nif files are concerned, Morrowind will start by looking for DDS files, then TGA or whatever else, so it's not necessary to rewrite the nif files to link toward the DDS specifically. (However, I always did so when adding or fixing models, because I want the texture names to begin by TR rather than TX...)
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Post by El Scumbago »

Uhm, I searched the TR DATA esm and every single item seems to be 'iconised'. I don't think I missed anything, so there doesn't seem to be any need for icons.
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Post by angelus6 »

thats a pity, seeing as you just learned to make them...
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Post by Morden »

I do want to see us having the clothing and misc items we need for House Indoril NPCs.
Can you be a bit more specific about Indoril misc items we need? Indoril spoons?, pottery?
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Post by Stalker »

Gez wrote: As far as texture links in nif files are concerned, Morrowind will start by looking for DDS files, then TGA or whatever else, so it's not necessary to rewrite the nif files to link toward the DDS specifically.
Actually it is. If NIF explicitly points to TGA, than it won't look for DDS with that name.
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Post by Gez »

Stalker wrote:Actually it is. If NIF explicitly points to TGA, than it won't look for DDS with that name.
Explain to me then why vanilla Morrowind isn't completely white, then, since Morrowind.bsa contains only .dds textures while the meshes all link to .tga or .bmp files... So, all meshes should be solid white unless one had copied all the content of the TESCS Data CD in Morrowind's data files, something that is so useless that we don't even need to use that CD at any time during the installation of Morrowind...

Maybe if you have in your data files both a .dds and a .tga, then it will take the file with the specific extension first... But when there's only one choice, it takes it, even if it's not the extension specified.
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Post by Hemitheon »

What about more jewelry? The only jewelry added is the Indoril amulet. Also, there are a couple of books with nothing written in them, like the Daedric Septis, not sure if it is meant to be like that, but might as well mention it. Oh and some of the textures necessary for some of the other maps like map 3 aren't included in the bsa. The landscape textures for Necrom and Almalexia aren't in the TR_Data.esm, well at least not in my version. And I almost forgot. The rugs still have a neon green border to them.
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Post by skittles »

Hemitheon wrote:What about more jewelry?
good point, but all jewelry is is a model, texture, and icon.

no body part

quick thought- how come nobody has made full silver armor? /imperial silver
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Post by Nanu »

. . . good point, but all jewelry is is a model, texture, and icon.
Besides the *.kf animation, what else could be tied to in-game art?
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Post by El Scumbago »

It would take a slot for the jewelry to show up when you wear it. Pointless, why waste a slot?
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Post by Lud »

Hey N, how are the tapestries going?
its be great to have them in for beta 1.1
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Post by Lady Nerevar »

doh! i have somewere around 10. i decided to pull some tap textures that are more imperial as well, so that there is variety for both classes. ill try to work on them a bit more intensivly (duiring school perhaps)
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Re: Morrowind OoT-What we NEED

Post by kapuhy »

Ludovic wrote: (At the moment, we just have Imperial types with a different hanger as our Dumeer set; this looks a bit stupid. Some nice new textures would be great.)
Huh? And I thought, while putting these sexy yellow half-transparent ones in so many Dunmer bedrooms "How nice, they are so elvish..."

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Post by Asylum »

Lady N, i've got a whole bunsh of rug images in different styles.
add me on msn and i'll send them to you
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