i2-316-Tel

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Nanu
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i2-316-Tel

Post by Nanu »

Claim type: Interior
Claim ID: TR_i2-316-Tel (#1126)
Faction: Telvanni
Parent claim: TR_2-34-Tel (#97)
Claimed by: matts05
Status: Approved (Progress: 100%)
Location: 1:(4802, -1601):0
Files: TR_i2-316-Tel_Nanu Ra_1.esp

---

Small smuggler's cave
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matts05
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Post by matts05 »

I think I'll try my hand at this cave.

As it says, small smuggler's cave, and how 'bout they smuggle a little skooma & moon sugar, as well some moderately expensive jewelry.
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Massalinie
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Post by Massalinie »

Sounds good, Mrs Doubtfire. :P

Granted and happy modding!
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matts05
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Post by matts05 »

This may take a while, considering I've never actually produced a good cave before. I'll try though.

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matts05
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Post by matts05 »

Well, I've got the basic layout complete and I'm working on detailing it right now. It's actually turned out to be more of a medium sized smuggler's cave; hope that's alright.
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matts05
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Post by matts05 »

Completed.

Here's a little walkthru of the cave - after entering the cave and going down a curved hall, the corridor splits into 3 other passages. Taking the the left one will lead you to a room where some smugglers live (a couple of bedrolls and a fire). Continuing that way will lead you down to where the stash is kept. Going farther will go to a dead end with a little water, cave formations, mushrooms, and some sacks in a hole. Maybe a creature or two would go good in this place. Back at the split, going straight ahead will take you across a bridge to another room where smugglers sleep. The passageway on the right is uninhabitted by the smugglers, and contains some water, mushrooms, and vines and such. Perhaps creatures could be placed there (slaughterfish maybe?) when the time comes.
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Lud
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Post by Lud »

Sounds good.
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Andres Indoril
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Post by Andres Indoril »

Could I have the file, please? It's hard to review it if I can't even download it :lol:



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Lud
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Post by Lud »

Whaddaya mean, you need the file?

*Goes to PM matt*
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matts05
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Post by matts05 »

:oops: I feel so stupid. I could have sworn I uploaded it.
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TR_i2-316-Tel.esp
(23.3 KiB) Downloaded 35 times
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Andres Indoril
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Post by Andres Indoril »

TESAME: Clean

Fits exterior: Yes



Northmarker set: No
Loading errors: No



Review: -ex_common_plat_corn is caspering (3190.865 -420.519 14179.887)
-ex_common_plat_corn is caspering (1064.567 2145.504 14062.331)
-ex_common_plat_end is caspering (1912.207 521.683 14445.721)
-Ex_common_plat_LRG is caspering (878.261 -857.627 14413.956)
-Ex_common_plat_LRG is caspering (4480.000 1792.000 14491.462)
-Vines bleeding to vines and rocks.
-furn_crate_lid_01 bleeds to the open crate next to it (3278.116 -346.476 14231.021)
-furn_crate_open_01 bleeds to a post. (3429.773 -340.156 14222.603)

Comments Pretty nice. The bread should be moved a little IMO though. Maybe a few more rocks here and there too.

Rating 6/10
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matts05
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Post by matts05 »

How does an item casper? It's happened to me before on and off. Is it a result of me or what?
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Andres Indoril
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Post by Andres Indoril »

Caspering is when an object doesn't have faces in a spot and the player can see it. In your case it's the fact that you have done either wrong rotations or used wrong pieces for wrong purposes. Bah, I'm bad at explaining so I'll just show a sample:
[img]http://img225.imageshack.us/img225/3595/casperthefriendlyghostbs0.jpg[/img]
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Post by Gez »

Andres Indoril wrote:Caspering is when an object doesn't have faces in a spot and the player can see it. In your case it's the fact that you have done either wrong rotations or used wrong pieces for wrong purposes. Bah, I'm bad at explaining so I'll just show a sample:
[img]http://img225.imageshack.us/img225/3595/casperthefriendlyghostbs0.jpg[/img]
Yes, that's a good example. This piece is supposed to be used for a corner (or maybe a three-way), so its support beams are supposed to be connected to other beams.

Very few Morrowind models are fully closed, most of them have open parts. It's important the open parts are hidden in places they can't be seen.
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Andres Indoril
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Post by Andres Indoril »

Replaced the corner pieces with end pieces and fixed the other casperers with rocks, fixed the bleeders, moved the bread, placed a few more rocks and added a barrel, a sack, a little moon sugar and a bottle of skooma to a empty spot which was born, because of my fixing.
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TR_i2-316-Tel.esp
(24.6 KiB) Downloaded 40 times
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Thrignar Fraxix
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Post by Thrignar Fraxix »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: 2 of the 3 (active_de_bedroll)s float on one half because they are resting on uneven planks of wood.
com_sack_01_chpfood5 floats slightly
the (active_de_bedroll)s in the room at the end of the staight passage float

Comments looks good, fix these errors then it will be ready

Rating 9/10
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Thrignar Fraxix
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Post by Thrignar Fraxix »

FIXORD!

I Lowered the beds so that they didn't float noticeably, but not so much that they bleed noticebly
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Clean TR_i2-316-Tel.esp
(24.6 KiB) Downloaded 38 times
Nanu
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Post by Nanu »

And so passed i2-316-Tel, son of GM 2.

Version at top, you will use, for merging.
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