Full Dragonscale Armor Set

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Asylum
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Full Dragonscale Armor Set

Post by Asylum »

I've been moddeling a little on this for some time now, and it's nearing completion.

give me as much feedback as possible, and if someone of you want to give a shot at improving the textures please say so

everything you see here must be considered as a wip, i had no consept art to work off just the original ingame meshes.


I have implimented features of the cuirass (the black cloth and the scales) as wel as features of the helmet and shield (iron and scales).

[img]http://i19.photobucket.com/albums/b174/asylum_tr/dragonscalebeta004.jpg[/img]

[img]http://i19.photobucket.com/albums/b174/asylum_tr/dragonscalebeta002.jpg[/img]
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Post by Zephyr »

It looks great apart from two things that I think would be unpractical and strange looking.

1) Scales in the back of the greaves. Wouldn't these make sitting very uncomfortable (and possibly moving as well)? I think the scales should be at the sides of the greaves.

2) The V-shaped scales in the legs that widen towards the top. They look like intersecting the hand mesh in one of the screenshots which makes me think whether these would be very practical. Perhaps make them a bit more narrow at the top end and widen the bottom part of it, so that

Code: Select all

\----/                          |   |
 \  /   would turn into   \   /
  \/    more like  this    | | 

(of course, not this very shape, but you get the idea)
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Post by Gez »

Looks nifty! I like that TR will complete nearly all armor sets.
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Post by fanfas »

Beautiful set, as all of your work usually is :D
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Post by The Old Ye Bard »

the greaves don't have a flow with the boots, the scales on the front of them i think should be turned upside down.
but all in all looks great :)
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Post by Morgoth »

The coloration of the helm (though origional) doesn't flow with the gold and silver textures of the rest, making it look out of place. The bracers should have a bit more gold and less silver aplied to them. I understand that you didn't have any decent concept art to work from, so if you like, i'll do you a quick concept of my idea. Tell me if you want it. Either way, it still looks very good, much better that I could do. Nice work!
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Post by Gez »

The official, original pieces of Dragonscale armor are Helm, Cuirass, Shield.

Asylum's complementary meshes are pauldrons, bracers, greaves, and boots.

If the "uniqueness" of the helmet's metal color bugs you, you should instead ask for the bracers' metal to be of the same color. :)

(And bottom part of the boots, too.)
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Post by Asylum »

i have indeed used the metal color of the shield instead of the helmet, i'll probably change it.

About the scales on the greaves, and putting them upside down, i like the idea and i'll surely try it out..

And morgoth consept art is always wellcome!

thanks everyone for your putin
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Post by Stalker »

OK. Input time.
Groin mesh should have those scales on the ass removed and instead add something to cover the most precious thing a man has.
Bracer clips with a shield :p
Boots top part looks kinda strage (I mean the part on the top of the mesh if you look at it from the top)
I see you've made the pauldrons differ from each other. I would have made the difference a bit less subtle. Maybe let the right pauldron cover more that it is now.
Make the topmost scale on the boots a bit smaller.
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Post by Morgoth »

Gez wrote:The official, original pieces of Dragonscale armor are Helm, Cuirass, Shield.

Asylum's complementary meshes are pauldrons, bracers, greaves, and boots.

If the "uniqueness" of the helmet's metal color bugs you, you should instead ask for the bracers' metal to be of the same color. :)

(And bottom part of the boots, too.)
Yes, instead of silver metal, it should indeed be the same color green as the helm. Besides that, the rest is great.
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Post by Asylum »

Stalker wrote:OK. Input time.
Groin mesh should have those scales on the ass removed and instead add something to cover the most precious thing a man has.
Bracer clips with a shield :p
Boots top part looks kinda strage (I mean the part on the top of the mesh if you look at it from the top)
I see you've made the pauldrons differ from each other. I would have made the difference a bit less subtle. Maybe let the right pauldron cover more that it is now.
Make the topmost scale on the boots a bit smaller.

finally a man with vision, now someone who can draw to sketch it out a little? especially a new set of bracers and boots.
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Post by Asylum »

[img]http://i19.photobucket.com/albums/b174/asylum_tr/dragonscalebeta005.jpg[/img]

I've retextured the groin part to have some scales in front an none in the back.
I've tested the bracers against variouse shields and there are only 2 shields like the ebony towershield that give a slight problem, which could be resolved by making the scales on the bracers sligtly smaller.
The scales in the upper legg part have been put upside down and i think it looks a lot better then it did before.
the boots have had a texture change but i still don't like them so i will make them over, same goes for the knee part
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Post by ookami »

I think that fits together much better. I do think it does need some protection in the seat, just not made of the spikey scales. Maybe something like the texture running down the middle of the back on the cuirass and side of the legs would work (or even something that drapes down from the back of the cuirass rather than attached to the greaves).

It's certainly shaping up to be one fine set of armor.
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Post by Morden »

I can't beleive i missed this one. It looks great :)

Is it possible to maybe bend those scales around the leg a bit so that they don't stick out so much? The ones at the top of the thigh and top of the knees?
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Post by Aaron »

I like the pauldrons and the bracers, and absolutely LOVE the boots, but I'm not that fond of the pants. Perhaps it's simply that I don't like the blackish brown cloth (which is no fault of yours, since it's such a major part of the chest peice), but I think the pants would look far better if they had more scales, but in such a way as would not impede movement. Yes, it would be uncomfortable to sit or lie down in that armor with more scales on the pants, but regardless of the fact that our characters spend all day in their armor, in reality anyone wearing armor like that would take it off if they wanted to get comfortable. I mean, look at the chest peice... Can you imagine being comfortable with somthing with that many spikes sticking out of it? ;) In any case, I would love to see more of the metal elements in it, and more scales on the legs, but other than that, I love it.
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Post by The_Warder »

i like it but the legings are a little too v shaped.
i wont say much cause i know it is hard work.
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Post by Zalzidrax »

I agree, the rest awesome, the leggings- kinda meh. I think it migh have something to do with the spikes being at right angles to the persons leg.
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Post by PoHa! »

Just an idea for throwing out there, but what if you made the front of the legs look more like the front of the towershield, (ie no sticking-out part). Also, I'd like to see that spike from the towershield reused somewhere, though I'm not certain where, exactly. Maybe small ones for the boots?

Looks pretty damn good, though. Matches Beth's meshes really well.
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Post by Dexter »

I think that the greaves were better before you flipped the scales on them. If you are concearned about practicality, just look at the Daedric greaves. The ridge on those things bleeds way into the hand, but nobody really minds.
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Post by Gez »

Is Asylum still active, and has he ever sent the files for the full dragonscale armor set?
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Post by Sload »

He is not, though he has in the past come into the IRC channel every once in a while.
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Post by El Scumbago »

There is however a mod that introduces a full Dragonscale set, using the original textures. Cannot remember the name right now, but it's on planelderscrolls (and rocks).
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Post by Gez »

El Scumbago wrote:There is however a mod that introduces a full Dragonscale set, using the original textures. Cannot remember the name right now, but it's on planelderscrolls (and rocks).
There are three dragonscale sets at PES:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1546
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4698
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2651

But none of them are made by a TR modder, so none of them interest me.
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Post by Nalin »

*Is rather interested in this and may post screenshots related to the topic sometime soon*
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Post by Nalin »

Purposely not editing previous post - to draw attention to this;

[url=http://i83.imagethrust.com/images/2m5P/view-image/dragonscale-pauldrons.html][img]http://i83.imagethrust.com/t/561585/dragonscalepauldrons.jpg[/img][/url]

Just pauldrons so far - working on the rest (Boots, Greaves, Bracers, maybe a shield too)

:))
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Post by Gez »

Looks promising, but take care of clipping issues.
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Post by Nalin »

Current state;

[url=http://www.imagethrust.com][img]http://i83.imagethrust.com/i/569635/dragonscale2.jpg[/img][/url]

:))

Edit: The groin on the greaves is the stock ebony groin at the moment - It'll eventually have the matching dark brown texture that's on the cuirass applied to it and a stratigically placed dragonscale (for obvious reasons).
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Post by Andres Indoril »

Nice, but I'd like more scales on the bracers and greaves. Something similar to the to the cuirass itself.
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Post by Nalin »

Andres Indoril wrote:Nice, but I'd like more scales on the bracers and greaves. Something similar to the to the cuirass itself.
Only thing i'm bothered about is if it's all as scaley as the cuirass then with the full suit of armour on it's just going to look like a mass of messy scales walking around (not to mention all the clipping) - i could try playing with the textures some more though - get it looking more scaley that way...I'll see what i can come up with.
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Post by Andres Indoril »

I mainly meant that these parts where you have these big scales there could be smaller scales and more of them... Sorry for sounding like I meant something else.
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Post by Nalin »

Andres Indoril wrote:I mainly meant that these parts where you have these big scales there could be smaller scales and more of them... Sorry for sounding like I meant something else.
Don't be sorry - just a miscommunication - And i think you're right - the scales on the greaves are too big - more smaller ones would look a lot better - i'll get on it now and post some screens when i can :))
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Post by Morden »

Looks great Nalin. I could try to get the original meshes off Asylum over MSN....
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Post by Nalin »

Morden wrote:Looks great Nalin. I could try to get the original meshes off Asylum over MSN....
Thanks Morden, appreciate the help but i think i prefer doing the armour "from scratch" my own way instead of working with someone elses idea. :))

Here's another update;

[url=http://www.imagethrust.com][img]http://i83.imagethrust.com/i/570397/dragonscale3.jpg[/img][/url]
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Post by Stalker »

Gauntlets could really use some extra work plus the hand is floating near the gauntlet from what I see. Otherwise looking good.
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Post by Gez »

It's shaping up great, but the bracers need some more work. They probably could be a little longer to better protect the arm, and their position needs to be finetuned as they're right on the wrist and the angle isn't right.
Morden wrote:Looks great Nalin. I could try to get the original meshes off Asylum over MSN....
There are a few other Asylum projects I'd like to find, then.
1. His mushrooms (except for the Bluefoot which I have managed to find).
2. His [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=10701]grass flower[/url].
3. His [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=9290]Sixth House Shield[/url].
4. And maybe his [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=13475]armor[/url], too.
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Post by Stalker »

6th House Shield and armor were never finished.
Mushrooms, now that's an unfortunate one. I deleted them some time ago from my HDD.
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Post by Nalin »

Gez wrote:It's shaping up great, but the bracers need some more work. They probably could be a little longer to better protect the arm, and their position needs to be finetuned as they're right on the wrist and the angle isn't right...
Yeah, they were just mocked up quick to give an impression - some kind of suggestion to build upon. Thanks for the feedback Gez and Stalker - I was thinking of streching the bracers to cover more (the whole) of the forearm rather than just the wrist - plus - doing something more with the scales there...need to rethink them a bit i think - try to make a suit of armour that i'd like to see in game rather than just try to make a suit of armour. As usual, screens will be posted when i have some. :))
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Post by Stalker »

I suggest you to make bracers same as Asylum's in size.
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Post by Nalin »

Stalker wrote:I suggest you to make bracers same as Asylum's in size.
It looks to me like Asylum used the same mesh as i did for his bracers (Orcish bracer) so there isn't a size difference - only that he added a scale to the "elbow area" - maybe this is why you think they look bigger? I think that looks good though and will probably do the same, i think i'll still stretch the bracer a little too.
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Post by Nalin »

New bracers screens;

[url=http://www.imagethrust.com][img]http://i83.imagethrust.com/i/582161/dragonscale4.jpg[/img][/url]

Let me know what you think of them.
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