Red Dragon's Showcase
Moderator: Lead Developers
- red_dragon2006
- Member
- Posts: 13
- Joined: Sun Nov 26, 2006 4:31 pm
- Contact:
Red Dragon's Showcase
This is my showcase, here is my first mod, Fort Cerela. Fort Cerela is located in West West Gash. If you can't find it, open up the console (` key) and type "coe -19,10" without quotes. Press enter, and you will teleport to Fort Cerela (or you should). Notify me of any errors.
- Attachments
-
- cerela-Rel-1.esp
- Fort Cerela Release v1
- (193.49 KiB) Downloaded 82 times
Hey, welcome to TR, dude! I'll check this out as soon as I'm done practicing piano!
EDIT: Okay, as promised, I checked out your mod. Here are the things I noticed:
[img]http://img293.imageshack.us/img293/9016/screenshot0te8.jpg[/img]
Part of your wall is sticking up through the roof of your tower. No biggie.
Also, the governor mansion piece you use at the entrance just doesn't work for me; the different kinds of brick differ too greatly for my taste; also, it really isn't necessary.
Now for the biggest thing of all: DETAIL!
You really should add more detail to both the exterior and interiors. In the exterior, I would suggest adding some flora, like some grass here and there, maybe a tree, and add some rocks, too.
In the interiors what I felt lacked the most were containers, like barrels and crates. There just weren't enough. And where you did have containers, they were a bit too straight and aligned; you should rotate them a little here and there, since things aren't perfectly straight in real life. Also, just add more miscellaneous clutter and furniture, like some chairs, a table, a broom over there, a bucket right here, ya know.
And there is a door in the exterior that links directly to a trap door one the top of a wall. While I kind of liked it, it's reminiscent of the warp pipes in Mario, I don't think they do that in Morrowind. You would usually use an interior between the two doors.
I pointed out a lot of stuff here, but don't worry! In no time, you'll be making mods with the best of 'em! Just keep working, and remember the most important part:
HAVE FUN!!!
--the NEENJA
EDIT: Okay, as promised, I checked out your mod. Here are the things I noticed:
[img]http://img293.imageshack.us/img293/9016/screenshot0te8.jpg[/img]
Part of your wall is sticking up through the roof of your tower. No biggie.
Also, the governor mansion piece you use at the entrance just doesn't work for me; the different kinds of brick differ too greatly for my taste; also, it really isn't necessary.
Now for the biggest thing of all: DETAIL!
You really should add more detail to both the exterior and interiors. In the exterior, I would suggest adding some flora, like some grass here and there, maybe a tree, and add some rocks, too.
In the interiors what I felt lacked the most were containers, like barrels and crates. There just weren't enough. And where you did have containers, they were a bit too straight and aligned; you should rotate them a little here and there, since things aren't perfectly straight in real life. Also, just add more miscellaneous clutter and furniture, like some chairs, a table, a broom over there, a bucket right here, ya know.
And there is a door in the exterior that links directly to a trap door one the top of a wall. While I kind of liked it, it's reminiscent of the warp pipes in Mario, I don't think they do that in Morrowind. You would usually use an interior between the two doors.
I pointed out a lot of stuff here, but don't worry! In no time, you'll be making mods with the best of 'em! Just keep working, and remember the most important part:
HAVE FUN!!!
--the NEENJA
- red_dragon2006
- Member
- Posts: 13
- Joined: Sun Nov 26, 2006 4:31 pm
- Contact:
feedback
Thanks, I'll update it ASAP.
How do you not have more than just "member status", NEENJA? Surely you should be some kind of interior reviewer/all-round-nice-person-welcomer?NEENJA wrote:...I pointed out a lot of stuff here, but don't worry! In no time, you'll be making mods with the best of 'em! Just keep working, and remember the most important part:
HAVE FUN!!!
--the NEENJA
Meh, dunno. I'm actually about 2% away from completing an interior with a mini-quest that I think may gain me moddership. If so...yay! If not, I guess I'll just keep plugging away at interiors and in the meantime take the reviewer test.How do you not have more than just "member status", NEENJA? Surely you should be some kind of interior reviewer/all-round-nice-person-welcomer?
--the NEENJA
"Beware, woman! Go away from here--go away, now, or it will be the worse for you. I am an unprotected male, but I will preserve my honor at the peril of my life!"
~Mark Twain
~Mark Twain
- red_dragon2006
- Member
- Posts: 13
- Joined: Sun Nov 26, 2006 4:31 pm
- Contact:
- red_dragon2006
- Member
- Posts: 13
- Joined: Sun Nov 26, 2006 4:31 pm
- Contact:
I have finished version 2 of fort cerela. Instructions to get there are the same except there is now a boat from Seyda Neen. When you are near the fort (or in it), you will hear battle music because there are two guys fighting (training) in the fort. One will eventually fall, but get back up when you re-enter the cell.
- Attachments
-
- cerela-Rel-2.esp
- Fort Cerela v2
- (227.74 KiB) Downloaded 59 times
- red_dragon2006
- Member
- Posts: 13
- Joined: Sun Nov 26, 2006 4:31 pm
- Contact:
- red_dragon2006
- Member
- Posts: 13
- Joined: Sun Nov 26, 2006 4:31 pm
- Contact:
Just a note: double posting (or quadruple posting, for that matter,) is generally frowned upon. Now:
I'll check out your new version sometime today.
To become a modder, I'm under the impression (since no one really has made this completely clear) that you have to be good enough to make mods that have about the same level and quality of detail as Beth's game designers. You should also be creative, and such. It's a tall order, especially for a casual modder, but it is definitely achievable. I myself have a fairly busy life, and yet I still find time to mod with, in my opinion, fairly good quality.
--the NEENJA
I'll check out your new version sometime today.
To become a modder, I'm under the impression (since no one really has made this completely clear) that you have to be good enough to make mods that have about the same level and quality of detail as Beth's game designers. You should also be creative, and such. It's a tall order, especially for a casual modder, but it is definitely achievable. I myself have a fairly busy life, and yet I still find time to mod with, in my opinion, fairly good quality.
--the NEENJA
"Beware, woman! Go away from here--go away, now, or it will be the worse for you. I am an unprotected male, but I will preserve my honor at the peril of my life!"
~Mark Twain
~Mark Twain
- red_dragon2006
- Member
- Posts: 13
- Joined: Sun Nov 26, 2006 4:31 pm
- Contact:
Randomnosity is a website/forum I started. We're in the planning stages of making a mod for Oblivion, similar to TR, and a machinima series. The official website is
[url]http://www.freewebs.com/randomnosityforums/index.htm[/url]
You're welcome to join if you like.
Now, on to the review...
I'm not as patient as real reviewers, so I won't point out every single thing I noticed. Instead, I'll say that you seem to be into making a big mod. Now, that's not necessarily bad, but instead of making a quality, detailed, mod, you're making a big, undetailed mod. My suggestion would be to make a smaller fort, perhaps one the size of the other ones, like Fort Moonmoth. I would suggest looking at other forts and seeing the amount of detail included in those.
You could even make a smaller mod, just a new tavern in some town. Make sure you put in similar amounts of detail as Beth's designers did. That would perhaps be a better path to take.
Also, you used imperial interior pieces inside the tavern. The exterior piece you used was a "common" piece, so you should use a "common" interior piece for it. The imperial pieces are, for the most part, only used in the actual fort parts.
I liked your apprentice thing you had going on there. You make the script that did that? Cool.
Anyways, keep it up!
--the NEENJA
[url]http://www.freewebs.com/randomnosityforums/index.htm[/url]
You're welcome to join if you like.
Now, on to the review...
I'm not as patient as real reviewers, so I won't point out every single thing I noticed. Instead, I'll say that you seem to be into making a big mod. Now, that's not necessarily bad, but instead of making a quality, detailed, mod, you're making a big, undetailed mod. My suggestion would be to make a smaller fort, perhaps one the size of the other ones, like Fort Moonmoth. I would suggest looking at other forts and seeing the amount of detail included in those.
You could even make a smaller mod, just a new tavern in some town. Make sure you put in similar amounts of detail as Beth's designers did. That would perhaps be a better path to take.
Also, you used imperial interior pieces inside the tavern. The exterior piece you used was a "common" piece, so you should use a "common" interior piece for it. The imperial pieces are, for the most part, only used in the actual fort parts.
I liked your apprentice thing you had going on there. You make the script that did that? Cool.
Anyways, keep it up!
--the NEENJA
"Beware, woman! Go away from here--go away, now, or it will be the worse for you. I am an unprotected male, but I will preserve my honor at the peril of my life!"
~Mark Twain
~Mark Twain
- red_dragon2006
- Member
- Posts: 13
- Joined: Sun Nov 26, 2006 4:31 pm
- Contact: