Nairb's Blender showcase

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Nairb
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Nairb's Blender showcase

Post by Nairb »

I have been working on blender for 2 years roughly. I am interested in modeling only, and really dont like modeling organic things (not my strong suit). Here are some of my blender renderings:

[url=http://www.imagehosting.us/index.php?action=show&ident=1812567][img]http://show.imagehosting.us/show/1812567/0/nouser_1812/T1_-1_1812567.png[/img][/url]

[url=http://www.imagehosting.us/index.php?action=show&ident=1812570][img]http://show.imagehosting.us/show/1812570/0/nouser_1812/T1_-1_1812570.png[/img][/url]
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Post by CleverClothe »

Cool chess pieces.
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Post by Kikaimegami »

Ooh pretty!

If you're trying to make the legos look more realistic, you might want to make them self-illuminate ever so slightly since right now they look like they're rendered and then added to the render of the corner. I'm not sure though, I don't really do 3d work, but they stick out a bit oddly. I do like the cell-shaded look of them, though.

Those chess pieces are pretty! Are you using normal maps for the bumpiness?
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Post by Nairb »

Thanks guys!

for the chess pieces, I use some cloud textures for variation with the color, and I use differnt cloud textures for the normal mapping. Then the background behind them is a gradient image to help the relflectiveness.

Yah, the legos do stick out a tad bit. Im pretty happy with the results though, it was a one night thing.

I will have a new short sword model coming up in about ten minutes, which I started on when I made this topic. Only model though, no textures.
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Post by Nairb »

ok, here it is. It's not as good as I would like it to be, and the proportions I think are a bit off. what do you think?

http://img214.imageshack.us/img214/1008/dagger2vl7.png

http://img214.imageshack.us/img214/6075/dagger1td4.png
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Post by Joco »

Hey blender friend!
Really good work on that dagger/shortsword! It looks really good. Keep up this good work and you will be promoted in no-time!
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Post by angelus6 »

seconded. that sword looks pretty. also, those chess shots are a little lo-res but good modelling skills regardless.
as Joco said. keep it up and you'll be promoted in no time. We always need modellers and textures.
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Post by Morden »

Welcome to the project. :) Dagger is looking nice. Just be careful of adding too much detail. The fine designs on the hand guard and the blade are best dealt with using textures. That will help gameplay or atleast save you some polys you can spend elsewhere on the model.


Take a look through the concept are forums and WSG topics to see if there is something. Are you interested in modelling architecture?
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Post by PoHa! »

Indeed, another mesher/texturer is always welcome!

As Morden mentioned, you could probably save some polys on that dagger if you kept some of the fine details to textures. Regardless of that, I like to see the attention to said details that you've made, very nice.

And another indeed, architecture will be the next focus for modellers after the current work on rocks/tors/flora stuff is done for Goldmoor.

I'm also interested in seeing some more of your texturing abilities, and perhaps some polycounts to go with your model pics.
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Post by Nairb »

Thanks for the positive response!

Unfortunitly, my texturing skills are not good at all, especialy UV mapping. I havent tried UV mapping in a while however, so I am always up to try to figure out how. I was accually hoping to maybe team up with someone who can texture, and have me pump out models and have them texture them (a 1-2 punch)

I am currently looking through the concept art, and i could probablly model alot of Lady N's concept jewlery (minus textures until I get better at UV....grr)

BTW, the dagger there has 1074 Triangles.

*edit*: I LOVE to make buildings. If you have any building needs throw them at me.
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Post by Kikaimegami »

I wish there was a good tutorial for UV mapping in Blender, but I've been unable to find any :( I had to mess around and figure it out on my own to make Atrios' earrings and even those the map could be a lot better. I'd say make some simple objects and mess around, learning to do it as you go, then move on to your more complex models.
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Post by Morden »

Unfortunitly, my texturing skills are not good at all, especialy UV mapping. I havent tried UV mapping in a while however, so I am always up to try to figure out how. I was accually hoping to maybe team up with someone who can texture, and have me pump out models and have them texture them (a 1-2 punch)

You're best off just taking the time to learn. ;) Trust me. Nobody will do your UV mapping for you. Its the most tedious part of the modeling process, but its also one of the most important.

Have you checked the blender wikis for tutorials?
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Post by Nairb »

Ok, I have the hang of uv mapping (kinda). It is ALOT easier then 1 year ago. I have a question though: can you apply more then 1 image texture for one model? For instance, If I spilt up the base mesh into differnt objects, and uv each object differntly, does that output to a NIF?
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Post by Kikaimegami »

You can have as many objects in one NIF as you want. Open some of the Morrowind weapons and look at them, you'll notice they actually do have several objects and most will have several texture images applied. Though, don't get too carried away with it, but you can have more than one, definitely :)
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Post by Nairb »

Wow, that simplfies it quite a bit. thanks!
:D
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Post by Nairb »

Ok, so after getting my new computer up and running, I have finally learned how to uv map, and to my suprise, its not so bad after all :D

So here is my first UV mapped model, The dagger that I had posted early. I defintly dont intend it to be for oblivion, just for concept/practice. It doesnt have normal maps, and is only 500~ polys.

[url=http://img219.imageshack.us/my.php?image=daggerfe8.png][img]http://img219.imageshack.us/img219/2294/daggerfe8.th.png[/img][/url]
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Post by Kikaimegami »

Hooray! I like the blue part going down the center :D The pommel could use some work, though, it doesn't look as awesome as the rest of the weapon. I think some curvier would suit a lot more, really. If not curvier, then perhaps a bit smaller or more "rectangular" to match the width and depth of the rest of the dagger.
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Post by Morgoth »

It's looking very good. I really had hoped you'd keep those indentations on the guard, like you'd put on the original model, though. They do look really excellent. Also, the blue/black combo on the texture makes it look a bit unrealistic. (But, as you said, more for practice.)

Other than that, the only other minor thing I can see is that you should downsize the guard a bit. It's looking far too large in comparison to the size of the blade and hilt.

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Post by Nairb »

New sword, a Tanto. this took me a little over an hour to complete (from concept to completion). 287 triangles total. 1 1024 map.

Pretty bland texturing, but I have very very little texturemaking skills, so thats next on my list. :D


[url=http://img149.imageshack.us/my.php?image=tanto1kr1.png][img]http://img149.imageshack.us/img149/8427/tanto1kr1.th.png[/img][/url]

[url=http://img64.imageshack.us/my.php?image=tanto2tp2.png][img]http://img64.imageshack.us/img64/9135/tanto2tp2.th.png[/img][/url]

Edit: Changed blade and hilt colors (too bony for me)

[url=http://img391.imageshack.us/my.php?image=tanto3lk6.png][img]http://img391.imageshack.us/img391/2306/tanto3lk6.th.png[/img][/url]
Last edited by Nairb on Sun Jan 07, 2007 11:17 pm, edited 1 time in total.
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Post by Haplo »

awesome stuff, although imo the green of the grip on the hilt could be a little darker. Still, nice job mate :-D
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Post by Morgoth »

That ploy count is absolutely nothing for a weapon, yet it looks great.Very nice work.
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Post by Nairb »

awesome stuff, although imo the green of the grip on the hilt could be a little darker. Still, nice job mate
thanks! the lighting is pretty bright in the setting I have it set on, so it should look darker if it ever made it into either game (oblivion or morrowind)


That ploy count is absolutely nothing for a weapon, yet it looks great.Very nice work.
Thanks again! I too was suprised by the poly count, I thought I was up in the 400's at least.
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Post by Haplo »

Member Promoted

You've shown talent with modeling, and I also remember you from before the TR Modder split, you were a good modder. Welcome back, Nairb. :-)
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Post by Nairb »

yahhh promotion! now how many vacation days do I get.....

my modding days? ahh yes *mwaha* . That was the life. No oblivion, no structure to claims what so ever. I even think i have a super massive city built in morrowind... I should put that online one of these days.

Now seriously, what bonuses are there again to being a offical modder? I take it I can claim models and possibly have access to differnt things?

*celebrates* :banana:
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Post by Nanu »

Well, I was about to comment on the promotion thing too.

Welcome to the team, just elbow Haplo and he'll get you your TAG. :P
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Post by Lady Nerevar »

you get to claim stuff and see a secret forum, as well as a posting privilages in other forums.

that and a nifty tag :P
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Post by Nairb »

next up: a marble container. This was a concept in the CA thread. Before you ask, some it manages to be 298 tis. I think its the handle. 1 1/2 hours from start to finish, 1 512 map, 1 64 (for handle, I will be re-using it for a entire set)

[url=http://img329.imageshack.us/my.php?image=container1iu4.png][img]http://img329.imageshack.us/img329/8875/container1iu4.th.png[/img][/url]

edit: New one, differnt concept. Remeber that these are going to be somewhat small.

[url=http://img219.imageshack.us/my.php?image=container2wg5.png][img]http://img219.imageshack.us/img219/8919/container2wg5.th.png[/img][/url]
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Post by Joco »

That looks really good! You have some serious skills! I like the first more than the second when it comes to the texture. The second could also be good if there was some marble texture on the cover... IMO
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Post by Nairb »

This isn't blender, this is one of my Morrwind projects.

A while back I made a city, a BIG city. It got so big, my computer could not run it. However, now I have a computer that can run it, it is back in the works.

62 interior cells done, a little less then 1/4 done...

The main bowls/cups/misc. are all from the modding community (not much vanilla Morrowind)

About 7~8 cells big


here are some screens:

[url=http://img262.imageshack.us/my.php?image=screenshot0of2.png][img]http://img262.imageshack.us/img262/4756/screenshot0of2.th.png[/img][/url]
[url=http://img262.imageshack.us/my.php?image=screenshot2ix3.png][img]http://img262.imageshack.us/img262/5792/screenshot2ix3.th.png[/img][/url]
[url=http://img68.imageshack.us/my.php?image=screenshot3yh7.png][img]http://img68.imageshack.us/img68/3540/screenshot3yh7.th.png[/img][/url]
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Post by Zalzidrax »

That's one badass city there.

I like it. :wink:
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Post by theviking »

Wow, that is a great city! What is the background of that city?
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Post by Nairb »

Background? Its a port city, started as a small village on a island. It grew very fast, and soon the island was not large enough. They started to fill in land, and pretty soon it got very very big. (Yes, those screen shots are of a island roughly right before morrowind ends and TR begins, the middle of nowhere)

Really, It started out as a small town, to teach myself how to use the editor. Then I started adding things here, putting something there, and it grew. Here is a top down view:

[url=http://img263.imageshack.us/my.php?image=overviewia1.png][img]http://img263.imageshack.us/img263/5005/overviewia1.th.png[/img][/url]

Dont worry about the error meshes, I haven't installed alot of the meshes on this computer yet.
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