Screenshots, Transportation and Praise for the TR Team

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MelancholyGamer
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Screenshots, Transportation and Praise for the TR Team

Post by MelancholyGamer »

First off this is my first (and most likely last) post I have ever made on here.

2 Quick Questions:

1.) There was a screenshot of all the maps (i think) with an Oblivion-like distance landscape on it, is this pic still avalable? (specfically i remember seein the city of Almalexia from far away)
2.)I know that the Telvanni had unique teleporation, so will the other houses have this as well?


Now for the praise:

Lemme just say that you guys are the greatest. I have been playin Morrowind since its release and when I compared the scope of the game to what you guys were doing, I doubted any of it would have gotten done.

I was wrong..........So wrong!

I know that modding this must seem like an eternity, with both Morrowind and Hammerfell but you guys are amazing. And the respect that you guys have amongst the TES community is -- amazing. So I just want you guys to know that, on behalf of all the little leeches and spies who come on your site and never say anything, thank you, keep up the good work and congrats on making in this far.

~Most Grateful Fan

(sorry for the misspellings but I accidently cut my primary index finger today with a piece of glass)
Last edited by MelancholyGamer on Sat Dec 23, 2006 10:12 am, edited 2 times in total.
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Post by Ilidur »

Just one clarification:
Hammerfell is for Oblivion
Morrowind is, well, for Morrowind :D

Q for the guys in TR: can we somehow export MW to OB? :) that would be nice :mrgreen:
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Post by Nomadic1 »

Thanks for the kind words (though I admit I haven't done very much at all for Map 1). :]

I don't know much about the screenshots.

Transportation is done by what is stated in lore. There are rickshaws to help you travel quickly through the megalopolis that is Almalexia, and I do know the Dres have sky renders to transport you around. But I think that is all for the new modes.
Ilidur wrote:Q for the guys in TR: can we somehow export MW to OB? :) that would be nice :mrgreen:
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Post by MelancholyGamer »

Are there any screenshots in/around Almalexia? I was discussing TR with a friend and remember seeing Bethesda Mournhold in the middle of a city surrounded by water.

EDIT: Found what i was talking about here: http://s73.photobucket.com/albums/i201/Vality7/Tamriel%20Rebuilt/
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Post by Lady Nerevar »

There seem to be no screenshots of Alma on the main page (those screens are updated rarely). you can find some [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=17603]here[/url] though. I could have sworn there were some alma screens on the main page though...those LOD screens were done by Vality, and you seem to have found his site alredy :)
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Post by Rockwell »

I think what he is referring to is a post someone made where he was able to create a table map thing of all of morrowind. It did look pretty cool. He also made a table map of cyrodiil. They were like, height maps on a table.
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Post by CleverClothe »

I took a bunch, but they were rejected because I forgot to remove the cursor and they were repetitive.

Here is a slideshow of them:
http://img457.imageshack.us/slideshow/player.php?id=img457/7366/1166941717n1h.smil

There are 12 cells in Almalexia. I took screens inside about 5. Two of the cells are missing their ground texture, so you don't get a good look at them. The other cells crashed my computer when I got close. :)


[Edit: Here are some pictures from the CS]

Areas in the screens above:
[url=http://img331.imageshack.us/my.php?image=tralmalexiawhr1.jpg][img]http://img331.imageshack.us/img331/9283/tralmalexiawhr1.th.jpg[/img][/url][url=http://img331.imageshack.us/my.php?image=tralmalexiaswca9.jpg][img]http://img331.imageshack.us/img331/7092/tralmalexiaswca9.th.jpg[/img][/url]

Other areas:
[url=http://img331.imageshack.us/my.php?image=tralmalexianwku1.jpg][img]http://img331.imageshack.us/img331/5185/tralmalexianwku1.th.jpg[/img][/url][url=http://img331.imageshack.us/my.php?image=tralmalexianerg6.jpg][img]http://img331.imageshack.us/img331/4995/tralmalexianerg6.th.jpg[/img][/url]
Last edited by CleverClothe on Sat Dec 23, 2006 6:43 pm, edited 1 time in total.
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Post by Haplo »

Aye, it was like the strategy maps commanders have built onto their billiards table to plan war and other stuff that commanders do. :-) I'll look into getting some more Almalexia screens today.
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Post by CleverClothe »

Keep in mind too that Map 3 is still waiting for a big round of bug fixes and further detailing. :)
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Post by Haplo »

Yes indeedy, can't wait until that day arrives :-)
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Post by Andres Indoril »

We have to add the Common Tongue all over Almalexia then too.
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Post by MelancholyGamer »

Rockwell wrote:I think what he is referring to is a post someone made where he was able to create a table map thing of all of morrowind. It did look pretty cool. He also made a table map of cyrodiil. They were like, height maps on a table.
I know exactly what you are talking about. I was thinking of possibly making a mod with the 3d table high map of Vv to place it within the confines of New Ebonheart (btw is there any lore on why there are 2 Ebonhearts, I think i read it 2920 series). However, Im just a lore and realism freak so I doubt that anyone would be ever really intrested in such a mod.

The only problem I might see with the compatablilty between Mournhold and Almalexia is that the towers of the Temple of Almalexia exceed the height of the wall. Also what might be a good idea (for a later version of course, I dont want this little post to be a large comments thread) is to throw in some static buildings in the empty area that is set aside for Mournhold so that people (like myself) who have far distance landscape dont see the graphical errors. But again, only a suggestion :)
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Post by Sload »

Ebonheart is a city and a castle.
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Post by CleverClothe »

MelancholyGamer wrote: The only problem I might see with the compatablilty between Mournhold and Almalexia is that the towers of the Temple of Almalexia exceed the height of the wall. Also what might be a good idea (for a later version of course, I dont want this little post to be a large comments thread) is to throw in some static buildings in the empty area that is set aside for Mournhold so that people (like myself) who have far distance landscape dont see the graphical errors. But again, only a suggestion :)
We have set Almalexia like that. You can see the timple from the outside, but nothing else.
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Post by Tyrion »

You can see inside with the oblivion-like view distance mod though, so you may want to turn that off.
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Post by MelancholyGamer »

Tyrion wrote:You can see inside with the oblivion-like view distance mod though, so you may want to turn that off.
*shrugs* too bad. Although its not really worth it since all i get with it is a height and texture map, but no trees or buildings....and with a 128 MB Graphics Card...*cries*

Ohh and was the animation crash (the one that was largely reported) ever fixed in the version currently avaliable for downloading?
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Post by Haplo »

We're pretty sure, but it definitely is fixed in the version we'll be releasing any day now :-)
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Post by El Scumbago »

Hey, wait a couple of hours for me to upload my ints before you release map3 :mrgreen:
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Post by Haplo »

Oh, he didn't mean map 1?
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Post by Hemitheon »

Well can't the inner fortress of Almalexia be built on the exterior? No teleportation. Just static doors. That way on the map, there wont be this large void in the middle. Plus, if one flies over it, everything will seem perfectly fine. As for landing within the inner city, a round editor's marker, the size of the city will block the player from entering. Maybe a side note of dialogue could mention that the goddess Ayem sealed the inner city for fear of cliff racers or something. And if the city is completed on the outside, then just imagine a gorgeous picture of the entire city. --my suggestions :)
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Post by Tyrion »

I dont think our Inner Mournhold is the same size as the Beth version. The Beth Inner Mournhold is bigger than our Inner Mournhold is it not?
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Post by MelancholyGamer »

El Scumbago wrote:Hey, wait a couple of hours for me to upload my ints before you release map3 :mrgreen:
ZOMG! Please do not tease me with the idea of a map3 relase. thats more joy than I could possibly handle!

Hemitheon: Thats exactly what I was talking about.

Tyrion: No its smaller. At least base on my scaling of what I see.
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Post by Gez »

Tyrion wrote:I dont think our Inner Mournhold is the same size as the Beth version. The Beth Inner Mournhold is bigger than our Inner Mournhold is it not?
Bethesda's inner Mournhold is not consistent in size. Use the editor and try to put all five quarters of it (four districts plus palace courtyard) in the same cell, you'll see what I mean.
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Post by MelancholyGamer »

Gez wrote:
Tyrion wrote:I dont think our Inner Mournhold is the same size as the Beth version. The Beth Inner Mournhold is bigger than our Inner Mournhold is it not?
Bethesda's inner Mournhold is not consistent in size. Use the editor and try to put all five quarters of it (four districts plus palace courtyard) in the same cell, you'll see what I mean.
Wow....well thats....odd.
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Post by Nanu »

Hang on there, mister; while I'm more then happy to hear your praise about our overall PWNage, you need to re-size your avatar a bit. :D
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Post by Gez »

MelancholyGamer wrote:Wow....well thats....odd.
Not odd at all, non-euclidian geometry is standard for Bethesda. You can fit the outside of the Ministry of Truth (the moon over Vivec) in its inside.

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Post by Hemitheon »

Well that leaves 2 options:

1. editor markers across the entire city or the
central area but at a distance so that the i.f. is
shrouded in fog.

2. create a fake i.f. that is not based on
the original designs but looks similar at a
distance.

I'd say #1 is logical. But #2 is aesthetically pleasing.
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Post by Lady Nerevar »

i believe this whole thing was settled a LONG time ago:

http://www.tamriel-rebuilt.org/?p=faq&section=59980
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Post by MelancholyGamer »

Lady Nerevar wrote:i believe this whole thing was settled a LONG time ago:

http://www.tamriel-rebuilt.org/?p=faq&section=59980
Just had to kill the discusssion didnt you :P
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Post by Hemitheon »

what kinda a scripts did you all create? like you can't levitate within city limits?
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Post by Haplo »

probably a no levitate script. Although when we get there, we may have to relook how we deal with it. But we're not there yet. We'll deal with it when we get there ;-)
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Post by MelancholyGamer »

cant you isolate the location for the vanilla mournhold and just put the same script on that cell as was featured in Tribunal?
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Post by Gez »

Haplo wrote:probably a no levitate script. Although when we get there, we may have to relook how we deal with it. But we're not there yet. We'll deal with it when we get there ;-)
It'll be quite simple to make a script that disable levitation when the player is in an "Almalexia" cell, and re-enable it once the player is out.
MelancholyGamer wrote:cant you isolate the location for the vanilla mournhold and just put the same script on that cell as was featured in Tribunal?
What do you mean? The position that correspond to vanilla Mournhold will be off-limit anyway. Sure, some people may manage to get in by using fortify acrobatics and jump effects, bypassing the no-fly zone put by Almalexia, but who cares? People who cheat to get in inexisting places get what they want, and everything's fine.

If TR was particularly concerned about that, then we wouldn't have released Map1 without putting invisible walls one cell away from the junction to Map2.
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Post by Sload »

Gez, don't be mean. Melancholy Gamer was just trying to use fancy terminology.

Melancholy Gamer: What we do is make a no levitation script like the one in Tribunal (which is actually very simple) and put it on an object, or possibly multiple objects, in Almalexia. Because only the 25 cells directly surrounding the cell the player is in are loaded at a time, that script will only be run in the general area of the city.
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Post by Andres Indoril »

Maybe we could put those collision thingies which were in Bethmade Mournhold too? That say that you can't leave the city that way.
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Post by Rockwell »

http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=17623
the heightmaps
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