i10-7-Mis

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

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Sky Captain
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Post by Sky Captain »

Can I do this claim, or is it reserved for higher leveled members? If I can, I just have two questions. Could you specify the size of the cell, and if possible, the name of the spider web object, or at least what category it is in. Thanks alot!
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Post by angelus6 »

the spider webs are name CobWeb1 i think and they are in the Static-dungeon-misc catagory in the CS. and ure a modder, claim away Sky Captain :)
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Post by Sky Captain »

Alright, Thanks
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Post by Nanu »

Do what you can with this. It sat in Unclaimed plenty long enough for anyone to take it. If you have any trouble with it and want to give it us, let me know.
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Post by Sky Captain »

Alright. I can't understand why an Oblivion claim would last so long? I remember there being arguments for them a few months ago... Anyways, I'll start with this ASAP.
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Post by angelus6 »

i dunno. people are busy doing other stuff i guess
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Post by Sload »

Make the arachnophobes cry.
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Post by Sky Captain »

Alright, I think I'm done the big cave pieces
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Post by Sky Captain »

I think I went a little overboard, but this quagmire place (a pokemon?) does not adhere to the laws of gravity, right? Could someone please provide me with some direction. The entrance is on the left side of the structure, Wait, that doesn't help. Um, just start at the cave. At the base of the bloody knife
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Post by PoHa! »

[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=16427&start=0]Try here for direction.[/url]

I'll look at this real quick like and edit this post momentarily for feedback.

-Is the cave not gridsnapped? Or am I looking at it wrong? Also, the textures of said cave aren't lining up. Each cave piece ends in a letter, and certain letters are meant to be in certain locations in respective to other letters and directions and confusimation.
-The floating blocks are looking cool, a little bit of rotation here and there wouldn't hurt though. The spiders on them, at least currently, will fall when they try to find a path to the player and walk off the edge.
-Speaking of spiders, the amount here is quite a few. Perhaps too many, if I had to guess, and would bog down some machines. Perhaps most of them.
-IMO, its too bright. The cell's ambient lighting is okay, but the lights that you set around pretty much negate it, no? (I've not checked it out in game, so it may look better there)

Remember to do things that you wouldn't think to do. Look through the different lists of things for inspiration of what to place here. Remember, this is a nightmare realm, so it makes sense to dip into the nonsensical a little.

Hmm... wait, reading the description, this is meant to be:

"A cavern with a bunch of spider daedra ... It's their web and what not, so it needs loads of cobwebs. Behind them is the door out."

so... should I attribute your interior not reminding me of a giant web to it not being finished?
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Post by Sky Captain »

Thanks. I'll work on this, and try to make it a bit darker, and webby. I spent a long time with the textures and I just gave up. I hate gridsnap. Maybe I'll do something different
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Post by Sky Captain »

I think I read somewhere that the Quagmire cells were not all defined, and that you could make your own. I kind of went off on a tangent while making this, so can I have this as a completely new one. I can put spider webs everywhere if you guys want, but it won't be a cavern, more like a "spider park" for lack of a better term.
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Post by PoHa! »

I would suggest that you hold onto what you have there for later use, but for this interior, try to go back and make what was designated for this claim.

If you have trouble with Gridsnap, you might [url=http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=17253]look here[/url]. I am also often available through IMs if you have any questions.
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Post by angelus6 »

hows it coming Sky Captain? any updates
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Post by Xui'al »

So I was just wandering around ESF and came across these [url=http://www.elderscrolls.com/forums/index.php?showtopic=604622]Lovely webs.[/url]Perhaps that evil tyrant of OoT and Qarl will let you use them, if they do indeed look good ingame?
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Post by Lady Nerevar »

ooh, those totaly need to be OoTed! who wants to contact the maker?
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Post by Sky Captain »

I'm really sorry but there was a family emergency and I was forced to leave for a month, but I'm back now and rdy to work again. Just one question, can I use the webs yet?
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Post by Nanu »

No.
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Post by Sky Captain »

Alright, I am close to finished, but I do not know what to do for the entrance and exit. Thanks
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Post by Haplo »

cleaned up the amount of downloads for you.
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Post by Nanu »

Put in a door at the entrance and exit, so the player can move in and out.
Last edited by Nanu on Thu Dec 28, 2006 11:10 pm, edited 1 time in total.
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Post by Sky Captain »

Thanks Haplo. I know that I have to put in a door, but what do I put the door on, I mean what do I put the door jam on cause the entrance and exit of the cave is too large
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Post by Haplo »

That is not a valid sentence. The door jamb and door are the only things that have to be any certain size (obviously, they have to match, and fit). You can place a door jamb if there is not already one there anywhere you like where it is feasible, and then place the door so that it fits inside the door jamb.
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Post by Sky Captain »

Alright, my sentence was quite odd now that I read it over. The enterance to the cave (which is now a gaping hole) is larger than any doorjamb can be. So should I make the doorjamb as large as the hole and then have a huge door (which would fit quite nicely into the overall idea of these interior categories). If not, I'm not sure what to do
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Post by Haplo »

Scale the hole smaller. Scale the whole interior smaller if you have to. Or just have a really big door jamb and door. Make it feel like Alice. (& Wonderland) But I'm not sure if that's OK.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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Post by Sky Captain »

I think that'll be alright. Ill make the doorjamb rly big. Now one other thing. I was thinking of instead of a door right at the end of the hallway for the exit, it'll be just a hole and there will be a door hovering in midair (horizontally so you can land on it) You have to jump from the hole and land on the door (which I can scale so it's not impossible) I've already made the cell like an exterior with an oblivion climate and if you land in the water, there can be a script that will teleport you back and revive all the spiders so you have to try again. I could also, since running past the spiders is quite easy, have a narrow path through flames and therefore you Have to fight the spiders since if you try to exit the path you will burn to death. However, the reviving thing can be exploited as easy experience (but what kind of n00b would do that when he can just use the console commands).
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Post by Sload »

Add the entrance piece. There's a piece designed for the doors to go in and has a light behind the door.
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Post by Sky Captain »

Ah yes. Now I remember those (although I don't really like them because no matter what the weather outside its always bright with that piece) Thanks.
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Post by Sky Captain »

Ok, the exit's with the light behind the door didn't work for me so I did something else. I think it looks pretty cool, and provides more view of the outside. I covered as much of the one sided cave pieces as I could. There is also a jump to the exit door, and I could do a script if needed for when the player misses the door and lands in the water they could get transported. Or, I could make a stairway back up from the water. It think that would be pretty cool
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Post by Thrignar Fraxix »

ok, does that mean this is done?
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Post by Sky Captain »

yeah, pretty much
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Post by Haplo »

Submitting. Use um... latest file for upload. 2, I think. Just look at the dates X-/
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Post by Thrignar Fraxix »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: improper cell name.
Caspers everywhere.
Exit door inaccessible to low level characters. (fall damage)
Spider Daedras are crowded
Too small

Comments no me gusta, revoke or redo.

Rating 1/10
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Post by Sky Captain »

alright, here's an update
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Post by Thrignar Fraxix »

why is it that every time you update you upload two files? That is REALLY strange considering they are not really even that close together (if you were double clicking they would have the same time)
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Post by Sky Captain »

Well, I upload the first one, and then I make a lot of progress afterwards so I upload the later version. They are both diffrent
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Post by Sky Captain »

V2 Complete
Attachments
Tr107Mis.esp
(5.9 KiB) Downloaded 65 times
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Haplo
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Post by Haplo »

Submitting to reviewing
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Post by Gesshoku »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: ?


Comments
I couldn't see anything wrong, other than it was kinda boring. What is this int used for? This is my first OB review so someone else check it.


Rating ?/10
--Dave
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Thrignar Fraxix
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Post by Thrignar Fraxix »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: caspering, default lighting settings are used, inexplicable use of large blocks to cordon off passageways in hallways that shouldn't exist in the first place, this shouldn't be this bad after going through review twice.

Comments REVOKE

Rating 2/10
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