[Stirk] World Error Reporting (Old)
Moderators: Haplo, Lead Developers
- Lady Nerevar
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well, the way to test that is to dissable something other then stirk and see if it works. im not sure how an error like that could posibly ocur.
how many mods are you running anyways? the limit, if there is one, is realy high.
how many mods are you running anyways? the limit, if there is one, is realy high.
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
What's the mod limit? I want to say somewhere around 255.
Last edited by Haplo on Tue Dec 26, 2006 8:00 pm, edited 1 time in total.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Mostly not really 'errors' as such, more imperfections:
*The stern of the ship on Stirk is ever so slightly buried in the mud
*The wooden fencing on the island seems about 30cm too high in most places (when compared to Beth's usage of it)
*The doors to the miner's shacks and the mine itself glow golden orange in the daytime (possibly only under certain light). Looks as if an orange bulb is too close to them or something. This wasn't noticeable at night
*When approaching the island by swimming, only the trees are visible until the cells load up close (I assume LOD just hasn't been done yet)
*There are two crates on the NW end of the dock on Stirk, the smaller one on the bottom. It looks as though it would (if we had real wind in the game) blow over into the water. Perhaps their positions should be reversed so the big one is on the bottom?
Sorry for lack of cell references, I had exited the game before I read the guidelines =/
*The stern of the ship on Stirk is ever so slightly buried in the mud
*The wooden fencing on the island seems about 30cm too high in most places (when compared to Beth's usage of it)
*The doors to the miner's shacks and the mine itself glow golden orange in the daytime (possibly only under certain light). Looks as if an orange bulb is too close to them or something. This wasn't noticeable at night
*When approaching the island by swimming, only the trees are visible until the cells load up close (I assume LOD just hasn't been done yet)
*There are two crates on the NW end of the dock on Stirk, the smaller one on the bottom. It looks as though it would (if we had real wind in the game) blow over into the water. Perhaps their positions should be reversed so the big one is on the bottom?
Sorry for lack of cell references, I had exited the game before I read the guidelines =/
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Please don't say this. We really need people to stick to format.El Scumbago wrote:Never mind the cells, it's easy to locate the flaws you mentioned. As for the LOD issue, it's been solved we just didn't upload a new "fixed" version with the correct LOD files.
LazyMonk: Uh.. oops. Forgot about that.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
The Stirk.esp file needs to point to the new in-game maps, which have been added to OoT. Also, the map data needs to change, as written in the Maps submission thread in the OoT submission forum.Morden wrote:My world map disappears when I load the Stirk plugin. Is the Hammerfell map supposed to appear?
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
- Lady Nerevar
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- Morgoth Bauglir
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Don't really know where to post this, but when I'm on Stirk my computer starts to lag (don't know if write it that way, but I mean that the game stops for a while and goes on after that stop, something like that) badly. I traveled (fast travel from the Jerall mountains) there immediatly when I started up Oblivion. Oblivion lags sometimes but this is really to much. Got an idea how this can be fixed???
By the way, i'm using a very few mods: Natural habitat, OoT, Stirk (ofcourse...), sauron armour set
By the way, i'm using a very few mods: Natural habitat, OoT, Stirk (ofcourse...), sauron armour set
Veni, bibi, vomui
- Lady Nerevar
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so is there anyway to fix this? (kindof to the OB CS i just started using it after i started up modeling so i lost my touch)Noirgrim wrote:The Stirk.esp file needs to point to the new in-game maps, which have been added to OoT. Also, the map data needs to change, as written in the Maps submission thread in the OoT submission forum.Morden wrote:My world map disappears when I load the Stirk plugin. Is the Hammerfell map supposed to appear?
confetti! **#@%*^%$@#^*
The new map replaces the old map because we like for our players to be able to view themselves on the minimap. Don't worry, Cyrodiil is still there. We've just added on to it. So the map is bigger. It's like the original plus my Stirk and Noir's Hammerfell.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Stirk was originally pointed to a different map than the one it is now. That map is no longer in OoT.skittles wrote:oh ok. thanks... but wait, (sorry for the lack of discussion here) why did it get rid of the original cyrodiil map in the first place? was it becuase stirk was too large for the map to adjust to all at one time?
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
You reinstall the mod using the latest version.
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By the way, given how Oblivion is painful with file names, maybe the Stirk beta shouldn't have their version number as part of their name. But just be "Stirk.esp". Because OoT has the Stirk voices in a Stirk subdirectory...
Right now it's TR_OoT_Main.rar\Data\Sound\Voice\Stirk v085.esp, so it won't work with Stirk v086.esp.
Right now it's TR_OoT_Main.rar\Data\Sound\Voice\Stirk v085.esp, so it won't work with Stirk v086.esp.
1:
The statue outside the fort still lags me down.
2:
Cell: Fort Stirk Entrance Hall
Location: office on left wing from entrance
Error: Books named "strik tax record"
3:
Cell: Fort Stirk Passage
Location: Near exit to Fort Stirk Entrance Hall
Error: Check pathgrids, a guard is walking into the walls all the time.
The statue outside the fort still lags me down.
2:
Cell: Fort Stirk Entrance Hall
Location: office on left wing from entrance
Error: Books named "strik tax record"
3:
Cell: Fort Stirk Passage
Location: Near exit to Fort Stirk Entrance Hall
Error: Check pathgrids, a guard is walking into the walls all the time.
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- Lady Nerevar
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skittles wrote:i downloaded the latest version the day i posted my first post here.
Also, please state what your 'Texture Quality' is set at in the 'Video Options.'Noirgrim wrote: A screenshot, and version number of the file you are using would be most helpful.
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
- Morgoth Bauglir
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Error 1: rock behind stirk manor looks really ugly
Error 2: icon for quest missing (I can't find julia anywhere, but that could be because of error 3)
Error 3: the poeple get invisible when they get outside. As soon as I talk to them they get visible again. Don't have screens of this though. I've experience this with the poeple from the Stirk Manor only. I didn't searched for the others (very demoralising to search for invisible poeple )
Error 4: the guy on the boat says tthanks, should be thanks, right?
Error 2: icon for quest missing (I can't find julia anywhere, but that could be because of error 3)
Error 3: the poeple get invisible when they get outside. As soon as I talk to them they get visible again. Don't have screens of this though. I've experience this with the poeple from the Stirk Manor only. I didn't searched for the others (very demoralising to search for invisible poeple )
Error 4: the guy on the boat says tthanks, should be thanks, right?
Veni, bibi, vomui
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See file comments. Darn it, I forgot a picture of Kynarius manor, as the top door either needs to be moved or removed.
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
1. (More of a suggestion I suppose)
Cell: Eh, The Dock
Location: Underneath 'The Magnificent'
Error: The rudder stuck in the sand has been reported, but the depth of the water is FAR to shallow for such a big ship, and it's floating too far up, the water should just cover the hull, more realistic if it was further out
2. Cell: Anvil Docks
Location: 'The Magnificent'
Error: The side of the ship is slightly overlapping the jetty where you walk on
3. (Sort of) Cell: Lighthouse
Location: The top of the lighthouse
Error: The light dosn't have the script of the Anvil one, and cannot be player lit.
Oh and just a little thing: Surely the Admiral's statue would be facing towards the main path, rather than with it's back to it.
Cell: Eh, The Dock
Location: Underneath 'The Magnificent'
Error: The rudder stuck in the sand has been reported, but the depth of the water is FAR to shallow for such a big ship, and it's floating too far up, the water should just cover the hull, more realistic if it was further out
2. Cell: Anvil Docks
Location: 'The Magnificent'
Error: The side of the ship is slightly overlapping the jetty where you walk on
3. (Sort of) Cell: Lighthouse
Location: The top of the lighthouse
Error: The light dosn't have the script of the Anvil one, and cannot be player lit.
Oh and just a little thing: Surely the Admiral's statue would be facing towards the main path, rather than with it's back to it.
cell: when fast travelling or entering houses in Anvil
Location: most places
error: a message pops up: turn back/go back(something like that) and i get sent back...even when entering houses on the harbour and fast travelling....
Im using borderless cyrodill
and
psychic guards harder
the message disappeared when i unchecked stirk from the mod list...
Location: most places
error: a message pops up: turn back/go back(something like that) and i get sent back...even when entering houses on the harbour and fast travelling....
Im using borderless cyrodill
and
psychic guards harder
the message disappeared when i unchecked stirk from the mod list...
- Andres Indoril
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Loading Borderless Cyrodiil after Stirk might help.
But Borderless Cyrodiil and Stirk are not compatible.
But Borderless Cyrodiil and Stirk are not compatible.
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"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
im not sure if ths got flagged yet but i noticed that alot of the clutter in the manors have bad reactions to havok. when i activate an item on tabels and bookcases i get showered with clutter.
i also got stuck underneath the docks when swimming around
my computer gets a massive lagspike when i look at the statue (from the town square) and its the only lag i experience in OB. this could be because i run everything at full graphics, but i haven't encountred any lag in OB until now.
i also got stuck underneath the docks when swimming around
my computer gets a massive lagspike when i look at the statue (from the town square) and its the only lag i experience in OB. this could be because i run everything at full graphics, but i haven't encountred any lag in OB until now.
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Is what I do best.
Tear off a poly,
Amputate a Vertex.
Dexter: I dropped the word "communism", and people are thinking that Rihad is going to have red flags and lots of potatoes.
- theviking
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I cant reach Stirk in the new version 0.9! The world map doesnt show it anymore, the ship which used to offer transport to it has dissapeared. If you try to swim to it you get the message "You cannot go there, go back". And you cant use borderless cyrodill to reach it. I even tried downloading a new OOT but that hasnt helped as well.
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