i2-289-Tel
Moderators: Seneca37, Lead Developers
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
i2-289-Tel
Claim type: Interior
Claim ID: TR_i2-289-Tel (#1092)
Faction: Telvanni
Parent claim: TR_2-19-Tel (#82)
Claimed by: Swiftoak
Status: Approved (Progress: 100%)
Location: 1:(4028, -577):0
Files: TR_i2-289-Tel_Swiftoak Woodwarrior_1.esp; TR_i2-289-Tel_Swiftoak Woodwarrior_2.esp; TR_i2-289-Tel_Thrignar Fraxix_1.esp
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Small cave
Claim ID: TR_i2-289-Tel (#1092)
Faction: Telvanni
Parent claim: TR_2-19-Tel (#82)
Claimed by: Swiftoak
Status: Approved (Progress: 100%)
Location: 1:(4028, -577):0
Files: TR_i2-289-Tel_Swiftoak Woodwarrior_1.esp; TR_i2-289-Tel_Swiftoak Woodwarrior_2.esp; TR_i2-289-Tel_Thrignar Fraxix_1.esp
---
Small cave
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
Fairly small bandit cave, two rooms, fit for 2-3 smugglers.
- Attachments
-
- Clean TR_SW_i2-289-Tel.esp
- (8.69 KiB) Downloaded 61 times
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
Criticals: None
Clean: Yessir
Fits exterior: N/A, but a room in the cave goes a little higher than the point that the door is on, so this will have to be on the side of a hill
Northmarker set: N/A
Loading errors: none
Lighting: I think it is a little too dark up by where the smuggler lives. Otherwise, it is fine (
NPCs: N/A
Logic: In the entrance to the 2nd room, there is a rock sticking out of the ground, the canopy is really low, and there is a piece of wood that sticks out, possibly making it impossible to go up the ladder.
Lore: None
Physical Errors
Cell: TR_SW_i2-289
-cell name is wrong, should be TR_i2-289-Tel
-barrel_01_moonsugar floats
-barrel_bandit_01 floats
-chitin club bleeds into the chest (specifically, the lock)
-crate_02_food bleeds into the platform and crate_Bandit_01
-ex_common_plat_cent caspers
-one reference of ex_de_shack_steps bleeds into the platform, the other bleeds into the tent railing. Also, I suggest rotating the whole tent thing around, because with the railing there, it might not be possible to get up there with the ladder.
-furn_de_rug_big_06 bleeds into crate_Bandit_01
-light_de_candle_17_64 bleeds into barrel
-light_de_candle_ivory_01_64 bleeds into table (both instances)
-misc_com_metal_plate_04 bleeds into table
-misc_de_foldedcloth00's bleed into each other
-misc_skooma_vial is off balance and bleeds partway
-misc_uni_pillow_01 bleeds really far into the bed. I know that pillow should sink a little into the bed, but these have pretty much morphed into the bed itself.
-misc_uni_pillow_02 is a bleeder
Comments: Lots of errors for such a small cave. I also think that this could use a little more detatiling like vines and rocks and stuff. I was unable to playtest some aspects of this that looked like errors, such as if there is enough room leading up to the tent. I lost my Morrowind CD so I can't playtest anything. Anyway, this isn't EXTREMELY bad, but I've seen much better interiors than this.
Clean: Yessir
Fits exterior: N/A, but a room in the cave goes a little higher than the point that the door is on, so this will have to be on the side of a hill
Northmarker set: N/A
Loading errors: none
Lighting: I think it is a little too dark up by where the smuggler lives. Otherwise, it is fine (
NPCs: N/A
Logic: In the entrance to the 2nd room, there is a rock sticking out of the ground, the canopy is really low, and there is a piece of wood that sticks out, possibly making it impossible to go up the ladder.
Lore: None
Physical Errors
Cell: TR_SW_i2-289
-cell name is wrong, should be TR_i2-289-Tel
-barrel_01_moonsugar floats
-barrel_bandit_01 floats
-chitin club bleeds into the chest (specifically, the lock)
-crate_02_food bleeds into the platform and crate_Bandit_01
-ex_common_plat_cent caspers
-one reference of ex_de_shack_steps bleeds into the platform, the other bleeds into the tent railing. Also, I suggest rotating the whole tent thing around, because with the railing there, it might not be possible to get up there with the ladder.
-furn_de_rug_big_06 bleeds into crate_Bandit_01
-light_de_candle_17_64 bleeds into barrel
-light_de_candle_ivory_01_64 bleeds into table (both instances)
-misc_com_metal_plate_04 bleeds into table
-misc_de_foldedcloth00's bleed into each other
-misc_skooma_vial is off balance and bleeds partway
-misc_uni_pillow_01 bleeds really far into the bed. I know that pillow should sink a little into the bed, but these have pretty much morphed into the bed itself.
-misc_uni_pillow_02 is a bleeder
Comments: Lots of errors for such a small cave. I also think that this could use a little more detatiling like vines and rocks and stuff. I was unable to playtest some aspects of this that looked like errors, such as if there is enough room leading up to the tent. I lost my Morrowind CD so I can't playtest anything. Anyway, this isn't EXTREMELY bad, but I've seen much better interiors than this.
Ron Paul - Hope for America!
[url]http://www.ronpaul2008.com[/url]
[url]http://www.ronpaul2008.com[/url]
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
fix it, move it, recommend it for revoke, otherwise this will end up rotting in the review forum due to uncertainty.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
Fixerated. Use file up top, or below this post.
- Attachments
-
- Clean TR_SW_i2-289Tel.esp
- (8.66 KiB) Downloaded 50 times
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact: