After an exterior claim has been cleared by a review, the thread will be moved here. Discussion is still allowed.
Moderator: Lead Developers
kingfish
Developer Emeritus
Posts: 697 Joined: Sat Nov 22, 2003 7:10 pm
Location: Prague, CZ
Post
by kingfish » Sat May 14, 2005 8:15 pm
Claim type: Exterior
Claim ID: TR_3-15-Ind (#119)
Faction: Indoril
Claimed by: Vegor
Status: Approved (Progress: 100%)
Location: (5,-21):(7,-24), Size: 12
Files:
TR_3-15-Ind_Dexter_1.esp ;
TR_3-15-Ind_Vegor_1.rar
---
Ebon River - northern part
Noirgrim
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Location: Chicago, IL
Post
by Noirgrim » Thu Jun 09, 2005 7:53 pm
Revoked from Foxtamer, ready to claiming once again.
Garinator
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Posts: 279 Joined: Sun Apr 11, 2004 3:12 pm
Location: Middle Earth, New Zealand
Post
by Garinator » Fri Jun 10, 2005 8:58 am
id like to claim this noir as its quite a nice varied claim and i think i could make the river look quite picturesque.
(and id like to make a contribution before csIV comes out)
Noirgrim
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Location: Chicago, IL
Post
by Noirgrim » Fri Jun 10, 2005 8:16 pm
Ok, you know the drill:
-updates go here
-check all three maps
-don\'t take forever to complete it
-if you find youself bored with it or unable to compelte it, please let us know
Garinator
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Posts: 279 Joined: Sun Apr 11, 2004 3:12 pm
Location: Middle Earth, New Zealand
Post
by Garinator » Sat Jun 11, 2005 1:13 am
cheers noir. ill get on it after my sax lesson.
Garinator
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Posts: 279 Joined: Sun Apr 11, 2004 3:12 pm
Location: Middle Earth, New Zealand
Post
by Garinator » Sat Jun 11, 2005 12:26 pm
ok a few questions noir.
first where has the texture coordination maps gone? i have no idea what texture sets im using for this claim.
second i was planning on putting some small town on the island in my claim? nothing big, just a couple of buildings.
which brings me to my next question about house borders. if i get to make the town (which i really really want to) then what faction should i allign it with. The river itself seems quite important (leading to narsis and old keep as well as cyrodil?) so would an imperial watch station be appropriate (taking into account old ebonhearts proximity) or just a normal vilage.
im also half way done on landraising btw
Sload
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Posts: 6358 Joined: Sun Feb 06, 2005 9:16 pm
Post
by Sload » Sat Jun 11, 2005 2:57 pm
The river is largely under Hlaalu control, maybe a Hlaalu plantation.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Garinator
Member
Posts: 279 Joined: Sun Apr 11, 2004 3:12 pm
Location: Middle Earth, New Zealand
Post
by Garinator » Sun Jun 12, 2005 9:10 am
thanks sload. so either hlalu or imperial? ive finished all the basic land raising, but i cant do anything else until you answer those questions noir.
sorry for being impatient but i really want to get on with this claim
Noirgrim
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Location: Chicago, IL
Post
by Noirgrim » Sun Jun 12, 2005 9:34 am
Let's see if we can't get them from Zephyr. It looks as if our exterior forum was deleted.
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
kingfish
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Posts: 697 Joined: Sat Nov 22, 2003 7:10 pm
Location: Prague, CZ
Post
by kingfish » Sun Jun 12, 2005 10:16 am
maps are still here: http://tamriel-rebuilt.org/?p=modding_data/maps
by posting useless junk on these forums you WON'T become a modder, only a spammer...
Sload
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Posts: 6358 Joined: Sun Feb 06, 2005 9:16 pm
Post
by Sload » Sun Jun 12, 2005 5:15 pm
And they should still be in the forum archive somewhere, probably not unstuck.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Garinator
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Posts: 279 Joined: Sun Apr 11, 2004 3:12 pm
Location: Middle Earth, New Zealand
Post
by Garinator » Mon Jun 13, 2005 6:19 am
and the small fishing village that i wanted to include?
Sload
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Posts: 6358 Joined: Sun Feb 06, 2005 9:16 pm
Post
by Sload » Mon Jun 13, 2005 6:21 am
I'd make it Hlaalu controlled, something like Gnaar Mok with a manor and shacks.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Nomadic1
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Posts: 3338 Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia
Post
by Nomadic1 » Mon Jun 13, 2005 7:39 am
If you are going to put in a small settlement, there are really two choices. First as Sload Lord said a Gnaar Mok-style fishing village overlooked by a luxurious Hlaalu mansion. The other is an Indoril fishing village. They'd probably be real houses and not shacks if that was the case (and probably a Tribunal Chapel too - not Temple. See Vos for what I mean), but the manor would be less impressive as they would not be as rich as a Hlaalu.
Nemon
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Posts: 2459 Joined: Sat Oct 18, 2003 3:42 pm
Location: Bergen
Post
by Nemon » Mon Jun 13, 2005 10:21 am
I really hope you'll shine on this one... Please give us screens soon!
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Garinator
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Posts: 279 Joined: Sun Apr 11, 2004 3:12 pm
Location: Middle Earth, New Zealand
Post
by Garinator » Mon Jun 13, 2005 11:05 am
thanks for the encouragement nemon
one more question, can i use those awesome cliff meshes (just cos i think everyone might be using them) and if so where can i find them?
Nemon
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Posts: 2459 Joined: Sat Oct 18, 2003 3:42 pm
Location: Bergen
Post
by Nemon » Mon Jun 13, 2005 12:05 pm
Well, according to the map, your river is partly surrounded by mountains, so I would guess that it's ok to use cliff meshes. They can be found in the Objects of Tamriel page. http://tamriel-rebuilt.org/esp/browser.php
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Noirgrim
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Posts: 2695 Joined: Thu Aug 21, 2003 11:36 am
Location: Chicago, IL
Post
by Noirgrim » Tue Jun 21, 2005 8:48 pm
Remember to use the progress buttons. Right now it says you are at 0% progress... I hope that's not the case.
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
Dexter
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Posts: 1654 Joined: Fri Jun 04, 2004 3:23 am
Location: Baltimore, MD
Post
by Dexter » Mon Aug 22, 2005 9:05 pm
I PMd Garniator a while ago asking him for progress on this claim, and I got no response. This is open for claiming.
It does not need much work at all, just someone to edit the landscape for consistancy, and add details here and there.
Dexter
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Location: Baltimore, MD
Post
by Dexter » Wed Aug 24, 2005 7:21 am
Okay, since there is no file here, I uploaded the last file I have of it. Expect it to be dirty.
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
Asterre
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Location: Iasi
Contact:
Post
by Asterre » Fri Aug 26, 2005 9:35 pm
I'm going to work on the map to make it look more realistic,more natural.The landscape needs to be smoothen a little and other little retouches here and there to add a more natural look to it.
Dexter
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Post
by Dexter » Fri Aug 26, 2005 9:38 pm
Granted.
Stalker
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Location: Ukraine
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Post
by Stalker » Sat Nov 12, 2005 3:12 pm
User active for 1 day and logged in more than 3 month ago. Revoked.
kingfish
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Posts: 697 Joined: Sat Nov 22, 2003 7:10 pm
Location: Prague, CZ
Post
by kingfish » Sat Nov 12, 2005 5:21 pm
this claim has a long history of failures by many modders, mainly due to its' size, so i divided it to 3 smaller claims...
by posting useless junk on these forums you WON'T become a modder, only a spammer...
Vegor
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Posts: 2040 Joined: Sun Mar 07, 2004 4:11 pm
Location: No
Post
by Vegor » Thu Nov 17, 2005 6:05 pm
I'd like to do this one. I don't know if I'll use the file attached, I'll have to take a good look at it first.
Dexter
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Location: Baltimore, MD
Post
by Dexter » Thu Nov 17, 2005 10:15 pm
Granted, you know what to do.
Vegor
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Location: No
Post
by Vegor » Sat Nov 19, 2005 1:55 am
I decided to use the WIP file because the landscape is in correspondence with the map and really only requires detailing and fixing. So far, I've detailed 4 of the 12 cells.
Here's a pic of the 4 cells, the ones on the upper right corner, bordering Old Ebonheart.
[img]http://pictureposter.allbrand.nu/pictures/Vegor/3-15a.jpg[/img]
Vegor
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Post
by Vegor » Sun Nov 20, 2005 2:42 am
Only 4 cells to go. Here's an overview. The most leftern 3 cells and the one on the top to the right of them are to go. The midleftern one is as good as finished as well.
[img]http://pictureposter.allbrand.nu/pictures/Vegor/3-15b.jpg[/img]
Vegor
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Posts: 2040 Joined: Sun Mar 07, 2004 4:11 pm
Location: No
Post
by Vegor » Sun Nov 20, 2005 9:27 pm
Almost done now. Just got to run through the entire thing a few times to check for errors. Will be done sometime today.
[img]http://pictureposter.allbrand.nu/pictures/Vegor/3-15c.jpg[/img]
Claims are:
Cave (6,-21)
Tomb (6,-22)
Cave (6,-23)
Shack (5,-24)
Claim is done.
[url=http://pictureposter.allbrand.nu/pictures/vegor/3-15_1.jpg]Screenshot[/url]
[url=http://pictureposter.allbrand.nu/pictures/vegor/3-15_2.jpg]Screenshot[/url]
[url=http://pictureposter.allbrand.nu/pictures/vegor/3-15_3.jpg]Screenshot[/url]
[url=http://pictureposter.allbrand.nu/pictures/vegor/3-15_4.jpg]Screenshot[/url]
[url=http://pictureposter.allbrand.nu/pictures/vegor/3-15_5.jpg]Screenshot[/url]
kingfish
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Location: Prague, CZ
Post
by kingfish » Mon Nov 21, 2005 12:06 am
great.
Dex, it's all yours...
Vegor
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Location: No
Post
by Vegor » Mon Nov 21, 2005 12:09 am
Whoops, I forgot the shipwreck interior. See that wreck over there? That's also an interior. It's in (5,-21).
Haplo
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Post
by Haplo » Sun Jan 07, 2007 9:04 pm
Merged.
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