Old public error reports map1

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

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Garak
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Post by Garak »

I don't know if such a minor bugs should be reported .... well, anyway :
Cell: Firewatch Library, First Floor
Location: Second bookshelf on the right
Error: There are two books "Lives Of The Saints" forming letter V. The right one bleeds into the shelf
Truth is just an excuse for lack of imagination
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Thrignar Fraxix
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Post by Thrignar Fraxix »

every error helps, floaters, bleeders, spare dagoth urs, report them all! (ty btw =D)
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Morrowind Reviews: 1640
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Post by Guest »

Sorry I'm lazy, I'll just dump my beta comments in here.
  • ex_t_gateway_great Molagreahd Region (29,11) 237816 94504 728 "I get stuck in the gate"
    flora_wickwheat_04 Boethian Mountains Region (30,16) 247352 135798 534 "The plants here are below the terrain"
    ex_t_root_05 Boethian Mountains Lighthouse 3798 4097 14541 "Roots don't make it easy to get up the steps, nor believable that someone would keep them like that"
    ex_ashl_door_02 Telvanni Isles Region (44,20) 364702 169848 341 "Door is not aligned"
    flora_kreshweed_03 Telvanni Isles Region (44,20) 367916 166979 389 "There's a rip in the terrain just little to the east of this plant and it runs up into the ocean"
    terrain_rock_ac_04 Telvanni Isles Region (45,20) 369516 170788 461 "It's a magical floating rock"
    flora_t_podbud_04 Telvanni Isles Region (45,20) 369870 171527 240 "This thing is floating a bit"
    flora_tree_ac_03 Telvanni Isles Region (45,20) 372162 169639 744 "floating"
    Flora_tree_AC_04 Telvanni Isles Region (45,20) 370879 168148 995 "floating and below the terrain. Weird"
    terrain_rock_ac_09 Telvanni Isles Region (45,20) 374546 169302 360 "We got a floater"
    terrain_rock_ac_08 Telvanni Isles Region (45,20) 374779 169872 537 "And its floating brother"
    flora_emp_parasol_02 Telvanni Isles Region (44,15) 367610 130410 1879 "Floats a bit"
    TR_m1_FW_gateI1_bar_01 Firewatch (17,15) 145324 127165 613 "gate bar won't come down"
    ex_t_platform_01 Tel Ouada (25,18) 209518 148651 105 "steps too high to just walk up"
    flora_saltrice_01 Orelu Plantation (28,18) 229743 149011 1329 "Dude, CUT DOWN ON THE SALTRICE! MY FPS DIES!!!!"
    ex_vivec_b_wb_01 Ranyon-ruhn (27,12) 228848 101891 3128 "Could you raise the terrain a bit? I can tell the steps float a bit"
    ex_vivec_b_wb_01 Ranyon-ruhn (27,12) 228837 102916 3105 "ditto"
    TR_cr_seatroll_dis00000001 Molagreahd Region (31,10) 260912 88516 526 "What's a seatroll doing halfway under the dirt?"
    ex_t_platform_02 Gah Ouadaruhn (32,10) 268625 85818 13 "lower this. It's too high to just walk up on it"
    in_t_housepod_02 Gah Ouadaruhn, Ansuma Veloth's House 0 0 0 "I know Bethesda isn't much for getting the interiors like the exteriors, but damn, this pod is way too big for the small pod that is outside!"
    ex_t_tower_strght_lrg Gah Ouadaruhn (33,10) 273898 85475 -2145 "I can't easily just walk or run unto the rocks to get to shore"
    flora_roobrush_02 Boethian Mountains Region (34,10) 281661 84432 381 "floats"
    flora_fire_fern_03 Boethian Mountains Region (34,10) 282166 84238 449 "I thought fire ferns were only in the ashlands?"
    Terrain_rocks_WG_01 Boethian Mountains Region (35,10) 287284 85066 403 "this rock is way too below the terrain"
    Terrain_rocks_WG_01 Boethian Mountains Region (35,10) 288295 87438 400 "same here. Raise it or lose it"
    Flora_kelp_04 Boethian Mountains Region (35,11) 293933 96434 -1202 "They all float"
    terrain_rock_wg_15 Sea of Ghosts Region (36,11) 297388 92777 -1365 "caspers"
    terrain_rock_wg_15 Sea of Ghosts Region (36,11) 297873 92528 -1484 "caspers"
    terrain_rock_wg_14 Boethian Mountains Region (36,10) 297877 88719 -976 "caspers"
    terrain_rock_wg_09 Sea of Ghosts Region (37,11) 306799 97098 -1675 "a whole field of floating wacky weed"
    terrain_rock_wg_02 Sea of Ghosts Region (36,11) 300825 93102 -1376 "floats"
    terrain_rock_wg_02 Sea of Ghosts Region (36,11) 300596 92439 -1447 "floats"
    Flora_kelp_01 Sea of Ghosts Region (37,12) 310987 105058 -1600 "another floating feild"
    ex_t_platform_01 Telvanni Isles Region (42,12) 348862 106405 1083 "step is too high. Can't run up to the door"
    ingred_diamond_01 Gah Sadrith, Cabrinth Dven: Jeweler 4217 4474 14907 "These diamonds stand on their tips either by magic or the lack of Havoc."
    ex_t_rock_coastal_02 Gah Sadrith (42,13) 344260 110724 -148 "rework these steps. You can't walk or run up them"
    ex_t_platform_02 Port Telvannis (41,15) 341338 130919 -188 "rework this. I can't walk up on it when leaving the city"
    ex_t_bridge_lcurved Port Telvannis (41,16) 341995 131708 124 "strike the last one, this thing is too low and that's why"
    ex_t_tower_strght_lrg Sadas Plantation (34,17) 284149 145824 -1347 "can't walk or run over this"
    ex_t_tower_strght_lrg Sadas Plantation (34,17) 284149 145824 -1347 "in fact, not on both ends"
    ex_t_door_01 Sadas Plantation (36,17) 296346 140704 455 "this door looks way too big, and in fact the pod looks way too small to boot"
Garak
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Post by Garak »

Cell: Molagreahd Region (16,17)
Location: Near the top with big tree(133377 , 143844 , 3789)
Error: Two branches of tree are growing INTO the ground

Cell: Molagreahd Region (13,27)
Location: 112154 , 224396 , 758
Error: Some leaves of kreshweed are intersecting with flora_emp_parasol_01

Cell: Molagreahd Region (15,27)
Location: On the beach, entrance to the Ashurnasaddus Grotto
Error: Stairs are floating over the sand
Truth is just an excuse for lack of imagination
Garak
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Location: Poland

Post by Garak »

Cell: Molagreahd Region (14,26)
Location: Near the beach (121272, 216767, 422)
Error: Possible misplacement: leaves of kreshweed are growing through the rock

Cell: Bal Oyra (18,24)
Location: Docks entrance
Error: Flag of bal oyra intersects with small wall - just move the flagpole a bit.
Truth is just an excuse for lack of imagination
Garak
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Joined: Fri Jan 05, 2007 7:00 pm
Location: Poland

Post by Garak »

Cell: Bal Oyra, Jana Livia: Trader
Location: Three tapestries: one behind the guard (3812,4204,15200) and two others (4438,4827,15200) and (3924,4829,15200)
Error: It looks like there are two objects in one place - texture switches while you move around.

What do you prefer: if my last post is few hours old and it is still a last one in the topic, should I edit my last post or add a new one ?
Truth is just an excuse for lack of imagination
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Gez
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Post by Gez »

It's better to edit.
Guest

Post by Guest »

Someone check the creature spawn lists because there are a number of places where beetles are spawning in the water.
Anonymous

error

Post by Anonymous »

Many places outside

Sea creatures (dreugh slaughterish so far) appear halfway bleeding into ground

At low close to sea level I have had slaughterfish in groups appear on the land.

The dreugh was in firewatch at the docks near an entrance to a building. I wont ever encounter these unique errors again as I have revisited the places in question.

I was also looking at the pictures you have on the main page, and old ebonheart is amazing. Does map 1 host old ebonheart?
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Gez
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Post by Gez »

All maps have two major cities, usually one Imperial and one Dunmer.

Map1 has Firewatch (Imperial) and Port Telvannis (Telvanni).
Map2 has Darconis (Imperial) and Necrom (Temple).
Map3 has Old Ebonheart (Imperial) and Almalexia (Indoril).

On the other hand, Map6's major cities are Narsis (Hlaalu) and Tear (Dres).
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wogya
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Post by wogya »

Sorry, didn't know about the beta comment when I first went in there, I'll use it the next time. Don't know how to get exact gridpositions either... hope this still helps.

Cell: exterior a bit east of Halaran camp
Error: landmasses not fitted well together, can see the ocean through a crack in the ground, best seen from the east side & levitating rock next to this crack & levitating trees on the hill east of the crack

Cell: Halaran camp exterior
Error: Doors to both Yurts are slightly misplaced

Cell: Yashazmus, Flooded halls
Location: blocked passageway in the southwest corner
Error: I managed to swim through the obstacles and found an neverending ocean outside the interior cells.
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Radnurag
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Post by Radnurag »

Howling Noose in Firewatch has two bugs I found

1) a bleeder, the dice in the basement bleed into the table

2) a dialogue bug, when clicking the "Services" topic it says on the third line "PCname" which is a typo obviously of %PCname
Gez: "Intel's graphic chipsets suck big hairy sweaty manged donkey balls. Really, they are teh ultimate suck."
Whiteman

Firewatch Tower ERRORS

Post by Whiteman »

Cell: Firewatch
Location: Tower nearby Arrell's House
Error: Internal Tower doors..

The Firewatch Tower the one that is near Arrell's House - both external doors open into the same internal door, the second door within the tower, opens onto the Big Blue Void!!

Cell: Firewatch
Location: GateTower nearby Gorinia's House
Error: Character floats walks..

The Firewatch Gate Towers the walking space between the two external doors, your player character sometimes walks or floats between these two external doors.. This gate Tower I see no problems for you can enter and exit from both towers..
Swiftoak
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Post by Swiftoak »

Here's what I found :)

Cell: Telvanni Isles Region (37,17)
Absolute Location: flora_t_shelffungus_01 at 307457, 140227, 4420
Error: Mushroom caspers right off root
----------------------
Cell: Telvanni Isles Region (37,17)
Absolute Location: flora_t_mushroom_02 at 307589, 140337, 4477
Error: same root as above, the root floats off ground
-------------------------
Cell: Telvanni Isles Region (37,17)
Absolute Location: flora_tree_ac_02 at 303904, 142102, 1889
Error: Tree caspers off hill
-------------------------
Cell: Telvanni Isles Region (37,17)
Absolute Location: door_cavern_doors10 at 304776, 144480, 736
Error: Not a real error, but it would look better if the door was moved forward a bit.
----------------------
Cell: Telvanni Isles Region (36,15)
Absolute Location: The entire beach surrounding the ornada at 300101, 123786, 96.
Error: It's not the ornada, but the beach could use some detail.
----------------------
Cell: Sea of Ghosts Region (35,14)
Absolute Location: Ex_T_menhir_L_01 at 294879, 117610, -2493
Error: This rock and those around it could use a little more vertex shading.
---------------------
Cell: Boethian Mountains Region (35,11)
Absolute Location: the hill where flora_tree_wg_05 at 288609, 91547, 2357
Error: Not the tree itself, but the hills in this cell could use some detailing,
--------------------
Cell: Boethian Mountains Region (34,9)
Absolute Location: Flora_kelp_02 at 283633, 77697, -501
Error: The kelp caspers off the seabed.
--------------------

Cell: Boethian Mountains Region (34,9)
Absolute Location: Flora_kelp_02 at 283367, 78068, -518
Error: Ditto as above, caspers as well.
--------------------
Cell: Boethian Mountains Region (37,8 )
Absolute Location: tmudcrab00000016 at 306025, 67538, 414
Error: I thought the Mudcrab is native to Vvardenfell only?
--------------------
Cell: Azura's Coast Region (23,8 ) (should be Molagreahd Region (23,8 ))
Absolute Location: N/A
Error: The entire cell is named Azura's Coast instead of Molagreahd.
--------------------
Cell: Molagreahd Region (22,10)
Absolute Location: TR_cr_but_gmicro00000000 at 180795, 85308, 233
Error: No transparency, nif looks messed.
--------------------
Cell: Molagreahd Region (21,13)
Absolute Location: N/A
Error: This entire area could be more interesting. All I see is a bunch of Terr_GL rocks lined up. Those hills could use more trees and container flora.
--------------------
Cell: Molagreahd Region (20,13)
Absolute Location: Terrain_rocks_GL_02 at 169042, 113855, 2237
Error: The vertex shading on these rocks is too dark. It looks odd on the hill too.
--------------------
Cell: Firewatch Palace, Duchess' Quarters
Absolute Location: Duchess Perdulia Janacia
Error: In dialogue, when you talk about 'latest rumors', she sometimes speaks about herself in third person (from what I hear the duchess may have taken it too far this time blahblahblah), it makes no sense.
--------------------
Cell: Firewatch (17,15)
Absolute Location: ex_imp_wallent_01 at 142656, 124640, 104
Error: This bleeds into ex_imp_plaza
--------------------
Cell: Firewatch (17,15)
Absolute Location: ex_imp_plat_01 (used as Firewatch Jail) at 143679, 129954, 385
Error: This mesh looks way too weird to be used as a structure.
--------------------
Cell: Firewatch Library, First Floor
Absolute Location: All NPCs in the Library.
Error: Dialogue is messed, when player speaks of The Library, they should not say "it stands to the west" because they are already in it. Makes no sense.
--------------------
Cell: Firewatch Palace, Guard Barracks
Absolute Location: NPC TR_m1_Bacola_delius
Error: When player talks about duty, he/she gets an irrelevant journal pertaining to the Morrowind Main Quest.
--------------------
Cell: Firewatch, Brandir Zabaal: General Supplies
Absolute Location: Upstairs
Error: Extra refrence needs to be deleted.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Guest

Re: Firewatch Tower ERRORS

Post by Guest »

Whiteman wrote:Cell: Firewatch
Location: Tower nearby Arrell's House
Error: Internal Tower doors..

The Firewatch Tower the one that is near Arrell's House - both external doors open into the same internal door, the second door within the tower, opens onto the Big Blue Void!!

Cell: Firewatch
Location: GateTower nearby Gorinia's House
Error: Character floats walks..

The Firewatch Gate Towers the walking space between the two external doors, your player character sometimes walks or floats between these two external doors.. This gate Tower I see no problems for you can enter and exit from both towers..

Same Gate Towers, once the large gate is opened gate remines within the same open state.. React/touch the same gate it coutinues the opening motion to swing into tower itself.. Retouching the gate just closes the gate back to the opening state..
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Graff
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Re: Firewatch Tower ERRORS

Post by Graff »

Anonymous wrote: Same Gate Towers, once the large gate is opened gate remines within the same open state.. React/touch the same gate it coutinues the opening motion to swing into tower itself.. Retouching the gate just closes the gate back to the opening state..
[/quote]

This problems is fixed in the 1.1 beta, I'm sure of it.
[Maybe Not]Done With TR[Quite Yet]
Guest

Re: Firewatch Tower ERRORS

Post by Guest »

Graff wrote:
Anonymous wrote: Same Gate Towers, once the large gate is opened gate remines within the same open state.. React/touch the same gate it coutinues the opening motion to swing into tower itself.. Retouching the gate just closes the gate back to the opening state..
This problems is fixed in the 1.1 beta, I'm sure of it.[/quote]

Whiteman..
Restarted game.. Tower Gate doors worked.. Opened and closed,, so maybe computer error I think maybe do too an lack of memory like before the game can somtimes shut-down..

Anyways.. Same area the endtower that stands next to the corkroot feid and the rocks.. Internal cell - bottom most floor creat floats.. topmost floor need the missing textures

in_impsmall_r_corner_01 have texture
in_impsmall_r_entr_02 missing texture
in_impsmall_corner_01 missing texture
in_impsmall_corner_01 missing texture
in_impsmall_stairs_01 have texture

Before you ask,, this is the file downloaded at TESSource the MAP1 ESM and the MAP1 Data files..

6404_TR_Data Files
6404_TR_Map1 Files
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Gez
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Joined: Fri Jul 22, 2005 8:40 pm

Re: Firewatch Tower ERRORS

Post by Gez »

Anonymous wrote:in_impsmall_r_corner_01 have texture
in_impsmall_r_entr_02 missing texture
in_impsmall_corner_01 missing texture
in_impsmall_corner_01 missing texture
in_impsmall_stairs_01 have texture

Before you ask,, this is the file downloaded at TESSource the MAP1 ESM and the MAP1 Data files.
The thing is, these pieces are standard Bethesda pieces, the meshes and textures for them are in Morrowind.bsa. Whatever the cause of your problem is, it's not our files. Did you install a mesh or texture replacer?
Guest

Re: Firewatch Tower ERRORS

Post by Guest »

Gez wrote:
Anonymous wrote:in_impsmall_r_corner_01 have texture
in_impsmall_r_entr_02 missing texture
in_impsmall_corner_01 missing texture
in_impsmall_corner_01 missing texture
in_impsmall_stairs_01 have texture

Before you ask,, this is the file downloaded at TESSource the MAP1 ESM and the MAP1 Data files.
The thing is, these pieces are standard Bethesda pieces, the meshes and textures for them are in Morrowind.bsa. Whatever the cause of your problem is, it's not our files. Did you install a mesh or texture replacer?
Well I have uninstall/reloaded all the Morrowind,,Tribunal,,Bloodmoon,, and the CONSTRUCION SET from Elder Scrolls Game of the Year Edition.. I still have
the same problems with the two Firewatch Towers.. The two external doors that link to the one internal door, the other that opens onto the blue void! The Tower that stands nearby Arrell's House.. And the missing corner textures within the end/corner tower the one nearby the corkbulbs field.. All I can say check these yourself,, allthough you most likely have.. What can I say?? My computer is old, it was new in 2002 its 1.3gzhz having only 512 mb ram mmemory..

[Game Files]
GameFile0=Better Heads Bloodmoon addon.esm
GameFile1=Better Heads Tribunal addon.esm
GameFile2=Better Heads.esm
GameFile3=Bloodmoon.esm
GameFile4=Morrowind.esm
GameFile5=Tribunal.esm
GameFile6=TR_Data.esm
GameFile7=TR_Map1.esm
GameFile8=Bethesda Offical.esp
GameFile9=Better Bodies.esp
GameFile10=IceLeFemmArmors.esp
GameFile11=IceLeFemmExGowns.esp
GameFile12=IceLeFemmRobes.esp
GameFile13=MagickaRegen-v20.esp
GameFile14=No-Glo_0709.esp

These are the only ESP-ESM files I am using..
The IceLeFemm files are combined esp of the Canadian ICE ICE Robes mod files you know the MetalQueen Boutigue..
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Cyrodil
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Posts: 54
Joined: Mon May 30, 2005 3:50 pm
Location: Norway

The map isnt working as it should

Post by Cyrodil »

I dont know if there have been any post up about this before, but i have no time too look through hundreds of posts so:

My map is not displaying Telvannis Isles, and when i travel too Port Telvannis i cant see my man on the map. There is one more thing, a little stripe of what is Map one is displaying on the far west side of the map, nothings there when u travel there, it just shows on the map.

Is there any download for the map, i know the map gets allot bigger with the Tamriel Project, and i was thinking maybe i missed a mod too fix the map so it can show territories beyond the normal border.
Guest

Re: Firewatch Tower ERRORS

Post by Guest »

Anonymous wrote:
Gez wrote:
Anonymous wrote:in_impsmall_r_corner_01 have texture
in_impsmall_r_entr_02 missing texture
in_impsmall_corner_01 missing texture
in_impsmall_corner_01 missing texture
in_impsmall_stairs_01 have texture

Before you ask,, this is the file downloaded at TESSource the MAP1 ESM and the MAP1 Data files.
The thing is, these pieces are standard Bethesda pieces, the meshes and textures for them are in Morrowind.bsa. Whatever the cause of your problem is, it's not our files. Did you install a mesh or texture replacer?
Well I have uninstall/reloaded all the Morrowind,,Tribunal,,Bloodmoon,, and the CONSTRUCION SET from Elder Scrolls Game of the Year Edition.. I still have
the same problems with the two Firewatch Towers.. The two external doors that link to the one internal door, the other that opens onto the blue void! The Tower that stands nearby Arrell's House.. And the missing corner textures within the end/corner tower the one nearby the corkbulbs field.. All I can say check these yourself,, allthough you most likely have.. What can I say?? My computer is old, it was new in 2002 its 1.3gzhz having only 512 mb ram mmemory..

[Game Files]
GameFile0=Better Heads Bloodmoon addon.esm
GameFile1=Better Heads Tribunal addon.esm
GameFile2=Better Heads.esm
GameFile3=Bloodmoon.esm
GameFile4=Morrowind.esm
GameFile5=Tribunal.esm
GameFile6=TR_Data.esm
GameFile7=TR_Map1.esm
GameFile8=Bethesda Offical.esp
GameFile9=Better Bodies.esp
GameFile10=IceLeFemmArmors.esp
GameFile11=IceLeFemmExGowns.esp
GameFile12=IceLeFemmRobes.esp
GameFile13=MagickaRegen-v20.esp
GameFile14=No-Glo_0709.esp

These are the only ESP-ESM files I am using..
The IceLeFemm files are combined esp of the Canadian ICE ICE Robes mod files you know the MetalQueen Boutigue..

ProgramFlow:

000000: Program Started
000000: Computer Name: ##
000000: Creating Windows
000000: Begin loading of archive header and invalidation of archived files
000205: Finished with header loading and invalidation
000205: Initializing Main
000205: Video adapter: NVIDIA GeForce FX 5500 (6.14.10.7184)
002448: Creating Scene
002448: Loading Master/Plugin
010021: Done Loading Master/Plugin
010021: Done Creating Scene
012061: Done Initalizing Main
012673: Loading...Loading Objects from file...
012978: Loading...Initializing Loaded Objects...
012978: Loading...Initializing Player 3D...
012979: Loading...Initializing Player Mob...
013489: Loading...Initializing Loaded References...
013897: Loading...Resetting projectiles...
013897: Loading...Resetting Spellmanager...
013897: Loading...Parsing Quests...
013897: Loading...Done.

Warnings:

One of the files that "No-Glo_0709.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
Texture "Textures\Tx_GL_rock_01.tga" count 3.
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.

BetaComment:

Tower Location is nearby Arrell's House
TR_Map1.esm in_impsmall_loaddoor_01 Firewatch, Towers -905 4937 12674
TR_Map1.esm in_impsmall_loaddoor_01 Firewatch (17,15) 145101 128371 1035
TR_Map1.esm in_impsmall_door_01 Firewatch (17,15) 145264 127938 1222

Tower Location is nearby Chatal Mendor: Armorer, Corner End Tower just pass the Corkbulb
field, Firewatch's libaray can been seen to the north of this same tower
TR_Map1.esm crate_01_armor_imp Firewatch, Towers 7176 3053 12076
TR_Map1.esm in_impsmall_r_entr_02 Firewatch, Towers 7488 3008 12736
TR_Map1.esm in_impsmall_endcap_01 Firewatch, Towers 7744 2496 12736
TR_Map1.esm in_impsmall_stairs_01 Firewatch, Towers 7232 2752 12608
TR_Map1.esm ex_imp_towerb_top_01 Firewatch (18,15) 153216 126400 1504
TR_Map1.esm in_com_traptop_01 Firewatch (18,15) 153072 126552 1653
TR_Map1.esm in_impsmall_r_corner_01 Firewatch, Towers 7232 3008 12736

For the Textures I think they are there, just invisable to the eye??
Most likly the problem is within my own computer and how it deplays them!!
I had tried to add an screenshot of this area only the screenshot is too dark!!
Guest

Re: The map isnt working as it should

Post by Guest »

Only 2 entries today, promise I be better ;)

Cell: Molagreahd Region (20,21)
Location: Near entrance to Lliryn Tomb
Error: Part of wooden platform dissappears under the terrain - maybe it's intended but looks bad

Cell: Firewatch, Chatal Mendor: Armorer
Location: On second floor in the corner of room
Error: Two bolts of cloth intersects

Cyrodil wrote:i was thinking maybe i missed a mod too fix the map so it can show territories beyond the normal border.
Lookee here [url]http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=17930[/url]
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Gez
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Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Re: The map isnt working as it should

Post by Gez »

Cyrodil wrote:My map is not displaying Telvannis Isles, and when i travel too Port Telvannis i cant see my man on the map.
That's normal, it's one of the game's inbuilt limitations. Only way to bypass it is to use external executables that will mess with the game's data in memory. MW FPS Opt 2, recently released, does just that, but even then it's kinda buggy. (Though still very great.)

Anyway, we can't fix the map. Impossible. The world map limitation cannot be addressed by a mod, and it was widely thought until recently that it couldn't be addressed at all.
Andy

Post by Andy »

I suppose this stuff goes here?

1/11/2007 (12:57) TR_Map1.esm 9/20/2003 (00:00) Andy Luijben TR_m1_Vermai_PT00000000 Port Telvannis, Telvanni Council House: Vaults 11561 1693 24194 "Vermai bleeds into the urn to its left when displaying the idle animation"

1/11/2007 (16:35) TR_Map1.esm 9/20/2003 (00:00) Andy Luijben TR_m1_DroKhatsir00000000 Port Telvannis, Dro'Khatsir's House 4188 3875 14400 "under latest rumors this Khajit mentions: 'From what I (...), honest mer like me (...) more taxes.' But this is a Khajit, not a mer!"

1/11/2007 (16:43) TR_Map1.esm 9/20/2003 (00:00) Andy Luijben TR_m1_PTdresGuardMtd00000000 Port Telvannis (43,17) 353669 141679 1624 "the vein pattern in the wings of the Dres' mount (giant wasp) is not normal. Google for a picture of wasp vein patterns."

1/11/2007 (16:47) TR_Map1.esm 9/20/2003 (00:00) Andy Luijben bk_BrownBook426 Port Telvannis, Ondres Othril's House 17 -226 355 "shouldn't this be the mainland version of the Telvanni brown book?"
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Re: Firewatch Tower ERRORS

Post by Guest »

Anonymous wrote:
Anonymous wrote:
Gez wrote: The thing is, these pieces are standard Bethesda pieces, the meshes and textures for them are in Morrowind.bsa. Whatever the cause of your problem is, it's not our files. Did you install a mesh or texture replacer?
BetaComment:

Tower Location is nearby Chatal Mendor: Armorer, Corner End Tower just pass the Corkbulb
field, Firewatch's libaray can been seen to the north of this same tower
TR_Map1.esm crate_01_armor_imp Firewatch, Towers 7176 3053 12076
TR_Map1.esm in_impsmall_r_entr_02 Firewatch, Towers 7488 3008 12736
TR_Map1.esm in_impsmall_endcap_01 Firewatch, Towers 7744 2496 12736
TR_Map1.esm in_impsmall_stairs_01 Firewatch, Towers 7232 2752 12608
TR_Map1.esm ex_imp_towerb_top_01 Firewatch (18,15) 153216 126400 1504
TR_Map1.esm in_com_traptop_01 Firewatch (18,15) 153072 126552 1653
TR_Map1.esm in_impsmall_r_corner_01 Firewatch, Towers 7232 3008 12736

Whiteman: Please if anyone can see the same thing, the missing textures, or is just my crappy computer!! If this only seen "veiwed" on my computer only.. I will stop sending anymore errors..
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Gez
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Post by Gez »

All these are stock pieces with stock textures. If you don't see their textures, then you won't see their textures either in places such as Ebonheart.

And don't worry too much about screenshots being too dark, it's easy enough to adjust that with things like IrfanView.
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Post by groza528 »

Cell: Molagreahd Region (25,16)
Absolute Location: Terrain_rocks_gl_01 at (208522, 132840, 954)
Error: Terrain isn't smooth near these rocks
--------------------------------------------------------
Cell: Arendu Plantation
Absolute Location: 223008,145583
Error: Some of the muckspunges casper
--------------------------------------------------------
Cell: Tel Ouada, Mentorus Miscellany (side room)
Error: A candle and a book are floating pretty severely; looks like a table was deleted
--------------------------------------------------------
Cell: Tel Ouada, The Magic Mudcrab
Absolute Location: in_t_manor01_entry_left at -640, -832, -512
Error: Does not line up with the rest of the interior
--------------------------------------------------------
Cell: Gah Ouadaruhn, Adryn Seloth's House
Error: My dark elf move after entering this interior, as if I teleported into the bookshelf.
Last edited by groza528 on Sat Feb 03, 2007 6:17 pm, edited 1 time in total.
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Post by Bloodthirsty Crustacean »

I will repost all the errors I found (and posted on the ES forums) here, just so that you can have easy access to them. :) (And sorry if it doesn't match your normal submission format, I've just copied and pasted this from the ES Forums.)

In Tel Sadas tower, two Telvanni guards (in the Velothi section) walk into the wall constantly. (There are also several other people around, such as Mistress Eldale, who wander on the spot when they should stand still)

At Sadas, there is a duplicate 'root block' to the left of the Sadas River Strider, which causes some strange 'clipping' effects.

Mistress Eldale talks about herself in 3rd person.

Marin Tabas (in Eldale's 'elite market') sells only one pair of expensive pants, wheras he has lots of other stuff on his counter.

Insane lag when looking at Orelus (sp?) Plantation's field of crops (or something in vicinity).

There is a rock "terrain_rock_wg_10" that is supposed to be a ramp leading to Odimasadra (20, 18 ). It is too steep.

Within the cave, the starting 'terrain' is too narrow for an Ogrim to pass through, which is a spawn option. (Only minor, though)

In cell (19, 20) there is a line of grass that is extremely straight, looks too orderly. (Only aesthetic, but I like to nitpick)

In the Black Ogre Tavern, a banner (warrior style) is floating far off the wall.

In Bal Oyra, there's an Orc named Olfim Gluk. Surely "Olfim gro-Gluk"? There's another gra-less Orc in Bal Oyra aswell, and this is one of those nitpicky things that really annoys me, so it would be great if you could have a brief check through any Orc NPCs you've made.

The fire-ferns in Bal Oyra (18, 24) flicker crazily. (Possibly inherent)

The slave Sul-Aku in Tel Ouada wanders in his cage occasionally, which looks weird.

In Tel Ouada (25, 18 ) there's a pair of floating sacks.
At the Tel Ouada River Strider docks, there's two sea crabs that spawn very nearby, attacking you as soon as you step into town. Should probably be moved further off.

In Port Telvannis there is slight lag as you get near the mass slave market. Not very much you can do about this though, and it's not much.

Various slaves in the market (namely Lucius Chranis, Polucius Dim and Mala Mirandas, though possible more) float in their cages.

In the Telvanni Council House Vaults, you can see under the teleport door to the main room.

In the main Council Chamber room, if you go down into the main 'platform' in the middle, it is very hard to get back up onto the floor again.

Thanks for your time, and a great mod!
Last edited by Bloodthirsty Crustacean on Tue Feb 20, 2007 8:09 pm, edited 1 time in total.
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Post by Gnomey »

What I'm going to say does not reflect the viewpoint of TR's core, just what I understand of what's going on: I doubt you should bother posting errors from any map other than map 1. They do not have a public release for a reason, or rather a couple. Recently CTDs have been mentioned, though from what I understand the particular instance has been adressed, exterior cells are still being worked on, a lot of cells are still being reviewed, and the rags of Morrowind still have some way to go before becoming a wonderful gown for Cinderella. :wink:

Even Map 1 still needs to be freed from bugs, if you can enjoy playing around in the other maps go ahead, but personally I'd rather be patient and wait for a nice, clean public release. :) (From the TR team, that is. :wink:)

Edit: Nevermind, either someone edited the post above or I'm seeing things.
Last edited by Gnomey on Mon Feb 05, 2007 5:48 pm, edited 1 time in total.
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Post by Thrignar Fraxix »

that was BJ, the post is gone.
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Post by Gnomey »

Oh I see, thanks for explaining. I got a bit disoriented there. :)
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Post by Haplo »

Not to mention we're not hoarding them for personal reasons. :-P Like we could gain anything from keeping them restricted? Oh BJ, you go too far.
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guesssst

Post by guesssst »

Gindamar in Firewatch Mages Guild sells a spell that sais its a bound battle axe but summons a clanfear (or vice versa, i dont remember).
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Post by Xetrov »

My laptop freezes when I try to enter the alchemist (Drolan Omothan) shop in Gah Sadrith (tried it twice).
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Post by Random Thoughts »

Firewatch Palace Audience Chambers

There is a small gap between the post and the door jam on the east side of the room.

...Keep up the great work.

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Post by Bloodthirsty Crustacean »

Cell: Firewatch, Bastion Hill
Location: The cliffs
Error: Terrain does not 'meet' the cliffs, so when climbing the hill, player can 'see through/under' cliffs.
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Post by Gez »

Bloodthirsty Crustacean wrote:Cell: Firewatch, Bastion Hill
Location: The cliffs
Error: Terrain does not 'meet' the cliffs, so when climbing the hill, player can 'see through/under' cliffs.
For this kind of errors, please open the console, click on one of the "caspering" (our technical term for this type of bug) cliff, and type "bc".

This will put in your betacomment file extremely invaluable info, such as the exact ID, cell, and X/Y/Z coordinates of the faulty item. If you have not enabled betacomments in your ini, read the first post in this thread.

Remember, bug reports such as "there's a floating rock north of Firewatch" are essentially useless, and as such, ignored. But "terrain_rock_wg_07 in cell (20, 16), xxxxx, yyyy, zzzz, floats" is helpful and fixed in no time. If we know where to look, we can fix it. If we have to look around for hours in the CS (most casperings are only detected from certain angles, usually when looking up, and you almost never look up in the CS), then we scratch the bug report in order to work on something more productive.
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Post by fanfas »

Gez, i already did that in my beta comments file that is in the last error reporting thread for beta 1.0, i though that someone had fixed it, basically it's all the clif meshes that start the hill until the tower you can see through them, just see the location on my betacoments.
MAP 3 -> Interiors
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Post by Bloodthirsty Crustacean »

Gez wrote: For this kind of errors, please open the console, click on one of the "caspering" (our technical term for this type of bug) cliff, and type "bc".

This will put in your betacomment file extremely invaluable info, such as the exact ID, cell, and X/Y/Z coordinates of the faulty item. If you have not enabled betacomments in your ini, read the first post in this thread.

Remember, bug reports such as "there's a floating rock north of Firewatch" are essentially useless, and as such, ignored. But "terrain_rock_wg_07 in cell (20, 16), xxxxx, yyyy, zzzz, floats" is helpful and fixed in no time. If we know where to look, we can fix it. If we have to look around for hours in the CS (most casperings are only detected from certain angles, usually when looking up, and you almost never look up in the CS), then we scratch the bug report in order to work on something more productive.
:oops:

Sorry, I only made such a vague report because quite a few of the cliffs are covered by this problem, and they're all only in one cell.

Okay, exact refs are:

TR_Terr_TI_Cliff_90or
140128.719
137612.719
1920.000

TR_Terr_TI_Cliff_el2ur
142386.797
136260.266
1920.000

TR_Terr_TI_Cliff_45inr
143742.078
134905.500
2560.000

Also, a floating tree (probably already reported)
flora_tree_gl_07
144687.547
133018.766
3914.969

All in Firewatch, Bastion Hill. This info from the CS, so possibly still not quite in the format you want it.

Sorry for any problems caused.
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Post by Gez »

Oh, it didn't cause any problem. :)

It's just that I prefer the error report to be readily usable. I've tried in the past just wandering around and making mental notes such as "that tree floats" or "the crate doesn't look good"; but then when I was back in the CS, and assuming I didn't just forgot my note, spending far too much time finding back the culprits.

BetaComment is an awesome tool. Of course you can always give the ID and coordinates through other means -- before discovering BC, I've sometimes bothered using the "GetPos X/Y/Z" commands -- what matters is that we have a way to find the culprit easily. Betacomment just happens to be the most convenient way.
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