Think of an NPC!

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

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Lutemoth
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Post by Lutemoth »

Haplo's been encouraging me to present this idea, so here goes:
[img]http://img511.imageshack.us/img511/55/banner1fi1.jpg[/img]
Lutemoth (the one modeled after my name), is apparently a fan-favorite by a few in the community. Personally, it'd be a blast to see him running around the mainland. (his attire can be negotiated, as the left arm is noteably lore-breaking)

Lutemoth, a burglar with poor navigation skills, poor disposition, and a well-rounded smooth talking jerk. Not a home-born dunmer (prefers to call himself dark elf), was raised in the hum-drum life of a chainmail smith's son in the Colovan West. Through an arbitrary change of lifestyle at the dunmeri age of mid 20-ish, he flittered across the heartland, zig-zagged around the velothi mountains until he made it to Narsis, and business thereon. His original intentions were to be a heroic bard, but with no intention of picking up a lute or sitar, he simply donned the pen name Lutemoth and told everyone likewise. His hands were much more suited to tinkering and his better judgement was deviant enough for a life of crime, so burglary was a shoe-in. His appearance in the Telvanni area was for the curiosity to the whereabouts of a friend and business contact, whom had supposively been discovered breaking into a Tel-house. Despite his talent for sweet words, sleuthing is not his forte. His lack of patience for those not fluent in Tamriellic has hindered his task considerably. Lead-up information reguarding this incident would be helpful, but so would a tankard of brandy.
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Post by Psyborg »

Haplo wrote:Psyborg! Get back to TR! :-) *Haplo waves*
*Psyborg waves back*

A crackpot who lives on the streets, and can't get the idea out of his head that he is the Nerevarine. If you are the Nerevarine (this is for the Morrowind part of the mod, right? Well, I hope so...), and can convince him that you are, in fact, the Nerevarine, and he is not, he will switch his claim to being that of Vivec. (Or Dagoth Ur, and then try to attack the player)
Curse your sudden but inevitable betrayal!
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Post by Morgoth Bauglir »

I know it's Morrowind, but I still liked him in Morrowind... :)
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Andres Indoril
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Post by Andres Indoril »

I meant the fact that you offered a NPC to be the Nerevarine, while the PC is.
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Post by Gez »

An Argonian mage experimenting with eggs -- kwama eggs, molecrab eggs, ornada eggs -- in order to adapt Argonian "soul gems" recipes to Morrowindi resources.

(If you want to know, it was said in the game Redguard that Argonians create soul gems out of unhatched eggs. The origin of the eggs wasn't precised, however.)

Maybe he could even succeed at creating them and sell some to the PC.
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Post by Morgoth Bauglir »

Andres Indoril wrote:I meant the fact that you offered a NPC to be the Nerevarine, while the PC is.

:? Ehm.... yeah, forgot about that :) Didn't played morrowind for over 2 years now.

Stupid me.
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wogya
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Post by wogya »

Psyborg wrote:A crackpot who lives on the streets, and can't get the idea out of his head that he is the Nerevarine.
This could be an interesting guy who tells stories about how he climbed the red mountain through a devastating storm of lava and hot ashes that totally disintegrated all of his armour and weapons. Then he beat the crap out of Dagoth Ur (20 feet tall, paralyzing with his eyes and shooting fireballs the size of sheep from his fingers) with his bare hands. Perhaps there could be some stupid merchant in town who actually has believed this story and purchased "Keening" from him (some regular dagger enchanted with drain health) and now his looking for Wraithguard to be able to use the blade. Or then he just tries to sell "Keening" to the PC for ridiculous amounts of money.

Another NPC: Old lady with a bad habit of misplacing things. She claims her ring to be stolen, and it can be foud on her bedside table. She then thinks the thieves must have brought it back and refuses to give you any reward. Perhaps every time the player enters her house the same ring is stolen. It can always be found in different locations inside her house.
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Post by El Scumbago »

This reminds me of Vampire The Masquerade: Bloodlines. There was a weak joke-of-a-vampire who believed he'd become human again if he killed the chief-vamp, and wanted to buy pieces holy cross. If the player had a wooden weapon (bat/plank), he could sell it to him for quite a price. Quite a hilarious thing, maybe a stupid vamp hunter could serve the same purpose here.
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Post by Thrignar Fraxix »

a kindly old lady who asks you to get things for her, then if you investigate further you find she is using them for necromancy. she doesn't mind that you discovered it, she just tells you she wants to reanimate her recently deceased *relative* and asks that you don't rat her out. she needs to be standing outside so that if you do rat her out you can see an old lady get killed by a swarm of guards.
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Post by Garak »

- Old, cynical Imperial Legion guard with 'twisted' answers for typical guard topics like
'fines and compensations' or 'Imperial law'
f.e. "Fines and compensations are just a legitimate way the emperors use to fund their
wars and legions", "Imperial law was created for the Emperor and Empire, but not for people. It's not a People's law ...."

- Hlaalu agent send by Uncle Curio to assasinate some Telvanni figure. He failed and now he is
afraid of Curio and he is hiding in Map 1. He calls you 'sweetie' and 'pumpkin' just like Curio.
If PC has joined House Hlaalu, NPC can be persuaded to report to Curio (disappears).

- Old, successfull Nord bounty hunter living in luxury retirement afraid that somebody put a
bounty on him. He is never leaving his house, he is always in full plate with some fancy
helmet. He asks you "Are you a bounty hunter ?" over and over again.
- His wood elf servant is making fun of him but he doesn't want to admit that he likes old guy.
Truth is just an excuse for lack of imagination
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-Saddistic_Angel-
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Post by -Saddistic_Angel- »

Crassius Curio wouldn't send anyone to assassinate anybody. That's just not Curio's style.
More NPCS.
-A sea captain who is deathly afraid of water.
-The Orc who thinks he's a Khajit's long lost brother.
Thinks he's a mud crab.
Ignore the extra d, please.
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Post by wogya »

A sad girl standing on the shore looking after the ship that carries her true love - a sailor who visits the town every now and then, the sweetest man ever, always promising that he will one day settle down with her and they'll start a guar farm together.

The sailor can be found in a tavern on the other side of the country where he has hooked up with some local girl. When asked about his "true love" he vaguely remembers her. The local girl can be persuaded to leave him when told about his other girl. If a male PC does this the sailor might think that he tries to steal his girlfriend and attack. If a female PC does this the sailor is convinced that she did it just to get rid of a rival, as the PC obviously wants him for herself. He might make some indecent proposals, or why not even buy her some drinks.

Maybe even some more flesh could be added to this story with a third girl in a third town who is very familiar with this sailor and his habits and swears that "if he ever sets his foot in my town again I'll..."
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Post by Garak »

-Saddistic_Angel- O really ? Not Curio's style ? Tell that to Reynel Uvirith or maybe to Banden Indarys. They are both dead ?... that's a pity 8)
2 of 5 Curio's quests are assassinations so I think that sending a assassin IS his style. Looks can be deceiving 8)
Truth is just an excuse for lack of imagination
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Post by Gnomey »

Good point, but somehow I feel that if I didn't succeed in a assassination he would just say "Too bad bumpkin" or something like that and move on to the next quest...
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Post by jackston »

How about a curmudgeon, some old guy who whinges about how everything used to be better and people had respect etc



or, a drug addict, I know it's been done, but things like this add grit to morrowind i find

(also, how cool/creepy was that moon sugar manufacturer in bloodmoon..)
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Post by Nomadic1 »

A group of grognards, who think that anyone (including the PC) of the younger generations does not have what it takes to be a real fighter or do anything important.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
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Post by Harke the Apostle »

[img]http://www.souslesens.com/USERIMAGES/sn16.jpg[/img]


name:

Sniffs-At-Asbestos, Ex-Architect.

description:

Argonian, male, exquiste clothing

character:

Snooty, and slightly talk-down-your-nosey. Likes to lecture other people, especially on architecture.

opinions:

- Architect's Guild (abhors it)
- Daedric Architecture (Built for Daedra, not for mer)
- Velothi Architecture (Rounded edges that were made for mer to feel comfortable in)
- Indoril Architecture (The Temple of Almalexia...)
- Imperial City


[img]http://img74.imageshack.us/img74/2923/screenshotana2dm.jpg[/img]

Name:

Aya-Heeh-Alei, charlatan.

description:

Argonian, female, extravagant robe but common shoes.

character:

Not bereft of superficial charm, she cheats her way into anything, until the moment she is discovered, and she has to flee the town again.

opinions:

- Story of my life (all made up)
- Investment (you either pay a little and she says she needs more funds, or you pay a lot and she runs off)
- Read your fortune (she tells you some hilarious made up story, that perhaps has some element of Oblivion in it)
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souldread
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NPC idea...

Post by souldread »

Hmm....

Perhaps a small brotherhood of people who want to rebel and take over the tamrielic empire? And you can take a quest to help them rise, or take a quest from the imperial legion to quel the rebellion? ;)
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Post by Noirgrim »

Name: Black-Glum Dres
Race: Dark Elf
History: Born a Dunmer but he never liked the scenery of Morrowind. So, he clipped his ears, painted his face brown, picked up a sabre, and ventured west to Hammerfell. He lives there now as a renegade assassin killing Dunmeri traverlers because he never wants to be reminded of his heritage.

@Lutemoth, draw me a picture of what he might look like.
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Lutemoth
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Post by Lutemoth »

like this?
[img]http://img114.imageshack.us/img114/4368/blackglumdres2pw4.jpg[/img]
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Post by Noirgrim »

LOL!!! AWESOME!!!
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Post by Vrenir »

I thought that this thread was supposed to be for TESIII, but that's a cool character for Hammerfell.
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Post by Harke the Apostle »

[img]http://img444.imageshack.us/img444/7854/darlanairidiusum3.jpg[/img]

Name:

Darlana Iridius, clothier of extravagance.

Description:

Imperial female, extravagant clothing (see picture)

extravagant_shirt_02
extravagant_skirt_01
extravagant_shoes_01

Character:

Darlana has a shop where she sells extravagant clothes and accessories (and no other quality) that are, in fact, knock-offs from established exquisite clothiers.

Opinions:

Generic stuff about how she runs her business.

Darlana Iridius was inspired by the The Bold And The Beautiful character Sally Spectra.
Darlene Conley, who played her, sadly died last sunday.
Perhaps TR could have an NPC that draws on the Sally Spectra character?

[img]http://img441.imageshack.us/img441/1454/freyrthestillezz3.jpg[/img]

Name:

Freyr the Stille, bard.

Description:

Nord male, common robe (see picture)

common_robe_02

Character:

Easy going, perhaps a bit strange. More suited to temperate climes than cold Skyrim.

Opinions:

Information about plants and knowledge of animal behaviour.

[img]http://img254.imageshack.us/img254/2606/iralc4.jpg[/img]

Name:

Visel, student of magic

Description:

Breton female, expensive clothing (see picture)

expensive_robe_1
expensive_shoes_02
expensive left glove (Id not in my clothing catalog)

Character:

Visel is a very troubled young woman. She's studying to be a sorceror, but it seems she is failing half of all exams she does. She is a pretty generous character, but she's at the end of her long fuse, and an outburst, even a violent one is never far from happening with her. She is very stressed out, and often bites her wrist when she thinks nobody can see her. She is wearing one expensive glove on her left hand so no one can see the bite marks.
She is very bad at planning and a terrible procrastinator.

Opinions:

She has a couple of interesting remarks about the magic schools she is studying, that show she truly has some insight in magic.

[img]http://img254.imageshack.us/img254/6964/bagamulbhugbuux2.jpg[/img]

Name:

Bagamul Bhugbu, inn keeper.

Description:

Orc male, common clothes (see picture), if possible he should be smaller than average orcs, notably a head smaller than Brogamul.

common_shoes_01
common_shirt_03_c
common_pants_03_c

Character:

Bagamul is someone who doesn't keep his opinions about how people's private lives should be run to himself. He has trouble getting along with his family but he loves his younger brother Brogamul.

Opinions:

He feels strong loyalty to Orsinium, even if he sometimes has trouble getting along with other orcs. He has no special respect for religion. He turned his brother Brogamul in to the Imperial Guard because his brother had gotten himself into so much trouble he would have gotten himself killed otherwise. He'll tel the player character about that.

[img]http://img254.imageshack.us/img254/9393/brogamulbhugbunx2.jpg[/img]

Name:

Brogamul Bhugbu, prisoner/ex-prisoner perhaps the release date could even be scripted in to be a few weeks after you first talk to Bagamul?

Description:

Orc male, common clothes, rather large a head bigger than his brother Bagamul (see picture).

common_shoes_02
common_shirt_04-a
common_pants_04

Character:

Previously slightly careless (at least enough to land him in prison) but with a good heart. He's not angry at his brother for turning him in, and is looking forward to the day he will be released. (As is Bagamul).

Opinions:

Looking forward to be released from prison/ glad that he got out.
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Post by Harke the Apostle »

Sorry for double posting, but I'm not editing that last post again.

[img]http://img257.imageshack.us/img257/8749/gulegthbq3.jpg[/img]

Name:

Guleght, alchemist and magic student

Description:

Bosmer male, common clothing

common_shirt_02_tt
common_pants_01_e
common_shoes_04

Character:

He moved to Morrowind because he thought there were many opportunities for young Bosmer, but he was disappointed. Guleght loves Visel and he went after her, at first she tried to send him away, but now she's given in. They have a weekend relation of sorts, but since Visel has some difficulties herself, this relationship is sometimes problematic. Guleght is also a bit sneaky.

Opinions:

Disappointment in Morrowind society.
He says he feels 'at peace when he's together with Visel'.
He's worried about his professional future.
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-Saddistic_Angel-
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Post by -Saddistic_Angel- »

Garak.
o.O I stand corrected. I was sure I got that far, but I must not've.
Ignore the extra d, please.
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Macar
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Post by Macar »

dont male orc names have to include gro?
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Post by Wasabi »

I believe there are Orcs in both Oblivion and Morrowind without the prefix "Gro"
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Post by Harke the Apostle »

Macar wrote:dont male orc names have to include gro?
I used the name generator.
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Orix
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Post by Orix »

Hmm, I think I read somewhere that male Orcs have the prefix Gro to their last name (e.g. Gro-bol) because it means "son of"-[father's name], and with females its gra-[father's name] meaning "daughter of".

Of course, if they don't know who their father is, they should not have gro-/gra- or a last name... I think... anyone else know if this is correct?

EDIT: I was correct!

"Remember Gortwog, the Orc-lord of Orsinium? His full name is Gortwog gro-Nagorm. It's the Orcish way of providing a patronymic (father's name); Nagorm was his pops. If Gortwog had a sister, she would've been gra-Nagorm."

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Post by Harke the Apostle »

Orix wrote:Hmm, I think I read somewhere that male Orcs have the prefix Gro to their last name (e.g. Gro-bol) because it means "son of"-[father's name], and with females its gra-[father's name] meaning "daughter of".

Of course, if they don't know who their father is, they should not have gro-/gra- or a last name... I think... anyone else know if this is correct?

EDIT: I was correct!

"Remember Gortwog, the Orc-lord of Orsinium? His full name is Gortwog gro-Nagorm. It's the Orcish way of providing a patronymic (father's name); Nagorm was his pops. If Gortwog had a sister, she would've been gra-Nagorm."

[url]http://til.gamingsource.net/dogate/daggerfacts.shtml[/url]
That would make my Orcs Bagamul gro-Bhugbu and Brogamul gro-Bhugbu.
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Post by Gnomey »

I already posted his background on another story, so I might as well copy the post down to here:
Cackles-At-Softskins, Argonian. A high ranking legionnaire, he was the captain of a garrison in Argonia until it got overrun by locals. The event was pretty much the climax of his complex battle between anti-beast-race Imperials and Argonian locals.

He was raised in a small village of Argonians, and was brought up to believe in their religion. The village was overlooked by a large garrison and when he came of age he decided that the legion might be a good place to start his career. The next year Argonian guerrillas, going on their quest to liberate similar small villages, came to the village and attacked the garrison. The Imperial cult inside was wiped out, and Cackles-At-Softskins fled with a few other Legionnaires. The fleeing group had to stop fairly quickly, due to the obstacles of Jungles, marshes and their fearful inhabitants. Cackles-At-Softskins, having a knowledge of the raiders, brought together some soldiers that night. He grumbled about how uncomfortable the ground was, how he missed the soft beds back at the garrison, and said that he would go with any brave warmblood and re-take the garrison. Incensed by his grumbling and not wanting to seem cowardly, over half of the legionnaires agreed, so Cackles-At-Softskins marched back to the garrison as their leader, knowing that the guerrillas had already moved on by then. Upon reaching the fort he looted it dry with the help of his fellows and told them all that they could no doubt keep their share of the loot if they told a tale of the brave battle over the garrison. Already a wise diplomat he did the same with the locals, and when the reinforcements arrived everyone in the fort was given a promotion, the biggest going to Cackles-At-Softskins. As for the villagers, they received a good share of the loot.

Using similar methods he rose up through the ranks and, as I had already said, was stationed at a garrison. After it was destroyed, again by argonian raiders, he chased down the attackers, who retreated all the way to a large, ruined Dunmer fortress city and turned it into his new fort. His views: He worships the Hist privately, publicly he denounces the Hist and worships the Nine. Though he often defends his fellow countrymen, he sometimes does work against them, but he never allies with Dunmer slavers, nor with anyone directly opposing the Argonians. Here is a very important point: If you use only stock Argonian beasts, take the head with the open mouth.

As you can see his character is quite fleshed out, but naturally you can change it as much as you want, except for the face. That stays, or else!
That should explain his character pretty well. He would probably talk about the Hist, how he turned over to the nine, and about abolitionists, (heh :oops:), calling their actions illegal, but trying to avoid having to take a stance on slavery. If anyone does write dialogue for him, just remember that he's excellent in diplomacy and would be able to keep up his cover story seamlessly.
Last edited by Gnomey on Sun Jan 28, 2007 8:58 pm, edited 3 times in total.
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-Saddistic_Angel-
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Post by -Saddistic_Angel- »

Not to mention Mazoga the Orc.
'I didn't know my parents, so I don't need a family name.'
Orix was right.
Ignore the extra d, please.
Anonymous

Post by Anonymous »

a man experimenting with potassium nitrate, charcoal, and sulfur because he's convinced (it came to him in a dream, or it was translated from some dwarve ruins) he'll get an amazeing result if he gets the ratio right, other NPCs refer to him as a deeply crazed man


the player could latter find him in is house dead on the floor because he got it right and he got it right (his notes will saying that he should try 15:3:2 next)
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Macar
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Post by Macar »

abortionists
um.... I think you mean abolitionists. We dont need to bring that debate into Tamriel :S
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Post by Gez »

Macar wrote:
abortionists
um.... I think you mean abolitionists. We dont need to bring that debate into Tamriel :S
It would explain why there isn't any child anywhere! :D
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Post by -Saddistic_Angel- »

That, and violent conduct towards to video game children is an act frowned upon by the Elder Council xD.
Morrre NPC's.
-A drunk that thinks he can fly.
-A drug addict Khajit with a 'magical living hammer.'
-TES version of Jigsaw!
That'd be fantastic. Could live in a dungeon with lots of rooms with skeletons in chains, and on tables, and bones everywhere, etc.
Ignore the extra d, please.
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thiefsuperior
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Post by thiefsuperior »

heres a specific one,
Ra'Garrett the khajiit thief, head type 03, hair type 04

Items-10 gold,imperial templar pauldrans(both),common_pants_01, common_robe_EOT, silver shortsword

location-any room in a tavern where he stays all the time

about him- he was a slave as a child and is strongly against it. he is somewhat racist and only likes other khajiits. he'll ask you if you agree with him and if you say yes he'll give you some information about the twin lamps.
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Post by Andres Indoril »

Let's see... Imperial Templar Pauldrons are for Imperial Knights, not random people and the EoT robe is for the End Of Times cultists only, sorry.
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thiefsuperior
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Post by thiefsuperior »

ok, how about just a plain common robe and no pauldrons?
Harke the Apostle
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Post by Harke the Apostle »

Here's an updated version of what I've posted so far.
(Sorry I'm moving these weeks so submitting any material is going to be hard. I will post the other seven characters i promised).
Attachments
characters_1_of_2.txt
First eight NPC concepts with updated dialogues by Harke the Apostle.
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