[Morrowind] Public Feedback

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

Locked
User avatar
Graff
Developer Emeritus
Posts: 203
Joined: Wed Jun 23, 2004 8:53 am
Location: Sheffield, UK. Home of steel and, er, me.
Contact:

Re: Pocket Guides 1&2

Post by Graff »

Anonymous wrote:
Whiteman wrote:How come you have not added the Edler Scrolls Pocket Guides to the Tamriel Rebuilt Libary of books?? The first that came with the Redguard Edler Scrolls game, and the newest that was included within the Edler Scrolls Oblivion "The Collector's Edition.. I had tried to sent an writhen copy of both of these pocket guides books,, with all the needed pictures (pic)s the maps needed witch can be downloaded at the EDLER SCROLLS WEB LIBARY.. I do-not have the gracphical
skills or the tools needed.. Also I'had could not send the 12mb file that had all these files included.. So what up!!
Way not have the pocket guides..
Then if Bethesda has the pocket guides Copyrighted.. Can someone on the Tamriel Rebuilt Modders Team ask Betheada if they cound make or release an TES3 and TES4 version...
If any of us had any major contact with Bethesda, and could ask them for content, I'm sure we'd be asking for something better than that.
[Maybe Not]Done With TR[Quite Yet]
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

well, its iligal to have the second one anywhere. not even TIL has it, so we most certainly cant. the first one is WAY too outdated to iclude imho.

last i checked we did have a fragment of an altmer pocket guide in 0oT, but im not sure if that was for MW or OB.
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

It was written for Morrowind OoT, but chances are likely it made it into the Oblivion OoT file as well.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

er, wtf? we all know what the PGE says, and weve alredy said that were not including it.
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Post by El Scumbago »

The "tree of life" thing is too classic to belong to TES, besides it's not even in lore (as far as I'm aware, at least). And such a thing as a magical tree isn't like a bonsai tree, which one can find in most Japanese houses. Given these reasons, I wouldn't say the idea is really good to include. Sorry man.
Guest

Post by Guest »

El Scumbago wrote:The "tree of life" thing is too classic to belong to TES, besides it's not even in lore (as far as I'm aware, at least). And such a thing as a magical tree isn't like a bonsai tree, which one can find in most Japanese houses. Given these reasons, I wouldn't say the idea is really good to include. Sorry man.
I'am not talking about some tree-of-life,, just an common houseplant that any household can have within the windows of there homes.. That was takeing from the old land and replanted into the hammerfall curtaire, being an remberance of the lost of Yokuda, more or less, an remberance of lost and renew.. A child ask the the adult way that the plant is there in the window.. The adult andwers the child not with along story of facts just an simple story..

An Please delete the other post on the pocket guides..
User avatar
Gnomey
Lead Developer
Posts: 2869
Joined: Fri May 19, 2006 11:55 am
Location: In your garden.

Post by Gnomey »

A small detail like that would be nice, adds a bit of dimension and immersion, IMO. However, trees from Yokuda would be very rare, trees from Yokuda that have lived since the time of the Ra Gada would be almost non existant at best. Naturally if the climate were good for them and new ones were planted it might work pretty well, but that doesn't change the fact that Yoku trees would be very rare.

Could give root to a few quests, though... (pun intended. :P)
groza528
Developer Emeritus
Posts: 529
Joined: Mon May 24, 2004 9:26 pm
Location: Maine

Post by groza528 »

finally read through this thread, and have to comment about one post:
fanfas wrote:Well, i don't think that there is a need for levelled list for striders, after all they will leave you alone if you do :) also imagine the terror of a level 1 charecter that sees one of them for the first time and don't know they are good :)
I'm a stealth player, and especially when I'm a low level I try to sneak past monsters until I'm stronger or have better equipment. The very first time I played Morrowind, the one creature that absolutely terrified me the moment I saw it, and that I didn't dare look at outside of sneak mode, was the bull netch.
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Guest

Post by Guest »

Anonymous wrote:
Gnomey wrote: Could give root to a few quests, though... (pun intended. :P)


But remember they most likely had to deforest'd Yokuda,, in building all the seaboats or rafts they were to need in the coming traverals to Hammerfall.. Landing onto the small islands of Herne and Cespar. And sending out souting parties out to the sorelines of Hammerfall and High Rock. Only to find that High Rock was to higheley populateted for any invading force.. Hammerfall having lesser an populatation allowing the Yukudins too build there first setaments, "villages" inland giving them the foothold they needed.. The rest is history..

--------------------------Posts merged (macar)-----------

The Quests could go as this.. As an child you had ask'd why the plant was in the window.. The answer was given, that the plant was from old Yokuda.. Also within that same story was the location of one of the first settlements "villages" now lost in the sands of ALIK'R.. Once your player, finding the now riune settlement, you find within the conerstone of an still standing wall an merorystone.. The Player takes the merorystone to an Temple.. The temple tells the player that the merorystone is in the old Yokuda.. An say take the stone to the Order of Dianga.. You are told that the lauage of the Yokuda is lost replaced by the imperial.. But one saids that the CROWN Thereare an its playwright still use the Yokuda in its telling of plays..

Now you need the learning of the following plays.. I don't know how to right them they need to be just 3 to 4 pages long. Only the needed words or vise is needed to give an old tombs loction.. The Crowns had outlawed the use of the Way of the Sword long-ago. This Quest is the bring-ing back the Way of the Sword..

From the CROWN Thereare these are the plays needed..
1st Play.. "Song of Old Kings" gives location to the old tomb of the redguards "Crown" Kings.. within the player gets an second merorystone..

2nd Play.. "The Red Wave" the play retails the battles of the RaGada throughout the north-eastern Hammerfall.. Gives the location to the Hall of Warriors, an tomb of the RaGada.
Player gets an third merorystone..

3rd Play.. "Swordfall" an retelling, one of the last of the users of the Way of the Sword.. Divid Hunding, well you konw whom I mean!! Within this tomb the player is given the location too the old ghost. The sword master, and master to the Way of the Sword.. This ghostly master now teaches and learns the player the long forgotten Way of the Sword..
User avatar
Macar
Developer Emeritus
Posts: 1268
Joined: Thu Jan 27, 2005 8:32 pm
Location: Yellow
Contact:

Post by Macar »

@ Gorza: I think youre confused- this is supposed to be feedback about the map 1 release. Also- I hope you have discovered by now that bull netchs dont attack you unless you attack them...

@ Guest- please dont double or tripple post.
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

Macar, are you certain those were by the same guest? and either way, remember guests can't edit their posts.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

Macar wrote:Also- I hope you have discovered by now that bull netchs dont attack you unless you attack them...
Unless it is that breeding netch near Gnaar Mok.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
Guest

Post by Guest »


User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

Anonymous wrote:Anyways this is some ideals for the Rihad builings for Hammerfell..

I hope you all realized that the two Redguard cities may have been partlty destroyed by the armies of the Camoran Usurper. As was told in the Daggerfall book, The Refugees Within a small reading go as this..
Two points:
  1. The Camoran Usurper was Fricking Long Ago (tm). Things were rebuilt since.
  2. This thread is [Morrowind] Public Feedback. Nobody cares about Hammerfell cities in Morrowind.
  3. Extra-Bonus Point: The Refugees is strictly an Oblivion book. It isn't in Daggerfall, and isn't either in Morrowind.
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

you seem interested in the project, and willing to participate in discussions. Perhaps you should register. =D
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
User avatar
Macar
Developer Emeritus
Posts: 1268
Joined: Thu Jan 27, 2005 8:32 pm
Location: Yellow
Contact:

Post by Macar »

Thrignar Fraxix wrote:Macar, are you certain those were by the same guest? and either way, remember guests can't edit their posts.
Yes, I anylised his writitng style. I've never seen anyone else who used two puctuation marks after every sentance.
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
Guest

Post by Guest »

Macar wrote:
Thrignar Fraxix wrote:Macar, are you certain those were by the same guest? and either way, remember guests can't edit their posts.
Yes, I anylised his writitng style. I've never seen anyone else who used two puctuation marks after every sentance.
I can only thank you all, for putting up with my misspellings and such. As for being registered, I have tire'd to register. But maybe caused I have dial-up only I seams like when I have tired to logon I could not! Or it maybe to that fact that could have been "banned" becaused of posting the Elder Scrolls Pocket Guides. So as said before I like to think you all for putting up with my own dumm-as actions.
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

you have not been banned and we have several members on dialup, so I really have no idea why you can't register...
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
User avatar
Macar
Developer Emeritus
Posts: 1268
Joined: Thu Jan 27, 2005 8:32 pm
Location: Yellow
Contact:

Post by Macar »

Anonymous wrote:
Macar wrote:
Thrignar Fraxix wrote:Macar, are you certain those were by the same guest? and either way, remember guests can't edit their posts.
Yes, I anylised his writitng style. I've never seen anyone else who used two puctuation marks after every sentance.
I can only thank you all, for putting up with my misspellings and such. As for being registered, I have tire'd to register. But maybe caused I have dial-up only I seams like when I have tired to logon I could not! Or it maybe to that fact that could have been "banned" becaused of posting the Elder Scrolls Pocket Guides. So as said before I like to think you all for putting up with my own dumm-as actions.
That wasnt meant to be a critisim. Sorry if it came across as such.
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
Guest

Post by Guest »

That wasnt meant to be a critisim. Sorry if it came across as such.[/quote]

What can I say! Maybe the internet failed and posted somewhat an uncear sineon.. Who-knowns it sometimes does that. Well as long as I can still tag-post it don't mean that much!!

This is for Morrowind..
Could use some information on the Telvanni Councilors at Port Telvannis having its own council house for Map1. Does Map2 also have one of its own Telvanni Council House each having an mouth for each of Map2 Telvanni Lords. If so that gives the Player three Council Houses for the Telvanni and maybe three Archmagister's. Gothren of Tel'Aruhu, Rilvin Dral of Port Telvanni, and who ever is Archmagister for Map2.

So I was thinking that if your charcater was House Telvanni, thus being Archmagister "or" not the mouths or any of the Telvanni Lords-Mistress would not acknowelege or kcair that the player, is now the newist of the Archmagisters for the Vvardenfell region. They would test or maybe deman some kind of poof, thus sending the player back to Master Aryon and some of the other remaining Telvanni Lorgs for some poof of being so!! It may take the infacto wrighten litter by Master Divayth Fyr to make them change, befor they call you Archmagister for Vvardenfell..

Now having all these Council Houses, maybe you can have one Grand Council House that has mouths that can talk to- between the differten houses, maybe having somekind of master mouth thats has the abilatea to tranport the player between all the Council Houses..
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Well, I know there are a lot of blanket bans (for example, *toer* to block anything with 'toer' in it.) because of a bunch of random bots registering.

What username were you trying to register?
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Guest

Post by Guest »

What username were you trying to register?[/quote]

Username: Whiteman
Realname: Michael G White
E-Mail: gwhite01@localnet.com
Password: gwhite957

If you can do something, if not Thank You for traying!

Well here are some quest ideals useing the 36 Sermons of Vivec.


36 Sermon One:

Born among the Velothi, Chimer.. Ayren took a netchiman wife whoese shadow was that of Boethiah, Prince of Plots. Saying "I am the Face-Snaked Queen, of The Three in One. Ayern throws the netchiman wife into the ocean. Then by dreughs taken down into castles of glass and coral, and stayed for seven-eight months. Maybe,(Glass-coral City under Azura's Bay)??

Then Seht came, saying "I am the Clockwork King of The Three in One. Teaching the egg-knowlege, Codes of Mephala, the Prohecles of Veloth, and the forbidden teaching of Trinimac, for seven-eight moths more.

Seven Dardra came given the knowledge of the movements of the bones, Barons of Move Like This. Then the eight came, an Deadroth, a Dernprince, called Fa-Nuit-Hen, the Multiplier of Motions, saying take the egg-unborn to the Indoril for in three months war comes. In which thay all dance some Horke'e-pole'e an dance of Swords in the Eight Motions.

36 Sermon Two:

Six spirts came, the first the egg of Vivec, bows to the five corners of the world and saying "whoever performs this holy act shall be proud and mighty among the rest!" Second sprit is driven off, the third spirt, At-Hatoor showing garnments made from the implications of meaning. Vivec(egg), looks at them three times, "Means nothing", "might be something after all", "the ability to infer signilicance in something devoid of detail!" The fouth came with the fifth, both touching Vivec(egg), being that they were cousins the first says "I bring the calamities that bring about the end of the universe." The second consin says "I bring all the primordral mariages that must happen."

The sixth spirt appeared, the Black Hands Mephala, who taught the Velothi the arts of sex and murder. Blinding the netchiman wife then taken the Vivec(egg), showing what had been before in ancient times when the earth was new.

36 Sermon Three:

Being blind the netchiman wife walks into an stronghold of the Dwemer. The Dwemer make an simulacrum, (metal-spere(womb) with spider-walking legs), Vivec(egg), seeing that his mother was afraid, consoled her, singing the ploem:

"The fire is mine: let it consume thee, And make a secret door"
"At the altar of Padhome, In the House of Boet-hi-Ah"
"Where we become safe, And looked after."

36 Sermon Five:

The Dwemer simulacrum becomes unstable. The dwemer in haste had built it shoddily to fall besides the roadway. A merchant captain along the road traveling to Noormoc, from the Veloth capital, called, (Mourning Hold, The City of Ayern, latter to be called Mournhold, the City of Almalexia). A Chimer warrior by the name, Nerevar kills the merchant captain taking the simlacrum Vivec(egg).

36 Sermon Six:

An ploem or vise having an multiliable of 3333, being three of this, six of that, nine for this, and so on. Anyways it contiues..

"Mephala and Azura are the twin gatws of tradition and Boethiah is the secret flame"
"Boethiah and Azura are the princples of the universal plot, which is begetting, which is creation, and Mephala makes of it an art form" "Six are the guardians of Veloth, three before they are born again, and test you until you have the tendencies of a hero." "First the lions, Then the wolfs" "Above is a challenge, which bathes itself infire and the essence of a god."

[An possiable quest maybe]: At some dearic shine/temple, an once barried dearic door is unearthed. The Temple to the Three, Azura, Mephala, and Boethiah. (Boethiah, inwhich he/she is in the female form), like he/she can sometimes be as in the Arena-Daggerfall ES games. Knowing that in Morrowind/Vvardenfell Boethiah is male, but most of the lore has him/her as being female. Within this lost temple/shrine are the prist being mostly female. They all haveing some kind of telaporting almelet, you are not that luckly. The player will need to fight his/her way into the center of the shrine/temple. Once done so, may be ask'd to perform an task for each goddes.

Azura, needs an item retured to the shrine/temple.
Mephala, demans to have someone killed/murdered.
Boethiah, wants to have someone shamed within the peoples eye!

36 Sermon Seven:

Once the merchant's caravan, Nerevar makes way to the capital. House of Troubles, Mehrunes Dagon greets his legions with seven pennants. After some harsh words, Mehrunes curses Nerevar, Hortator and his two hands.

36 Sermon Eight:

The Chimar make red'e for war. The men of the north come. Nerevar gives the simulacrum, Vivec(egg), to the Queen Ayern. Nerevar goes to make peace for the Dwemer so-that both can battle the northmen!

[An possiable quest]: The long lost simlacrum, Vivec(egg) could be refounded. The Mournhold museum gets wind of the possiable were abouts of the simlacrum. For the simlacrum there an mod called Moonsspawn v1.33 one of the moddeled objects is an Dwemer groscope thing. This groscope could be used as the simlacrum, minus the spiderleggs. Your character follows all the leads in the finding this grospere/simlacrum (Vivec(egg) thing. To find that its part of an statue within the Indoril training schools. The eggspere is at the center of the formation of four figues statues, Vivec, Almalexia, Nerevar, and Sotha Sil. So that all have one arm that touches the Dwemer eggspere simlacrum.

So you would need to go, having an temple enchanter to stand and gives an reading of the eggspere, he/she calls for an knowing. At this point he/she faints/sleeps, you wait until he/she alwakes. They'll will then tell you that, yes this is the simlacrum, once touched by Vivec. So the quest is as-much as being done! Only that later if you want to see, a new figure, that of an inflint child-Vivec is placed under the eggspere/simlacrum having an childs arm touching the simlacrum.. An readable stone plack reads:

"From mothers womb, (taking from the mother), "freed from the Dwemer"
"Forever Guarding the Four Corners"

If you talk to some of the common people, they say things like "Just think it was hear all the time" or some things allong those lines.

36 Sermon Nine:

Comes the war with the northern men.

HOAGA, Mouth of Mud, destroys 17 Chimeri villages, 2 Dwemeri strongholds.
CHEMUA, Runing Hunger, destroys 6 Chimer villages, killed by Vivec and Nerevar.
DHAG, Two-Tongued, numbers were small killing many trappers and scouts.
BARFOK, Maid of Planes, destroys 4 Chimer villages, 2 Dwemeri strongholds. Vivec uses milk finger to shut her mouth!
YSMIR, Dragon of the North, When spoke villages were uplifted and thrown into the sea. The Horator grabbed the shouts by hand, given then to Vivec to bind into an ebony frame, which was placed over Ysmir's face and ears to drive him mad and drive him away.

Now this could have been an ebony basket woven from the strips of ebony, too be placed over Ysmir's head. The quest would be to find this old ebony basket. If when found, the player has the opption of given the basket to the Mournhold musuem or Temple. If you are an member of the Temple, they want it! If you sell it to Mournhold musuem, maybe, either way the Mournhold musuem gets to display the ebony basket for an short time! Ysmir's basket gets taken.
So you'll need to find it hidden somewere under Mournholds serwers.

36 Sermon 34:

Vivec sets the Four Corners of the world. By killing or tricking 8 monsters that guard the world corners. Vivec then with the spear Muatra, (Milk Taker). The final and mightest monster, called GULGA MOR JIL, asked why he should have to die and return to Oblivion. That otherwise was to betray his nature, thus accepted Muatra, and his bones became the foundation for the City of the Dead, anon Narsis.

Narsis "The City of the Dead." This spear keeps the ghostly dead at peace. So if the player finds this spear called Muatra. In the act of taken, or was taken by someone other then,
player Muatra will infact react the re-awaking the dead, so an army of ghosts and sketatons would reawaking. Replace-ing Muatra would set arest the waked spirts. The newly waked Gulga Mor Jil, leads the player in the returning the spear an the rest-full sleep for the ghost and sketatons. In the end you'll will need to kill GULGA MOR JIL, just as Vivec did. But before,
he gives the player the means to close off that part of the catacomb/tombs forever!!

As before Thanks.. Michael
Guest

Post by Guest »

Whiteman:
These ploems are from the Daggarfall, Text.rsc TEXT.DAT file. There are 22 such ploems, maybe you could not find these within an libary, but you could, in an young ladys bedroom or in some of her persnal things. Then maybe to be sold by an bookstore.. If these cann't be used because of some copyrights.. Please delete them!!

Tamriel in Love:
(01) Fowls in the wood_ I would if I could_ O, that would be good_ Let us do as we should_ Would you, would you, would?_ Does your sword so drip with blood?_ Like a babe in the wood_ I saw thee in my neighborhood_ Knock, knock, knock on wood_ Love, why cannot I be good?_ The stem, petals, and bud_ Just one face in the crowd_ I pick thee out of the crowd_ Sing it now, sing it loud!_ Why must thou cry out loud?_ My love, my love, be not proud_ My love, I fear, is very proud_ Lay upon my grave a shroud_ The clouds look like a gray shroud_ Praps I am somewhat over-endowed_ He remembered her from his boyhood_ Such innocence is left in childhood_ My love, that is but a falsehood_ Eat, love, of ivy and monkshood_ Much more my love hath withstood_ Your words to me are wormwood_ Far more than that I understood_ Am I now better understood?_ Why must I be misunderstood?_ Perhaps, dear, I misunderstood

(02) When the green leaves were a-falling_ My love will come a-calling_ That is what I find most galling_ Upon its knees, it comes a-crawling_ The house with tenements a-sprawling_ Conditions that I find appalling_ You I always find enthralling_ Then from the clouds am I ever falling_ With tongue a-wagging and a-lolling

(03) With a down, derry, derry, down, down_ She wore a lovely, lovely gown_ Nothing more than Jephre's clown_ Her eyes were blue, her cheek so brown_ Diamonds sparkled in his crown_ Down in the sea we all drown_ Smile, my love! Don't you frown!_ Across bonny dell, across bonny town_ Fly, fly away, and do never look down

(04) O where have you been?_ The knives edge is keen_ Let me sharpen my skean_ Ah, to me don't be mean_ Thy black heart be clean_ I'm thy king, be my queen_ Spring, spring, so lovely green_ What a remarkable scene!_ O, she likes to be seen_ I'm the knight to thy queen_ I'll be Johnny, you be Jean_ To your Johnny, I'll be Jean

(05) He was a brave gallant_ They all rave and rant_ So sure, so calm and confidant_ Be not, my friend, a sycophant!_ Come, my love, lets gallivant!_ An actor filled with his talent_ They say thou art elegant_ Love will grow like an ivy plant_ No giant, but ever be an ant_ Every nephew, niece, uncle, aunt

(06) I'm sick, and very, very sick_ Give the old dog a merry kick_ The mother hen and her chick_ Let me lick where bees doth lick_ The rain doth make the road slick_ Which shall I pick?_ All of us, the dead and the quick_ My house is built brick by brick_ Is this all a merry trick?_ My waist is a-growing thick_ She a High Elf, He Nordic_ Show me how you do that trick_ Throw your arms around my neck_ Cannot thou see what a merry wreck_ So doth my blade go snacker snick

(07) It was at Mid Year time_ Up the tree, my dear, lets climb_ Lizards crawling from the slime_ Excuse my crude rude rhyme_ To love is naught but a crime_ White hands in blackest grime_ To die, alas, in ones prime_ Could it be more sublime?_ Explain to me love's paradigm_ Nature shows us pantomime_ To touch the sky one more time_ O Akatosh, give me more time

(08) Bring water from the well_ Ding, dong, dell_ Over mountain, over dell_ The fragrance I do smell_ A mad wizard's spell_ My love you do quell_ A felon in his lonely cell_ Fair love, love to sell_ Upon the beach, I find a shell_ My tale I try to tell_ Where e'er my love doth dwell?_ The tide it ebbs, the tide doth swell_ Let me cry with a mighty yell_ Against it, let us all rebel_ My love doth this repel_ But never would I thee compel_ I bid thee then a fond farewell_ Dong, Dong, Dell_ Ding, Ding, Dell_ Spring, Sprong, Sprell_ I scream, I shout, I squeal, I yell_ Like an angel, she fell_ She lay like in a deathless spell_ Stendarr, save me from this hell!_ Like the Empress Kyntara in her cell_ Farewell, to love, to life, farewell

(09) The ways of love be foul_ Upon the tree was a wise owl_ Around her face she wore a cowl_ The wolf at the far moon doth howl_ At night, the daedra dark doth prowl_ Into the wind, must I howl?_ Arkay, grant me death here and now

(10) It was a lover and his lass_ They cluster in a murky mass_ Forgive my song so bold and crass_ She loved him not, alas, alas!_ The gold the miser doth amass_ A symbol bold on his cuirass_ Drink spiced wine and hippocras_ To thee, let me raise my glass_ In a wildy mountain pass_ Eyes as green as springtime grass_ But, love, see thou the hourglass?

(11) Blow, blow, thou winter breeze_ A laborer finally at his ease_ Milk doth rot to finest cheese_ Her love she wished to please_ Sweet juice from berry squeezed_ My heart to love's hot fire freeze_ Let this that blessed moment seize!_ My love cajoles, my love doth tease_ The Gods we are careful to appease_ Sing me again love's sweet reprise_ Alas, my heart has love's disease!_ More tempting than Dibella's knees

(12) O, where doth thou roam?_ See Sentinel's stately pleasure dome?_ The sea doth spray and foam_ When will thou come home?_ Work me hardier than a gnome_ Mara wrote love's sacred tome_ If you want, around the world roam_ A house that is not a home

(13) Then come and kiss me, twenty and sweet_ There is nothing I can eat_ Rat-rat-rat, the drums doth beat_ If it's all a game, my love, let's cheat_ Let me warm me with all thy heat_ In the valley, hear the sheep sad bleat_ O Notorgo, make my message fleet_ Heart cold as Morning Star Skyrim sleet_ Let us feast on wine and fruit and meat!_ Arkay, cruel fate thee must mete_ The twinkling stars, love, let us greet_ Shall I see thee in a %cn street?_ Thy hair, lush and brown, like Breton wheat_ She is strong and he effete_ The naughty night the dawn doth defeat_ Elect me to the guards elite_ My sweetest love, must I repeat?_ Against such odds, dare we compete?_ Don't ask me, love, to be discreet_ From such a sight I can't retreat_ Love me dear, she doth entreat_ But lovers heart brim with deceit_ Is not such science made obsolete?_ I kiss you from your head to your feet

(14) Merrily, merrily shall I live now_ She shall curtsey and he shall bow_ O'er the stream, lush flowerful bough_ In the fields, the slave doth plough_ Furrow not, my love, thy brow_ The hog doth nuzzle with his sow_ I am free, my love, art thou?_ Swear not, my love, a sacred vow_ Strange, I want to be with thou.

(15) All follow this, and come to dust_ Her face was fair and round her bust_ No law against love can be just_ If thou likes, thou may call it lust_ I despair about doing what I must_ The sword in the scabbard doth rust_ There is no love where there is no trust_ To the bright sky winged birds do thrust_ Perhaps my song fills thee with disgust_ To be strong, my love, thou must adjust_ See thee that knight, strong and robust?_ Fill me with a wanderlust

(16) The while I think on thee, dear friend_ The beginning comes closest to the end_ The river is deepest at its widest bend_ Neither borrow, love, nor lend!_ Love of body and soul do blend_ With pain, I feel my heart doth mend_ The fool this ballad sour hath penned_ Nights of bliss with thee I spend_ To thee, all my cares I send_ The past uncouth, the future unkenned_ Your honor, know thee I will defend_ This passion I feel should not offend_ To Oblivion, my spirit doth descend_ I fear, my love, thou doth condescend_ The villian the knight shall apprehend_ Love, can this thou comprehend?_ On thy kind heart, I shall depend_ O'er proud %cn, the stars suspend_ My finest garments shall I rend

(17) Lilies that fester smell worse than weed_ I starve though from thy hand I feed_ O Mara, thy cruel law I must heed_ Follow, dear, the path I lead_ From the blade of lust my soul doth leed_ To thee, fair Mara, thy mercy I plead_ Eat good food and drink fine mead_ Thou may find thou gets what thou need_ Come water of Rains Hand, come with speed_ Thou noblest specie, thou finest breed_ Love is my religion, but sorrow my creed_ Take me as thine, for love not for greed_ Rain is aplenty in the month of First Seed_ Strong like an ox, and swift as a steed_ Your pride I swear I would never mislead_ Foul laws of men doth true love impede_ Your beauty and grace none can exceed

(18) By Mara, I think my love rare_ Flying like strong falcons high in the air_ Like truth, I would see thy body bare_ I kiss your lips and your neck so fair_ Love makes us reckless, without care_ Such boldness of passion do I dare_ And how, my love, doth thou fare?_ Sunshine in Mid Year shines your hair_ He was her stallion, she his mare_ Together, they walk down to the square_ You never have seen a prettier pair!_ O goddess Mara, acknowledge my prayer!_ Bathed in sunlight, sunlight to wear_ On moonlight and stars, lovers do swear_ My love to thee I do sadly declare_ To a spring dawn, I would not compare_ My life is in agony, I am filled with despair_ I remember that melancholy affair_ My darling love, let the buyer beware

(19) Reach with thy white hands out to me_ Where jealousy walks, there sorrow be_ I hold the locket, and thou hast the key_ On thy bonny hair, I spy a flea_ When thou seest love, do not flee_ My goddess, O Mara, I do plea_ What does it mean to be truly free?_ Add one to us, love, and make three_ Birds chatter love songs in their tree_ But you, my love, are far across the sea_ You give yourself and I give myself to thee_ So it was stated by Mara's decree_ No fool doth love ever guarantee_ What a sight my eyes do see!_ You drowned within the raging sea_ I brought your soul inside of me

(20) I got me flowers to strew thy way_ Thy hair night-black, thy eyes bright as day_ With a nonny, nonny, nonny, nonny, hey!_ On a bough of flowers, my body lay_ Like children, in gold fields we play_ What price for love we fools do pay!_ Like clouds fore the storm, I turn gray_ My darling, beside me please stay!_ My love like a strong branch ne'er will sway_ Flowers you pluck to make your bouquet_ The dancers begin their sad ballet_ Now let us sport while we may_ My love, thou art so far far away_ A thousand wasted hours every day_ Would thou simply throw me away?

(21) Sweet day, so cool, so calm and bright_ Shelter yourself from jealousy's bite_ Peace, my love, I weary of the fight_ Let us hold our love up to the light_ Harvests come of plenty and blight_ Pity not me my sorrowful plight!_ Struggle we do with all our might_ She was his lady and he her knight_ Walketh thou in beauty like the night_ Thou paineth me of jealous spite_ I curse my eyes for their sight_ I spy in the field a horse so white_ Come my love, come at twilight_ Of thee, dear, I do delight_ I am in the room without a light_ I would give anything to hold you tight_ I would love to take you home tonight_ Take me in your arms this very night

(22) Thus sang the uncouth swain_ Thy love is like a sweet, sweet bane_ If this be love, I cannot feign_ Bring me the knife that I be slain_ Why must love bring so much pain?_ In my heart a tyrant doth reign_ Thou left me standing in the rain_ How, my love, can thou be vain?_ The fickle moon doth wax and wane_ My heart is broke again in twain_ Forces occult, daedric, arcane_ With words, I to you enchain_ You look to me with true disdain_ How can I pray hope regain?_ Perhaps, my love, I should explain_ How do lovers from love abstain?_ Thou came to me like a hurricane_ I can see through thy legerdemain_ I am plagued with thoughts inane_ I only hope I might entertain_ 'Twere lovers and madmen e'er sane?

As before if these can not be used because of copyrights, PLEASE DELETE THEM!!
Thanks, Michael
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Try registering again now, please.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Guest

Post by Guest »

Haplo wrote:Try registering again now, please.
I have reregisterd, Cannot try it now Computer is still downloading updates by Microsoft. When done will try later!

I would like you to delete all the post that have any thing to do with the posting of the pocket guides, maybe combine all back post into one.. As for the Pocket Guides them-selfs I still think Bethesda sould release some kind of updated Pocket Guide. Haveing an combination of the old an the newest.. Since the Oblivion one is kinda a rehush of the history upto Timber Septim, and Oblivion's upto Uriel VII. Any way I think, there needs to be some rebuttle of the Altmer's travel journal's remark's. Maybe an journal of his later telling of the horror, of first learning, Septim's
future plans of attacking his own home-land. After all he was the militry attache for Summerset Isle.

Well I was posting errors for the Map1. Finding some missing imperial wall/coners textures in one of the Firewatch towers. As "Gez said those are, pleces are stanard Bethesda pieces. I thinkin that my Morrowind version was in error unloaded then reloaded the three Bethesda games, Morrowind, Tribunal, and Bloodmoon. Only to find the same tower still had the missing textures. So I stoped given any errors, until some other then myself reported seeing these same missing!! SO FAR NO ONE HAS!!
Guest

Post by Guest »

Haplo wrote:Try registering again now, please.
Whiteman: Sorry I could not singon or register. Most likly I had typed either Username or the Password as being in error.. I seam to do-that alot! So please could you remove ANY OF THE SIGNONS FOR WHITEMAN.. THANK YOU..

Michael..
Nicholas van Rjin
Developer
Posts: 25
Joined: Sun Feb 25, 2007 4:47 am
Location: Raleigh, North Carolina

British English and American English

Post by Nicholas van Rjin »

While checking NPC dialogue for spelling and grammatical errors I noticed that TR is using both British English and American English. In fact, there are some NPCs who have the same word spelled differently depending on which topic you click. I haven't begun editing the books yet but it is reasonable to assume that some of the new (i.e. non-Daggerfall) books will be written in one version and some in another.

I searched the forums and didn't find anything stated about this one way or the other. If this has been discussed already, someone please yell out and point me in the right direction. Otherwise, I'm thinking it really doesn't matter. TR and MW both have international audiences and the slight spelling differences will add color (or colour) to the game. As long as a word is spelled correctly in one version or the other it should not be "corrected" but left alone.

Does anyone else have any thoughts on this?
I could get soooo much more work done if I didn't have an adorable, and very demanding, cat. Play with me, pet me, hold me for at least 10 minutes. Okay, that's enough. I'm leaving. Three minutes later... I'm baaaaaack.
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Technically all text and words should be spelled correctly by American English; that's the rule. I doubt we'll change anything unless we have time later on to go back and run a fine-toothed comb through everything after completing MW.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Nicholas van Rjin
Developer
Posts: 25
Joined: Sun Feb 25, 2007 4:47 am
Location: Raleigh, North Carolina

Post by Nicholas van Rjin »

In that case I'll go ahead and report variant spellings in my dialogue reports.

While I'm here, let me add a few things I came across while exploring.

Observations:

Cell: Molagreahd Region 16,18
Location: 131123 147501 7152 Solitary tree on promentory
Observation: This tree has too much character not to be used in a quest. Tell me this is going to be a quest location.

Cell: Bal Oyra, Frie Antoni's House
Location: 3962 3418 12502 On shelf at foot of stairs.
Observation: Wouldn't the owner of a magical belt either wear it or keep it locked up, instead of leaving it unwatched near the door downstairs? Unless this is a quest-related item, suggest placing it in Frie's inventory or in her locked chest upstairs.

Cell: Bal Oyra, Jana Livia: Trader
Location: Three tapestries throughout cell.
Observation: Unsure if this is an error or a deliberate (and really cool) effect. Tapestries change pattern depending on viewing angle. If this is deliberate, good work - excellent effect. If it isn't deliberate, try to figure out how to duplicate it. The effect is cool. There should be some dialogue mention of the effect so that the player knows this isn't the game going screwy.

Cell: Molagreahd Region 23,18
Location: 192168 154528 0
Observation: Too freaking cool. Please tell me this is going to be a quest location.

Cell: Tel Oren, Tower
Location: 7417 4306 16271 On shelf in room with master Telvanni
Observation: A named rolling pin? Odd. Is this going to be quest related?


EDIT: Since no one else has posted in the meantime I'm editing this post rather than double-posting.

I would like to give a huge round of applause for whoever is responsible for TR's ocean environment. I was always disappointed with Morrowind's oceans because they were too bland and didn't stretch far from land before becoming a flat, featureless plain. It seemed like the devs didn't consider the ocean its own environment, but simply a place to drop the random grotto. There was obviously no chance of ever having a good underwater adventure.

Now, with Tamriel Rebuilt, OMG! The oceans are a true environment unto themselves and have received as much TLC as the land. There are new creatures, underwater canyons, interesting rock formations, etc. Some areas are downright spooky while others are so pretty you just want to hang out and look around. Some places are practically underwater playgrounds. There is just the right balance of similarity vs. variety to seem realistic while still creating unique and interesting areas to explore. A couple of times I went around and killed all the hostiles just so I could swim around in the rock formations. When an area makes you want to spend time just playing around in it, *that* is some excellent design work. Thank you, everyone involved in making the oceans an interesting place to be.
I could get soooo much more work done if I didn't have an adorable, and very demanding, cat. Play with me, pet me, hold me for at least 10 minutes. Okay, that's enough. I'm leaving. Three minutes later... I'm baaaaaack.
Guest

Post by Guest »

Whiteman: THE TEMPLE OF THE THREE
[An possiable quest maybe]: At some deadric shine/temple, an once barried deadric door is unearthed. The Temple to the Three, Azura, Mephala, and Boethiah. (Boethiah, inwhich he/she is in the female form), like he/she can sometimes be as in the Arena-Daggerfall ES games. Knowing that in Morrowind/Vvardenfell Boethiah is male, but most of the lore has him/her as being female. Within this lost temple/shrine are the priest being mostly female. They all haveing some kind of telaporting almelet, you are not that luckly. The player will need to fight his/her way into the center of the shrine/temple. Once done so, may be ask'd to perform an task for each goddes.

As for Boethiah, (Vivec), being an combination of male/female. Vivec who became the union
of male and female, the magic hermaphrodite, the martial axiom, the sex-death of language and unigue in all the middle world. So if Vivec could be seen as both male/female, it maybe just
as so for Boethiah. Thus haveing the choose of being male/female.. Allways the trickster,
the decever, by perhapps the likeness most apleasing for the user. At this time lets, not
think on this! For now he/she is within the male form!!

Three Gods, Azura, Boethiah, and Mephala are the Anticipations. According to legened,
under the guidance of these three Dardra Lords, a discontenented throng of Altmer
transformed themselves into a new people, the Veloth and founded a new land.
While Boethiah, the so-called Prince of Plots, provided the revoltionary methods needed
to bring about this transformation, Mephala was the shadowy implementer of those methods.
Mephala known as the demon of murder, sex, and secrets. It said that Mephala, and Boethiah, organized the clan system that eventually became the basis for the Great Houses. Mephala, in her own wisdom founded the Morag Tong. The art of murders and assassinations.

Words said, by the priest, note the vise, "First the lions" I know this an jumbed coclection
of the vise's. They just sound good! To be followed by the sphere's Azura, Boethiah, and
Mephala, for the gods.

"Mephala and Azura are the twin gates of tradition and Boethiah is the secret flame"
"Boethiah and Azura are the princples of the universal plot, which is begetting, which is creation, and Mephala makes of it an art form" "Six are the guardians of Veloth, three before they are born again, and test you until you have the tendencies of a hero." "First the lions, Then the wolfs" "Above is a challenge, which bathes itself infire and the essence of a god."

First the lions: Techenolity Tamierl does not have lions. So it could be, the Senche-tiger
an four footed race of the Khajiit. That serve as war mounts or great steeds for the two
kingdoms of Pellitine and Anequine. But sence we don't have tigers likewise, maybe they
can be Khajiit assassins. Set aponde the player as two.. Then the same pare or pares for
two more times for a total of three, within each of the three sections of pathway downward
into the temple/shrine below! Each pathway downward, can have the three sets of the two
attacking enemies, for the total of six within each of the three sections. Maybe within the
form(shape of an W or M), maybe better form would be an L then an z. So that each test
pathway ends in the "L" so that one of the priest(female), can voice the GODS sphere.

DOWNWARD PATHWAYS SECTIONS: That each of the testing pathways belongs too. First section (Azura), may have the Khajiit assassins. For the goddess Azura. Second section (Boethiah),
may have Nords or Orcs for Barbarings/Warriors. For the god Boethiah. Third section (Mephala), may have the Darkbrother hold assassins, or maybe some type of spider/deadra assassins. For
the goddess Mephala. At the end of each test, the god/goddess priest, then voices her GOD's Sphere, before the player can continue onward. But before the player may need some healing potions from the chest nearby..

AZURA: Whose sphere is dusk and dawn, the magic in-between realms of twilight, known as
Moonshadow, Mother of the Rose, and Queen of the Night Sky. Azura was the god-ancestor
that taught the Veloth the mysteries needed to be different than the Altmer.

BOETHIAH: Whose sphere is deceit and conspiracy, and plots of murder, assassination,
treason, and unlawful overthrow of authority. The warriors prince Who teaches the warriors
way, in the use of sword and shield, and to move great armies.

MEPHALA: Whose sphere is obsured to mortals; known by the names Webspinner, Spinner, and
Spider, whose only consistent theme seems to be the interferrence in the affairs of mortals
for her amusement. Mephala is the Webspinner, or the Spider God. In Morrowind, she was
the ancestor that taught the Veloth the skills they would need to evade their enemies
or to kill them with secret murder.

Before going into the anti-room of the inner temple, pre-room having three Golden Saints
two of the GSaints will attack you!! But you are not allowed to reattack them only block
the attacks.. If you attack, they respon, they the responing Golden Saints will kill you.
If you had blocked there attacks, they sould stop before they could kill you.. The last
Golden Saints, how barries the entey door before the inner shine. Talks, saying "why does
the moral whish to talk/speak to the goddess beyond." The answerd can be any thing, form
being called to having came to get help or needing the god/goddess help.


Azura, needs an item retured to the shrine/temple.
Mephala, demans to have someone killed/murdered.
Boethiah, wants to have someone shamed within the peoples eye!

ITEMS: In this Deadric/Temple, these are the items that the GODS will reconse as the player
as haveing on "or" by have gotten by an quest. The only two that I do-not have any knowlege
of are the Boethiah's Walking Stick and Mephala's Teacher. Thinking that, Boethiah's Staff
which is an Deadric-Staff. Maybe this item can be found on the person of one of the
Triubal Temple priest. And that Mephala's Deadric-Club, on the person of one Morag Tong.
So by the actions of ataining these two weapons, your character may-have to assasinate/
murder either an Temple member or one Morag Tong costoeinands within both these factions
in order, the getting these two items. Lets hope not!! Maybe having the two weapons on
some one other, then to be needed to be killed..

Sometime durring the 3temples quest, the gods sould or will recall "or" acknowlege other
items given by themselves within other deadric items quests. Thoses items sould be..

AZURA: Azura Star, Nevevar's Moon-and-Star, and Ring of Azura,
BOETHIAH: Goldbrand, Ebony Mail, and Boethiah's Walking Stick,
MEPHALA: Ring of Khajiit, Black Hands Dagger, and Mephala's Teacher.
User avatar
Gnomey
Lead Developer
Posts: 2869
Joined: Fri May 19, 2006 11:55 am
Location: In your garden.

Post by Gnomey »

The Moon-and-Star is not a good idea. I'm assuming that you meant this for Oblivion, but that takes place only four years after Morrowind, Nerevar is still alive, (as far as I know at least, I don't think he'd be killed off during his adventures in What's-its-name), and I don't think that Azura would allow him to lose Moon-and-Star anytime soon.
Guest

Post by Guest »

Gnomey wrote:The Moon-and-Star is not a good idea. I'm assuming that you meant this for Oblivion, but that takes place only four years after Morrowind, Nerevar is still alive, (as far as I know at least, I don't think he'd be killed off during his adventures in What's-its-name), and I don't think that Azura would allow him to lose Moon-and-Star anytime soon.
Whiteman: I'am sorry! The Temple of the Three, is for Morrowind and it's expantions only. I was hope-ing that for some parts of this quest, the player may not accept some of these taks given by the GODs. So the player may continue forward with the main quest "or" do any of the Items quests.
Only after doing the main quest may the player beable to do the three gods quests. So the GODS will known what the player has done.. Maybe the Main Quest may need to be done first.
Guest

Post by Guest »

Anonymous wrote:
Gnomey wrote:The Moon-and-Star is not a good idea. I'm assuming that you meant this for Oblivion, but that takes place only four years after Morrowind, Nerevar is still alive, (as far as I know at least, I don't think he'd be killed off during his adventures in What's-its-name), and I don't think that Azura would allow him to lose Moon-and-Star anytime soon.
Whiteman: I'am sorry! The Temple of the Three, is for Morrowind and it's expantions only. I was hope-ing that for some parts of this quest, the player may not accept some of these taks given by the GODs. So the player may continue forward with the main quest "or" do any of the Items quests.
Only after doing the main quest may the player beable to do the three gods quests. So the GODS will known what the player has done.. Maybe the Main Quest may need to be done first.
Whiteman: New ideal, The Temple of the Three, Morrowind. An small thing added to the Mephala quests. Old Mournhold Sewers, after killing the DarkBrotherhood leader "Dandras Volas". The Goddess Mephala will address the player as "Oh My Little Asssinsin Returns." She then gives the player an note to put within the desk of Helseth, personal rooms, when they are opened. The note will be in deadric saying, "Helseth, you have sent my dark children against one of my own." "I Mephala still have needs for this one." "I have not done finish with you." "All must bow to the WebMistress at my winm" "Do not forget this" "Mephala-"
User avatar
Tyrion
Reviewer
Posts: 1699
Joined: Wed May 31, 2006 10:52 pm
Location: currently hiding in Pentos (aka Philadelphia)

Post by Tyrion »

This all takes place in Mournhold then? We arent really messing with things already put in place by Bethesda. In other words: no messing with established quest lines.
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
Guest

Post by Guest »

Anonymous wrote:
Tyrion wrote:This all takes place in Mournhold then? We arent really messing with things already put in place by Bethesda. In other words: no messing with established quest lines.
Sorry about that last rant! But like I'have said, if you don't like what I had posted. Then by all-means remove them!! Anyway, I was not taying to change any of the quest that are set by Bethesda, the Elder Scrolls. Only add something the player can do, like the placement of Mephala's note to Helseth within the small chest that is on the tabel in Helseth's personal rooms. Only when they are opened. Haveing done so, sould not change anything, if the act of doing so has no contenion to Helseth himself!

As for the Temple of the Three the three Gods quests, [1]Azura needs an item returned, [2]Mephala demans someone killed, [3]Boethiah wants someone shamed.

[1] Item retured can be any object, perhaps in the Hlaalu section of the Morrowind mainland, as not in Vvardenfell.
[2] Mephala someone killed, maybe an old Morg Tong, who uses his Tong skills as an Ragman of Tear. An slave trader who had killed/destored an Black Marsh, Argonia village thus inslave-ing those that had lived. Maphala says "The in-slavement of others may have its needs.""I did not teach the assinsins skill, for the enslavement or unwhated murder.""This one [name of the quests kill] has dishonder that was most noble of arts" Or something within this line.
[3] Boethiah wants someone shamed! An public shaming is by far more dam-ing then any murder! So someware in the Redoran/Indoril, the player must uncorver the dishonable act this person had done. Maybe an personal journal, or the weapon used in the killing/thief of his shame. This person would need to be high ranking noble, of these two classes. But not someone linked to Vvardenfell.

One last thought, in the ports of Sea of Ghosts, Zafirbel Bay. I think there needs to be an storm season within these waters. Just look at all the rock speres, in high winds and bad waters the selling of any ship would be lost. So maybe you need an Storm Season inwhich no ship sails. Or the ship could be damaged upon these rock-speres. Maybe 10-20 days no ship travel, durring the mouths of Last Seed - First Seed??

Now to continue this thought the waters of Zafirbel Bay. Mostly between Firewatch, Sadrith Mora and the Holamayan Monastery, I think there needs to be more islands not as large as those within Zafirbel Bay. But within the same size as the smallest of the islands. Maybe around 30 such islands near the Molagreahd penisal and the Boethian Mountains inter-spaced with the rocksperes.
Guest

Post by Guest »

If you do add new islands within the Zafirbel Bay. What or way not, an Sea Velothi sea-tribe called the Zafirbal tribe. And maybe an outcast sea-tribe of the same Sea Velothi. As in the TR-Book "Spawn of Ash".

[Spawn of Ash] The 'Ahamusas' roam Vardenfell's "Bitter Coast" [Most likely these are the Comma Tong not an ashlander tribe], fiercely riding atop giant chiinous sea dogs called 'glyph racers'. They frequently assault trade ships. The Erabinemsins lurk in the archipelago of small islands found east of the so-called 'Azure Cost'. To set there traps with the help of the infamous aquatic monsters called Dreughs.

Well you can get the ideal. Some of the quest can be alike to the temple, free inprisoned npc or maybe the player must kill some sea beast within the nearby waters.

In the libary of firewatch, the two pages of "The War of Betony". One sould have the label "The War of Betony - Sentinel" the other "The War of Betony - Daggerfall".
User avatar
Bloodthirsty Crustacean
Developer Emeritus
Posts: 3869
Joined: Fri Feb 02, 2007 7:30 pm
Location: Elsewhere

Post by Bloodthirsty Crustacean »

That book, "Spawn of Ash" is written ironically. It is by someone who knows nothing about Ashlanders. Do you remember any Ashlanders in the Bitter Coast, or allied with Dreugh? Or a "Neremarine" tribe? :P
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
User avatar
wogya
Developer
Posts: 84
Joined: Mon Jan 08, 2007 1:08 am
Location: in need of vacation

Post by wogya »

I think you should get rid of the corkbulb plantation in Firewatch. Reason:

-[url=http://i128.photobucket.com/albums/p183/wogya/ScreenShot26.jpg]Current version[/url]
-[url=http://i128.photobucket.com/albums/p183/wogya/ScreenShot27.jpg]Corkbulbs removed[/url]

The difference is in the little white number in the low right corner (another reason: why is there a corkbulb plantation within the city walls next to the armory?). Overall I think Firewatch should be made a lot more fps friendly, there's too many guards and too much plants and trees in the city. Here's what happens when I pick a fight with some guards and go stand next to the corkbulbs:

-[url=http://i128.photobucket.com/albums/p183/wogya/ScreenShot35.jpg]fps = 6[/url]

These shots were taken on an Athlon 64X2 4600+, 2GB ram, geforce 7900GS. The MW engine is simply too slow to handle this much information, even with a more powerful processor. I remember having some 2-3 frames per second on my old Athlon XP 2400+,512,radeon 9600 when fighting the guards in FW.

The other cities on map 1 are okay, none of them seem to be more fps heavy than balmora.
Guest

Post by Guest »

wogya wrote:I think you should get rid of the corkbulb plantation in Firewatch.
Whiteman: First the two pics are of the Firewatch Well, not the corkbulb. The corkbulb are back along the firewatch walls, set into the corner. Back by the Firewatch libray and the one sguare tower that, I had' said having the intereral missing imperial corner textures at the top of that tower's stairs.

Sorry but you need to repost the two pics for the corkbulb and not the pics of the well.
User avatar
wogya
Developer
Posts: 84
Joined: Mon Jan 08, 2007 1:08 am
Location: in need of vacation

Post by wogya »

Whiteman wrote:First the two pics are of the Firewatch Well, not the corkbulb.
As I said, the difference is in the little white number in the low right corner. The corkbulbs are rendered by the egine even when they are hidden behind some other objects. Removing the corkbulbs gave me a 60% fps boost as shown by the pictures.
Locked