i3-281-Imp

After an interior claim has been cleared by a review, the thread will be moved here. Discussion is still allowed.

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Haplo
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i3-281-Imp

Post by Haplo »

Claim type: Interior
Claim ID: TR_i3-281-Imp (#802)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: Talias
Status: Approved (Progress: 100%)
Location: 1:(909, -2542):0
Files: TR_i3-281-Imp_Talias_4.esp; TR_i3-281-Imp_Thrignar Fraxix_1.esp

---

Old Ebonheart Docks #1. Harbormaster and Census & Excise shared office: http://img689.imageshack.us/img689/7402/oedocks.jpg

Exterior can be found here http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21200&postdays=0&postorder=asc&start=40 use the last file on page 2 of the thread.
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Post by DarkEclipse »

A large building with storage spaces and an office for The Imperial Guard. One thing: Where should I put the door?
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Post by Hermit »

Unless Dexter put it back online, PM him for the OE file.

I like your idea of an index office. Make the loot moderate, but the place feel cluttered nonetheless.
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Post by DarkEclipse »

Still no Armor of Tamriel? Dang. I already have object files, thanks Hermit.
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Post by DarkEclipse »

Behold, the glory that is le finished project! I worked late into the night for this, and my eyes hurt. I'm going to bed.
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Post by DarkEclipse »

Oh yeah, the door upstairs is sort of a question. Since you said vIKING wanted a steel door (which I don't have)
I was inadvertidly asking for file that has a steel door. I would have used a Vivec cell door, but people could look through the bars and grab the stuff in the chests.
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Post by Sload »

Just leave that one there for now, but lock it!
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Post by DarkEclipse »

Aye aye, cap'n! *Goes and locks door*
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Post by DarkEclipse »

Wow, locking that door took a long time. Oh, and is the interior alright?
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Post by Vegor »

Submitted.
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Post by Massalinie »

Review:
Attachments
i3-281 .txt
(1.21 KiB) Downloaded 21 times
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Sload
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Post by Sload »

TESAME: Dirty

Fits exterior: Yes



Northmarker set: No
Loading errors: No



Review: -On table facing the door, wine bleeds
-A lot of the sacks bleed
-The sword and shield on the wall seem out of place to me.
-The stairway could use a rug or tapestry on the landing
-The crate on top of the barrel looks weird, I suggest removing it.
-No pillow on bed
-Dunmer furniture

Comments Fix these errors and it's good to go, but I don't think there's going to be a steel door any time soon.

Rating
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Post by matts05 »

Here's he initial review -

Criticals: This interior just doesn't seem finished. The description calls for lots of rooms with storage, and there is just one large storage room with nothing stopping any thieves.

Clean: No - 3 containers were modified.

Fits exterior: No - Incorrect windows used, and some windows are absent where they should be. The fireplaces are missing, too. I also believe that the bottom story of this interior could be extended south a tile or two.

Northmarker Set: No

Loading Errors: None

Lighting settings: Yes

NPC's: none

Logic: I think that the vault should be bigger than one tile. I suggest to make the vault similar to the ones in Vivec, with chests, tables, and bookshelves. The food and clothing crates are probably unnecessary in the vault room, too. As suggested in the description, I think there should be multiple rooms upstairs instead of one large storage room that thieves can easily access. There are a lot of unguarded items, and the vault isn't even locked. Also, there should probably be a chair by the table in the main entry. In the guard's bedroom, nothing is holding the sheild and sword up. I think that this room should have a door, also. Next, the new item is named incorrectly. TR_eecledger281 should be something like TR_m3_bk_eec_ledger_i3-281-Imp. The two other created items (TR_vaulteec281 and TR_steelgoeshere) will be unnecessary once the vault door from OoT is used. Something else confuses me - this file is not dependant on OoT or EoT, but it still has 4 TR items in it (some wines). I'm going to guess though, that he imported the textures and created them as new items.

Lore: Dunmer furniture and chests were used in this interior. There was also a mixing of de_p and de_r (just thought I'd point out, but it doesn't really matter since they are de). A unique item, "barrel_01_ahnassi_drink" was present, too.
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Post by Gesshoku »

TESAME: Dirty

Fits exterior: Yes



Northmarker set: No
Loading errors: No



Review: WAY TOO MANY crates, and not enough of anything else
The int is very boring, and feels incomplete
It should have way more detail

Why is there no chair at the desk with the ledger? People stand all the time here?

An unlocked chest with considerable valued items
both chests in the vault should be locked, they have WAY too much in them to keep them otherwise

And why is the door to the vault not locked?

Comments Not worth fixing, really needs to be redone from scratch.

revoke or redo

Rating 1/10
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Post by Lady Nerevar »

errors and bad design and stuff.
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Post by Morgoth Bauglir »

Ehm... I don't know, but DarkEclipse is a TRmember. Not a moderator, right? He shouldn't be here.
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Post by Thrignar Fraxix »

1: This has already been revoked for other reasons
2: This was done over a week ago
3: The last post by the person you are referring was in December of 05
4: (follow up to 3) He posted and claimed before the modder system went in to place
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Post by Nanu »

Yeah, anything before January 1st 2006 could be claimed by a member. After and since then, you have to be a Modder. Further, you now have to be a member of that usergroup.
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Post by Xui'al »

Could this be a sort of Imperialized version of the Vivec vaults?
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Post by Starcrunch »

I'll lay my paws on this. It will be a lower priority than Map 1 quests and Map 2 interiors, though so I don't know how long it will take (mostly it'll be used when I need a break from scripting/dialogue which can get kind of tedious after many hours. If this is a problem deny the claim :) .

Mostly this will be a warehouse, many crates, mostly full of unremarkable things. Small locked room for more valuable stuff and a small office for a clerk. No plans for a basement unless the exterior is very small (I haven't looked yet) in which case the locked room will be down below.

-Starcrunch

EDIT: I won't be using the above WIP files.
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Post by Haplo »

Hay friend. Granted.
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Post by Nanu »

What's the prograss on this? If you'd like this or your other claims revoked, feel free to PM me about it or say so here.
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Post by Starcrunch »

Revoke this if you like. I'm quite busy with maps 1 and 2 right now and this won't see action while they are a priority.

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Post by Thrignar Fraxix »

Revoking due to absence
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Post by Magelord648 »

How much work needs doing on this?
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Post by Thrignar Fraxix »

Crunchy had no WIP and the previous claimer's files were beyond repair so this is a complete job.
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Post by Andres Indoril »

Claiming, sounds like fun.
As the description says of course.
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Post by Thrignar Fraxix »

Grant of destiny, may the modding be joyous.
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Post by Andres Indoril »

The exterior is too weird for me. :o
Revokify





(There is also the fact that I am lazy, but the exterior is also weird.)
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Post by Thrignar Fraxix »

Revoked by request
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Post by agram »

I'll take this, as description said.
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Post by Thrignar Fraxix »

Granting, Happy Modding
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Post by agram »

Does crates with armors go into moderate loot(furs, iron,...)?
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Post by Thrignar Fraxix »

yes
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Post by agram »

While reading some old reviewes, i found something i didnt know.
Swiftoak Woodwarrior:
As previously stated, please always name your interiors with the TR_prefix.

Now i realy didnt know this, for some reason i thought that when i upload something it magickly gains that TR in cells. Why didnt nobody said anything?
So i'm sorry guys, and from this interior on i'll add TR.
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Post by Haplo »

The forum software renames the .esp file, but not the cells in the .esp. That has to be done by hand by the modder
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Post by agram »

This is finished.
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Post by Thrignar Fraxix »

To the pit that is getting alarmingly full... (Should review but is insanely busy)
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Post by Serric »

Taking to review...

REVIEW:
Loading Errors:
In CS: None
In Game: None

Criticals: None

Clean: Yep

Northmarker: Correct

Fits Exterior: This could have been larger; the main section is only 2 wide, though it could have been 3...it fits the shape though, so i suppose its ok

Lighting: good...needed fog and 'no sleep' setting though

NPCS/Gridpath: N/A

Logic: I think that 3 95locks is a bit high...reduced them to 70

Lore: None

General:
Top:
- swapped the facing of the northern room door...now opens outwards, giving more space to move about in the room

Middle:
- Replaced one of the baskets of pillows with another food basket

Lower:
- Fixed the floating swords
- When the final door was opened, it bled into the long crate behind it...so i moved all that group of crates over a little.

Comments:
Very good...as i mentioned, it could have been larger, but as it is it fits the ext and is nearly perfect.

Mark:
9/10
Attachments
TR_i3-281-Imp_agram_1.esp
Fixed
(15.97 KiB) Downloaded 32 times
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
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Post by Thrignar Fraxix »

Approving, use top file for merging.
Locked