Priorities for Morrowind

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Priorities for Morrowind

Post by Lud »

This will be a list of the tasks that are of the most importance in each area of the project.

Exteriors:
Map2 detailing claims need finishing. These exteriors are holding back all of map2.


Interiors:
Unclaimed:
-2 caves of various types
Two more fillers left unclaimed. Let's get these done people! Will be posting up the ints from two small villages soon.
I'll be updating this accordingly.
Claimed:
-9 filler ints left to be finished.

Quests:
Planning/Design:
I've opened a new discussion on the Molag Bal cult. Please contribute. You can find the discussion [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18285]here[/url]

Unclaimed:
Telvanni Mouth quests are available for claiming

Reviewing:
Each reviewer should claim a map2 detailing area for interior fixing, as soon as exteriors for each are ready. I want to see the physical aspects of map2 done in the near future, and this is a necessary step, and is of much higher priority than map4 int review.

OoT:
-Map2 needs to have Indoril banners made in the same style as those for map3 (like in the ones in [url=http://tamriel-rebuilt.org/?picture=Almalexia%203.PNG&p=screenshots&gallery=3]this[/url] picture)
-Necrom architecture needs to be fixed, and I'd like to see that done sometime soon.
-A proper icon needs to be made for the book "daedric Septis" as I use that model as a quest item in the MQ, and its icon doesn't currently match.

Misc stuff:

-The daedra book that Kikai was working on.
-A new map of Map1, showing all of the major ruins, all settlements and physical traits like rivers, mountains, etc.`
Here's a map showing all the locations that need to be marked:
[url=http://img264.imageshack.us/my.php?image=map1locationsxh5.jpg][img]http://img264.imageshack.us/img264/5314/map1locationsxh5.th.jpg[/img][/url]
(Red=daedric, yellow = Dwemer, brown in blue = Telvanni, red in blue =Imperial)
And here's the geography map:
[url=http://img344.imageshack.us/my.php?image=map1geographydp1.jpg][img]http://img344.imageshack.us/img344/1268/map1geographydp1.th.jpg[/img][/url]
Pound expressed interest in this already. You still up for it, Pound?


This is not an exhaustive list, but I hope to make it so in time. I will be updating this regularly, so keep checking back.
If everybody could try to tackle some aspect of what's needed here, progress would be accelerated no end.
Thanks all, now get cracking!
:slavedriver:

Last updated: 9/3/07
Last edited by Lud on Fri Mar 09, 2007 5:11 pm, edited 8 times in total.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Re: Priorities for Morrowind

Post by El Scumbago »

Ludovic wrote: Thanks all, now get cracking!
:slavedriver:
Yes master!
User avatar
fanfas
Developer
Posts: 352
Joined: Wed Jun 23, 2004 8:31 pm
Location: Portugal

Post by fanfas »

If the shacks are avaiable soon i may be able to do one or two.
Last edited by fanfas on Thu Jan 18, 2007 9:11 pm, edited 1 time in total.
MAP 3 -> Interiors
Map 3 -> Interior Fixing
User avatar
Zalzidrax
Developer
Posts: 898
Joined: Wed Dec 03, 2003 7:26 am
Location: Bothell, WA

Post by Zalzidrax »

I might pick up adetailing claim in a little bit, but right now after just finishing a claim, if I have to do any more exacting placing offlowers and rocks I am going to stab someone. Repeatedly. With a relatively blunt object.

Needless to say, detailing, as much of a perfectionist as I can be with some things, is not my favorite part of exterior making.
Harke the Apostle
Developer
Posts: 1638
Joined: Mon May 01, 2006 9:18 pm
Location: N/A
Contact:

Post by Harke the Apostle »

I'll redouble my efforts to think up some more NPCs.
User avatar
CleverClothe
Developer
Posts: 907
Joined: Thu Aug 21, 2003 11:29 am
Location: Everett, WA
Contact:

Post by CleverClothe »

I am interested in detailing #5, once I get close to being done with 2-22 (shouldn't be too long).
User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Post by Lud »

CleverClothe wrote:I am interested in detailing #5, once I get close to being done with 2-22 (shouldn't be too long).
Great!

@Zalz: I call them "detailing claims" out of the lack of a better word more than anything else. There are area that you get just as much freedom as a Map4 claim.

@Harke: When thinking up NPCs, the most important thing is to tell what they would say about various topics. It's kinda helpful to say: "NPC loves cookies" it's very helpful to say "when asked about latest rumours, they will talk about a cookie delivery, when asked about backgroungd they will say that they are a cookie fanatic.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
Harke the Apostle
Developer
Posts: 1638
Joined: Mon May 01, 2006 9:18 pm
Location: N/A
Contact:

Post by Harke the Apostle »

Ludovic wrote:
@Harke: When thinking up NPCs, the most important thing is to tell what they would say about various topics. It's kinda helpful to say: "NPC loves cookies" it's very helpful to say "when asked about latest rumours, they will talk about a cookie delivery, when asked about backgroungd they will say that they are a cookie fanatic.
I've posted eight so far. Specifing their topics will have to wait until monday, because I'm staying in a pc-less place this weekend.
In the coming week I want to add my last few characters, (because you wouldn't want to add more than fifteen of mine anyway).
If you want other information about them, just let me know exactly what is useful.
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

If I'm not allowed to put NPCs in my detailing claim then I guess Section 6 is finished :)
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
User avatar
Kikaimegami
Developer
Posts: 66
Joined: Wed Dec 06, 2006 5:44 am
Location: Oblivion
Contact:

Post by Kikaimegami »

Yes sir! Breaking things now, sir! *salute*
[img]http://tes.kikaimegami.com/etc/atrios-sig.jpg[/img]
[url=http://www.kikaimegami.com/main]Home of the Machine Goddess[/url]
Theo
Developer Emeritus
Posts: 1683
Joined: Thu Dec 16, 2004 5:01 pm
Location: PRAGUE

Post by Theo »

I agree with Zalzidrax. The fun part of exterior moding is doing the terrain and placing major features like buildings, cliffs, waterfalls... Dropping flowers and rocks here and there sucks even when I have to do it in my own mod.
For example I was thinking about taking claim 5 as well, after finishing my 2-19 (should take no more then one month), because I would like to redo the southern part of the claim, by closing the mountain valley in Mephalain mountains and adding a narrow cliff path in there + adding a large ruin to Memphala - but that is far beyond detailing I am afraid...
THEO
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Actually Theo, I think you would be allowed to do that, if when the time comes and you'd like to claim, we can discuss it just a tad. And stuff.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Sniper4
Developer Emeritus
Posts: 1015
Joined: Wed Nov 12, 2003 2:48 am
Location: US

Post by Sniper4 »

If you want quest plans for map 1, you can use some of mine. The quests themselves are dead, due to the change in map 1 NPCs, but you may still use the plotlines if you like.

If you are interested, go to the finished quest claims part of the forum and read through those. I don't think any of the quest files themselves can be used anymore, so you can just rip the stories right out of mine if you want.

When the map 1 NPCs were redone, my quests were screwed up, and I was offered the opportunity to fix them. Anyway, I don't have time to fix them, and no one else is going to, so go ahead and use their plots :). I hope they can be of some use.

edit: Some character names and such in the plots should be changed, though. Maybe to make the characters into Dunmer.
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

LadyN, those banners are still needed
mah, i got about 20 together. im posting them in the 0oT forum.
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Post by Lud »

List has been updated.
If you can help with anything up there, please do so :)
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

Map2 needs to have Indoril banners made in the smae style as those for map3 (like in the ones in this picture)
These banners don't look that great. No offense to whoever made them, but are you sure you want similar ones for Map 2?
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Re: Priorities for Morrowind

Post by Nalin »

...Necrom architecture needs to be fixed. (Kikai is working on it, thanks Kikai!)

What of the temple at Necrom?
User avatar
Tyrion
Reviewer
Posts: 1699
Joined: Wed May 31, 2006 10:52 pm
Location: currently hiding in Pentos (aka Philadelphia)

Post by Tyrion »

Did anyone ever decide on a layout for it?

I remember the discussion but I think I stopped following it after a while...
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
User avatar
fanfas
Developer
Posts: 352
Joined: Wed Jun 23, 2004 8:31 pm
Location: Portugal

Post by fanfas »

Hey Lud, those 11 filler ints are what? Any shacks needed? I can do you one or two, just tell me the type [fishermen/farmer/etc...].
MAP 3 -> Interiors
Map 3 -> Interior Fixing
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

Morden wrote:
Map2 needs to have Indoril banners made in the smae style as those for map3 (like in the ones in this picture)
These banners don't look that great. No offense to whoever made them, but are you sure you want similar ones for Map 2?
The cloth doesn't look very clothlike, I agree. Too white and clean.

If I have a good basic template, I could whip up a lot of Indoril banners very quick.
User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Post by Lud »

List is updated again.
As far as the map3 town banners go, they are a bit crap alright. What I would love to see is something along the lines of these:
[url=http://img442.imageshack.us/my.php?image=bannersot5.png][img]http://img442.imageshack.us/img442/5470/bannersot5.th.png[/img][/url]
Maybe if you could remove the lettering from the rightmost one and invert the light-dark parts (So the middle is light and the sides are dark) it would make a great banner.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

[url=http://img442.imageshack.us/img442/5470/bannersot5.png]The pic doesn't show to me, unless when going directly to its file address.[/url]
Last edited by Gez on Tue Jan 30, 2007 6:30 pm, edited 2 times in total.
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

I can see it...
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

lud can you remove my banners from the list? having them up there gives me the ilusion that i need to do more :P
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Removed for you. :-)
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Post by Lud »

List is updated again. Could somebody check that map2 fillers are being worked on, I think some of them are claimed by members who are gone/missing or something.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

Looking at the doors in our resource files, I found out that there's a lot of telvanni door variants that were included in OoT somewhen... None of them are used in map1, instead the standard Beth door is always used.

It may be a good idea to do research & replaces in some places to take advantage of these resources, and that's also something to look out for in Map2.
User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Post by Lud »

Updated.
Note that detailing claim #5 is available.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Post by Lud »

Updated again.
Pick something on this list and do it. It's that simple :)
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Re: Priorities for Morrowind

Post by Gez »

Ludovic wrote:-A proper icon needs to be made for the book "daedric Septis" as I use that model as a quest item in the MQ, and its icon doesn't currently match.
Done:
[url=http://img101.imageshack.us/my.php?image=screenshot49hd4.png][img]http://img101.imageshack.us/img101/3526/screenshot49hd4.th.png[/img][/url]
Notice that I've also fixed a few icons that had a slight whitish outline.
[url=http://img101.imageshack.us/my.php?image=screenshot50nv3.png][img]http://img101.imageshack.us/img101/2851/screenshot50nv3.th.png[/img][/url]
[url=http://img101.imageshack.us/my.php?image=screenshot51ul3.png][img]http://img101.imageshack.us/img101/1526/screenshot51ul3.th.png[/img][/url]
Notice that I've taken the liberty of filling it with the new bookart pictures. And made a bookart title. Looks cool enough? Is it the proper order for the pages? What about the text? (I've put a dumb placeholder under each image. It's some sort of lame but subtle pun.)
User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Post by Lud »

Looks great Gez, many thanks.
Do you have any progress made on those banners?
Will there be a new TR_data with this stuff in it soon?
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Post by Lud »

7 new ints have gone into the browser for map2.
Unless I've missed something, all of map2 is now in the browser. They're nothing more than a few shacks, so just get claiming! I'm going to do a full overhaul of this list, and will get some more quest claims up soon.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
Starcrunch
Developer Emeritus
Posts: 1649
Joined: Tue Aug 17, 2004 5:12 am
Location: DC, USA

Post by Starcrunch »

The Necrom crypts need to be dealt with.

-Starcrunch
User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Post by Lud »

Starcrunch wrote:The Necrom crypts need to be dealt with.

-Starcrunch
True that. We need to get the Necrom tileset finished first though ;)
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
Starcrunch
Developer Emeritus
Posts: 1649
Joined: Tue Aug 17, 2004 5:12 am
Location: DC, USA

Post by Starcrunch »

Ludovic wrote:
Starcrunch wrote:The Necrom crypts need to be dealt with.

-Starcrunch
True that. We need to get the Necrom tileset finished first though ;)
I always assumed the tombs would be traditional Velothi style; perhaps leading to caverns deeper in. That said, how long are we going to wait for new Necrom architecture (obviously not indefinitely)? Veet is super busy, and with a new baby he may not really have the time to devote to this. If we plan on waiting much longer do we want to consider moving forward on Map 2 without Necrom and adding it as part of Map 3?

-Starcrunch
User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Post by Lud »

Hmm, that might be necessary, if we don't get a new tileset soon.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

There are some unmade ints in my detailing claim too (they were already there). I'll give the details of them next week some time. They are only smallish caves, but they have a few restrictions.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Of course, we can't do much with Necrom until Veet's new tileset is up and ready. I'm pretty much in the blue on what we should do with the foreign quarter ints. All of them are standard velothi. Replacing all the tilesets would be a major pain in the ass. Alof of the Necrom ints also have missing statics (eg doors opening into a void of infinity....

As for the rest of Section 9 - The exteriors are fully completed, and no more new interiors need to be created.

On another note, Section 6 to my knowledge has been fixed by Theo and myself to match borders. Everything seems good with the exception of 2-2 to the northwest, which I will merge with my claim when finished. Several new interiors for the fishing village will need to be made, but we'll have to wait for that too.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Starcrunch
Developer Emeritus
Posts: 1649
Joined: Tue Aug 17, 2004 5:12 am
Location: DC, USA

Post by Starcrunch »

All of Necrom's ints are done in velothi style (they've all been made already).

-Starcrunch
Last edited by Starcrunch on Sat Apr 21, 2007 3:31 am, edited 2 times in total.
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

What is happening with the Necrom catacombs?
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
Locked