Priorities for Morrowind
Moderators: Haplo, Lead Developers
Priorities for Morrowind
This will be a list of the tasks that are of the most importance in each area of the project.
Exteriors:
Map2 detailing claims need finishing. These exteriors are holding back all of map2.
Interiors:
Unclaimed:
-2 caves of various types
Two more fillers left unclaimed. Let's get these done people! Will be posting up the ints from two small villages soon.
I'll be updating this accordingly.
Claimed:
-9 filler ints left to be finished.
Quests:
Planning/Design:
I've opened a new discussion on the Molag Bal cult. Please contribute. You can find the discussion [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18285]here[/url]
Unclaimed:
Telvanni Mouth quests are available for claiming
Reviewing:
Each reviewer should claim a map2 detailing area for interior fixing, as soon as exteriors for each are ready. I want to see the physical aspects of map2 done in the near future, and this is a necessary step, and is of much higher priority than map4 int review.
OoT:
-Map2 needs to have Indoril banners made in the same style as those for map3 (like in the ones in [url=http://tamriel-rebuilt.org/?picture=Almalexia%203.PNG&p=screenshots&gallery=3]this[/url] picture)
-Necrom architecture needs to be fixed, and I'd like to see that done sometime soon.
-A proper icon needs to be made for the book "daedric Septis" as I use that model as a quest item in the MQ, and its icon doesn't currently match.
Misc stuff:
-The daedra book that Kikai was working on.
-A new map of Map1, showing all of the major ruins, all settlements and physical traits like rivers, mountains, etc.`
Here's a map showing all the locations that need to be marked:
[url=http://img264.imageshack.us/my.php?image=map1locationsxh5.jpg][img]http://img264.imageshack.us/img264/5314/map1locationsxh5.th.jpg[/img][/url]
(Red=daedric, yellow = Dwemer, brown in blue = Telvanni, red in blue =Imperial)
And here's the geography map:
[url=http://img344.imageshack.us/my.php?image=map1geographydp1.jpg][img]http://img344.imageshack.us/img344/1268/map1geographydp1.th.jpg[/img][/url]
Pound expressed interest in this already. You still up for it, Pound?
This is not an exhaustive list, but I hope to make it so in time. I will be updating this regularly, so keep checking back.
If everybody could try to tackle some aspect of what's needed here, progress would be accelerated no end.
Thanks all, now get cracking!
Last updated: 9/3/07
Exteriors:
Map2 detailing claims need finishing. These exteriors are holding back all of map2.
Interiors:
Unclaimed:
-2 caves of various types
Two more fillers left unclaimed. Let's get these done people! Will be posting up the ints from two small villages soon.
I'll be updating this accordingly.
Claimed:
-9 filler ints left to be finished.
Quests:
Planning/Design:
I've opened a new discussion on the Molag Bal cult. Please contribute. You can find the discussion [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18285]here[/url]
Unclaimed:
Telvanni Mouth quests are available for claiming
Reviewing:
Each reviewer should claim a map2 detailing area for interior fixing, as soon as exteriors for each are ready. I want to see the physical aspects of map2 done in the near future, and this is a necessary step, and is of much higher priority than map4 int review.
OoT:
-Map2 needs to have Indoril banners made in the same style as those for map3 (like in the ones in [url=http://tamriel-rebuilt.org/?picture=Almalexia%203.PNG&p=screenshots&gallery=3]this[/url] picture)
-Necrom architecture needs to be fixed, and I'd like to see that done sometime soon.
-A proper icon needs to be made for the book "daedric Septis" as I use that model as a quest item in the MQ, and its icon doesn't currently match.
Misc stuff:
-The daedra book that Kikai was working on.
-A new map of Map1, showing all of the major ruins, all settlements and physical traits like rivers, mountains, etc.`
Here's a map showing all the locations that need to be marked:
[url=http://img264.imageshack.us/my.php?image=map1locationsxh5.jpg][img]http://img264.imageshack.us/img264/5314/map1locationsxh5.th.jpg[/img][/url]
(Red=daedric, yellow = Dwemer, brown in blue = Telvanni, red in blue =Imperial)
And here's the geography map:
[url=http://img344.imageshack.us/my.php?image=map1geographydp1.jpg][img]http://img344.imageshack.us/img344/1268/map1geographydp1.th.jpg[/img][/url]
Pound expressed interest in this already. You still up for it, Pound?
This is not an exhaustive list, but I hope to make it so in time. I will be updating this regularly, so keep checking back.
If everybody could try to tackle some aspect of what's needed here, progress would be accelerated no end.
Thanks all, now get cracking!
Last updated: 9/3/07
Last edited by Lud on Fri Mar 09, 2007 5:11 pm, edited 8 times in total.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
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Re: Priorities for Morrowind
Yes master!Ludovic wrote: Thanks all, now get cracking!
I might pick up adetailing claim in a little bit, but right now after just finishing a claim, if I have to do any more exacting placing offlowers and rocks I am going to stab someone. Repeatedly. With a relatively blunt object.
Needless to say, detailing, as much of a perfectionist as I can be with some things, is not my favorite part of exterior making.
Needless to say, detailing, as much of a perfectionist as I can be with some things, is not my favorite part of exterior making.
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Great!CleverClothe wrote:I am interested in detailing #5, once I get close to being done with 2-22 (shouldn't be too long).
@Zalz: I call them "detailing claims" out of the lack of a better word more than anything else. There are area that you get just as much freedom as a Map4 claim.
@Harke: When thinking up NPCs, the most important thing is to tell what they would say about various topics. It's kinda helpful to say: "NPC loves cookies" it's very helpful to say "when asked about latest rumours, they will talk about a cookie delivery, when asked about backgroungd they will say that they are a cookie fanatic.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
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I've posted eight so far. Specifing their topics will have to wait until monday, because I'm staying in a pc-less place this weekend.Ludovic wrote:
@Harke: When thinking up NPCs, the most important thing is to tell what they would say about various topics. It's kinda helpful to say: "NPC loves cookies" it's very helpful to say "when asked about latest rumours, they will talk about a cookie delivery, when asked about backgroungd they will say that they are a cookie fanatic.
In the coming week I want to add my last few characters, (because you wouldn't want to add more than fifteen of mine anyway).
If you want other information about them, just let me know exactly what is useful.
- Kikaimegami
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I agree with Zalzidrax. The fun part of exterior moding is doing the terrain and placing major features like buildings, cliffs, waterfalls... Dropping flowers and rocks here and there sucks even when I have to do it in my own mod.
For example I was thinking about taking claim 5 as well, after finishing my 2-19 (should take no more then one month), because I would like to redo the southern part of the claim, by closing the mountain valley in Mephalain mountains and adding a narrow cliff path in there + adding a large ruin to Memphala - but that is far beyond detailing I am afraid...
For example I was thinking about taking claim 5 as well, after finishing my 2-19 (should take no more then one month), because I would like to redo the southern part of the claim, by closing the mountain valley in Mephalain mountains and adding a narrow cliff path in there + adding a large ruin to Memphala - but that is far beyond detailing I am afraid...
THEO
Actually Theo, I think you would be allowed to do that, if when the time comes and you'd like to claim, we can discuss it just a tad. And stuff.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
If you want quest plans for map 1, you can use some of mine. The quests themselves are dead, due to the change in map 1 NPCs, but you may still use the plotlines if you like.
If you are interested, go to the finished quest claims part of the forum and read through those. I don't think any of the quest files themselves can be used anymore, so you can just rip the stories right out of mine if you want.
When the map 1 NPCs were redone, my quests were screwed up, and I was offered the opportunity to fix them. Anyway, I don't have time to fix them, and no one else is going to, so go ahead and use their plots . I hope they can be of some use.
edit: Some character names and such in the plots should be changed, though. Maybe to make the characters into Dunmer.
If you are interested, go to the finished quest claims part of the forum and read through those. I don't think any of the quest files themselves can be used anymore, so you can just rip the stories right out of mine if you want.
When the map 1 NPCs were redone, my quests were screwed up, and I was offered the opportunity to fix them. Anyway, I don't have time to fix them, and no one else is going to, so go ahead and use their plots . I hope they can be of some use.
edit: Some character names and such in the plots should be changed, though. Maybe to make the characters into Dunmer.
- Lady Nerevar
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Re: Priorities for Morrowind
...Necrom architecture needs to be fixed. (Kikai is working on it, thanks Kikai!)
What of the temple at Necrom?
What of the temple at Necrom?
- Tyrion
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Did anyone ever decide on a layout for it?
I remember the discussion but I think I stopped following it after a while...
I remember the discussion but I think I stopped following it after a while...
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
The cloth doesn't look very clothlike, I agree. Too white and clean.Morden wrote:These banners don't look that great. No offense to whoever made them, but are you sure you want similar ones for Map 2?Map2 needs to have Indoril banners made in the smae style as those for map3 (like in the ones in this picture)
If I have a good basic template, I could whip up a lot of Indoril banners very quick.
List is updated again.
As far as the map3 town banners go, they are a bit crap alright. What I would love to see is something along the lines of these:
[url=http://img442.imageshack.us/my.php?image=bannersot5.png][img]http://img442.imageshack.us/img442/5470/bannersot5.th.png[/img][/url]
Maybe if you could remove the lettering from the rightmost one and invert the light-dark parts (So the middle is light and the sides are dark) it would make a great banner.
As far as the map3 town banners go, they are a bit crap alright. What I would love to see is something along the lines of these:
[url=http://img442.imageshack.us/my.php?image=bannersot5.png][img]http://img442.imageshack.us/img442/5470/bannersot5.th.png[/img][/url]
Maybe if you could remove the lettering from the rightmost one and invert the light-dark parts (So the middle is light and the sides are dark) it would make a great banner.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
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I can see it...
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Morrowind Reviews: 1640
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
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Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Lady Nerevar
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Looking at the doors in our resource files, I found out that there's a lot of telvanni door variants that were included in OoT somewhen... None of them are used in map1, instead the standard Beth door is always used.
It may be a good idea to do research & replaces in some places to take advantage of these resources, and that's also something to look out for in Map2.
It may be a good idea to do research & replaces in some places to take advantage of these resources, and that's also something to look out for in Map2.
Re: Priorities for Morrowind
Done:Ludovic wrote:-A proper icon needs to be made for the book "daedric Septis" as I use that model as a quest item in the MQ, and its icon doesn't currently match.
[url=http://img101.imageshack.us/my.php?image=screenshot49hd4.png][img]http://img101.imageshack.us/img101/3526/screenshot49hd4.th.png[/img][/url]
Notice that I've also fixed a few icons that had a slight whitish outline.
[url=http://img101.imageshack.us/my.php?image=screenshot50nv3.png][img]http://img101.imageshack.us/img101/2851/screenshot50nv3.th.png[/img][/url]
[url=http://img101.imageshack.us/my.php?image=screenshot51ul3.png][img]http://img101.imageshack.us/img101/1526/screenshot51ul3.th.png[/img][/url]
Notice that I've taken the liberty of filling it with the new bookart pictures. And made a bookart title. Looks cool enough? Is it the proper order for the pages? What about the text? (I've put a dumb placeholder under each image. It's some sort of lame but subtle pun.)
7 new ints have gone into the browser for map2.
Unless I've missed something, all of map2 is now in the browser. They're nothing more than a few shacks, so just get claiming! I'm going to do a full overhaul of this list, and will get some more quest claims up soon.
Unless I've missed something, all of map2 is now in the browser. They're nothing more than a few shacks, so just get claiming! I'm going to do a full overhaul of this list, and will get some more quest claims up soon.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
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I always assumed the tombs would be traditional Velothi style; perhaps leading to caverns deeper in. That said, how long are we going to wait for new Necrom architecture (obviously not indefinitely)? Veet is super busy, and with a new baby he may not really have the time to devote to this. If we plan on waiting much longer do we want to consider moving forward on Map 2 without Necrom and adding it as part of Map 3?Ludovic wrote:True that. We need to get the Necrom tileset finished first thoughStarcrunch wrote:The Necrom crypts need to be dealt with.
-Starcrunch
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- Nomadic1
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There are some unmade ints in my detailing claim too (they were already there). I'll give the details of them next week some time. They are only smallish caves, but they have a few restrictions.
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Of course, we can't do much with Necrom until Veet's new tileset is up and ready. I'm pretty much in the blue on what we should do with the foreign quarter ints. All of them are standard velothi. Replacing all the tilesets would be a major pain in the ass. Alof of the Necrom ints also have missing statics (eg doors opening into a void of infinity....
As for the rest of Section 9 - The exteriors are fully completed, and no more new interiors need to be created.
On another note, Section 6 to my knowledge has been fixed by Theo and myself to match borders. Everything seems good with the exception of 2-2 to the northwest, which I will merge with my claim when finished. Several new interiors for the fishing village will need to be made, but we'll have to wait for that too.
As for the rest of Section 9 - The exteriors are fully completed, and no more new interiors need to be created.
On another note, Section 6 to my knowledge has been fixed by Theo and myself to match borders. Everything seems good with the exception of 2-2 to the northwest, which I will merge with my claim when finished. Several new interiors for the fishing village will need to be made, but we'll have to wait for that too.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
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All of Necrom's ints are done in velothi style (they've all been made already).
-Starcrunch
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Last edited by Starcrunch on Sat Apr 21, 2007 3:31 am, edited 2 times in total.