Fairwater's Showcase
Moderator: Lead Developers
- Eyeball88
- Developer Emeritus
- Posts: 721
- Joined: Tue Apr 20, 2004 7:24 am
- Location: British Columbia
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What is the poly count on that? The rams horns look very smooth, they might be too high for the game to handle.
I'm not sure if those are supposed to be birds claws that are gripping the top, hard to tell from his concept. It seems like the claws should be longer and grip more of the top, then the "leg" or whatever should meet in the center of the top bar.. like, if you were looking at it from the side,
---8888>
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--8|
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(plain spaces don't show up, blah)
Two identical feet (represented by the 8s) meeting in the center where the legs come together. It would give it more of a sense of symmetry.
The harp-strings should be evenly spaced. I would put tiny little studs where the strings start and stop, to make it look like they are actually part of the instrument (they look like they are floating above it a tiny bit) I'd also smooth the sides of the instrument just a tiny bit, give it a worn, rounded feel so it looks like it has been used. Then, I'd also put a long single-faced plane at one end of each string, so the wacky bit of wire at the end can be mapped on with an alpha map.
Hope that helps, that's what stuck out at me. Without seeing the wireframe, I'm not really sure about the polycount.
I'm not sure if those are supposed to be birds claws that are gripping the top, hard to tell from his concept. It seems like the claws should be longer and grip more of the top, then the "leg" or whatever should meet in the center of the top bar.. like, if you were looking at it from the side,
---8888>
--8|
888|
888|
--8|
---8888>
(plain spaces don't show up, blah)
Two identical feet (represented by the 8s) meeting in the center where the legs come together. It would give it more of a sense of symmetry.
The harp-strings should be evenly spaced. I would put tiny little studs where the strings start and stop, to make it look like they are actually part of the instrument (they look like they are floating above it a tiny bit) I'd also smooth the sides of the instrument just a tiny bit, give it a worn, rounded feel so it looks like it has been used. Then, I'd also put a long single-faced plane at one end of each string, so the wacky bit of wire at the end can be mapped on with an alpha map.
Hope that helps, that's what stuck out at me. Without seeing the wireframe, I'm not really sure about the polycount.
"My dear, I believe that Cheirotherium's footsteps are undoubtedly testudinal."
well, Fairwater did say "It is around 1200 polys", which sounds about right from what I've heard. I suggest making the instrument wider (Not the ram horns, only the part between) and adding the diagonal stick that pount drew., as I think that is what's supposed to give the strings different sounds. Other than that Eyeball's suggestions sound right. Nice model.
- Eyeball88
- Developer Emeritus
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Sorry, it was kind of hard to explain what I meant, and ASCII graphics don't really get the message across.
[url=http://img208.imageshack.us/my.php?image=harpclawsaz8.jpg][img]http://img208.imageshack.us/img208/4521/harpclawsaz8.th.jpg[/img][/url]
The impression that I got from the concept was that there was something tied around the claws, the one on the left in the concept art seems to have some sort of string around it.
Edit: No, I don't think the strings need to be on planes, but I would make them only have one segment straight across, instead of numerous ones. No dividing lines.
========
Instead of
=|=|=|=|=
Yay text diagrams.
Also, one last nitpick, I think the segment breaks of the rams horns need to be a little tighter, so you can't see through the gaps. The horn of a ram is solid enough that when hollowed out it can be used as a wine cup, so it wouldn't be good to have holes in it.
[url=http://img208.imageshack.us/my.php?image=harpclawsaz8.jpg][img]http://img208.imageshack.us/img208/4521/harpclawsaz8.th.jpg[/img][/url]
The impression that I got from the concept was that there was something tied around the claws, the one on the left in the concept art seems to have some sort of string around it.
Edit: No, I don't think the strings need to be on planes, but I would make them only have one segment straight across, instead of numerous ones. No dividing lines.
========
Instead of
=|=|=|=|=
Yay text diagrams.
Also, one last nitpick, I think the segment breaks of the rams horns need to be a little tighter, so you can't see through the gaps. The horn of a ram is solid enough that when hollowed out it can be used as a wine cup, so it wouldn't be good to have holes in it.
"My dear, I believe that Cheirotherium's footsteps are undoubtedly testudinal."
- Kikaimegami
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Actually, you could replace all the strings with a single, alpha'd plane (that stretches across that entire part) and then another exactly in the same place, one facing up, the other facing down, and both set to use the same part of the UV map. Saves on polys
[img]http://tes.kikaimegami.com/etc/atrios-sig.jpg[/img]
[url=http://www.kikaimegami.com/main]Home of the Machine Goddess[/url]
[url=http://www.kikaimegami.com/main]Home of the Machine Goddess[/url]
Thanks Noirgrim!
Well its done i think.....i have hidden the Planes for the strings so just bear with me. It is now up to 1600 polys. But i think that should do. What do i do with models right now is there a place where i can submit them for official review ect. I guess the concept haven't even been approved just yet either well if anyone wants to let me know i would be thankful.
[url=http://img451.imageshack.us/my.php?image=instrumentdonedu9.jpg][img]http://img451.imageshack.us/img451/1167/instrumentdonedu9.th.jpg[/img][/url]
Well its done i think.....i have hidden the Planes for the strings so just bear with me. It is now up to 1600 polys. But i think that should do. What do i do with models right now is there a place where i can submit them for official review ect. I guess the concept haven't even been approved just yet either well if anyone wants to let me know i would be thankful.
[url=http://img451.imageshack.us/my.php?image=instrumentdonedu9.jpg][img]http://img451.imageshack.us/img451/1167/instrumentdonedu9.th.jpg[/img][/url]
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
briliant i think. small stuff like this realy adds to the overall atmosphere. it would kick mass amounts of ass if people could be animated to play these (eventualy).
how's your luck getting this in-game? if you can go all the way then i think there are several things that you could model for cyrodiil
currently we arent making clutter, so i gues you can just rar it all up and post it in a thread in Models & Textures.
how's your luck getting this in-game? if you can go all the way then i think there are several things that you could model for cyrodiil
currently we arent making clutter, so i gues you can just rar it all up and post it in a thread in Models & Textures.
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- Eyeball88
- Developer Emeritus
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Clutter will always have a place in TR, so any of this can be used later on. Right now, however, we are going to be narrowing our focus on to architecture. If you're interested in building buildings, that is going to be the next step in our master plan.
And any time you want to zip something up, convert it to a .obj (the universal file format) and you can PM it to me, I've got a huge hard-drive filled with all the various TR Oblivion meshes I can get my grubby little hands on.
And any time you want to zip something up, convert it to a .obj (the universal file format) and you can PM it to me, I've got a huge hard-drive filled with all the various TR Oblivion meshes I can get my grubby little hands on.
"My dear, I believe that Cheirotherium's footsteps are undoubtedly testudinal."
- lb003g0676
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- Eyeball88
- Developer Emeritus
- Posts: 721
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I'll give you a quick rundown of how this works. When you build a model in polygons/quads, every face is counted once. If a face has 17 verticies, it still counts as 1 face. When converted to a mesh, the whole thing become triangulated. Everything must be counted as a 3 sided "face" (triangle) to be used in game. That was why I was curious about your poly count, as I thought Blender showed face and poly counts instead of just poly counts.
Get used to everything you build in quads being double the faces it lists as polys. It's how most of us work through it, just by anticipating the end number.
Get used to everything you build in quads being double the faces it lists as polys. It's how most of us work through it, just by anticipating the end number.
"My dear, I believe that Cheirotherium's footsteps are undoubtedly testudinal."
Ok well that was a scare.
Well after that near distaster (yes i can be quiet dramatic) i have managed to get the Polies down. I did have to remove some of the detail from the Horned instrument but the others have remained the same! I guess what is lost can be made up in texturing.
Lantern 1 2 & 3 at about 1200, 1200, 1450
Horned Instrument at about 1550
And stand up instrument at 1250
Razor at 450
Mirror at 600
I need to re UV map everything. But hey i guess this is learning, no?
Lady N you might want to hold off on texturing the lanterns until i can get you the lower poly versions with UV Mapping.
Well after that near distaster (yes i can be quiet dramatic) i have managed to get the Polies down. I did have to remove some of the detail from the Horned instrument but the others have remained the same! I guess what is lost can be made up in texturing.
Lantern 1 2 & 3 at about 1200, 1200, 1450
Horned Instrument at about 1550
And stand up instrument at 1250
Razor at 450
Mirror at 600
I need to re UV map everything. But hey i guess this is learning, no?
Lady N you might want to hold off on texturing the lanterns until i can get you the lower poly versions with UV Mapping.
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
Ok i have been working on some of the dune dwellers armory and here is what i have so far.... i still need to finish off the rope and the rivets but otherwise i almost done.
[url=http://img176.imageshack.us/my.php?image=untitled14cc.jpg][img]http://img176.imageshack.us/img176/9410/untitled14cc.th.jpg[/img][/url]
Refrence
http://tamriel-rebuilt.org/?p=conceptart§ion=15268
[url=http://img176.imageshack.us/my.php?image=untitled14cc.jpg][img]http://img176.imageshack.us/img176/9410/untitled14cc.th.jpg[/img][/url]
Refrence
http://tamriel-rebuilt.org/?p=conceptart§ion=15268
Ok well i have actually scratched that mesh entirely and am building a much cleaner mesh. I had been stuck on creating it for a while and i think i just hit a major break through!
EDIT: here it is!! second picture update!
[url=http://img261.imageshack.us/my.php?image=goodblade8gp.jpg][img]http://img261.imageshack.us/img261/9463/goodblade8gp.th.jpg[/img][/url]
Weighing in at 1818 polys
EDIT: here it is!! second picture update!
[url=http://img261.imageshack.us/my.php?image=goodblade8gp.jpg][img]http://img261.imageshack.us/img261/9463/goodblade8gp.th.jpg[/img][/url]
Weighing in at 1818 polys
Last edited by Fairwater on Mon Jan 22, 2007 3:51 am, edited 1 time in total.
- Kikaimegami
- Developer
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Those are looking nice! I'm especially digging that first one, it looks great. I'm assuming, by cleaning them up, you mean you're trying to be more conserving of poly's, since that first screen from inside Max has a "screen door" thing going on with the faces and could be cut waaaay back.
[img]http://tes.kikaimegami.com/etc/atrios-sig.jpg[/img]
[url=http://www.kikaimegami.com/main]Home of the Machine Goddess[/url]
[url=http://www.kikaimegami.com/main]Home of the Machine Goddess[/url]
Well i finished the Axe/blade here. I am pretty comfortable with the texture on the blade, although i would like to put yokunda tribal image on it too although i just cant find any references. But i am not that comfortable with the texture on the rope or shaft any ideas how i could potentially clean it up?
[url=http://img232.imageshack.us/my.php?image=asdasfa5xg.jpg][img]http://img232.imageshack.us/img232/8391/asdasfa5xg.th.jpg[/img][/url]
[url=http://img232.imageshack.us/my.php?image=asdasfa5xg.jpg][img]http://img232.imageshack.us/img232/8391/asdasfa5xg.th.jpg[/img][/url]
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
hm, im not too fond of the textures. i didnt realy see them as metal... but that may just be me. await feedback from others.
also, can we perhaps see some other views? other then that, it looks good.
also, can we perhaps see some other views? other then that, it looks good.
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Ok well i guess it was an alright first shot. here are two more angels. (i have taken the rivets out as i dont know if i Like the colors i had on them). Anyways what did you think the blade should be...Bone? copper? Let me know!
[url=http://img259.imageshack.us/my.php?image=handel6uh.jpg][img]http://img259.imageshack.us/img259/9431/handel6uh.th.jpg[/img][/url]
[url=http://img259.imageshack.us/my.php?image=bladehead0kz.jpg][img]http://img259.imageshack.us/img259/9650/bladehead0kz.th.jpg[/img][/url]
[url=http://img259.imageshack.us/my.php?image=handel6uh.jpg][img]http://img259.imageshack.us/img259/9431/handel6uh.th.jpg[/img][/url]
[url=http://img259.imageshack.us/my.php?image=bladehead0kz.jpg][img]http://img259.imageshack.us/img259/9650/bladehead0kz.th.jpg[/img][/url]
- Kikaimegami
- Developer
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I'm digging this one I think it should be made of stone perhaps. As I've mention elsewhere, looking for free stock images and textures online can net you some nice source material for really nice textures. You could do most of the textures for this with pictures of stone, wood, and rope
[img]http://tes.kikaimegami.com/etc/atrios-sig.jpg[/img]
[url=http://www.kikaimegami.com/main]Home of the Machine Goddess[/url]
[url=http://www.kikaimegami.com/main]Home of the Machine Goddess[/url]
At Lady N's Recommendation i have Changed the blade....now we have a Bone Blade..... i am going to do some cloth wrappings on the handle for grip aswell i think..... Just need to find a texture that will work.
[url=http://img77.imageshack.us/my.php?image=bonewx6.jpg][img]http://img77.imageshack.us/img77/7217/bonewx6.th.jpg[/img][/url]
[url=http://img77.imageshack.us/my.php?image=bonewx6.jpg][img]http://img77.imageshack.us/img77/7217/bonewx6.th.jpg[/img][/url]
Double post agian but this one is totally worth while!
Ok well i have the blade in game and its looking good i just need to tweak the handle and the rope then the Boneblade is done.
[url=http://img258.imageshack.us/my.php?image=oblivion200701281334284fd1.jpg][img]http://img258.imageshack.us/img258/7018/oblivion200701281334284fd1.th.jpg[/img][/url]
[url=http://img174.imageshack.us/my.php?image=oblivion200701281334185qo6.jpg][img]http://img174.imageshack.us/img174/1706/oblivion200701281334185qo6.th.jpg[/img][/url]
Ok well i have the blade in game and its looking good i just need to tweak the handle and the rope then the Boneblade is done.
[url=http://img258.imageshack.us/my.php?image=oblivion200701281334284fd1.jpg][img]http://img258.imageshack.us/img258/7018/oblivion200701281334284fd1.th.jpg[/img][/url]
[url=http://img174.imageshack.us/my.php?image=oblivion200701281334185qo6.jpg][img]http://img174.imageshack.us/img174/1706/oblivion200701281334185qo6.th.jpg[/img][/url]
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
zomg! looking great there. i think the new texture realy works well, though something else is needed for the round grip thing (current one looks kinda wierd and strechy). personaly, i think it should be smaller compared to the person as well. perhaps the grip should be longer as well, as to balance out the grip a little.
dang, it realy does look good in game. always warms my heart to see stuff like that
dang, it realy does look good in game. always warms my heart to see stuff like that
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Ok just to clarify when you say grip are you talking about the handle? I guess everything below the blade?.... Its actually a standard oblivion texture used for the clubs that i just put on. Well if you have any suggestions on what that texture should be ect... let me know!
EDIT
if you could point to it on this one that would be good...beacuse this on this one you can see the whole blade
[url=http://img411.imageshack.us/my.php?image=oblivion200701281711591ym8.jpg][img]http://img411.imageshack.us/img411/2194/oblivion200701281711591ym8.th.jpg[/img][/url]
EDIT
if you could point to it on this one that would be good...beacuse this on this one you can see the whole blade
[url=http://img411.imageshack.us/my.php?image=oblivion200701281711591ym8.jpg][img]http://img411.imageshack.us/img411/2194/oblivion200701281711591ym8.th.jpg[/img][/url]
Thanks Morden here is my texture pack.....but be warned its messy....by the way i have included the the uv coordinates and, a file of a couple steps back before i collapsed all the layers.... but note on that one that i still have some undone tweaking. The Normal map on the blade has been modified to.
Wow that file turned out be large
Wow that file turned out be large
"Spiderman in his symbiote costume attacking a kid holding a baby all on a Black Panther flag"
-Noirgrim
-Noirgrim
Ah, yes, you do have some fine work here. As for your blade, I too have some reservations about the texture, but I'm not certain what it is. Could be the normal maps? something about the color? I can't quite put my finger on it.
In any event, your armor is already looking spiffy. After you're done with that and if want something specific to work on (as opposed to rummaging through the CA forums for something, which, of course, works too), then feel free to IM or PM me.
In any event, your armor is already looking spiffy. After you're done with that and if want something specific to work on (as opposed to rummaging through the CA forums for something, which, of course, works too), then feel free to IM or PM me.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
Well my thoughts on my own blade is that it reflects to much light, and it could possibly use more browns in the bone...but then again i was thinking that if this bone was coming from the desert maybe the bone had been sitting out there getting sun drenched and bleached.
As for the handle, its nothing that i am too proud of, so far i have wood to be kind of hard.... expecially on long handles that seems to distort the texture. Anyways if you morden can get it looking great i would be more than happy. If you want i can post the .nif
And PoHa, i would love to be assigned something that needs to be done!
As for the handle, its nothing that i am too proud of, so far i have wood to be kind of hard.... expecially on long handles that seems to distort the texture. Anyways if you morden can get it looking great i would be more than happy. If you want i can post the .nif
And PoHa, i would love to be assigned something that needs to be done!
Well, you are working on things that need to be done. I didn't mean to make it sound like you weren't.
But, there is a push for the GM region now, and Architecture for Rihad will be needed soon. I don't mean to distract you from your current endeavors, but once you're done with that, I'm certain I can more work for you.
But, there is a push for the GM region now, and Architecture for Rihad will be needed soon. I don't mean to distract you from your current endeavors, but once you're done with that, I'm certain I can more work for you.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter