i3-281-Imp
Moderators: Seneca37, Lead Developers
i3-281-Imp
Claim type: Interior
Claim ID: TR_i3-281-Imp (#802)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: Talias
Status: Approved (Progress: 100%)
Location: 1:(909, -2542):0
Files: TR_i3-281-Imp_Talias_4.esp; TR_i3-281-Imp_Thrignar Fraxix_1.esp
---
Old Ebonheart Docks #1. Harbormaster and Census & Excise shared office: http://img689.imageshack.us/img689/7402/oedocks.jpg
Exterior can be found here http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21200&postdays=0&postorder=asc&start=40 use the last file on page 2 of the thread.
Claim ID: TR_i3-281-Imp (#802)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: Talias
Status: Approved (Progress: 100%)
Location: 1:(909, -2542):0
Files: TR_i3-281-Imp_Talias_4.esp; TR_i3-281-Imp_Thrignar Fraxix_1.esp
---
Old Ebonheart Docks #1. Harbormaster and Census & Excise shared office: http://img689.imageshack.us/img689/7402/oedocks.jpg
Exterior can be found here http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21200&postdays=0&postorder=asc&start=40 use the last file on page 2 of the thread.
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- Massalinie
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TESAME: Dirty
Fits exterior: Yes
Northmarker set: No
Loading errors: No
Review: -On table facing the door, wine bleeds
-A lot of the sacks bleed
-The sword and shield on the wall seem out of place to me.
-The stairway could use a rug or tapestry on the landing
-The crate on top of the barrel looks weird, I suggest removing it.
-No pillow on bed
-Dunmer furniture
Comments Fix these errors and it's good to go, but I don't think there's going to be a steel door any time soon.
Rating
Fits exterior: Yes
Northmarker set: No
Loading errors: No
Review: -On table facing the door, wine bleeds
-A lot of the sacks bleed
-The sword and shield on the wall seem out of place to me.
-The stairway could use a rug or tapestry on the landing
-The crate on top of the barrel looks weird, I suggest removing it.
-No pillow on bed
-Dunmer furniture
Comments Fix these errors and it's good to go, but I don't think there's going to be a steel door any time soon.
Rating
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Here's he initial review -
Criticals: This interior just doesn't seem finished. The description calls for lots of rooms with storage, and there is just one large storage room with nothing stopping any thieves.
Clean: No - 3 containers were modified.
Fits exterior: No - Incorrect windows used, and some windows are absent where they should be. The fireplaces are missing, too. I also believe that the bottom story of this interior could be extended south a tile or two.
Northmarker Set: No
Loading Errors: None
Lighting settings: Yes
NPC's: none
Logic: I think that the vault should be bigger than one tile. I suggest to make the vault similar to the ones in Vivec, with chests, tables, and bookshelves. The food and clothing crates are probably unnecessary in the vault room, too. As suggested in the description, I think there should be multiple rooms upstairs instead of one large storage room that thieves can easily access. There are a lot of unguarded items, and the vault isn't even locked. Also, there should probably be a chair by the table in the main entry. In the guard's bedroom, nothing is holding the sheild and sword up. I think that this room should have a door, also. Next, the new item is named incorrectly. TR_eecledger281 should be something like TR_m3_bk_eec_ledger_i3-281-Imp. The two other created items (TR_vaulteec281 and TR_steelgoeshere) will be unnecessary once the vault door from OoT is used. Something else confuses me - this file is not dependant on OoT or EoT, but it still has 4 TR items in it (some wines). I'm going to guess though, that he imported the textures and created them as new items.
Lore: Dunmer furniture and chests were used in this interior. There was also a mixing of de_p and de_r (just thought I'd point out, but it doesn't really matter since they are de). A unique item, "barrel_01_ahnassi_drink" was present, too.
Criticals: This interior just doesn't seem finished. The description calls for lots of rooms with storage, and there is just one large storage room with nothing stopping any thieves.
Clean: No - 3 containers were modified.
Fits exterior: No - Incorrect windows used, and some windows are absent where they should be. The fireplaces are missing, too. I also believe that the bottom story of this interior could be extended south a tile or two.
Northmarker Set: No
Loading Errors: None
Lighting settings: Yes
NPC's: none
Logic: I think that the vault should be bigger than one tile. I suggest to make the vault similar to the ones in Vivec, with chests, tables, and bookshelves. The food and clothing crates are probably unnecessary in the vault room, too. As suggested in the description, I think there should be multiple rooms upstairs instead of one large storage room that thieves can easily access. There are a lot of unguarded items, and the vault isn't even locked. Also, there should probably be a chair by the table in the main entry. In the guard's bedroom, nothing is holding the sheild and sword up. I think that this room should have a door, also. Next, the new item is named incorrectly. TR_eecledger281 should be something like TR_m3_bk_eec_ledger_i3-281-Imp. The two other created items (TR_vaulteec281 and TR_steelgoeshere) will be unnecessary once the vault door from OoT is used. Something else confuses me - this file is not dependant on OoT or EoT, but it still has 4 TR items in it (some wines). I'm going to guess though, that he imported the textures and created them as new items.
Lore: Dunmer furniture and chests were used in this interior. There was also a mixing of de_p and de_r (just thought I'd point out, but it doesn't really matter since they are de). A unique item, "barrel_01_ahnassi_drink" was present, too.
TESAME: Dirty
Fits exterior: Yes
Northmarker set: No
Loading errors: No
Review: WAY TOO MANY crates, and not enough of anything else
The int is very boring, and feels incomplete
It should have way more detail
Why is there no chair at the desk with the ledger? People stand all the time here?
An unlocked chest with considerable valued items
both chests in the vault should be locked, they have WAY too much in them to keep them otherwise
And why is the door to the vault not locked?
Comments Not worth fixing, really needs to be redone from scratch.
revoke or redo
Rating 1/10
Fits exterior: Yes
Northmarker set: No
Loading errors: No
Review: WAY TOO MANY crates, and not enough of anything else
The int is very boring, and feels incomplete
It should have way more detail
Why is there no chair at the desk with the ledger? People stand all the time here?
An unlocked chest with considerable valued items
both chests in the vault should be locked, they have WAY too much in them to keep them otherwise
And why is the door to the vault not locked?
Comments Not worth fixing, really needs to be redone from scratch.
revoke or redo
Rating 1/10
--Dave
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- Morgoth Bauglir
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1: This has already been revoked for other reasons
2: This was done over a week ago
3: The last post by the person you are referring was in December of 05
4: (follow up to 3) He posted and claimed before the modder system went in to place
2: This was done over a week ago
3: The last post by the person you are referring was in December of 05
4: (follow up to 3) He posted and claimed before the modder system went in to place
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Yeah, anything before January 1st 2006 could be claimed by a member. After and since then, you have to be a Modder. Further, you now have to be a member of that usergroup.
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
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|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
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I'll lay my paws on this. It will be a lower priority than Map 1 quests and Map 2 interiors, though so I don't know how long it will take (mostly it'll be used when I need a break from scripting/dialogue which can get kind of tedious after many hours. If this is a problem deny the claim :) .
Mostly this will be a warehouse, many crates, mostly full of unremarkable things. Small locked room for more valuable stuff and a small office for a clerk. No plans for a basement unless the exterior is very small (I haven't looked yet) in which case the locked room will be down below.
-Starcrunch
EDIT: I won't be using the above WIP files.
Mostly this will be a warehouse, many crates, mostly full of unremarkable things. Small locked room for more valuable stuff and a small office for a clerk. No plans for a basement unless the exterior is very small (I haven't looked yet) in which case the locked room will be down below.
-Starcrunch
EDIT: I won't be using the above WIP files.
What's the prograss on this? If you'd like this or your other claims revoked, feel free to PM me about it or say so here.
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
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How much work needs doing on this?
Author of:
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Arch-Mage's Quarters
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Werequest
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Uvirith Awakes
http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html
- Thrignar Fraxix
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Crunchy had no WIP and the previous claimer's files were beyond repair so this is a complete job.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
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The exterior is too weird for me.
Revokify
(There is also the fact that I am lazy, but the exterior is also weird.)
Revokify
(There is also the fact that I am lazy, but the exterior is also weird.)
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
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- Thrignar Fraxix
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While reading some old reviewes, i found something i didnt know.
Swiftoak Woodwarrior:
As previously stated, please always name your interiors with the TR_prefix.
Now i realy didnt know this, for some reason i thought that when i upload something it magickly gains that TR in cells. Why didnt nobody said anything?
So i'm sorry guys, and from this interior on i'll add TR.
Swiftoak Woodwarrior:
As previously stated, please always name your interiors with the TR_prefix.
Now i realy didnt know this, for some reason i thought that when i upload something it magickly gains that TR in cells. Why didnt nobody said anything?
So i'm sorry guys, and from this interior on i'll add TR.
The forum software renames the .esp file, but not the cells in the .esp. That has to be done by hand by the modder
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Thrignar Fraxix
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Taking to review...
REVIEW:
Loading Errors:
In CS: None
In Game: None
Criticals: None
Clean: Yep
Northmarker: Correct
Fits Exterior: This could have been larger; the main section is only 2 wide, though it could have been 3...it fits the shape though, so i suppose its ok
Lighting: good...needed fog and 'no sleep' setting though
NPCS/Gridpath: N/A
Logic: I think that 3 95locks is a bit high...reduced them to 70
Lore: None
General:
Top:
- swapped the facing of the northern room door...now opens outwards, giving more space to move about in the room
Middle:
- Replaced one of the baskets of pillows with another food basket
Lower:
- Fixed the floating swords
- When the final door was opened, it bled into the long crate behind it...so i moved all that group of crates over a little.
Comments:
Very good...as i mentioned, it could have been larger, but as it is it fits the ext and is nearly perfect.
Mark:
9/10
REVIEW:
Loading Errors:
In CS: None
In Game: None
Criticals: None
Clean: Yep
Northmarker: Correct
Fits Exterior: This could have been larger; the main section is only 2 wide, though it could have been 3...it fits the shape though, so i suppose its ok
Lighting: good...needed fog and 'no sleep' setting though
NPCS/Gridpath: N/A
Logic: I think that 3 95locks is a bit high...reduced them to 70
Lore: None
General:
Top:
- swapped the facing of the northern room door...now opens outwards, giving more space to move about in the room
Middle:
- Replaced one of the baskets of pillows with another food basket
Lower:
- Fixed the floating swords
- When the final door was opened, it bled into the long crate behind it...so i moved all that group of crates over a little.
Comments:
Very good...as i mentioned, it could have been larger, but as it is it fits the ext and is nearly perfect.
Mark:
9/10
- Attachments
-
- TR_i3-281-Imp_agram_1.esp
- Fixed
- (15.97 KiB) Downloaded 40 times
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Reviews Done: ~85
- Thrignar Fraxix
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