I will be redoing the textures and hopefully fixing the meshes themselves (vertex painting, looking for gaps, and possibly redoing the uv maps, depending). Also, if anyone has any ideas or thoughts, feel free to share
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Moderators: Haplo, Lead Developers
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bsapack unpack TR_Data.bsa
I guess I'll just have to unpack it. I was hoping I wouldn't need to (since it'll take up some space) but I suppose it's a small sacrifice to make.Gez wrote:For the Necrom ints, I'm of the opinion we should just retexture the existing velothi pieces.
For the exterior, there's normally all the pieces that exist in the bsa. You can use ghostwheel's "[url=http://www34.brinkster.com/ghostwheel/]bsapack[/url]" utility to extract TR_Data.bsa.
Copy TR_Data.bsa in a temporary directory, along with bsapack.exe. Then, in that directory, run the following command:After a little while, everything will get unpacked, and you'll be able to move it in Morrowind\Data Files.Code: Select all
bsapack unpack TR_Data.bsa
The problems I've found with the Necrom meshes are mostly that they're sometimes too small (notably the towers, which have a part where we're supposed to walk -- you can't, even when they're not half-sized, I ran some tests) and especially that they have visible seams.
Gah.. I just looked at the tower mesh Gez was talkng about and see just exactly what you mean. The mesh is pretty, but technically, it's a flipping nightmare.Morden wrote:I have them as well. A while back I thought I would go ahead and start fixing them. After I loaded them all up and gave them a close inspection, I realised that almost all of them might as well be redone from scratch. Either because the errors are mind numbingly frustrating or the model just looks like ass. I'm not trying to discourage you.. I really appreciate you taking the time to work on this. I just think there should be an open discussion about what exactly needs to be done with these meshes.
If you need any post-UV texture help just ask.
I can get screenshots later of what the current meshes look like, but the tower mesh alone is a minefield of gaps and things than really need aligned properly (it has many circles in its center while looking down, these should all be aligned, but none of their centers line up, even within the same object, it appears!). I'm betting some merging of objects might also be in order. There's some nasty clipping on the top part of the tower, where two objects come together and have a jagged seam between them.El Scumbago wrote:They were removed long ago, since they weren't anywhere close to Beth's standards. Or so I hear, in my limited experience I liked what I saw in the screenshots (minus the Pyramid).
Ach! Zip those up and send them to me! Also, who is doing them? I was poking at the tower mesh, but I haven't made anything in game yet. If someone else is doing them, I don't want to muck with the meshes and end up reinvinting the wheel if there's someonew else working on it.Haplo wrote:Screenshot gallery of a few fixed meshes.
http://s2.photobucket.com/albums/y41/haplo12345/Necrom/
Not rebuilt but I did manage to come up with this today (see attatched screenshot). Still needs a little texture fixing but the gist is there.Awesome! Have you other rebuilt models?
It has been a while. About a year and a half. A lot has happened in that time but I find myself with a little time lately and an inkling to use it, so I ended up here.VEET!
dang man, havent seen you.... well, since you left
*idea*Thrignar Fraxix wrote:or that the entire project is Dependant on the Necrom lighthouse. =P [/spam]