Butcher´s showcase

In order to implement content in-game, you must be a Developer. This is the place for you to introduce yourself, and apply to become a TR Developer.

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butch3r171
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Butcher´s showcase

Post by butch3r171 »

Hey guys, since i head abaout the tamriel rebuilt project i decided to learn modeling,CS, TExturing, etc, to try to join ur project. Its been a week that ive been working with 3dsMAx, im a noob, but i think in a short time i will get better in modeling. Heres a few things i modeled in the last two days.

Most of the models r incomplete

http://i163.photobucket.com/albums/t297/butcher9001/alihallah-1.jpg

http://i163.photobucket.com/albums/t297/butcher9001/castle.jpg

http://i163.photobucket.com/albums/t297/butcher9001/dragonbonesword.jpg

this city models need more details but i did it in half-an-hour just to show u.

http://i163.photobucket.com/albums/t297/butcher9001/city2.jpg

http://i163.photobucket.com/albums/t297/butcher9001/masonic.jpg




Ps:Im sucking in texturing but im working on it.
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Elfane
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Post by Elfane »

Well I can see some potential, keep it up.
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Post by Macar »

Your getting the idea- I will say that your architexture looks like it has too much primatives in it. This makes it look like a toy rather than a real building. I wish I could be more helpfull and tell you how to remedy this- but alas, I'm not modeler.
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butch3r171
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Post by butch3r171 »

thx but like i said its incomplete theres a lot of details to be added. Now im tring to do a mosque heres a pic:

http://i163.photobucket.com/albums/t297/butcher9001/mosque2.jpg

The mosque is 30 % done in terms os modeling. Maybe i can finish it today.
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PoHa!
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Post by PoHa! »

Woohoo! Another mesher looking to join our ranks. :D

The dagger is probably your best/most complete work, IMO. If the handle were thicker, and maybe had some sort of grip on it, then it'd look really good, I think. Maybe a bit more texture work too (on the hilt, mostly).

Your architecture is looking promising as well however, and we'll need quite a bit of that for Hammerfell. You are, however, seeming to jump around quite a bit. Finish up a few things, and make them great, instead of working on a lot of things and getting them only half-finished. We tend to value quality over quantity. :D
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Joco
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Post by Joco »

Looking really good, The dagger and the handel of the blade was wonderful. Great job, keep it up!
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butch3r171
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Post by butch3r171 »

heres my mosque 45 % completed. My architecture is sucking a bit but im working on it too.

http://i163.photobucket.com/albums/t297/butcher9001/mosque666.jpg

Heres an atempt in face modeling.

http://i163.photobucket.com/albums/t297/butcher9001/face.jpg
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Joco
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Post by Joco »

Really good face! I Know how hard it is to make a face so it is very good. What program do you use?
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Post by El Scumbago »

As far as I can tell, your architecture sucks less than you may think. Welcome in TR mate :)
butch3r171
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Post by butch3r171 »

Thx a lot man. About the program im using 3Dsmax 8. I tried blender but i think 3ds is better and esier. i will finish my mosque, ill post the result later.
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Post by Haplo »

Awesome work, man. Two thumbs up :-)
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Post by Morden »

Welcome. We're always look for people willing to learn how to model. Do you have any experience with textures?
butch3r171
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Post by butch3r171 »

nope, but im working on it. [/url]
butch3r171
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Post by butch3r171 »

heres the new mosque, the other one was like a bunch of boxes puted together.

http://i163.photobucket.com/albums/t297/butcher9001/mosque666-1.jpg
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Joco
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Post by Joco »

You are making progress! That mousqe, how many polys does it have?

{Promotion?}

/Joco
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Post by El Scumbago »

Freakin' spectacular.
butch3r171
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Post by butch3r171 »

here almost done. I really liked the towers.
http://i163.photobucket.com/albums/t297/butcher9001/newmosque.jpg
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Post by El Scumbago »

Wanna take a look in the Models&Textures forum? There's a sticky thread named Misc Objects needed, which you may be interested in. Oh, and may I suggest promotion for our butcher?
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Post by angelus6 »

agreed. I recomend his promotion also. these models are beautiful. + he can use Max (like me) which is a great bonus as most people us Blender or Maya
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Post by El Scumbago »

Which isn't an offense towards those who use these programs. Or is it? :P
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Post by Gez »

El Scumbago wrote:Which isn't an offense towards those who use these programs. Or is it? :P
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Post by PoHa! »

I would like 1 last thing before promoting you, butch (I can call you butch, right?), and its kinda important. Can you get this mosque into the CS? Make it a .nif, with the collision and all, and I'll promote you into the lofty realm of "super mesher." Double points if you can get a basic texture on it (I don't expect anything fancy, because a mesher doesn't HAVE to know that stuff, though that too is a plus).

Oh, and what IS the triangle count on it?
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butch3r171
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Post by butch3r171 »

i will see what i can do. Today im a lil busy.
butch3r171
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Post by butch3r171 »

i already apllied the colison using the 3ds plugin, but when i try to put it in the CS it crashes. Anyone know why?
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Post by PoHa! »

Could be any number of things. Any number of things that I would not know about, unfortunately. Maybe one of the other meshers might know? It might help to upload it as well.
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angelus6
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Post by angelus6 »

ah, im guessing its due to an overly high poly count, ive had this with .Nif files over 2.5meg but under that they seem to work fine :P which is odd. try getting it under 18000 poly's and it should be fine in the CS.


Also, this is a CS and game engine fault, not yours
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Post by El Scumbago »

Of course, such a beast can't fall below 2500 polys and keep looking like it looks now. My idea is that you can break it into some smaller parts (right wing, left wing, center, domes). If you add them in the CS separately after reducing the polycount you should -in theory- meet no problems.
butch3r171
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Post by butch3r171 »

Not working yet and i have no idea why.
butch3r171
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Post by butch3r171 »

Since im stuck with my CS problem( Never worked much with the Cs) here is a pic of a gate(300 polys) im modeling to put togheter with the mosque. About the poly count the towers have a lot of polys - 4000 each - the other parts together have 4000, im working in reducing more the polys, im aiming to 2000 for the towers and 2000 for the other parts what will end up like 18000 polys.


PS: heres the pic http://i163.photobucket.com/albums/t297/butcher9001/gate.jpg
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morke
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Post by morke »

the mosque and gate look f-ing amazing! I do think that the main corners on the models could use a chamfer, maybe two. its just an idea, but it would simulate a round-sandstone feel for a PC walking around the corner. its another additional 50 to 100 polys or so.
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butch3r171
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Post by butch3r171 »

thx morke ur models look very, very good too , ive thoought about the chanfer but the polycount kill me. heres a few swords i made with spline modeling(i always hated spline modeling, now i love it).

http://i163.photobucket.com/albums/t297/butcher9001/blacksword01.jpg

http://i163.photobucket.com/albums/t297/butcher9001/hellish.jpg

http://i163.photobucket.com/albums/t297/butcher9001/otoman3.jpg

http://i163.photobucket.com/albums/t297/butcher9001/otoman2.jpg

still no luck with the CS.
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morke
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Post by morke »

im talking about a chamfer like this:
http://i118.photobucket.com/albums/o97/solobeck/c.jpg
3 polys

not a filet like this:
http://i118.photobucket.com/albums/o97/solobeck/d1.jpg
21 polys

filets are insanely hi-poly :)

you wont add very many polys if you chamfer like the first example. also, if you are having polycount trouble, upload the .3ds file and i can give it a run-through to see if there are ways to cut the budget down.
Rippin' through mesh,
Is what I do best.
Tear off a poly,
Amputate a Vertex.

Dexter: I dropped the word "communism", and people are thinking that Rihad is going to have red flags and lots of potatoes.
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Joco
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Post by Joco »

Really nice meshes on the weapons there!
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butch3r171
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Post by butch3r171 »

I was bored today and decided to model this lill things just for training:

http://i163.photobucket.com/albums/t297/butcher9001/arco.jpg

http://i163.photobucket.com/albums/t297/butcher9001/islamico.jpg

Can u guys tell me how put these in CS, cuz Cs hates me.
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Orix
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Post by Orix »

If you have a look on the [url=http://cs.elderscrolls.com/constwiki/index.php/Category:Modeling_and_Texturing_Tutorials]CS Wiki modelling and texturing tutorials[/url], it tells you how to put models in to the CS.
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morke
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Post by morke »

the first model reminds me of the Ishtar Gates, and the second model really reminds me of an aqueduct. i can't wait to see these textured! :))
Rippin' through mesh,
Is what I do best.
Tear off a poly,
Amputate a Vertex.

Dexter: I dropped the word "communism", and people are thinking that Rihad is going to have red flags and lots of potatoes.
butch3r171
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Post by butch3r171 »

its been a long time since i last posted here, but ive been busy learning more about 3ds, z-brush, and silo. Heres something im working on, its 65 % complete. Need to add some windows, chanfer some edges, make new towers and finish a gardem im doing too, then maybe i will texture it(maybe cuz it will take long time).

http://i163.photobucket.com/albums/t297/butcher9001/temple2.jpg

http://i163.photobucket.com/albums/t297/butcher9001/temple.jpg

http://i163.photobucket.com/albums/t297/butcher9001/stairdome.jpg
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Orix
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Post by Orix »

Wow... very impressive!

You look like another person who'd be great at doing architecture. Just be careful not to spend too much time on anything that isn't based on an approved concept, since there's no guarantee we'll use it otherwise.

I don't see any reason why you're not promoted yet.
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Gnomey
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Post by Gnomey »

:shock: That's huge. If the other mosque had 18000 polies, I wouldn't like to know how many that thing has. From what I've seen of Ob cities, this would probably fill a third, or even a half, of the total area. And that isn't meant harshly or anything, I'd imagine that any settlement/city that size would take up a ton of polies.

Is it based on a real life mosque? I can't really recall how any monuments look like in detail at the moment, my mind's going pretty slowly. But anyway, keep up the good work, something like that seems a pretty likely ticket for promotion.

Edit: While replacing "T-i-c-k-e-t" with "I'm a bot!" does render that sentance amusing, it sort of makes it hard to understand what I was saying. ;) Something to do with anti-bot protection?
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Elfane
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Post by Elfane »

Like Orix said, it is strange that you have not been promoted yet. That is some very nice meshing you got going there.
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