Butcher´s showcase
Moderator: Lead Developers
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
Butcher´s showcase
Hey guys, since i head abaout the tamriel rebuilt project i decided to learn modeling,CS, TExturing, etc, to try to join ur project. Its been a week that ive been working with 3dsMAx, im a noob, but i think in a short time i will get better in modeling. Heres a few things i modeled in the last two days.
Most of the models r incomplete
http://i163.photobucket.com/albums/t297/butcher9001/alihallah-1.jpg
http://i163.photobucket.com/albums/t297/butcher9001/castle.jpg
http://i163.photobucket.com/albums/t297/butcher9001/dragonbonesword.jpg
this city models need more details but i did it in half-an-hour just to show u.
http://i163.photobucket.com/albums/t297/butcher9001/city2.jpg
http://i163.photobucket.com/albums/t297/butcher9001/masonic.jpg
Ps:Im sucking in texturing but im working on it.
Most of the models r incomplete
http://i163.photobucket.com/albums/t297/butcher9001/alihallah-1.jpg
http://i163.photobucket.com/albums/t297/butcher9001/castle.jpg
http://i163.photobucket.com/albums/t297/butcher9001/dragonbonesword.jpg
this city models need more details but i did it in half-an-hour just to show u.
http://i163.photobucket.com/albums/t297/butcher9001/city2.jpg
http://i163.photobucket.com/albums/t297/butcher9001/masonic.jpg
Ps:Im sucking in texturing but im working on it.
Your getting the idea- I will say that your architexture looks like it has too much primatives in it. This makes it look like a toy rather than a real building. I wish I could be more helpfull and tell you how to remedy this- but alas, I'm not modeler.
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
Woohoo! Another mesher looking to join our ranks.
The dagger is probably your best/most complete work, IMO. If the handle were thicker, and maybe had some sort of grip on it, then it'd look really good, I think. Maybe a bit more texture work too (on the hilt, mostly).
Your architecture is looking promising as well however, and we'll need quite a bit of that for Hammerfell. You are, however, seeming to jump around quite a bit. Finish up a few things, and make them great, instead of working on a lot of things and getting them only half-finished. We tend to value quality over quantity.
The dagger is probably your best/most complete work, IMO. If the handle were thicker, and maybe had some sort of grip on it, then it'd look really good, I think. Maybe a bit more texture work too (on the hilt, mostly).
Your architecture is looking promising as well however, and we'll need quite a bit of that for Hammerfell. You are, however, seeming to jump around quite a bit. Finish up a few things, and make them great, instead of working on a lot of things and getting them only half-finished. We tend to value quality over quantity.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
Looking really good, The dagger and the handel of the blade was wonderful. Great job, keep it up!
Even more useless person
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/2661nb.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/computeraddict5tq.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/winampuser3dk.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/2661nb.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/computeraddict5tq.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/winampuser3dk.jpg[/img]
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
Really good face! I Know how hard it is to make a face so it is very good. What program do you use?
Even more useless person
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/2661nb.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/computeraddict5tq.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/winampuser3dk.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/2661nb.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/computeraddict5tq.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/winampuser3dk.jpg[/img]
-
- Developer Emeritus
- Posts: 1742
- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
You are making progress! That mousqe, how many polys does it have?
{Promotion?}
/Joco
{Promotion?}
/Joco
Even more useless person
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/2661nb.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/computeraddict5tq.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/winampuser3dk.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/2661nb.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/computeraddict5tq.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/winampuser3dk.jpg[/img]
-
- Developer Emeritus
- Posts: 1742
- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
-
- Developer Emeritus
- Posts: 1742
- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
agreed. I recomend his promotion also. these models are beautiful. + he can use Max (like me) which is a great bonus as most people us Blender or Maya
On a concrete cross you fall
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
-
- Developer Emeritus
- Posts: 1742
- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
I would like 1 last thing before promoting you, butch (I can call you butch, right?), and its kinda important. Can you get this mosque into the CS? Make it a .nif, with the collision and all, and I'll promote you into the lofty realm of "super mesher." Double points if you can get a basic texture on it (I don't expect anything fancy, because a mesher doesn't HAVE to know that stuff, though that too is a plus).
Oh, and what IS the triangle count on it?
Oh, and what IS the triangle count on it?
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
Could be any number of things. Any number of things that I would not know about, unfortunately. Maybe one of the other meshers might know? It might help to upload it as well.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
ah, im guessing its due to an overly high poly count, ive had this with .Nif files over 2.5meg but under that they seem to work fine which is odd. try getting it under 18000 poly's and it should be fine in the CS.
Also, this is a CS and game engine fault, not yours
Also, this is a CS and game engine fault, not yours
On a concrete cross you fall
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
-
- Developer Emeritus
- Posts: 1742
- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
Since im stuck with my CS problem( Never worked much with the Cs) here is a pic of a gate(300 polys) im modeling to put togheter with the mosque. About the poly count the towers have a lot of polys - 4000 each - the other parts together have 4000, im working in reducing more the polys, im aiming to 2000 for the towers and 2000 for the other parts what will end up like 18000 polys.
PS: heres the pic http://i163.photobucket.com/albums/t297/butcher9001/gate.jpg
PS: heres the pic http://i163.photobucket.com/albums/t297/butcher9001/gate.jpg
the mosque and gate look f-ing amazing! I do think that the main corners on the models could use a chamfer, maybe two. its just an idea, but it would simulate a round-sandstone feel for a PC walking around the corner. its another additional 50 to 100 polys or so.
Rippin' through mesh,
Is what I do best.
Tear off a poly,
Amputate a Vertex.
Dexter: I dropped the word "communism", and people are thinking that Rihad is going to have red flags and lots of potatoes.
Is what I do best.
Tear off a poly,
Amputate a Vertex.
Dexter: I dropped the word "communism", and people are thinking that Rihad is going to have red flags and lots of potatoes.
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
thx morke ur models look very, very good too , ive thoought about the chanfer but the polycount kill me. heres a few swords i made with spline modeling(i always hated spline modeling, now i love it).
http://i163.photobucket.com/albums/t297/butcher9001/blacksword01.jpg
http://i163.photobucket.com/albums/t297/butcher9001/hellish.jpg
http://i163.photobucket.com/albums/t297/butcher9001/otoman3.jpg
http://i163.photobucket.com/albums/t297/butcher9001/otoman2.jpg
still no luck with the CS.
http://i163.photobucket.com/albums/t297/butcher9001/blacksword01.jpg
http://i163.photobucket.com/albums/t297/butcher9001/hellish.jpg
http://i163.photobucket.com/albums/t297/butcher9001/otoman3.jpg
http://i163.photobucket.com/albums/t297/butcher9001/otoman2.jpg
still no luck with the CS.
im talking about a chamfer like this:
http://i118.photobucket.com/albums/o97/solobeck/c.jpg
3 polys
not a filet like this:
http://i118.photobucket.com/albums/o97/solobeck/d1.jpg
21 polys
filets are insanely hi-poly
you wont add very many polys if you chamfer like the first example. also, if you are having polycount trouble, upload the .3ds file and i can give it a run-through to see if there are ways to cut the budget down.
http://i118.photobucket.com/albums/o97/solobeck/c.jpg
3 polys
not a filet like this:
http://i118.photobucket.com/albums/o97/solobeck/d1.jpg
21 polys
filets are insanely hi-poly
you wont add very many polys if you chamfer like the first example. also, if you are having polycount trouble, upload the .3ds file and i can give it a run-through to see if there are ways to cut the budget down.
Rippin' through mesh,
Is what I do best.
Tear off a poly,
Amputate a Vertex.
Dexter: I dropped the word "communism", and people are thinking that Rihad is going to have red flags and lots of potatoes.
Is what I do best.
Tear off a poly,
Amputate a Vertex.
Dexter: I dropped the word "communism", and people are thinking that Rihad is going to have red flags and lots of potatoes.
Really nice meshes on the weapons there!
Even more useless person
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/2661nb.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/computeraddict5tq.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/winampuser3dk.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/2661nb.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/computeraddict5tq.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/winampuser3dk.jpg[/img]
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
If you have a look on the [url=http://cs.elderscrolls.com/constwiki/index.php/Category:Modeling_and_Texturing_Tutorials]CS Wiki modelling and texturing tutorials[/url], it tells you how to put models in to the CS.
P.S. Please don't make handbags, wallets, belts or shoes out of Orix [img]http://img223.imageshack.us/img223/3826/orixmj4.png[/img]
the first model reminds me of the Ishtar Gates, and the second model really reminds me of an aqueduct. i can't wait to see these textured!
Rippin' through mesh,
Is what I do best.
Tear off a poly,
Amputate a Vertex.
Dexter: I dropped the word "communism", and people are thinking that Rihad is going to have red flags and lots of potatoes.
Is what I do best.
Tear off a poly,
Amputate a Vertex.
Dexter: I dropped the word "communism", and people are thinking that Rihad is going to have red flags and lots of potatoes.
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
its been a long time since i last posted here, but ive been busy learning more about 3ds, z-brush, and silo. Heres something im working on, its 65 % complete. Need to add some windows, chanfer some edges, make new towers and finish a gardem im doing too, then maybe i will texture it(maybe cuz it will take long time).
http://i163.photobucket.com/albums/t297/butcher9001/temple2.jpg
http://i163.photobucket.com/albums/t297/butcher9001/temple.jpg
http://i163.photobucket.com/albums/t297/butcher9001/stairdome.jpg
http://i163.photobucket.com/albums/t297/butcher9001/temple2.jpg
http://i163.photobucket.com/albums/t297/butcher9001/temple.jpg
http://i163.photobucket.com/albums/t297/butcher9001/stairdome.jpg
Wow... very impressive!
You look like another person who'd be great at doing architecture. Just be careful not to spend too much time on anything that isn't based on an approved concept, since there's no guarantee we'll use it otherwise.
I don't see any reason why you're not promoted yet.
You look like another person who'd be great at doing architecture. Just be careful not to spend too much time on anything that isn't based on an approved concept, since there's no guarantee we'll use it otherwise.
I don't see any reason why you're not promoted yet.
P.S. Please don't make handbags, wallets, belts or shoes out of Orix [img]http://img223.imageshack.us/img223/3826/orixmj4.png[/img]
That's huge. If the other mosque had 18000 polies, I wouldn't like to know how many that thing has. From what I've seen of Ob cities, this would probably fill a third, or even a half, of the total area. And that isn't meant harshly or anything, I'd imagine that any settlement/city that size would take up a ton of polies.
Is it based on a real life mosque? I can't really recall how any monuments look like in detail at the moment, my mind's going pretty slowly. But anyway, keep up the good work, something like that seems a pretty likely ticket for promotion.
Edit: While replacing "T-i-c-k-e-t" with "I'm a bot!" does render that sentance amusing, it sort of makes it hard to understand what I was saying. Something to do with anti-bot protection?
Is it based on a real life mosque? I can't really recall how any monuments look like in detail at the moment, my mind's going pretty slowly. But anyway, keep up the good work, something like that seems a pretty likely ticket for promotion.
Edit: While replacing "T-i-c-k-e-t" with "I'm a bot!" does render that sentance amusing, it sort of makes it hard to understand what I was saying. Something to do with anti-bot protection?