i10-7-Mis
Moderators: Haplo, Lead Developers
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- Developer
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- Joined: Sun Feb 08, 2004 11:08 pm
- Location: Saint Paul, Minnesota, USA
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- Developer
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- Joined: Sun Feb 08, 2004 11:08 pm
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- Thrignar Fraxix
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thats actually what it is supposed to be IIRC.
AND IT CAN'T BE LARGE! THE ONLY LARGE ONES ARE THE MAZES.
(not angry, everyone just forgets this)
AND IT CAN'T BE LARGE! THE ONLY LARGE ONES ARE THE MAZES.
(not angry, everyone just forgets this)
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
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I wasn't planning on large; but thanks for the reminder.
The actual floorspace will be small and only one interior, but it'll seem much bigger due to the sheer claustrophobia and darkness.
The actual floorspace will be small and only one interior, but it'll seem much bigger due to the sheer claustrophobia and darkness.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
- Lady Nerevar
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Just wanted to update that I have the basic room layout plopped down; now moving on to detailing. Like thrignar requested, it's small and only one room. I'd post pics, but the ones I took ingame are all horribly dark (on purpose might I add ).
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
Don't have the CS at the moment, but the room should be large enough to move about in but constricting enough to make the fight intense. One room is fine, but the exit should be very hard to find in a fight.
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
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ooooh, the exit is truly devious. Trust me, it's really hard to find (but it's not ridiculous).
I havent worked much on this reccently - I just finished 3 weeks of intense crunching for end-of-semester finals, plus ive been going crazy with my "band", but I should be able to get back and finish this up now that i'm done with most of the school stuff.
I havent worked much on this reccently - I just finished 3 weeks of intense crunching for end-of-semester finals, plus ive been going crazy with my "band", but I should be able to get back and finish this up now that i'm done with most of the school stuff.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
- Thrignar Fraxix
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- Morgoth Bauglir
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I'd like to claim this one. It doesn't seem that difficult: just a cavern of small-average size filled with lots of spider daedra (wich should be leveled). Not much lighting and scary sounds, perhaps some places to fall through the ground and eventually the exit.
A bit maze-like (maze-LIKE so it's not a maze, but just a bit confusing).
A bit maze-like (maze-LIKE so it's not a maze, but just a bit confusing).
- Morgoth Bauglir
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I don't HAVE to use oblivion cave pieces, right? Skycaptain did use them but I prefer normal ones. Is that allowed?
Edit: texture pieces done, still trying to make it smaller though... I made a leveled spider daedra called "TRSpiderDaedraLeveled" to be placed in this int. Started with lighting and cluttering.
Edit: texture pieces done, still trying to make it smaller though... I made a leveled spider daedra called "TRSpiderDaedraLeveled" to be placed in this int. Started with lighting and cluttering.
Veni, bibi, vomui
- Morgoth Bauglir
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It's finished. It didn't became a cave of a small size, I tried to make it smaller but that was nearly impossible. But it's not big.
I don't know if the zombie bodyparts or necroclaws are allowed, since they're no necromancers. But I thought it's a nightmare so it shouldn't really matter.
Like I said: it's finished.
Edit: I don't know, but the order of the files isn't right, you have to take number 2 (number 1 is on top).
I don't know if the zombie bodyparts or necroclaws are allowed, since they're no necromancers. But I thought it's a nightmare so it shouldn't really matter.
Like I said: it's finished.
Edit: I don't know, but the order of the files isn't right, you have to take number 2 (number 1 is on top).
Veni, bibi, vomui
- Thrignar Fraxix
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Not too bad at all, nice & clean file, so, no worries there.
Adjusted the lighting some and fixed a couple pathgrid problems.. please use file (linked) below for final review... as i cant actually post it ^^
[url]http://www.sharebigfile.com/file/200821/TR-i10-7-Mis-Morgoth-Bauglir-2-Angelus-Edit-esp.html[/url]
but, as that file site is kinda crap.. if u cant get it to work.. PM me for the finished file if nessarcery
Adjusted the lighting some and fixed a couple pathgrid problems.. please use file (linked) below for final review... as i cant actually post it ^^
[url]http://www.sharebigfile.com/file/200821/TR-i10-7-Mis-Morgoth-Bauglir-2-Angelus-Edit-esp.html[/url]
but, as that file site is kinda crap.. if u cant get it to work.. PM me for the finished file if nessarcery
On a concrete cross you fall
Both a martyr to your cause and mine
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Both a martyr to your cause and mine
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- Thrignar Fraxix
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why can't you post attachments? This should be fixed
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Lady Nerevar
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- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact: