i4-83-Hla

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i4-83-Hla

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i4-83-Hla (#1012)
Faction: Hlaalu
Parent claim: TR_4-1-Hla (#138)
Claimed by: Gnomey
Status: Approved (Progress: 100%)
Local map: Stonefalls (SW)
Location: 1:(179, -2224):0
Files: TR_i4-83-Hla_Gnomey_3.esp; TR_i4-83-Hla_Gnomey_4.esp; TR_i4-83-Hla_Thrignar Fraxix_1.esp

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South-West Stonefalls, tavern-upper class establishment, claim#25
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Post by Massalinie »

Never started this one either, revokey please :)

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Post by Nanu »

Revoked per user request.
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Post by Ali Babarian »

What exactly is this? I'm interested in modding it, but what is it exactly ( tavern-upper class establishment? )
,
But my guess at what this is is a rich tavern, with all the flin and expensive drinks like that, and nice furniture etc.

I will probably claim this if I just get some clarification on what i'm claiming.
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Post by Ali Babarian »

OK, forget previouspost, I think I must have read the description wrong.

Anyway what I plan on doing with the int is making it a central area with perhaps a store cupboard somewhere, and the central area would contain rich furniture and rich drinks and neat clutter. I can't work out how big it is for the aerial photey, but If it is bigger than it looks, or has more than one story, the other storey would be comprised of bedrooms, maybe a room with a fire and armchairs, place for the rich to hang out with their rich friends etc.
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Post by Haplo »

It's a 3x2, but the bottom left (when looking at it from above) corner is gone. So it's 5 things.
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Post by Nanu »

Granted. Have fun with this one.

Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_Data.esm (2 MB)
http://tamriel-rebuilt.org/files/oot/TR_Data.tar.gz (21.6 MB)
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Post by Ali Babarian »

Is it de Dunmer or com Common?
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Post by Thrignar Fraxix »

dunmer
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Post by Ali Babarian »

OK, 100%, Finished, Completed, Done, Ready For Review...
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TR_i4-83_Ali Babarian.esp
"
(6.63 KiB) Downloaded 69 times
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Post by Thrignar Fraxix »

submitting to review. (eep, that was fast...)
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Post by Thrignar Fraxix »

cramped, under detailed, uses default light settings. REVOKE/REDO
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Post by xeth-ban »

Hmmm, upper class establishment? i'll try.

Im not 100% sure of what to do with this, but i was thinking it could be a tavern frequented by succesfull adventurers, so it would be plaques with various creature heads hung up through the tavern.

Seeing it is an upper class tavern we would see imported wines from places like Skingrad and Anvil as well as the more common alcoholic bewerages around.

Seeing as the building itself is rather small i will probably have to build downwards, i was thinking something inbetween of 2-4 stories down, possibly with a more....Hidden area, possibly cotaining something like a skooma den, or possibly a small hidden vault belonging to the owner or perhaps the previous owner.

Hmmm, it seems like im pretty sure of what to do with this after all :P (hope i get this claim, just writing down my plans made me want to make it)
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Post by Nanu »

Sounds nice, but don't over do it. Stonefalls is no Vivec. I'd also stay away from the Skooma Den, but the vault sounds like a good idea, just don't put anything unbalancing in there and make sure that it is well hidden.

Recommended OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_Data.rar (50.9 MB)
http://tamriel-rebuilt.org/files/oot/TR_Data.esm (2 MB)
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Post by xeth-ban »

Ok, here are my current plans for the basic layout of the place.
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Post by xeth-ban »

Ok, finished the shell.

Moving on to furnishing
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Post by xeth-ban »

Thought i would drop of a note and tell you all that im not dead :P

I've been caught up with a lot of other things lately.

The mod is about 40% finished now.
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Post by xeth-ban »

Just started doing any serious work on this again...Been a while now, haven't really been in a modding mood
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Post by xeth-ban »

Eh, from this view i can't really see if my claim have any windows, does it? I need to know
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Post by Haplo »

You could probably open up Map 4 in the CS and look
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Post by xeth-ban »

Another question;The TR stoneware set(cuttlery), may i use it for an upper class interior like this, or is it intended for lower class interiors? i just can't remember seeing it used in anything but farmer houses before.
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Post by Nomadic1 »

IIRC stoneware is like white redware, so I see no reason why you couldn't use it. Just watch out for those bowls - you can't actually place them properly.
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Post by xeth-ban »

Hmmm, i fear i may have made the interior a bit to big....I'll let you judge that.

http://i119.photobucket.com/albums/o133/Xeth-Ban/Sizestuff.jpg

this screenshot shows it from two angles, which shows about how big it is
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Post by Thrignar Fraxix »

I think the basement should stay under the house as this is a rather crowded city.
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Post by xeth-ban »

What are you reffering to? pretty much all parts of the building could qualify as basement
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Post by Thrignar Fraxix »

it can't extend under any other buildings because those buildings might have basements.
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Post by xeth-ban »

Yes im aware of that, but i was wondering what part of the building you were talking about, most of the interior technically qualify as basement
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Post by Thrignar Fraxix »

-_- I mean the part of the building that is not under the above ground section.
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Post by xeth-ban »

Ok, i just don't understand what you mean, everything except the little piece on the top is already underground....

Unless you mean it extends to far to the sides and so on and needs to be moved that is, but unless you want me to scrap the entire thing and start over again i can't really do that....
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Post by Haplo »

He means that it should look like this:

Code: Select all

   |    |
   |    |
   |    |
   |    |
As opposed to this:

Code: Select all

___|    |__
|          |
|__________|

He means the basement can only go straight down; you cannot branch out your interior once you get underground, there simply isn't room.
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Post by xeth-ban »

._. .....*thinks* so....i have to redo about 90% of the entire interior?
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Post by Thrignar Fraxix »

its ok if it extends into the street or towards a place with no buildings.
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Post by Nomadic1 »

The easy way to make sure your Hlaalu building fits the exterior is as follows:

- Open the TR Map file the claim is on (Map 4 in this case)
- Find the building, and double click it to get the name of the actual mesh of the building
- Find the mesh in the list of statics and right click the name, and click "Info". A list of where this building has been used by BS will show up
- Double click each one, and check the corresponding interiors. How they made the building is how you should, and sometimes they have done it in two or three different ways so you have a choice
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Post by xeth-ban »

*sigh* i'll have to redo everything then....And i thought i would have it done by today to....
*gets back to work*
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Post by xeth-ban »

Ok, i redid the shell, if i have to make anything bigger than some small changes im going to ditch this thing....

http://i119.photobucket.com/albums/o133/Xeth-Ban/Newshell-1.jpg
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Post by xeth-ban »

Sorry for posting three times in a row, but i really need to know if this shell is the right shape and size before i continue working on it...This have been delayed long enough : P
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Post by Thrignar Fraxix »

It looks like it is no longer under any other buildings, however I am now concerned it might stick out the cliff that appears to be on the north side of the building. If it does not do so then the shape is fine
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Post by xeth-ban »

Hmmmm....Man this tavern is going to go quite deep....To get space for the main tavern area now, i have to have....
1-above ground

2-original tavern area, dunno what to use it for, a few tables perhaps?

3-The place that used to be the place you could access bedroom areas, and the storage room...Must be turned into main tavern area.

4-The place that will now be used to access the bedroom and storage areas

5-Bedroom and storage areas


Suggestions?
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Post by Swiftoak »

Looks nice :]

However, from the Newshell-1.jpg screenie you showed us, it kind of looks too big to me.

Don't get me wrong it's great, but after checking the interior this seems to go way too deep already. I would look at Balmora's South Wall Cornerclub, or the Council Club. They go down at most only one or two floors.

Just my two cents though. It's up to you, I like it nevertheless.
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Post by xeth-ban »

The problem with those interiors are that they wouldn't work with this, if i just went two stories down it would get cramped, and if i made the two stories larger than that, they would touch other buildings....Thus the only choice is to have many stories down
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