Factional & Major Questlines For Map1

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Lud
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Post by Lud »

Will post up more later, but just thought I'd note that Mouth Quests are up. (q1-65 is broken, and I don't think there's anything I can do about it, I'll see if it can be deleted)

Will be back to full activity soon :)
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Post by Starcrunch »

Based on our long IRC discussion last night I've drawn up the Eldale side of the Bal Gernak - Eldale conflict. I've put it together with Lud's Bal Gernak side of things, and my Direnni quest for Eldale (which is moved to after this line). So some of this will be familiar, some new.

Feedback welcome.

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Post by Starcrunch »

Sorry for not updating this in a while, but I've been stuck in a rut as far as quest planning goes. However, I've got a plan for dealing with Master Mithras now. Feedback welcome.

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Post by Lud »

Hmm, I'm worried that Mithras comes off as too competent in this questline. I just can't imagine Mithras managing to outwit Rathra so easily. He only manages to do so in the MQ by getting the player to steal something while she's busy. Performing a ritual to take most of her power away seems a bit overboard to me.
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Post by Haplo »

I agree, Rathra should not be undermined so directly by Mithras, IMHO.
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Post by Starcrunch »

Well Mithras is competent... I thought that was the whole point of writing this; to gain his support (or push him over) WITHOUT having him look incompetent. No Telvanni councilor on Map 1/2 should appear less than terrific and that includes Mithras. They can make mistakes (and several do), but they should always be in the game; and yes even Rathra should be vulnerable to her own hubris (which is how I imagine Mithras' exploiting).

There are no details yet, and it won't be easy, but that ritual, whatever it does to Rathra should be reversible, I would put Mithras in the pool as one of maybe 6 or 7 NPC's who would have some idea as to how to do this (after all he can fool her in the MQ, so he can fool her now). He is no match for her in terms of raw power, but it's silly to believe another councilor might not have some ideas about how to undo what Rathra has done.

@Haplo: How can working to secretly undermine a hated rival's power be out of character for a Telvanni Lord?

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Post by Haplo »

I meant like... so completely n' stuff. Sure they're gonna be going back and forth at each other directly.
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Post by xeth-ban »

A ritual to strip Rathras power? What is this? Charmed? Will we need the power of three to do this? :P

I will have to say that it seems a bit odd for a game like Morrowind.
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Post by Starcrunch »

Well even stripped of her gains made in the MQ (as far as her power goes) she would be the most powerful councilor and enjoy the most political influence. Right now she is so far in the lead she need not heed anything (besides perhaps a major Imperial resurgence). Mithras wants to bring her down to his level (or at least within an order of magnitude of his level). He already knows about the ritual and she is his number one enemy. He has to realize that the biggest threat he personally faces is an unchecked Rathra, and if he doesn't make it a major priority to check her, he's going to be in serious trouble. I just can't see him not trying to respond to this threat, and it's my opinion that there should be a way to undo the personal magical power Rathra gains from her ritual in the MQ.

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Post by Haplo »

Mah bad, I misread a part of the .doc. I think it's golden after re-reading it.
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Post by Lud »

An overview of progression in House Telvanni:
[url=http://img461.imageshack.us/my.php?image=telvanniadancementnz9.gif][img]http://img461.imageshack.us/img461/6421/telvanniadancementnz9.th.gif[/img][/url]

Key:
Blue line- possible route to get to that place.
Red line- essential prerequisite to do that quest
Black line- different endings within a quest
Underlined- one of the conditions for getting onto the Council
*- quest that needs to be written

I'll post up a newer version too, with more info and the quests that aren't on this one. (The ones excluded are ones that don't affect later quests)
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Post by Theo »

As for master Vaerin, I am putting together major questline for map 2 which resolves around conflict between Imperial Archaeological society and Scavengers uncovering a tomb of legendary Dwemer king (must not be Dumac if it would be a lore-kill) in Kemel-Ze.

I thought there could be a conflict between Vaerin and mistress of Tel Muthada (I don't know if she already has name and personality yet, but I thought she could be prodigal and decadent person not worrying about science, politics or art, just spending a HUGE amount of money on eccentric parties and entertainments).
She controls Kemel-Ze, but is ignorant of its importance and only wants to get the profits from renting it to IAS so that they could do their excavations and she could cover her huge expenses.
However her representative at Marog despises her and plots to improve his rank in Telvanni and prepares plot how master Vaerin could seize the control of Kemel-Ze. (He would close it to impertinent outlander immediately, and made sure no more outrageous inventions of those impious Dwemer would ever got on the earth-light from that forsaken ruin.)

Other then those struggles Telvanni would not have their own questline in Kemel-Ze conflict.

What do you think? Is it worth working out?
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Post by Starcrunch »

This seems not unreasonable to me. The woman at Tel Muthada (her name escapes me right now) is certainly not the scholarly type. She is however not decadent, she tends to be brutal and direct (no subtlety). She cares little for genuine research but is not a neophyte when it comes to the use of magic (particularly Destruction type spells). She certainly wouldn't consider Kemel-Ze important. Also Darconis should not be part of this plot, aside from perhaps the IAS building there.

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Post by Theo »

Alas, there will be opportunity to add decadent nobles when doing quests for house Hlaalu. Ok, I will put together few ideas and then everybody can discuss on them here...
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Post by Gnomey »

I thought that Vaerin already was involved in a temple quest which (I think) would end in getting his support. Meh, I don't feel like searching this whole thread for it at the moment.
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Post by Starcrunch »

There is nothing specific ever made involving the conflict with the Temple (Vaerin does hate them, but that doesn't mean it has to be his major quest line).

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Post by Nomadic1 »

The master of Marog, not the mistress of Tel Muthada, controls Kemel'Ze.

I can't remember if either of them has received a personality yet.
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Post by Starcrunch »

There is no tower at Marog as I recall. But if I'm wrong that is certainly true.

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Post by Nomadic1 »

Well that is odd because there have been plotlines of the master of Marog and the IAS in Kemel'Ze as far back as I can remember at TR. Seems a shame to scrap them.
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Post by xeth-ban »

to me the solution to this is pretty simple, built a tower at Marog
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Post by Theo »

Marog is village and it is stated in lore (ruins of Kemel-Ze) so no wizard tower. The ruins are controlled by Tel Muthada's mistress representative living at Marog. It is location of the guards, there is no reason why Telvanni master should oversee ruin himself, she has people for it. There is no wizard tower in Sadas Plantation neither etc.
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Post by xeth-ban »

Theo wrote:Marog is village and it is stated in lore (ruins of Kemel-Ze) so no wizard tower. The ruins are controlled by Tel Muthada's mistress representative living at Marog. It is location of the guards, there is no reason why Telvanni master should oversee ruin himself, she has people for it. There is no wizard tower in Sadas Plantation neither etc.
Kinda like a Redoran Hetman just for Telvanni then?

And the Ruins of Kemel-Ze book seem to state that the area have quite a strong temple influence to
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Post by Starcrunch »

The Sadas Plantation for all intents and purposes has a tower, it's just mostly Velothi Style (it's one of the larger interiors on Map 1). Also note that Tel Muthada has no Master the rank of the lady in charge is only Wizard (one below Councilor levels). The only Masters are at Port Telvannis, Tel Oren, Tel Ouada, Gah Sadrith, Ranyon Ruhn, and Alt Bosara. The other locations, even those with towers, don't have councilors.

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Post by groza528 »

Alt'Bosara? I thought Vaerin was at Darconis.
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Post by Starcrunch »

Nerrusa is the Lord of Darconis. He is now mad, and lost his council seat (we may change this story; he may have never had a council seat).

Master Vaerin is the Lord of Alt Bosara.
Wizard Llenari Telsaran is the Lady of Tel Muthada.

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Post by Nomadic1 »

Can we get back to Marog and Kemel'Ze. I don't see any reason why we can't build a Telvani tower and add a wizard there. I mean one look at the city would imply the need for some powerful wizard to help with all that.
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Post by Starcrunch »

Marog actually has a tower (and strangely now that I see it I know I reviewed it once as a reviewer). The exterior was made, but the interior got lopped off and is not all that it could be (well it doesn't connect as well as it should).

Lord Athyrion is in charge of Marog. The tower is called Tel Onoria. The interior of Tel Ornoria should connect to one of the two cells named Lord Athyrion's Chambers (it doesn't which is a real drag). Also it should be made possible to get to the top of Marog's tower through the interior of Tel Ornoria (via one of Lord Athyrion's chambers). The Non-nonsensical basement is still present as well (the tower is on a great pillar of rock; it's one of the coolest sites in all of Map 1 and 2).

In any event the existence of Tel Ornoria prohibits Tel Muthada's control over the Kemel-Ze.

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Post by Theo »

Well then. I guess the Kemel-Ze plot for Vaerin fails. I will have a look as what previous ideas were, but I am sure we didn't get much further in these...
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Post by xeth-ban »

Lord Athyron could be the puppet of Vaerin? or that Vaerin is somehow blackmailing Athyron? there are many possibilities
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Post by Theo »

Master Vaerin is the one who wants to claim control over Kemel-Ze. Lord Athyron could be the puppet of Llenari Telsaran.
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Post by xeth-ban »

Theo wrote:Master Vaerin is the one who wants to claim control over Kemel-Ze. Lord Athyron could be the puppet of Llenari Telsaran.
Ah, i confused the characters. There is so many of those telvanni mage lords nowadays.
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Post by Starcrunch »

Umm, wouldn't Vaerin steam roll any competition? Athyron and Telsaran are capable mages, no doubt, but Vaerin is a Master, standing in his way is suicidal. What would stay his hand?

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Post by Theo »

Well, perhaps he was not interested in Kemel-Ze and considered it to be a mere junkyard full of useless Dwemer stuff worth only of petty income of IAS rent.
Now as the tomb of the king has been discovered, he wouldn't like (for some reasons - connected more with dark history and Vaerims connection to it) it to be discovered. So this is why he not only wants to grasp Kemel-Ze from Llenari Telsaran, but also to shut it for everybody.
But yes, Llenari Telsaran would need at least some other Telvanni wizard on her side, so that there was greater opposition to her. Perhaps mistress Rathra could be interested in the excavations as well.
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Post by Starcrunch »

I need to start working on some mouth quests. I need the name and location for a rare plant that grows in someplace that is NOT Morrowind. Suggestions? Any rare plants from Hammerfell that exist on the Ob side of TR?

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Post by Breedonian »

Nirnroot?
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Post by Nomadic1 »

What about one of TR's goldmoor plants?
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Post by Jale »

Starcrunch wrote:I need to start working on some mouth quests. I need the name and location for a rare plant that grows in someplace that is NOT Morrowind. Suggestions? Any rare plants from Hammerfell that exist on the Ob side of TR?

-Starcrunch
Ironwood nuts from skyrim. Easy to model. They are very very rare in Oblivion...only present in one Mages Guild basement if I recall, and nowhere else.
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Post by Lady Nerevar »

desert siren. not sure if it produces seeds though.
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Post by Starcrunch »

Thank you, LN. Desert Siren works perfectly for what I need.

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Post by Theo »

This is background for Kemel-Ze quests. What do you think?
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