Butcher´s showcase
Moderator: Lead Developers
-
- Developer Emeritus
- Posts: 760
- Joined: Mon Aug 22, 2005 4:30 pm
- Location: That big place next to the smaller place with the tree.
- Contact:
Amazing. Definitely promotional material. If we don' use this, by the way, you should texture it and make it into a stand-alone mansion mod for Oblivion. It's perfect.
Founder of the Realms of Renth. Please give us a visit!
[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]
www.realmsofrenth.com
[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]
www.realmsofrenth.com
-
- Member
- Posts: 3
- Joined: Thu Jul 20, 2006 4:52 am
Yay! Man you got some skills man. That temple must have taken some time. Promotified. Maybe to many hemispheres but i does look cool!
Even more useless person
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/2661nb.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/computeraddict5tq.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/winampuser3dk.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/2661nb.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/computeraddict5tq.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/winampuser3dk.jpg[/img]
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
Joco, please leave the "promoting" to the people who can actually promote.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
knowing nothing of modeling I would say that looks pretty good, However what is the poly count and does the program you are using export to a usable file type?
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
well, as a fellow modeller id like to Recomend you for promotion
...and 7-9k is really the threshold for creatures but architecture is a bit lower i believe
...and 7-9k is really the threshold for creatures but architecture is a bit lower i believe
On a concrete cross you fall
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
Imagine modeling something that touches the ground in so many areas. A snake would have to conform to all the deformations of the terrain... extremely difficult.
If you want to model something we will be using, head on over to the 'Goldmoor' forum and PM Fairwater. He can show you a list of things we need meshed and that will be appearing in-game.
If you want to model something we will be using, head on over to the 'Goldmoor' forum and PM Fairwater. He can show you a list of things we need meshed and that will be appearing in-game.
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
i'd say that the animation on a dragon is going to be really intense. the wings alone would need atleast 5-6 seperate bone contours and (if included in the concept) the flares and/or spikes would need to be animated individualy, or atleast children of the spine bones. an OB dragon would be really killer but heading over to the golmoor section is probably your best bet right now imo.
Rippin' through mesh,
Is what I do best.
Tear off a poly,
Amputate a Vertex.
Dexter: I dropped the word "communism", and people are thinking that Rihad is going to have red flags and lots of potatoes.
Is what I do best.
Tear off a poly,
Amputate a Vertex.
Dexter: I dropped the word "communism", and people are thinking that Rihad is going to have red flags and lots of potatoes.
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
heres a update in my creature modeling.
http://i163.photobucket.com/albums/t297/butcher9001/creature4.jpg
http://i163.photobucket.com/albums/t297/butcher9001/creature2.jpg
http://i163.photobucket.com/albums/t297/butcher9001/creature1.jpg
and heres a base mesh of what im planing to make another creature.
http://i163.photobucket.com/albums/t297/butcher9001/creature3.jpg
http://i163.photobucket.com/albums/t297/butcher9001/creature4.jpg
http://i163.photobucket.com/albums/t297/butcher9001/creature2.jpg
http://i163.photobucket.com/albums/t297/butcher9001/creature1.jpg
and heres a base mesh of what im planing to make another creature.
http://i163.photobucket.com/albums/t297/butcher9001/creature3.jpg
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
That is awesome... You got my respect. Do you have any concept arts for this or are you making everything just out of your head? It would be great to see some of your work ingame...
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
When I saw the first mesh, it reminded me off all that Corprus victims from MW... And it still looks for me like one of them.He's using Pound's quagmire daedra concepts
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
-
- Developer Emeritus
- Posts: 1742
- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
hey, you got z brush- I had some trouble with that program but it's clearly working out for you!
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
im gonna have to remake those models theyr not looking as i want. Btw i need some training in zbrush, im still am a noob,
i think that by the end of the month i will be modeling meshes for real. Heres some things i made as training.
http://i163.photobucket.com/albums/t297/butcher9001/hellhoud.jpg
http://i163.photobucket.com/albums/t297/butcher9001/helldogside.jpg
PS: If someone here knows how to make a good displacement map in zbrush plz tell me.
i think that by the end of the month i will be modeling meshes for real. Heres some things i made as training.
http://i163.photobucket.com/albums/t297/butcher9001/hellhoud.jpg
http://i163.photobucket.com/albums/t297/butcher9001/helldogside.jpg
PS: If someone here knows how to make a good displacement map in zbrush plz tell me.
-
- Developer
- Posts: 28
- Joined: Thu Mar 01, 2007 12:30 pm
Heres a WIP of a centaur model that i saw in the concept art forum. When i finish this i will post a thread in the models froum.
http://i163.photobucket.com/albums/t297/butcher9001/centaur2.jpg
http://i163.photobucket.com/albums/t297/butcher9001/centaur1.jpg
http://i163.photobucket.com/albums/t297/butcher9001/centaur.jpg
http://i163.photobucket.com/albums/t297/butcher9001/centaur2.jpg
http://i163.photobucket.com/albums/t297/butcher9001/centaur1.jpg
http://i163.photobucket.com/albums/t297/butcher9001/centaur.jpg
- NexUmMonastica
- Developer
- Posts: 380
- Joined: Wed Jul 04, 2007 7:14 pm
- Location: Chaotic Neutral
- IAMTHEEMPEROR
- Developer
- Posts: 67
- Joined: Sat Mar 10, 2007 11:19 pm
- Location: The Colored Halls of Meridia
Do you have anything ingame yet? Or have you not found a way around the collision problem yet? If not, I can tell you it may be due to the most recent exporter, which can sometimes crash the CS if you try to export collision. It happened to me, so I got the previous exporter and it all worked fine.
Don't say I'm out of touch
With this rampant chaos - your reality.
I know well what lies beyond my sleeping refuge
The nightmare, I built my own world to escape.
With this rampant chaos - your reality.
I know well what lies beyond my sleeping refuge
The nightmare, I built my own world to escape.