i3-84-Ind
Moderator: Lead Developers
i3-84-Ind
Claim type: Interior
Claim ID: TR_i3-84-Ind (#575)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Location: 1:(2759, -3619):0
Files: TR_i3-84-Ind_Jule_1.esp; TR_i3-84-Ind_Thrignar Fraxix_1.esp
---
Almalexia 21,-28 Outlander home.
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
i3-84 http://i.imgur.com/9fcobmP.png
Claim ID: TR_i3-84-Ind (#575)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Location: 1:(2759, -3619):0
Files: TR_i3-84-Ind_Jule_1.esp; TR_i3-84-Ind_Thrignar Fraxix_1.esp
---
Almalexia 21,-28 Outlander home.
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
i3-84 http://i.imgur.com/9fcobmP.png
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Use ingredients - Black Rose, as well as game flowers, work nicely. Be creative with misc tableware for vases. Also, use pot plants (OOT's containers contain sseveral new meshes for all kinds of flowers, mainly Tribunal ones).
No uber items, no external meshes not from OoT or the game, no NPCs and no scripts, please.
Granted. Happy modding!
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (56.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1 MB)
http://tamriel-rebuilt.org/files/oot/OoT_Clothing.esp (1.5 KB)
http://tamriel-rebuilt.org/files/oot/TR_WoT_v1_2.zip (3.4 MB)
No uber items, no external meshes not from OoT or the game, no NPCs and no scripts, please.
Granted. Happy modding!
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (56.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1 MB)
http://tamriel-rebuilt.org/files/oot/OoT_Clothing.esp (1.5 KB)
http://tamriel-rebuilt.org/files/oot/TR_WoT_v1_2.zip (3.4 MB)
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
1) a)Plugin clean
b)Interior doesn't fit exterior - it is too small, it should be 3x3
c)No problems loading in CS
2) a)No problems loading in game
b)There is no north marker
Woo, is it ever cramped in here! d/w that'll be fixed when it is resized
de_r_closet_01_fcloth01 is badly bleeding into the wall
active_de_r_bed_06 is bleeding into the wall also it's too big for this ammount of space
You havent done the light settings in world -> interior
expensive_robe_02_a is floating
bk_LivesOfTheSaints is floating
ingred_hackle-lo_leaf_01 is bleeding through the plate
misc_de_bowl_glass_yellow_01 on the shelf downstairs needs to be lowered
get rid of furn_de_p_stool_02
furn_com_rm_bookshelf_02 should be replaced with a rich dunmer bookshelf and also this one is badly bleeding into the wall
c)8/10 - It's a pretty good interior, it's just the wrong size make it bigger and deal wih all other errors too then re-buimit for review again
b)Interior doesn't fit exterior - it is too small, it should be 3x3
c)No problems loading in CS
2) a)No problems loading in game
b)There is no north marker
Woo, is it ever cramped in here! d/w that'll be fixed when it is resized
de_r_closet_01_fcloth01 is badly bleeding into the wall
active_de_r_bed_06 is bleeding into the wall also it's too big for this ammount of space
You havent done the light settings in world -> interior
expensive_robe_02_a is floating
bk_LivesOfTheSaints is floating
ingred_hackle-lo_leaf_01 is bleeding through the plate
misc_de_bowl_glass_yellow_01 on the shelf downstairs needs to be lowered
get rid of furn_de_p_stool_02
furn_com_rm_bookshelf_02 should be replaced with a rich dunmer bookshelf and also this one is badly bleeding into the wall
c)8/10 - It's a pretty good interior, it's just the wrong size make it bigger and deal wih all other errors too then re-buimit for review again
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
I. TESAME: Clean.
II: Loading: No problems in gameplay and TESCS.
III: General Issues: There is no NorthMarker indicating the position of the inteior. Also, the size of the interior is a tad too small. A good trick is to actually copy the interior and open up the exterior to match the claim outside. Works for me. Your cell is named incorrectly. It should be named i3-84. Also, please change the abmient settings in World>Interiors.
IV: Main Review
i. BOTTOM FLOOR:
-The doors are placed too far from the doorjambs. Please move them back in a tad. Use gridsnap.
-The lanterns should be hung on hooks.
-Two of the tiles in the interior are misplaced and floating off. Please use gridsnap to put them together perfectly.
-Com stlye candle in shelf. Replace with de.
ii. TOP FLOOR:
-The pillows are somewhat too far apart from each other, giving it an "ugly" look.
-Lives of the Saints floats.
-Fix the lanterns to hang on rope instead of just plain ceiling.
-Bed bleeds into pillar.
-Please make it a single bed. The hous seems fit for one person only.
iii. Cellar
-You should place this directly underneath the first floor. Makes more logical sense.
-Some of the bottles float on the winerack. Not niticeable to naked eye, but still fix them.
-The chest is put in a bad place. Right now it floats ontop of the crates, but if fixed, will bleed into the urn. Possibly move it somewhere else.
-Pilgrim's path bleeds into crates.
V. CONCLUSION: Very well done! The fixes stated are minor. It is waaay too cramped however, and that is probably the worst problem in this claim. Everything else is in order.
FINAL RATING: 8.5/10
II: Loading: No problems in gameplay and TESCS.
III: General Issues: There is no NorthMarker indicating the position of the inteior. Also, the size of the interior is a tad too small. A good trick is to actually copy the interior and open up the exterior to match the claim outside. Works for me. Your cell is named incorrectly. It should be named i3-84. Also, please change the abmient settings in World>Interiors.
IV: Main Review
i. BOTTOM FLOOR:
-The doors are placed too far from the doorjambs. Please move them back in a tad. Use gridsnap.
-The lanterns should be hung on hooks.
-Two of the tiles in the interior are misplaced and floating off. Please use gridsnap to put them together perfectly.
-Com stlye candle in shelf. Replace with de.
ii. TOP FLOOR:
-The pillows are somewhat too far apart from each other, giving it an "ugly" look.
-Lives of the Saints floats.
-Fix the lanterns to hang on rope instead of just plain ceiling.
-Bed bleeds into pillar.
-Please make it a single bed. The hous seems fit for one person only.
iii. Cellar
-You should place this directly underneath the first floor. Makes more logical sense.
-Some of the bottles float on the winerack. Not niticeable to naked eye, but still fix them.
-The chest is put in a bad place. Right now it floats ontop of the crates, but if fixed, will bleed into the urn. Possibly move it somewhere else.
-Pilgrim's path bleeds into crates.
V. CONCLUSION: Very well done! The fixes stated are minor. It is waaay too cramped however, and that is probably the worst problem in this claim. Everything else is in order.
FINAL RATING: 8.5/10
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
TESAME: Dirty
Fits exterior: No
I didn't even check, I know there is no building in almalexia that rotates like this one does.
Northmarker set: No
Loading errors: No
Review: 16 blank cells were referenced in this claim, and the tower of tel fyr inexplicably.
Why are each of the 3 levels at slightly different rotations?, and isn't there a better piece you could use on the top floor by the bed rather than 2 pieces, which creates an ugly glitchy floor.
Gridsnap appears to not have been used, either that or unusual values were entered, either way I noticed a wall seam that let me see the void
TOP FLOOR:
both misc_uni_pillow_01 float, they should bleed into the bed a little bit.
bk_AedraAndDaedra and bk_LivesOfTheSaints bleed horribly into the nearby plant
flora_bittergreen_05 bleeds into the other plant as well.
flora_bittergreen_04 bleeds into the wall
Is bittergreen really ahouse plant?
NEXT ONE DOWN:
why is the ladder up closed off?
tr_furn_com_rug_r01 floats
gold should not just be sitting around in such a quantity
TR_bk_charityandleadership would fall over in RL
tr_misc_stn_bowl_01 should sink into the table a bit more
in_MH_cap_01 should be a full fledged cap, and should have something in it
BOTTOM FLOOR:
in_MH_cap_01 was duplicated
many of the bottles on the wine rack either float, bleed or do both
Comments I think that this should be either redone, or revoked. it didn't use gridsnap, and there were just too many major errors
Rating 2/10
Fits exterior: No
I didn't even check, I know there is no building in almalexia that rotates like this one does.
Northmarker set: No
Loading errors: No
Review: 16 blank cells were referenced in this claim, and the tower of tel fyr inexplicably.
Why are each of the 3 levels at slightly different rotations?, and isn't there a better piece you could use on the top floor by the bed rather than 2 pieces, which creates an ugly glitchy floor.
Gridsnap appears to not have been used, either that or unusual values were entered, either way I noticed a wall seam that let me see the void
TOP FLOOR:
both misc_uni_pillow_01 float, they should bleed into the bed a little bit.
bk_AedraAndDaedra and bk_LivesOfTheSaints bleed horribly into the nearby plant
flora_bittergreen_05 bleeds into the other plant as well.
flora_bittergreen_04 bleeds into the wall
Is bittergreen really ahouse plant?
NEXT ONE DOWN:
why is the ladder up closed off?
tr_furn_com_rug_r01 floats
gold should not just be sitting around in such a quantity
TR_bk_charityandleadership would fall over in RL
tr_misc_stn_bowl_01 should sink into the table a bit more
in_MH_cap_01 should be a full fledged cap, and should have something in it
BOTTOM FLOOR:
in_MH_cap_01 was duplicated
many of the bottles on the wine rack either float, bleed or do both
Comments I think that this should be either redone, or revoked. it didn't use gridsnap, and there were just too many major errors
Rating 2/10
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
any updates? it has been over 2 months
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
The basement isnt under the house, and this is a crwoded part of town so the basement now is placed under another house. This has to be changed. I will list the rest of the errors so they can be changed;
Upper floor:
in the cluster of planters the 4 right ones are bleeding,
the bed is bleeding into the rug,
the black rose is resting unlogically,
the extravagant shoes are bleeding,
the lute is resting unlogically,
the two chairs are bleeding,
the left goblet is bleeding,
the lightning in this room is a little too much, remove the orange light, two lamps and one or two lanterns,
the planter next to the chair is bleeding,
lives of the saints is bleeding and floating,
Lower floor:
the book is bleeding into the lectern,
the history of almalexia is bleeding within the table,
the bread is floating,
the goblets and candles on the table are bleeding,
the knives are floating,
the forks are floating too,
one of the chairs is bleeding within the rug,
the scrib pie is bleeding,
the lightning in this room is too much, remove the two plant lights, two lamps, and one or two lanterns,
basement:
book rivers end 1 is bleeding,
TR_misc_potion 3 is bleeding,
lots of the books are bleeding in the bookshelf and into each other, making them casper,
blasphemous revenants isnt touching the book end at all,
the decorative bowl rests on a point, it needs bleeding,
why would he place a 5 value book on a pedestal (battle of Molag Beran),
the inkwell is bleeding,
the quill is resting inlogically,
the paper is floating,
the desk has floats because of a carpet error,
the candle on it bleeds,
the special version of sayoni's sermons is bleeding,
the clacinator is bleeding,
bargaine restore health is bleeding,
the lightning is again a little too much, remove two of the lamps,
the in_lava_blackquare wasn't placed properly.
Loads of little errors, and the basement needs to be replaced. Hemitheon can fix this if someone sends him this review.
Upper floor:
in the cluster of planters the 4 right ones are bleeding,
the bed is bleeding into the rug,
the black rose is resting unlogically,
the extravagant shoes are bleeding,
the lute is resting unlogically,
the two chairs are bleeding,
the left goblet is bleeding,
the lightning in this room is a little too much, remove the orange light, two lamps and one or two lanterns,
the planter next to the chair is bleeding,
lives of the saints is bleeding and floating,
Lower floor:
the book is bleeding into the lectern,
the history of almalexia is bleeding within the table,
the bread is floating,
the goblets and candles on the table are bleeding,
the knives are floating,
the forks are floating too,
one of the chairs is bleeding within the rug,
the scrib pie is bleeding,
the lightning in this room is too much, remove the two plant lights, two lamps, and one or two lanterns,
basement:
book rivers end 1 is bleeding,
TR_misc_potion 3 is bleeding,
lots of the books are bleeding in the bookshelf and into each other, making them casper,
blasphemous revenants isnt touching the book end at all,
the decorative bowl rests on a point, it needs bleeding,
why would he place a 5 value book on a pedestal (battle of Molag Beran),
the inkwell is bleeding,
the quill is resting inlogically,
the paper is floating,
the desk has floats because of a carpet error,
the candle on it bleeds,
the special version of sayoni's sermons is bleeding,
the clacinator is bleeding,
bargaine restore health is bleeding,
the lightning is again a little too much, remove two of the lamps,
the in_lava_blackquare wasn't placed properly.
Loads of little errors, and the basement needs to be replaced. Hemitheon can fix this if someone sends him this review.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Can you please just fix any errors you find & post a fixed version with your review from now on instead of listing them and leaving them to be fixed by someone else?
EDIT - Sorry, I thought it was obvious that when I said fix errors I meant fix errors. Not redo parts of the interior.
EDIT - Sorry, I thought it was obvious that when I said fix errors I meant fix errors. Not redo parts of the interior.
Last edited by Haplo on Sun Mar 04, 2007 6:53 pm, edited 1 time in total.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
can you please read the length of the list and see the magnitude of some of the errors and not question my judgement?
Edit: while I will admit a partially fixed file would have been nice.
Edit2: tone it down on the books as well, this int has over 80! take a look at how many books are in a normal interior.
Edit: while I will admit a partially fixed file would have been nice.
Edit2: tone it down on the books as well, this int has over 80! take a look at how many books are in a normal interior.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
While i was reviewing it, i was quite certain that Hemitheon had to redo this interior himself. Therefore I concluded to just note down the errors so that Hemi can change them when he wants. It's not that I didn't want to fix it, it's just that it is frustating when you fix a whole lot of items and it gets revoked or sent to claimed.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
This claim is going to be revoked in a week if Hemi doesn't say anything, but I want the WIP used - it's not that bad.
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
uh... what? *wonders if Hemi is confused as to which of his claims this is*
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: This is much better. There were a few carpet errors which is bad, and also some of the flowers were bleeding through the floor into the lower floor. But for the rest Hemitheon did this good and there were few errors. One thing that im not sure about is that this house has about 5 skill books and two editions of the poison song. But for the rest the amount of books is perfect.
Comments A good house but carpet errors are usually very bad.
Rating 7
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: This is much better. There were a few carpet errors which is bad, and also some of the flowers were bleeding through the floor into the lower floor. But for the rest Hemitheon did this good and there were few errors. One thing that im not sure about is that this house has about 5 skill books and two editions of the poison song. But for the rest the amount of books is perfect.
Comments A good house but carpet errors are usually very bad.
Rating 7
- Attachments
-
- TR_i3-84-Ind_Hemitheon_2(2).esp
- (21.41 KiB) Downloaded 76 times
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact: