Blender help/tutorial/question thread
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Blender help/tutorial/question thread
I thought of making thread where we who use blender may ask questions put in small tutorials and help each other. I will put up somwthing here soon, but i wanted to start the thread so that you who want to can start asking and give tip to others.
Don't care if nobody has writen here for a long time, this thread will never be a dead thread, ask whenever you want to ask anything (I will ask alot as well!).
Cheers
/Joco
Don't care if nobody has writen here for a long time, this thread will never be a dead thread, ask whenever you want to ask anything (I will ask alot as well!).
Cheers
/Joco
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Should I make a new thread or can you move this one?
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- Andres Indoril
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Someone should just move this one because multiple threads are always BAD!
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That blender tutorial is utter feces, unless all you want to learn how to do is use the extrude function.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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Sorry, I am too bad in english to understad what you wrote...
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The best tutorial to get basic knowledge that is free is the one pdf that i posted a while ago in another thread. The noob to pro make you able to do do some things but you don't understrand really how blender works. I tried to use it and sure, i learned something but most i have discovered myself, what i have later read in the other blender book.
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I agree with the fact that most of it is discovering by yourself. But you have to build a little base of knowledge from where you start to work.
And I also found the thread that Joco was talking about. Here you go:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=17463&highlight=blender
In case you can't open pdf files you can download Adobe Acrobat from here:
http://www.adobe.com/products/acrobat/readstep2.html
Or you can get this alternative, that I use and it's pretty cool, called eXpert PDF Reader. Oh right and here's the link:
http://www.visagesoft.com/products/pdfreader/
Both of them are freeware.
And I also found the thread that Joco was talking about. Here you go:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=17463&highlight=blender
In case you can't open pdf files you can download Adobe Acrobat from here:
http://www.adobe.com/products/acrobat/readstep2.html
Or you can get this alternative, that I use and it's pretty cool, called eXpert PDF Reader. Oh right and here's the link:
http://www.visagesoft.com/products/pdfreader/
Both of them are freeware.
most of these tutorials are OK, but not great. To start out, you should use the tutorials on the blender.org site, listed under infocenter -> using blender -> video Tutorials -> Getting started. These are really good tutorials, and cover the basics. you should also learn modeling first, then rendering and lighting.
If you need any specific help on a part of blender, just ask me. I have been using blender for around 2 1/2 years, and should be able to help guide you in the right direction.
Remember, blender requires a extremely high learning curve to start out, but after you get past the learning curve it becomes extremely easy.
*edit* a extremely good community is www.blenderartists.com. if you cant find what you want on their forums, it doesnt exist.
If you need any specific help on a part of blender, just ask me. I have been using blender for around 2 1/2 years, and should be able to help guide you in the right direction.
Remember, blender requires a extremely high learning curve to start out, but after you get past the learning curve it becomes extremely easy.
*edit* a extremely good community is www.blenderartists.com. if you cant find what you want on their forums, it doesnt exist.
Hold on sec, my keyboard is sliding off the desk, i gotta catch it b4 it jnkgdnldnl
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- TheImperialDragon
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That one, I found it useful at the start, and only did like four-six pages of it before getting bored and moving on to something else. The best way to learn Blender, as everyone says, is to experiment and learn it on your own.horodnicdragos wrote:http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
Now do you expect me to open your head and squeeze in all the knowledge? Since you are new, all I can say is "Welcome aboard!". Remember to read the Forum FAQ and Tamriel Rebuilt FAQs.
That tutorial is still good for reference, however. Use it when you're stumped at how to do something (like UV mapping).
http://www.blender3d.org/cms/Import___Export.5.0.html
That is where you can get the wavefront (I think that's the right one) exporter/importer for OBJ files, the NIF one is not really supported, or maintained. What is recommended by just about everyone these days (as far as I know) is to simply import an OBJ in NIFSkope, then save it as an NIF, adding whatever NiBlocks you need.
So, in a nutshell:
.blend -> .obj USING Blender
.obj -> .nif USING NIFSkope
"Where were you when the Dragon Broke?"
Can you apply the normal map to the mesh?
I am dealing with exporting the nifs, still, and I have serious problems with getting both the texture and the normal map to get along.
I am dealing with exporting the nifs, still, and I have serious problems with getting both the texture and the normal map to get along.
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You don't really 'apply' the normal map to the mesh (at least for OB, that is). Create your normal map, and name it the same as your texture, except with a _n.dds on the end instead of just .dds. Then put it in the same folder with your texture, and OB/CS will automatically find it.
If that's not what you mean, it may help to have more specific information.
If that's not what you mean, it may help to have more specific information.
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Well, since i am making the cliff in blender i have to export it and then the normal map doesnt come along...
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well, displacement map then. I cant finish my cliff for goldmoor until I can export this file with all functions. Can any one help me? i could send the blend file...
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Okay, a complete noob question.
Why oh why does Blender hate me so? It refuses to display textures. I chose "Draw Type: Textured", yet instead of displaying the textures on the object (as "Draw Type: Textured" would let one naively believes), Blender thinks it would be better to display everything in solid pink.
Thus provokes on my end a large number of furious fulminations.
And yes, I have set Blender's texture directory to be to a place where I have .tga version of all my textures.
Blender seems to only be happy when I put the texture files in same directory the meshes. (Despite setting, and resetting everytime the texture directory as my texture directory.)
And, since Blender really, really hates me, if I do put the 11000+ texture files in the blender mesh directory, then what happens is that I have to search my meshes among all the picture files -- Because the designers of Blender thought it would be a catastrophically bad idea to use standard gui widgets for selecting files, such as those that do automatically filter out all the files that don't have the extension we want.
So now, I'm importing a Nif (using the last Niftools filter). It has a texture, let say "Texture.tga" -- no path in the NiTexture stuff, it's relative, not absolute. After the import, this very very very hateful Blender changes the texture path to "D:\Blender\Texture.tga" --- raaargh! I had reset the texture directory just before importing! --- and if I manually change the texture's path to say just "texture.tga" or "D:\Morrowind\Data\Textures\Texture.tga", Blender changes it to "untitled".
I really hate Blender. But not as much as it hates me.
Why oh why does Blender hate me so? It refuses to display textures. I chose "Draw Type: Textured", yet instead of displaying the textures on the object (as "Draw Type: Textured" would let one naively believes), Blender thinks it would be better to display everything in solid pink.
Thus provokes on my end a large number of furious fulminations.
And yes, I have set Blender's texture directory to be to a place where I have .tga version of all my textures.
Blender seems to only be happy when I put the texture files in same directory the meshes. (Despite setting, and resetting everytime the texture directory as my texture directory.)
And, since Blender really, really hates me, if I do put the 11000+ texture files in the blender mesh directory, then what happens is that I have to search my meshes among all the picture files -- Because the designers of Blender thought it would be a catastrophically bad idea to use standard gui widgets for selecting files, such as those that do automatically filter out all the files that don't have the extension we want.
So now, I'm importing a Nif (using the last Niftools filter). It has a texture, let say "Texture.tga" -- no path in the NiTexture stuff, it's relative, not absolute. After the import, this very very very hateful Blender changes the texture path to "D:\Blender\Texture.tga" --- raaargh! I had reset the texture directory just before importing! --- and if I manually change the texture's path to say just "texture.tga" or "D:\Morrowind\Data\Textures\Texture.tga", Blender changes it to "untitled".
I really hate Blender. But not as much as it hates me.
I have been meesing with blendr the whole day now but exact the situation you had was the otherway for me. I exported i file from blender with a .jpg texture and it didnt work in nifscope. Then i opened the file in nifscope and changed the texture to a .dds. then I imported the nif file into blender and the directory of the texture was correct but blender couldnt read the dds.
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- The_Warder
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Sorry, gez, i now discovered exactly what you said and it is really annoying. It seems you have to have the texture in the same folder as you save the nif in.
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- Andres Indoril
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Well, you can manually change the directory... Can't you?
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"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
When I want to use the modifier "decimate" i get the error "non manifold mesh". What does this mean?
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When I want to import a nif into Cs, exactly how do I do?
I tried with file/import/ but then it asked for a text file...
I tried with file/import/ but then it asked for a text file...
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Ok a quite basic question maybe but I need to know. Do I have to apply a decimator to be able to use the model? If I don't there will be faces that are not polygons but quadrilaterals.
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Yea, ok thanks. I know how to do it I just wondered weather it had to be done or not. I discovered that when I exported the object I was dealing with it atomically became triangles everywhere.
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