Dune Dweller alt. Blades

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Balthazar
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Dune Dweller alt. Blades

Post by Balthazar »

[url]http://img92.imageshack.us/img92/9545/dunedwellerweapons7sx.jpg[/url]

i started on the dune dweller blades so far if done some the blade for the first one heres a pic

[url]http://i106.photobucket.com/albums/m259/Balthazarse/dunedweller1blade1.jpg[/url]
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Morden
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Post by Morden »

Its hard to give feedback... cause there really isn't anything done yet. :P I'm eager to see how they turn out though.
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Post by Balthazar »

sorry about the delay i haven't had much time to work on it over the past 4 days
[img]http://i106.photobucket.com/albums/m259/Balthazarse/dunedweller1ish.png[/img]
its still really no were near finished tho
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Post by Orix »

Cool :)

Eyeball should be able to help you out with the textures, considering he did the dune dweller dagger (which is in the same style).

Keep up the good work!
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Post by Joco »

Hey! That Looks Good. How about making something between the blade and the handle? Looks like a really good mesh. Do you know how many triangles (polygons) it consists of?
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Post by Balthazar »

The blade is 594 polys and im gonna totally remake the handle anyway cus the current mesh for it is only there as a guide for the shape
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Post by aro101 »

Yeah, the blade looks really interesting :) Good idea. But you definitely have to remodell the handle, it's a to simple shape. Maybe you should try to model a hand-fitting shape. Oh, and maybe change tha blade face smoothing.
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Post by Balthazar »

iv redone the handle
[img]http://i106.photobucket.com/albums/m259/Balthazarse/dunedweller2ish.png[/img]
(390polys)
(984total)
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Post by aro101 »

That's a lot better ;) Ok. Now, are you able to put some textures on this model? I would like to see how this mesh works with textures. It's the next thing, that should be done with this model. Then, after placing textures, we can decide what do to with the blade :)
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
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Post by Balthazar »

uv mapped (ish) [img]http://i106.photobucket.com/albums/m259/Balthazarse/dunedweller3ish.png[/img]
the textures i used are just random 1ns i stuck on it so i had an idea of were it was all goin
[img]http://i106.photobucket.com/albums/m259/Balthazarse/dunedwellerblade1tex.png[/img]
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Post by Fairwater »

Looking good.....try to make it similar to this one right here!

http://img168.imageshack.us/img168/6972/dunedwellerweaponsdaggefa1.jpg
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Post by El Scumbago »

Nice progress. My suggestions;

1) Give the blade texture some scratches. If it's going to look worn out and used, the rough surface isn't convincing on its own.

2) The handle and blade seem like they'll un-stick once someone picks up the sword. Sink the blade deeper into the handle and add something like two spikes in the texture.

3) The part of the handle that is clutched by the wielder's hand should be a bit messed up -that area would be the middle of the handle (my mind's stuck, what's the right word for that part of the weapon?). Darken that area in a random way to show it's been held more than once.
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Post by Morgoth »

Hey, nice looking model so far. For kicks, I had a go on the texture. I tried to make it look more similar to Eyeball's there. Anyway, try it out if you want. :)

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Post by Nalin »

Very nice textures Morgoth :))

I'd like the handle to be a little more sturdy looking though - perhaps a little bulkier
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Post by Macar »

I'm still worried that this is going to look totaly wierd when it's wielded because the blade is bent like that- unless it's one handed and the character hold it on the straigt part.
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Post by Lutemoth »

Alik'r nomads aren't all that much for immense or advanced weapons as you find in modern civilizations, so it'll never be large enough to fit two spaced hands
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Post by CleverClothe »

That blade looks longer and thinner (from the side) than the concept. And the bulge of wrapping at the base of the blade could be bigger. Looking great so far, other than that.
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Post by Morgoth »

Also, personally I think the little cuts you made in the handle and lower blade are far too small to be noticed. It might be better to just make those solid and leave cracks and whatnot to the texture and map work.
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Post by Orix »

Pretty cool if you get 'em looking like Eyeball's models.

Any progress?
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Post by Balthazar »

i haven't had as much progress as id have liked to have had iv been busy with collage for the past few weeks so i havnt had much time to get much done, i have jiggled the mesh around to get it to look more... right and iv started retex'ing the handle so i can get more detail around parts of it to make it look more worn, so not really a lot sorry :roll:
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Post by Balthazar »

im back my course has just finished (more or less) and im also gf-less as well so i have a lot of time on my hands now. and is it just me or does it seem very quiet around here now

[edit]
on a side note i might not be of much use till iv sorted the harddrive situation (less than 5mb left)

but im here none the less
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Post by Haplo »

Glad to have you back, I will re-add you to the usergroups now-- most of the progress being done is in the new claims browser section for models and textures, right below where interiors are listed.

The reason things look a bit bare here is because we're in the middle of trying to empty out the two general modeling/texturing sections and hope to eventually archive them completely. This will allow models and textures to be run the exact same way as exteriors and interiors have been run for years, and the way quests are being run since just recently.
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Post by Balthazar »

so where should i post updates on the blade then? :? here or in claims bit

[edit]
meh there goin here for the time being
[img]http://i106.photobucket.com/albums/m259/Balthazarse/bladew00t.png[/img]
ignore the handle im not done with that bit yet
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Post by Balthazar »

[img]http://s106.photobucket.com/albums/m259/Balthazarse/bladew00t2.png[/img] [img]http://i106.photobucket.com/albums/m259/Balthazarse/bladew00t3.png[/img]
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Post by Zalzidrax »

Wow... lookin' pretty sweet there.
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Post by Balthazar »

why thankyou :D
its still not quite finished tho
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Post by Haplo »

Indeed that does look pretty cool. It's shaping up :-) And yes, posting progress on the blade here is fine.
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Post by Lutemoth »

with lack of better words of use, it's just how I imagined it :D

Very awesome-sauce work, Balthazar :)
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Post by NexUmMonastica »

i like the way you mapped the texture with that hole, it makes it look much more defined.

i was also wondering if DuneDwellers used bludgeoning tools like cudgels and bone weapons.
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Post by Balthazar »

iv edited the shape a bit
[img]http://i106.photobucket.com/albums/m259/Balthazarse/moo.png[/img]
these are the new textures
[img]http://i106.photobucket.com/albums/m259/Balthazarse/texture1.jpg[/img][img]http://i106.photobucket.com/albums/m259/Balthazarse/texture2.jpg[/img]
i was also experimenting with havin bits of the blade poking through the handle tex
[img]http://i106.photobucket.com/albums/m259/Balthazarse/testicles.png[/img]
i think looks a bit crappy tho
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Post by aro101 »

Somehow I'm still not in favor of the handle... I just don't like that shape. But the blade looks almost incredible for me :)
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Post by Morgoth »

Who would've guessed that my 10-minute texture would actually be useful? Awesome looking so far.
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Post by Balthazar »

well it looks great and saves me a job :D

and i use a cheese texture overlay on the handle

some more screeny's for you
[img]http://i106.photobucket.com/albums/m259/Balthazarse/SHIIIINEYY.png[/img]
[img]http://i106.photobucket.com/albums/m259/Balthazarse/SHIIINEYY2.png[/img]
[img]http://i106.photobucket.com/albums/m259/Balthazarse/SHIIINEYY3.png[/img]
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Post by Morden »

Nice work :) Have you tried exporting it to .nif format?
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Post by Balthazar »

i work on them in .nif format, i find it easier, i cant get the collision mesh to work though
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Post by Balthazar »

thought id upload it
Attachments
dunedwellerblade1.rar
mesh, textures (with normals) and an icon
(245.05 KiB) Downloaded 121 times
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Post by Fishcake »

thought id show you mine
[url=http://img172.imageshack.us/my.php?image=dunedwellerblade1of2.jpg][img]http://img172.imageshack.us/img172/6407/dunedwellerblade1of2.th.jpg[/img][/url] [url=http://img172.imageshack.us/my.php?image=dunedwellerblade2ts2.jpg][img]http://img172.imageshack.us/img172/5751/dunedwellerblade2ts2.th.jpg[/img][/url] [url=http://img172.imageshack.us/my.php?image=dunedwellerblade3bq3.jpg][img]http://img172.imageshack.us/img172/7075/dunedwellerblade3bq3.th.jpg[/img][/url]
no
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Post by aro101 »

That seems to be very high poly on some parts mister Fishcake...
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

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Post by Fishcake »

yeah
what is the poly count for oblivion weapons of about this size?
no
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