Land scape mod

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Dagoth Ur 233
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I would like to be a TR modder

Post by Dagoth Ur 233 »

I really want to be a TR modder ive made lots of great interror and exterror mods ive wanted to join for 2 years ive searched all over the web to find you guys i really dont cair what position i get i just want to be a part of this!!!!!
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Dagoth Ur 233
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Land scape mod

Post by Dagoth Ur 233 »

people ive made an island mod im gonna upload it and i wanna know what you guys think of it!um.....how do i make my mod able for down load?
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Post by Thrignar Fraxix »

add it as an attachment on a post.
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Dagoth Ur 233
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Post by Dagoth Ur 233 »

ok here it is its not finished yet but tell me what you think of it so far.
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Dragon Isle.esp
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Post by Thrignar Fraxix »

I merged your topics. Is this just an exterior, or are there interiors included as well.
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Post by Dagoth Ur 233 »

im gonna add interrors so you can get to the higher parts right now im working on putting trees,rocks,enmies ect.
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Post by Tyrion »

Just post the finished version then.
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Sorry

Post by Dagoth Ur 233 »

sorry my last mod i was working on(deagon isle mod) was deleted so i made a new one i used a mod i down loaded to make it its almost finished i just need to place npcs,interriors,and treasure so tell me what you all think!




(p.s. the cave excile is part of the mod i downloaded the part i made is an island off the coast of dagon fell)
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Exile.esp
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Post by Andres Indoril »

You should seriously resize your avatar.
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Post by Nanu »

I'd merge these if I had the buttons, but you need to post in your own Showcase for updates.
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Post by Haplo »

Please follow the guidelines for avatar size.
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Post by Nanu »

I might add that plagiarism isn't tolerated all that well here. If you're going to make a Showcase, please show us YOUR work and not someone else's.

(Besides, Exile: Spirits of the Underworld was a lame-ass mod anyway.)
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Update

Post by Dagoth Ur 233 »

i know noone has reviewed my mod but here is the one wit npcs,treasure,enmies,and the first interror.Please tell me what you think.
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Exile.esp
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Post by Haplo »

Plagiarism is not tolerated.
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Post by Dagoth Ur 233 »

ok but i dont know what that means and ill redo the mod with out useing excile.
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Post by Haplo »

It means calling someone else's work your own.
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Post by Thrignar Fraxix »

I'm confused, is exile your work? is there a sample of just your work we could look at?
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Post by Nanu »

He is not the author of Exile. He used the work as part of his own.
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Post by Thrignar Fraxix »

Thrignar Fraxix wrote:is there a sample of just your work we could look at?
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Post by Dagoth Ur 233 »

um....do you maen in the part of excile im working on or the new mod im makeing?
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Post by grumble_dog12 »

If you feel your skills are good enough for TR, couldn't you just make a completely new .esp that doesn't "resemble" exile at all?
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Post by Dagoth Ur 233 »

thats what im doin
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Post by angelus6 »

now thats all cleared up.. and after gtting off to a bad start... Welcome to TR mate. look forward to seeing your work :P
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Post by Dagoth Ur 233 »

Ok here is the mod i was workin on the people are supposed to be naked there really is no loot yet all i have to do is add random creatures, texture it, and add trees and crap then its done! (note i didnt put alot of work into this mod)
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New Colone.esp
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Post by Nanu »

If you're serious about joining us, then you'd better be putting effort into your work. What job out there do you think you could keep if you told your boss: "I didn't put much effort into what I did today, but I still expect a paycheck from you."?
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Post by Joco »

Are these for MW or OB?
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Post by Thrignar Fraxix »

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Post by Joco »

I will have a look...
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Post by Joco »

Ok, I had a look on it and I really don't know what to say. It is a huge almost empty flat square of land mass. The boats bleeded into the ground. The mass of ancestor ghosts, bonewalkers and skeletons was not really neccessary. The houses looked alright even though no effort can be needed to place those there.

This little mod does not proove anything about your skills, Try to put MUCH more effort into something serious and a bit more variating.

The one good thing was that you had some knowledge of how to edit npc:s but you can put much more effort into that too.

Keep up woking, you will understand and learn if YOU WANT TO.
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Post by Dagoth Ur 233 »

ok this part of the mod i put alot of effort into i just need to put loot and the interrors then its finished i'd say its my best work so far oh and i took out most of the creatures
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New Colone.esp
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Post by angelus6 »

mmm, again. big and empty. dont really have the time to look over this properly 'specially as its for MW but... i hope Thriggy will give it a proper review :D
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Post by Thrignar Fraxix »

well, not much I can really say here. Your terrain needs smoothing in a lot of places, you have texture seams which need vertex shading to hide, some of your textures were not meant to be next to each other (I.E. Rocky Coastal and Ashlands ash probably needs some sort of transitional texture so it doesn't look so odd) When texturing you missed a few spots on the island, and probably should do a bit more under water. The ash texture extends underwater for a large area, This is not right. You've got an ungodly amount of creatures in those two spots.
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Post by angelus6 »

hehe, maybe he plays with /tgm on :P
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Post by Dagoth Ur 233 »

sorry for the long wait on the updait this updait adds the interror to the castle its not much but.....thats what it is so tell me what you think
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Post by angelus6 »

thats one hell of a big .esp for a showcase.... a 30k house would be fine y'no :)
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Post by Joco »

Very clever of you to put tens of skeletons armed with super arrows at the castle. It is quite hard to judge your mod when you get killed after 5 secs.
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Post by Dagoth Ur 233 »

they had really strong arrows? i didnt know ill fix that(or make it a very high level island)
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Post by Razorwing »

Dagoth Ur 233: Reading this thread I can't help but get the sense you feel stressed... ? How come? It's like "ok ok ok *pant* *pant* I added two trees and a skeleton" and then you post a new esp. To what end? I mean if the esp isn't fun to play because you didn't put enough work into it then it doesn't have any intrinsic value nor does it seem to impress the guys here. And if you didn't put enough work into it, then maybe that particular modding job isn't really fun for you. If I'm wrong on that one then there shouldn't be any problems for you to put in the work that's required because you'd be having *fun* doing it.
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Post by Sniper4 »

Trying to make a full mod at this time may be a little rough for you. At TR, no one does everything. Some do interiors, others do exterior work, and a brave few make quests. Trying to tackle all of these tasks can be a bit rough.

If you like interiors, I recommend just making the interior for a small house or something for your showcase while you're starting out. In TR, a small house interior should take about 8 hours to make (I've sometimes even spent more time than that). The lighting needs to be reasonable, the objects placed must be appropriate for the interior, and alot of detail must be present. It takes more work than you think ;).

If you prefer exteriors, I can't help you too much there. Just pay attention to what Bethesda did, and try to take in all the fine details you can when observing their work.

Of course, Razorwing may be right, and you may find this to be more work than fun. Just stay calm and realize that each piece of artwork requires alot of time and effort, whether you are working on a painting for an art class, or making a mod for a game :).
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Post by blackbird »

A small house (or cave) means also less reviewing work. Make it not too small tough and of course detailed.
Scripted items in the house (or cave) are also welcome, but not necessary.
My mod was an island with an imperial house on it, near the borders of Solstheim.

You will need patience, because it can that reviwers are too busy with other claims.
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