i2-353-Tel
Moderators: Seneca37, Lead Developers
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
i2-353-Tel
Claim type: Interior
Claim ID: TR_i2-353-Tel (#1290)
Faction: Telvanni
Parent claim: TR_2-2-Tel (#65)
Claimed by: Darkcorax
Status: Approved (Progress: 100%)
Local map: 2-2 fishing village
Location: 1:(4191, -175):0
Files: TR_i2-353-Tel_Darkcorax_1.esp; TR_i2-353-Tel_Thrignar Fraxix_1.esp
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Fishing village at (32,-1)
#7, local tradehouse
(Note, this village is not on the accurate map, use local map for the exterior)
Claim ID: TR_i2-353-Tel (#1290)
Faction: Telvanni
Parent claim: TR_2-2-Tel (#65)
Claimed by: Darkcorax
Status: Approved (Progress: 100%)
Local map: 2-2 fishing village
Location: 1:(4191, -175):0
Files: TR_i2-353-Tel_Darkcorax_1.esp; TR_i2-353-Tel_Thrignar Fraxix_1.esp
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Fishing village at (32,-1)
#7, local tradehouse
(Note, this village is not on the accurate map, use local map for the exterior)
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
I've got a slight problem, the only shack interior that fits that exterior has a second doorjamb on the left hand side at the back, would it be possible to add a second door to the exterior, or should I cover it up?
Claimed: 1 Review: 1 Accepted: 11
[img]http://i70.photobucket.com/albums/i91/Darkcorax/Sigs/PlanetSig.png[/img]
[img]http://i70.photobucket.com/albums/i91/Darkcorax/Sigs/PlanetSig.png[/img]
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- Developer Emeritus
- Posts: 1649
- Joined: Tue Aug 17, 2004 5:12 am
- Location: DC, USA
Well the second door jamb is on the exterior too, IIRC. It ought to either have a door or be covered up there too.Darkcorax wrote:I've got a slight problem, the only shack interior that fits that exterior has a second doorjamb on the left hand side at the back, would it be possible to add a second door to the exterior, or should I cover it up?
-Starcrunch
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
wow... I think I am going to have to smack Peter around a bit for that...
cover up the door jam, hopefully that will be sufficient to have this int match the exterior. If it isn't then I will get that shack replaced with a standard model.
cover up the door jam, hopefully that will be sufficient to have this int match the exterior. If it isn't then I will get that shack replaced with a standard model.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Yeah, having a look at it side by side, it would probably be better to have it replaced, the bit sticking out is the wrong size, and on the other side. I'm doing it with the door at the moment, but I'll block it up if you want.
Comparison:
[img]http://i70.photobucket.com/albums/i91/Darkcorax/Morrowind/Shack.gif[/img]
Comparison:
[img]http://i70.photobucket.com/albums/i91/Darkcorax/Morrowind/Shack.gif[/img]
Claimed: 1 Review: 1 Accepted: 11
[img]http://i70.photobucket.com/albums/i91/Darkcorax/Sigs/PlanetSig.png[/img]
[img]http://i70.photobucket.com/albums/i91/Darkcorax/Sigs/PlanetSig.png[/img]
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: This is a tradehouse were you cant buy anything. It looks more like a community shack. It reminds me a little of dreugh jiggers rest in gnaar mok. (i mean the function, i dont mean it is cookie cuttered) If that was the background of this interior, it is good. Only the modder has to watch out for uneven surfaces. I corrected many things that were bleeding or floating to much.
Comments As a community shack a 7,5, as a tradehouse a 6.
Rating
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: This is a tradehouse were you cant buy anything. It looks more like a community shack. It reminds me a little of dreugh jiggers rest in gnaar mok. (i mean the function, i dont mean it is cookie cuttered) If that was the background of this interior, it is good. Only the modder has to watch out for uneven surfaces. I corrected many things that were bleeding or floating to much.
Comments As a community shack a 7,5, as a tradehouse a 6.
Rating
- Attachments
-
- TR_i2-353-Tel_Darkcorax_1.esp
- (6.83 KiB) Downloaded 47 times
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact: