City Walls (fortifications)

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

Locked
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

City Walls (fortifications)

Post by aro101 »

Hi! The last week I was working with Fairwaters help on this Concept Art:
http://i5.photobucket.com/albums/y171/PoHaEiFor/ConceptArt/Model%20Concepts/HF-RSFortifications.jpg

This is what I got now:
[url=http://img486.imageshack.us/my.php?image=wallsbrightny1.jpg][img]http://img486.imageshack.us/img486/673/wallsbrightny1.th.jpg[/img][/url][url=http://img509.imageshack.us/my.php?image=wallsbrightdwaad5.jpg][img]http://img509.imageshack.us/img509/9306/wallsbrightdwaad5.th.jpg[/img][/url]

It's still WIP. The second tower has to be done(a simple modification of the first). I have to remove some vertices and add better uvw mapping. And the textures on this are only an example. I also tought about creating some kind of gate or entrance for this set. If someone has any ideas about the gates or adding something more to this set, please post it here!
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
User avatar
Fairwater
Developer Emeritus
Posts: 411
Joined: Thu Feb 19, 2004 5:30 pm
Location: Alberta, Canada

Post by Fairwater »

Yea i was just going to say that we need to figure out a gate.... i just want to hear what everyone else says before we move on to that!
"Spiderman in his symbiote costume attacking a kid holding a baby all on a Black Panther flag"

-Noirgrim
User avatar
Jale
Developer
Posts: 257
Joined: Mon Nov 13, 2006 10:56 pm

Post by Jale »

Well there are a few options:

1. Gate literally built into the wall with little ornamentation...simple archway.
2. Gate flanked by towers, but still built into the wall.
3. Proper Gatehouse with all the pageantry that goes with it.

Number 1 would be pretty strange...you don't usually see the walls simply without towers, so in that case it would be very unique.

Number 2 is pretty much what they did in Cyrodiil and is fairly dull and easy

Number 3 is quite fun, and certainly more imposing, but it does necessitate some form of interior too: typically a public building like a court, guardhouse or guildhall. Would be pretty good for militia stuff.

Personally I would go for 3, but its more work.
User avatar
Fairwater
Developer Emeritus
Posts: 411
Joined: Thu Feb 19, 2004 5:30 pm
Location: Alberta, Canada

Post by Fairwater »

Part of me is looking at that tower and saying..... wouldnt it be awesome if they were way taller?.... what does everone think?

Yea jale, number 3 would be nice.... it reminds me of Dark messiahs of miht and magic...that opening sequence. But i have a feeling like it might just be to much work for the gain it brings.
"Spiderman in his symbiote costume attacking a kid holding a baby all on a Black Panther flag"

-Noirgrim
User avatar
Jale
Developer
Posts: 257
Joined: Mon Nov 13, 2006 10:56 pm

Post by Jale »

One way of it to look at it, if you assume that it would become the guard house in every city that uses it, then you don't need a guard house model instead.

And they are usually very impressive structures, which would be nice. Usually very very tall and imposing.
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

Looking good. Just remember that the wall has to be taller then the highest viewpoint within the city.
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

They look really good mate :-)
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

Thanks Haplo! I made some changes. Here's a small list:
-fixed some smoothing issues
-reduced unecessary polies
-made the tower a bit higher
-aligned the tower to the wall
-improved the uvw mapping

Screens:
[url=http://img524.imageshack.us/my.php?image=highertowergy0.jpg][img]http://img524.imageshack.us/img524/5466/highertowergy0.th.jpg[/img][/url][url=http://img501.imageshack.us/my.php?image=highertower02ss7.jpg][img]http://img501.imageshack.us/img501/1729/highertower02ss7.th.jpg[/img][/url]
If you look at the second screen, you can see I have a problem. What to do with this... The wall shape has to stay as it is, but it just doesn't match the tower the way it is now. Should I just make the wall more narrow?

I'm also a fan of number 3. And shouldn't we make more elements for the city walls? Now there are only two tower versions and a wall. Isn't that too generic?
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

looking great :o
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
Joco
Developer
Posts: 238
Joined: Mon May 22, 2006 10:41 am
Location: Sweden

Post by Joco »

Yea, a really nice mesh and nice texture man! Looks Oblivionous!
Even more useless person
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/2661nb.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/computeraddict5tq.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/winampuser3dk.jpg[/img]
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

*warning! I know jack shit about modeling!*

To fix your problem, couldn't you just make the wall part a bit longer while leaving the tower things in place? (so you would have enough to actually go into the tower.)
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

The walls must be exactly the same from two sides, so that modders can put them in a row, just like the first screens(3wall segments put in a row)....

after a minute:

No, that's ok, I have an idea :D Thanks Thrignar!
Thank you Lady N., thank you Joco. But those textures are going to be replaced ;) With better ones

And that was my idea:
[url=http://img526.imageshack.us/my.php?image=idea0001xc8.jpg][img]http://img526.imageshack.us/img526/7951/idea0001xc8.th.jpg[/img][/url]
I just added few faces and scaled them down and moved a bit.
I don't know what Faiwater would say abuot this, it's a weird solution, but it works!

We still have to decide about the gates
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

gate, hms. here is a quick concept i put together by splicing El Scum's:

[url=http://img249.imageshack.us/my.php?image=gatelq5.jpg][img]http://img249.imageshack.us/img249/3747/gatelq5.th.jpg[/img][/url]

basicaly, the gate is slightly taller then the rest of the walls but follows the general style.
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
CleverClothe
Developer
Posts: 907
Joined: Thu Aug 21, 2003 11:29 am
Location: Everett, WA
Contact:

Post by CleverClothe »

I like the gate house option best.

Also, I think the walls should be made to look like you can walk on them (like the standard Oblivion walls), even if they player won't be able to.
Joined: Jan 2003 (not continuous)
_________ E I
Claimed:.0 0
Review:...0 0
Finished:.2 5
User avatar
Fairwater
Developer Emeritus
Posts: 411
Joined: Thu Feb 19, 2004 5:30 pm
Location: Alberta, Canada

Post by Fairwater »

ok lets do the gate house.... now we need a concept!
"Spiderman in his symbiote costume attacking a kid holding a baby all on a Black Panther flag"

-Noirgrim
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Post by El Scumbago »

Nobody recalls that the poor scum would prefer to design these anew. Bah, nevermind, the meshes are beautiful.
User avatar
Fairwater
Developer Emeritus
Posts: 411
Joined: Thu Feb 19, 2004 5:30 pm
Location: Alberta, Canada

Post by Fairwater »

haha scummy scummy these are great.... concepts you should love your own work. Anyways...part of me is feeling unsatified with the tower..... i think we need to do something to it.
"Spiderman in his symbiote costume attacking a kid holding a baby all on a Black Panther flag"

-Noirgrim
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Post by El Scumbago »

Let the Daedra take care of the tower!
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

I'd have to agree with scummy. Beautiful mesh, but he should given the chance to design something which matches Rihad's architectural style. These are very old wall concepts. Perhaps these walls can we used for a special purpose.
User avatar
Fairwater
Developer Emeritus
Posts: 411
Joined: Thu Feb 19, 2004 5:30 pm
Location: Alberta, Canada

Post by Fairwater »

You know these could be the walls for the palace! scummy let me know if you still want to make a new wall set!
"Spiderman in his symbiote costume attacking a kid holding a baby all on a Black Panther flag"

-Noirgrim
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Post by El Scumbago »

Yes, I'd like to give it a shot. If all goes well, I'll upload the pics by Monday.
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

I feel excited to model out some new walls. Can't wait for you concepts "Scummy" ;) But I'm sure these walls are going to fit somewhere. Fairwater, please wait for me to model the second tower, it can be more interesting than this one. BTW, new textures:
[url=http://img261.imageshack.us/my.php?image=brickversion01wo8.jpg][img]http://img261.imageshack.us/img261/7108/brickversion01wo8.th.jpg[/img][/url][url=http://img261.imageshack.us/my.php?image=brickversion02lu3.jpg][img]http://img261.imageshack.us/img261/6212/brickversion02lu3.th.jpg[/img][/url]
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Harke the Apostle
Developer
Posts: 1638
Joined: Mon May 01, 2006 9:18 pm
Location: N/A
Contact:

Post by Harke the Apostle »

I do have a concept for the doors in trhe gate coming. Will you be modeling those at this point, or will they be added at a later stage?
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

Fairwater should make a decision. Those meshes are almost finished and ready to export. In any case, it would be nice to see those concepts :) New Tower:
[url=http://img443.imageshack.us/my.php?image=kopianewtowersv8.jpg][img]http://img443.imageshack.us/img443/534/kopianewtowersv8.th.jpg[/img][/url]
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
User avatar
Fairwater
Developer Emeritus
Posts: 411
Joined: Thu Feb 19, 2004 5:30 pm
Location: Alberta, Canada

Post by Fairwater »

Dont worry yourself aro these meshs are awesome and they will be used i think they might work perfectly as ornate walls surrounding the palaces.... lets just wait and see what scummy whips up before we jump to any conclusions though
"Spiderman in his symbiote costume attacking a kid holding a baby all on a Black Panther flag"

-Noirgrim
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Post by El Scumbago »

I agree, those walls are really nice and I want to create a similar arch style to put them in use. And, I now I said monday, and it's monday right now, but I'm never on time. Which means the job'll be done tomorrow. :wink:
User avatar
agram
Reviewer
Posts: 735
Joined: Mon May 07, 2007 8:50 am
Location: Zagreb, Croatia

Post by agram »

These walls look excelent, great work aro101.
horodnicdragos
Member
Posts: 214
Joined: Sun Oct 09, 2005 7:31 am
Location: Romania
Contact:

Post by horodnicdragos »

Hello there aro! The wall looks great. Anyways, shouldn't the wall be two separate meshes? As far as I know, cities are sort of an interior. So, why do you need the outer part of the wall, when you're only able to see the inner part and vice versa?

Greetings
User avatar
Macar
Developer Emeritus
Posts: 1268
Joined: Thu Jan 27, 2005 8:32 pm
Location: Yellow
Contact:

Post by Macar »

ah good point. Horodnic, where'd you come form?
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
horodnicdragos
Member
Posts: 214
Joined: Sun Oct 09, 2005 7:31 am
Location: Romania
Contact:

Post by horodnicdragos »

ah good point. Horodnic, where'd you come form?
From the hardest school year. I'm going to have my last exam in two days. I'll have more time for other stuff than school. It's one month from now until the holiday. Can't wait for it!
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

Hi! I used to play a lot Morrowind, not Oblivion, and as you know, in MW almost all cities are just normal exteriors :) And also...
Also, I think the walls should be made to look like you can walk on them (like the standard Oblivion walls), even if they player won't be able to.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Noirgrim
Developer Emeritus
Posts: 2695
Joined: Thu Aug 21, 2003 11:36 am
Location: Chicago, IL

Post by Noirgrim »

The way you are doing it it fine Aro. This way we don't need two sets of walls, one for outside the city and one for inside the city.

Have you fixed up the minor problems you found in your meshes? If so, wanna upload the max or 3ds files?
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

Hmm... I fixed everything I was supposed to fix! Thanks Noirgrim, I got only to remove some faces... I upload the files in few hours. Just give me some time :)
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

And here it is! BTW, does someone know how to make relative paths in 3dsmax? And when I was exporting the mesh into .3ds it told me something about renaming the textures... I just wonder why. I hope I figure it out soon ;)
Attachments
Walls.rar
(460.51 KiB) Downloaded 61 times
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

Go with the first option because Jale said it was strange.
Morden wrote:I'd have to agree with scummy. Beautiful mesh, but he should given the chance to design something which matches Rihad's architectural style. These are very old wall concepts. Perhaps these walls can we used for a special purpose.
Except that it shouldn't match Rihad specifically cause its for the whole province.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
User avatar
Fairwater
Developer Emeritus
Posts: 411
Joined: Thu Feb 19, 2004 5:30 pm
Location: Alberta, Canada

Post by Fairwater »

The only thing that should match the city specifly should be the gaurd towers!
"Spiderman in his symbiote costume attacking a kid holding a baby all on a Black Panther flag"

-Noirgrim
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

So what's the decision for the walls and towers? :) And I wonder how are El Scumbagos new concepts...
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
User avatar
Fairwater
Developer Emeritus
Posts: 411
Joined: Thu Feb 19, 2004 5:30 pm
Location: Alberta, Canada

Post by Fairwater »

here aro i am going to throw the "offical texture on the walls right now!" see how they look!

edit.... it seems the uv map is distorted in exporting... Aro could you apply the finals? we are just finishing up and i will send them over soon!
"Spiderman in his symbiote costume attacking a kid holding a baby all on a Black Panther flag"

-Noirgrim
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

Do you know why it gets distorted in exporting? Yeah, I can try to export it as soon, as you send me the textures. But I still don't have Oblivion. I'm planning to get it in two weeks.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
User avatar
Fairwater
Developer Emeritus
Posts: 411
Joined: Thu Feb 19, 2004 5:30 pm
Location: Alberta, Canada

Post by Fairwater »

Dont worry you actually dont need oblivion to export it...which is good....all you actually need is the cs.... and i beleive the cs can run without having oblvion installed but you have the oblivion .esm but you can still check your models in it quickly. Once we get the textures to you and you are ready let me know and i will help you with exporting!
"Spiderman in his symbiote costume attacking a kid holding a baby all on a Black Panther flag"

-Noirgrim
Locked