[Morrowind] Public Feedback

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

Locked
User avatar
fanfas
Developer
Posts: 352
Joined: Wed Jun 23, 2004 8:31 pm
Location: Portugal

Post by fanfas »

WOW something is wrong with your PC, i have a PIV at 2.4 512 Ram and a Gforce 3 TI200 dated as hell and i run all at maximum detail at 1024 at a nice fps insode firewatch... no problems at all... the only plantation that needs to be optimized is the one near the guar far on the north part of the map....
MAP 3 -> Interiors
Map 3 -> Interior Fixing
User avatar
wogya
Developer
Posts: 84
Joined: Mon Jan 08, 2007 1:08 am
Location: in need of vacation

Post by wogya »

I guess you're talking about [url=http://i128.photobucket.com/albums/p183/wogya/ScreenShot43.jpg]this plantation[/url]. Please note that my fps there is actually higher than my extreme low while fighting in Firewatch...

Yes, mostly my fps is ok in FW (30-50) but when I turn towards the corkbulb plantation it immediately drops below 20. Those pictures were taken from one of the most laggy spots in the town, the central wall. There's something more there that kills lots of frames, but I haven't really found out what yet. Even with the corkbulbs, lots of other plants and trees and all NPCs in town removed, I can still get the frames below 20 at some locations. Just for reference I can say that in Almalexia or Old Ebonheart my frames never go below 35, buildings as such doesn't seem to cause much lag.
User avatar
fanfas
Developer
Posts: 352
Joined: Wed Jun 23, 2004 8:31 pm
Location: Portugal

Post by fanfas »

Yes thats the plantation i was talking about...

About Firewatch, well like i said i don't have any major fps hits not even near that plantation... so maybe you need to update your drivers or something... Or if more people suffer from it, someone should take a look at it.
MAP 3 -> Interiors
Map 3 -> Interior Fixing
groza528
Developer Emeritus
Posts: 529
Joined: Mon May 24, 2004 9:26 pm
Location: Maine

Post by groza528 »

Wogya, fanfas, do you play with shadows on? That would probably affect it, especially during combat.
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
User avatar
wogya
Developer
Posts: 84
Joined: Mon Jan 08, 2007 1:08 am
Location: in need of vacation

Post by wogya »

Yes I'm playing with full shadows. Without them I still get <15 frames while looking at the corkbulbs from a distance. Without shadows and without corkbulbs the frames seem to stay above 20 at all times.

If someone else wants to test if they get this lag, here's the most laggy spot in FW that I could find:
http://i128.photobucket.com/albums/p183/wogya/ScreenShot30.jpg

When I approach the eastern wall from the outside, right where the corkbulbs are, my frames quickly drop below 20 and eventually down to 7. Without the bulbs I get 11-12 frames at the same spot. Without bulbs and NPCs I still only get 17-18 frames. I find these results very strange, don't get a lag like this in any other large city (only in the small village Darnim Watch I get a similar weird lag, fps<10, but let's tackle that problem later).

As far as I can remember I don't have any texture replacers in use, switched back to my old textures folder before I took these screenshots. With my normal hi-res textures the lag was even worse.
User avatar
fanfas
Developer
Posts: 352
Joined: Wed Jun 23, 2004 8:31 pm
Location: Portugal

Post by fanfas »

Yes i also play with full shadows and full view distance, and it's all fine.
MAP 3 -> Interiors
Map 3 -> Interior Fixing
User avatar
Aeson93
Member
Posts: 15
Joined: Tue Mar 13, 2007 2:16 pm
Location: Port Telvannis

Post by Aeson93 »

To everyone who worked, and is still, I'm sure, working on map 1:

Amazing work. wonderful awsdome! you froods are really hoopy.

The first time I water-walked over from sadrith mora, II immediatly ran up on a wild silt strider, whooing away...I stood in awe for so long, I almosr did'nt notice the roamers jumping me..

It does seem a little sparse at times, in the wilds, but I'll confess, I haven't gotten out of the citird that much, cause I'm in love with them. Port Telvannis is everything I ever wanted from a telvanni city, even if it doesn't look quite finished. But Gah Ouadaruhn is my favorite, I think. Love the layout.

I can't wait to play the quests. Thanks for taking up rhis. massive challenge, gang. It's totally worth it.
Guest

First Impressions

Post by Guest »

Very nice! It's obviously not done yet, but the landscape is beautiful (except for a few open seams here and there, and a couple "flying" trees and rocks, which I have listed elsewhere).

The market at Tel Ouada is apparently waiting for a few more quest-related characters, since a number of vendor tables are unoccupied. The existing vendors all had exactly one goblet for sale.

I also found it a bit weird that the Muskfly sounds rose to a crescendo around 5 seconds AFTER the last bug hit the ground.

The division between Imperial and Telvanni transport systems is a bit awkward, and without a functioning world map it's difficult to figure out what connects where and with what. I understand that the original map has coordinate restrictions. Any possibility of overlaying a new TR world map on top of the original in-game world map?
Kovacius
Member
Posts: 85
Joined: Mon Apr 02, 2007 12:50 pm
Location: PA, USA

A lot deeper than it looks

Post by Kovacius »

After roughly a month of strolling around the landscape, I'm finding out a few other little details:

Some of the iron mines have rocks as "containers" from which ore may be removed as in the basic game, while other mines surprisingly include Morrowind Crafting-compatible "minable" deposits. There is some inconsistency in weight, cost, etc., between the two.

Many of the sites require Levitation, Waterbreathing, or some source of light. This is definitely not a healthy environment for a low-level character. A few of the "residents" are fairly nasty, and you are more likely to run into several at a time than in vanilla MW. Some of the "Roamers" and other enemies will attack from much longer ranges than "back on the island". Be warned.

The lack of a good worldmap (an ACCURATE printable or downloadable one would be a huge help) makes it difficult to navigate, even between places you've already been, or figure out even which direction to head between less notable sites. Riverstrider connections are oddly missing between Gah Sadrith and anywhere else except Port Telvannis, especially for someplace that's supposed to be more "outlander friendly" than PT.

Overall, I'm very pleased with the project so far. It is definitely still a Beta release, however.
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Post by El Scumbago »

Thanks for the report Kovacius. And as for the world map, you don't need any printable picture, just download the latest version (v2.0 I think) of the FPS optimiser, which expands the world map limitlessly.
User avatar
Gnomey
Lead Developer
Posts: 2869
Joined: Fri May 19, 2006 11:55 am
Location: In your garden.

Post by Gnomey »

There is also a map book somewhere, maybe more. I think you can pick one up in the Firewatch Library.
Guest

Post by Guest »

Alittle review, I've managed to have a wander around o the north western part, visiting Firewatch and a few of the coastal towns. Alot of the inland areas are very well down, very natural ... some of the coasts feel alittle rushed in places. It's currently very empty of life ... at least compared to Vaardinfal. Larger number of creatures to fill those open plans, more farmhouses dotting the landscape would be nice, possibly a roadside inn.

It could seriously do with some ruins, be they daedric or dwemer ... I like to stumble across a good ruin in my journeys ... so I hope those will be making an appearance.

The new monsters are very stylish, well made and keep the alien'ness of the dark elf homeland. Those giant dragon flies need to be faster through ... it's odd to hear the attack music and not see an enemy until a good 2 minutes of waiting.

The daedric bats seemed to lack ... mass I suppose, they where the right size ... but I wasn't hitting anything when attacking ... I needed to rely on AoF spells.

There was a particuliar railtrack filled diamond mine that was very easy to get lost in and I'm not sure is escapable without a character with high speed, jump abilities ... had a group of daedra at the end (nice Spider Daedra by the way).

Well thats all for now, it's very impressive and wish you all the luck ... hopefully I'll get my video card fixed in time for the Oblivion beta.
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Post by El Scumbago »

Thanks for letting us know. Except of the part about the coastline, about which you may be right, I assure you there are lots of ruins, caves and tombs. Contrary to Vvardenfell though, they are well hidden behind hills and inside cannyons, and even up on the mountains. We didn't want to place them along the roads, since that's a bit unrealistic.
As for the bats, I never had a similar problem. In fact, such a problem doesn't exist (as far as I know). Perhaps your weapon skill was low?
User avatar
Bloodthirsty Crustacean
Developer Emeritus
Posts: 3869
Joined: Fri Feb 02, 2007 7:30 pm
Location: Elsewhere

Post by Bloodthirsty Crustacean »

I've also had that Bat problem, with a beefed up quest testing character. They're really hard to hit.
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Guest

Post by Guest »

100 Long Blade + 100 Strength + my choice of Trueflame or Alexmias(sp?) blade (I finished all 3 mainquests so with nothing to do I gave this beta a whirl).

I found out the problem ... the bat 'body' seems to be ground level, while the actual model is flying above the ground ... so attacking below the bat results in a hit (I know I wasn't even targeting it before because it's health bar wouldn't display)

I've been finding more ruins and tombs now I've gotten to the northeast (off the edge of the map ... I hear theres something that can extend that?) ... including a very nice seaside one on a long spiralling cliff path with a very pretty waterful into the sea (even with bandit cave hidden in a cove behind one fall, very nice)
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Post by El Scumbago »

There certainly is. Download FPS Optimiser 2. Don't be afraid of technical stuff, it's very very simple (and you can make your game run smoother too, if you want).
Kovacius
Member
Posts: 85
Joined: Mon Apr 02, 2007 12:50 pm
Location: PA, USA

Bats are driving me.....???

Post by Kovacius »

I'll toss in my 2 cents on the Daedric Bats as well. I had NO luck hitting one in around 20 swings, after hitting numerous run-of-the-mill Daedra with around 2 out of every 3 swings. I finally resorted to shooting the stinking thing from point-blank range, and hit with almost every arrow.

The bats seem to bob up and down from floor to ceiling in a cavern or room, and you can't even judge where to strike from one moment to the next on a low-FPS machine. As stated in a previous post, maybe the "actual" location is at one point and the animation is somewhere above it?
Guest

Post by Guest »

I finished up the beta (haven't explored every tomb and house, but tried my best).

The South East along the rivers is beautiful ... again alittle sparse of people, but the towns to the east are altogether more abundant than the west. Theres some interesting islands but it looks like there should be more sprinkled around Telvannis.

Telvannis itself well a nice decent sized city ... hmm ... town (big for one, not big enough for the other) but I couldn't find shops for the life of me ... I was expecting something more in the area of Balmora's number of shops for a capital.

Luckily on my travels to the South West I was nearing level 40 .... theres one tough NPC who attacks on site with a pair of tough skeletons.

One complaint, but not directly linking to the TR project is that the FPS obtimizer does some weirdness by increasing and decreasing the view distance randomly, especially when I have menu's or inventory open ... is that ... normal? (I don't care much for the greys either, but nothing can be done about that I hear).
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

You'd be surprised how much you can miss in Port Telvannis. I ran through it four times from several different starting points and still had to open it up in the CS to find everything, and I helped finalize the monstrous town! Trust me, there are plenty of shops there, you just have to find them :-P
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Bloodthirsty Crustacean
Developer Emeritus
Posts: 3869
Joined: Fri Feb 02, 2007 7:30 pm
Location: Elsewhere

Post by Bloodthirsty Crustacean »

Anonymous wrote:One complaint, but not directly linking to the TR project is that the FPS obtimizer does some weirdness by increasing and decreasing the view distance randomly, especially when I have menu's or inventory open ... is that ... normal? (I don't care much for the greys either, but nothing can be done about that I hear).
To fix, go to the "View" tab in the Optimiser, and uncheck any boxes you can see.
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
User avatar
Tyrion
Reviewer
Posts: 1699
Joined: Wed May 31, 2006 10:52 pm
Location: currently hiding in Pentos (aka Philadelphia)

Post by Tyrion »

Can I get a link to download the fps optimizer? I dont have it and it sounds really useful. Can I do the same thing with Morrowind Graphics Extender though?
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
User avatar
agram
Reviewer
Posts: 735
Joined: Mon May 07, 2007 8:50 am
Location: Zagreb, Croatia

Post by agram »

Here enjoy
http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=51
And read the readme.

FPS optimizer V2
Last edited by agram on Wed Jun 06, 2007 10:44 pm, edited 1 time in total.
User avatar
Tyrion
Reviewer
Posts: 1699
Joined: Wed May 31, 2006 10:52 pm
Location: currently hiding in Pentos (aka Philadelphia)

Post by Tyrion »

uhhhhhhhhhg do I have to register?

I do, and it costs $, so I'm googlin it.

oop, wait, no it doesnt, nvm
Last edited by Tyrion on Thu May 31, 2007 8:45 pm, edited 1 time in total.
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
User avatar
agram
Reviewer
Posts: 735
Joined: Mon May 07, 2007 8:50 am
Location: Zagreb, Croatia

Post by agram »

No you dont, but if you want i will send it to you.
User avatar
Tyrion
Reviewer
Posts: 1699
Joined: Wed May 31, 2006 10:52 pm
Location: currently hiding in Pentos (aka Philadelphia)

Post by Tyrion »

Yeah, taken care of. They just directed me to the subscribtion page.
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
User avatar
agram
Reviewer
Posts: 735
Joined: Mon May 07, 2007 8:50 am
Location: Zagreb, Croatia

Post by agram »

I also have version 1.96 wich has fewer bugs, BUT doesent expand the world map. If for some unknow reason you need that just tell me.
User avatar
Tyrion
Reviewer
Posts: 1699
Joined: Wed May 31, 2006 10:52 pm
Location: currently hiding in Pentos (aka Philadelphia)

Post by Tyrion »

It works. Only explored parts of the map are greyed out then? In any case thanks.
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
blackbird
Reviewer
Posts: 1816
Joined: Thu Mar 01, 2007 9:55 pm
Location: Brugge (bruges), Flanders, Belgium

Post by blackbird »

There is only a greyscale left for the explored parts and I wouldn't use mark en recall spells.
User avatar
Tyrion
Reviewer
Posts: 1699
Joined: Wed May 31, 2006 10:52 pm
Location: currently hiding in Pentos (aka Philadelphia)

Post by Tyrion »

What happens if I do?
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Everything turns into a rainbow.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Bloodthirsty Crustacean
Developer Emeritus
Posts: 3869
Joined: Fri Feb 02, 2007 7:30 pm
Location: Elsewhere

Post by Bloodthirsty Crustacean »

Really? That's never happened to me. :?

Should I be worried?
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
blackbird
Reviewer
Posts: 1816
Joined: Thu Mar 01, 2007 9:55 pm
Location: Brugge (bruges), Flanders, Belgium

Post by blackbird »

DO you mean the mark en recall spells? It just crashes with my PC.
User avatar
Andres Indoril
Senior Developer
Posts: 1459
Joined: Fri Jan 13, 2006 9:01 pm
Location: Lost.... Somewhere?
Contact:

Post by Andres Indoril »

Works nicely for me... 8)
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
zegh

very nice

Post by zegh »

i surgically checked every place, but i did love what i saw. i got a full blown character for the most part, so i was mostly running around taking it all in

the walking stilt striders were amazing, just in itself, them strolling about out there, the huge crabs were cool too,

i loved the cute little bench with a lantern on top of a hill in the middle of nowhere, i actually stopped there for a bit, and let the fatigue reload.

(it took me 23 minutes to remember the word fatigue. non english speaker me, and with a heavy random mind block there. woulda been easyer to start the game up just to check, but i decided to just lose my mind instead...)

anyway, im guest, i just filled in the registration thingy, ill probably never recieve a activation thing, cus i got a general bad luck (nothing personal), so what im gonna comment on is probably commented to death:

is the map going to remain blocked off? is it impossible - physically - or unethical to implement a map that will include all the new continental landmass?

what if such a detail could be offered as a separate patch?

anyway, great work, im IMpatiently awaiting the finished quests ;)
User avatar
Tyrion
Reviewer
Posts: 1699
Joined: Wed May 31, 2006 10:52 pm
Location: currently hiding in Pentos (aka Philadelphia)

Post by Tyrion »

scroll up a bit and download the fps optimizer

that should do the trick
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
zegh

Post by zegh »

hm, i thought about downloading it before, but the first time i read it up it seemed like it would only fix view distance issues, but i can see it does mention the map, is this a recent update?

ill download it anyway, anything that says to optimize morrowind sounds nice :]

im gonna keep a close eye on the development of tamriel rebuilt, its nice to see people using their creativity for something important ;) i'm serious :)
User avatar
Tyrion
Reviewer
Posts: 1699
Joined: Wed May 31, 2006 10:52 pm
Location: currently hiding in Pentos (aka Philadelphia)

Post by Tyrion »

Important...... right :wink:
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
zegh (again)

hi!

Post by zegh (again) »

ill try to register again later, when my motivation for doing stuff is back (im suspecting not adding a country messed it up, since it seems you guys got trouble with bots registering)

i checked the map thing, but it didnt really reveal any more map than the original game did. it changed the colors to a gray/brown scale.

what i mean is that the morrowind mainland of map 1 is only half visible. there were comments about it, ive seen something about the in-game map being hardcoded that way, so a simple plugin wouldnt fix it, but i also got an impression it was mostly out of ethical reasons, that nothing had been done to meddle with the map-size, or am i mistaken?

like, the telvanni isles are invisible on the complete map, because the map border cuts it off, cus it "ends" where the west, with solstheim etc, "begins", like a cylindre

it seems to be, the "cylinderness" of the map makes re-sizing it tricky.

i'm sorry, again, if this has been discussed to death allready, i dont wanna be hijacking threads, but i find it weird that something as vital as a completely visible map remains unresolved?
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

the program for MW should show all of the mainland, not sure why it dosent by you. we are compleatly behind using the FPS optimiser, there are no ethical reasons for not exanding the map.
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
agram
Reviewer
Posts: 735
Joined: Mon May 07, 2007 8:50 am
Location: Zagreb, Croatia

Post by agram »

This happend to me. Try going of the visible map. It solved my problem.
Locked