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Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

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Joco
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Post by Joco »

I will give all my power to this lighthouse the next two weeks.
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Fairwater
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Post by Fairwater »

Joco did you not have some other concepts you were working on.... i would love to see them get to the in game stage before you move on!
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Fairwater
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Post by Fairwater »

Joco i want to make sure that you dont have to much on your plate you have been tackling alot of models that i would love to see you get into the game before move on to other models.
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Joco
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Post by Joco »

Ok, I can wait with this one and get the others completely finished.
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Doxas
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Post by Doxas »

Just now spotted this thread. Kinda slow of me. But heck, better later then never :)

I want, or already claimed, this tower. Ill post all progress in this thread:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19523

Or should I do that in here instead?
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Post by Haplo »

We'd rather you claim it and do it here, please. :-) That's what this claim thread is for, after all
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aro101
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Post by aro101 »

Yea, hit the claim button. And one more favor to ask, please upload your wips. The nif and a maxscene if that's not a problem for you. It is good to upload your wips so that we can help each other and review our work.

Well, all meshes have to use uvwmaps, that's the only way to throw a texture on a mesh. And we don't use any limits. We have no poly or texture limits. Limits are lame, what matters is the right feel. We have already a plenty of arch textures for goldmoor, it is recommended you make some use of it :)
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Doxas
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Post by Doxas »

I've just pressed that claim button. Neat idea, I like it! :)

Now it is about to strike new year in my country, so I gotta go to celebrate. Ill post max screens and other stuff related to this claim later.

Happy New Year everyone! Long live to Tamriel Rebuilt :)
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aro101
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Post by aro101 »

gran2008tified
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Doxas
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Post by Doxas »

To be honest I find this forum a bit confusing to navigate. Yeah it is probably me not being intelligent enough :)

Could anyone post me direct links to threads where textures of the town, this tower is going to be located in, are posted, shown, or links to them written?

I tried looking in Textures Models forum section, but couldnt find any :/
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aro101
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Post by aro101 »

You will get used to it, don't worry :)
Hmm, download the OoT (objects of tamriel) for oblivion. it is here http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19527
It is an archive of all models and textures that are used in our oblivion mods.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Doxas
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Post by Doxas »

Ive downloaded OoT. But I found in textures folder just dds textures for landscape. Should there be more of them? Probably when I was downloading rar file it got corrupted :/
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aro101
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Post by aro101 »

This might be the case if you tried to download it on thursday, friday. You might have been very unlucky :P The folder with our arch textures is Textures/TR/architecture.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Doxas
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Post by Doxas »

Well. I didnt like to admit that, but I am really bad at texturing. I have been trying to texture it with exsiting textures (those that you have used in town lighthouse is going to be located nearby), but I really didnt liked how it turned out. Actually it was bad and I am not going to do it. I have edited tower, cut it to many different parts of meshes, so they could be easier unwraped (if some parts will need that). And made adjustments to some shapes.

http://img509.imageshack.us/img509/7635/ff2yf2.jpg

Comparisson to concept's lighthouse "pose":
http://img98.imageshack.us/img98/8115/ff1zp2.jpg
http://img325.imageshack.us/img325/6489/rihadlghthousepersp5tw.jpg

Are here in Tamriel Rebuilt any good texturers who could get it done?
Anyway i think I am done with it. I have attached max file (do you need it in any other formats?) of lighthouse. Collision is working, mesh in game is working (check screenshots), it "only" needs good textures. So I have updated claim done 50%, cause texturing is another half. And I am dropping it. I am no good with textures :/
I hope at least mesh suits your standarts and it will be usable.

Lighthouse in game:

http://img509.imageshack.us/img509/2379/screenshot44bg9.jpg
http://img144.imageshack.us/img144/8199/screenshot46vo6.jpg
http://img144.imageshack.us/img144/3185/screenshot48km4.jpg

showing my own in game dude (no tcl turned on there :) ) :
http://img144.imageshack.us/img144/2667/screenshot45vx7.jpg
http://img144.imageshack.us/img144/1516/screenshot47bt2.jpg
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Lady Nerevar
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Post by Lady Nerevar »

awesome! :D im sure that some of the curent textures could be used on this but ill talk to aro... i think i have a few textures from the Kremlin in Moscow that would be perfect here.
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Morden
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Post by Morden »

Looks great :) Can you please upload a .obj for everyone who doesn't use 3ds Max?.. as well as the .nif file you used to get the lighthouse into Oblivion. Thanks.
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Doxas
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Post by Doxas »

Here you go in rar file there is nif and obj files (see attachment).
I hope everything is in place as I had to reexport it and havent checked if it exported right. If there will be problems let me know.
Attachments
Lighthouse.rar
(343.69 KiB) Downloaded 88 times
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aro101
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Post by aro101 »

Hey :) Very nice job. I still found some small details to improve. But since you uploaded a max file, I will do it by myself and then I recommend you to have a look at it :) I might give a try in mapping and texturing this by myself, since this won't need too much new textures propably. The credit will go to you though. What would you like do next? You could model out some cliffs, that should be rather easy and fun. If architecture, how about the temple? You can try the bridge, if the temple doesn't look interesting to you. I would reveal you some secrets of modular meshes, if needed, for that one :)
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Morden
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Post by Morden »

Thanks a lot Doxas :)
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Doxas
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Post by Doxas »

You are welcome Morden.

And yes, I would like to see how final, textured model would look like! :)

I want to have a break at the moment, as I am a bit "under deadline" with my exams. ill come back later and see what I can do next!
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Thrignar Fraxix
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Post by Thrignar Fraxix »

wait... so is this done? just lacking a texture? or what?
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aro101
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Post by aro101 »

Mapping, texturing, mesh cleaning. I have the max file.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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aro101
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Post by aro101 »

Any 3dsmax 9 user that is willing to map this can claim this. Making the textures would be nice. You can use some of what we already have. Keep in mind that the lighthouse should look older than an average Rihad mesh.
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Post by aro101 »

Uploading a mesh WIP. In nif format. Premapped, some vertex painting addedd here and there. Now anyone can feel free to finish this. Just let me know here by claiming the thing.
Attachments
TRGMRHLH.zip
(328.84 KiB) Downloaded 105 times
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Aiwyn the Breton
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Post by Aiwyn the Breton »

Just to not doing the fountain and necrom misunderstandings again, what's EXACTLY needed to this file?

As far as I can see need collision (unless there's a setting I don't know and/or I don't see) and rescaling the uv mapping (stone blocks looks quite huge). I would prefer the max files if it's possible (if it's 3dsmax 9 or less).
I hate [url=http://abadir.deviantart.com/art/The-Mad-God-111454948]Almalexia[/url].
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Lady Nerevar
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Post by Lady Nerevar »

From what i remember it needs to be UV mapped (pretty advanced mapping, will require spliting the mesh into parts to allow the use of different textures) and subsequently textured. I have a set of photos that i think would be perfect to use as textures along with some of our current goldmoor ones. I'd love to do the textures for this, so it you need any help with that.. :P

Anyways, there is a version of this already in OoT. i need to take a look at that and the one included here to see wich one is more recent and what else may need to be done.
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
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Aiwyn the Breton
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Post by Aiwyn the Breton »

Ok, I'll wait and see... I want to figure out the animation thing before officially claiming this so take your time :P
I hate [url=http://abadir.deviantart.com/art/The-Mad-God-111454948]Almalexia[/url].
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Lady Nerevar
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Post by Lady Nerevar »

Al right, took a look at this. the model in this post appears to be slightly more up to date, but i prefer the OoT model more.

what it needs:

remapping. mostly along the base. the main sides of the base should probably be a wrap around (cylinder) map with the buttresses and stair sides being a separate part of that. the colums along the shaft and at the top.
Texturing. the lighthouse is old and made of stone (duh). i have some nice Kremlin textures that i think would be perfect for it. the colums have sweet detail in the concept, it would be cool if this could be added through textures. im imagining it white and blue, along with algea at the bottom and other signs of age. take a look at the concept for more detail.
Collision. it currently has none. collision needs to be good at the top and the bottom, in the middle it can be a very simple sylinder.
Vertex shading. there are a few places that could probably benifit from it, such as the bottom of the mesh.
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
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Aiwyn the Breton
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Post by Aiwyn the Breton »

ok, i'm thinking about that, if you can send me the texture, I'll claim it probably next week (unless nobody else shows up in the meantime)
I hate [url=http://abadir.deviantart.com/art/The-Mad-God-111454948]Almalexia[/url].
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
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aro101
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Post by aro101 »

maxscene (3dsmax 9)
Attachments
TR_lighthouse.zip
(187.05 KiB) Downloaded 74 times
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Aiwyn the Breton
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Post by Aiwyn the Breton »

Doh, i started working on it and i still didn't officially claimed that... :D
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Lady Nerevar
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Post by Lady Nerevar »

granted, have fun, you know where to find me if you need me.

[url=http://ladyn.tamriel-rebuilt.org/To%20Edit.7z]link to suggested resources[/url] (26 MB, unresized)
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
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Thrignar Fraxix
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Post by Thrignar Fraxix »

I saw you in IRC earlier, got an update for this?
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
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Aiwyn the Breton
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Post by Aiwyn the Breton »

not exactly, i sot out some textures i could use, but i gave necrom's meshes higher priority.
I hate [url=http://abadir.deviantart.com/art/The-Mad-God-111454948]Almalexia[/url].
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Lady Nerevar
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Post by Lady Nerevar »

revoked by request.

this one needs to be remapped and textured. use a combination of existing GM textures and new custom ones.
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Aeven
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Post by Aeven »

Will finish texture work, as requested by N.
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Lady Nerevar
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Post by Lady Nerevar »

this ones granted. you know your orders.
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Aeven
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Post by Aeven »

I need a NIF file to work from (and I can't open .max in Blender) Could you please provide me with this?
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Lady Nerevar
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Post by Lady Nerevar »

aro's post halfway up the page has a nif file, as does OoT since like forever.
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-PoHa!
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Haplo
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Post by Haplo »

Is Aeven working on these or is Adanorcil?
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