n8-7-For
Moderators: Haplo, Lead Developers
Ok, I can wait with this one and get the others completely finished.
Even more useless person
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/2661nb.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/computeraddict5tq.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/winampuser3dk.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/2661nb.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/computeraddict5tq.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/winampuser3dk.jpg[/img]
We'd rather you claim it and do it here, please. That's what this claim thread is for, after all
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Yea, hit the claim button. And one more favor to ask, please upload your wips. The nif and a maxscene if that's not a problem for you. It is good to upload your wips so that we can help each other and review our work.
Well, all meshes have to use uvwmaps, that's the only way to throw a texture on a mesh. And we don't use any limits. We have no poly or texture limits. Limits are lame, what matters is the right feel. We have already a plenty of arch textures for goldmoor, it is recommended you make some use of it
Well, all meshes have to use uvwmaps, that's the only way to throw a texture on a mesh. And we don't use any limits. We have no poly or texture limits. Limits are lame, what matters is the right feel. We have already a plenty of arch textures for goldmoor, it is recommended you make some use of it
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
To be honest I find this forum a bit confusing to navigate. Yeah it is probably me not being intelligent enough
Could anyone post me direct links to threads where textures of the town, this tower is going to be located in, are posted, shown, or links to them written?
I tried looking in Textures Models forum section, but couldnt find any :/
Could anyone post me direct links to threads where textures of the town, this tower is going to be located in, are posted, shown, or links to them written?
I tried looking in Textures Models forum section, but couldnt find any :/
You will get used to it, don't worry
Hmm, download the OoT (objects of tamriel) for oblivion. it is here http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19527
It is an archive of all models and textures that are used in our oblivion mods.
Hmm, download the OoT (objects of tamriel) for oblivion. it is here http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19527
It is an archive of all models and textures that are used in our oblivion mods.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
This might be the case if you tried to download it on thursday, friday. You might have been very unlucky The folder with our arch textures is Textures/TR/architecture.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Well. I didnt like to admit that, but I am really bad at texturing. I have been trying to texture it with exsiting textures (those that you have used in town lighthouse is going to be located nearby), but I really didnt liked how it turned out. Actually it was bad and I am not going to do it. I have edited tower, cut it to many different parts of meshes, so they could be easier unwraped (if some parts will need that). And made adjustments to some shapes.
http://img509.imageshack.us/img509/7635/ff2yf2.jpg
Comparisson to concept's lighthouse "pose":
http://img98.imageshack.us/img98/8115/ff1zp2.jpg
http://img325.imageshack.us/img325/6489/rihadlghthousepersp5tw.jpg
Are here in Tamriel Rebuilt any good texturers who could get it done?
Anyway i think I am done with it. I have attached max file (do you need it in any other formats?) of lighthouse. Collision is working, mesh in game is working (check screenshots), it "only" needs good textures. So I have updated claim done 50%, cause texturing is another half. And I am dropping it. I am no good with textures :/
I hope at least mesh suits your standarts and it will be usable.
Lighthouse in game:
http://img509.imageshack.us/img509/2379/screenshot44bg9.jpg
http://img144.imageshack.us/img144/8199/screenshot46vo6.jpg
http://img144.imageshack.us/img144/3185/screenshot48km4.jpg
showing my own in game dude (no tcl turned on there ) :
http://img144.imageshack.us/img144/2667/screenshot45vx7.jpg
http://img144.imageshack.us/img144/1516/screenshot47bt2.jpg
http://img509.imageshack.us/img509/7635/ff2yf2.jpg
Comparisson to concept's lighthouse "pose":
http://img98.imageshack.us/img98/8115/ff1zp2.jpg
http://img325.imageshack.us/img325/6489/rihadlghthousepersp5tw.jpg
Are here in Tamriel Rebuilt any good texturers who could get it done?
Anyway i think I am done with it. I have attached max file (do you need it in any other formats?) of lighthouse. Collision is working, mesh in game is working (check screenshots), it "only" needs good textures. So I have updated claim done 50%, cause texturing is another half. And I am dropping it. I am no good with textures :/
I hope at least mesh suits your standarts and it will be usable.
Lighthouse in game:
http://img509.imageshack.us/img509/2379/screenshot44bg9.jpg
http://img144.imageshack.us/img144/8199/screenshot46vo6.jpg
http://img144.imageshack.us/img144/3185/screenshot48km4.jpg
showing my own in game dude (no tcl turned on there ) :
http://img144.imageshack.us/img144/2667/screenshot45vx7.jpg
http://img144.imageshack.us/img144/1516/screenshot47bt2.jpg
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
Here you go in rar file there is nif and obj files (see attachment).
I hope everything is in place as I had to reexport it and havent checked if it exported right. If there will be problems let me know.
I hope everything is in place as I had to reexport it and havent checked if it exported right. If there will be problems let me know.
- Attachments
-
- Lighthouse.rar
- (343.69 KiB) Downloaded 88 times
Hey Very nice job. I still found some small details to improve. But since you uploaded a max file, I will do it by myself and then I recommend you to have a look at it I might give a try in mapping and texturing this by myself, since this won't need too much new textures propably. The credit will go to you though. What would you like do next? You could model out some cliffs, that should be rather easy and fun. If architecture, how about the temple? You can try the bridge, if the temple doesn't look interesting to you. I would reveal you some secrets of modular meshes, if needed, for that one
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
wait... so is this done? just lacking a texture? or what?
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Mapping, texturing, mesh cleaning. I have the max file.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Uploading a mesh WIP. In nif format. Premapped, some vertex painting addedd here and there. Now anyone can feel free to finish this. Just let me know here by claiming the thing.
- Attachments
-
- TRGMRHLH.zip
- (328.84 KiB) Downloaded 105 times
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
- Aiwyn the Breton
- Developer
- Posts: 134
- Joined: Fri Nov 21, 2008 5:20 pm
- Location: Rome, Italy
Just to not doing the fountain and necrom misunderstandings again, what's EXACTLY needed to this file?
As far as I can see need collision (unless there's a setting I don't know and/or I don't see) and rescaling the uv mapping (stone blocks looks quite huge). I would prefer the max files if it's possible (if it's 3dsmax 9 or less).
As far as I can see need collision (unless there's a setting I don't know and/or I don't see) and rescaling the uv mapping (stone blocks looks quite huge). I would prefer the max files if it's possible (if it's 3dsmax 9 or less).
I hate [url=http://abadir.deviantart.com/art/The-Mad-God-111454948]Almalexia[/url].
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
From what i remember it needs to be UV mapped (pretty advanced mapping, will require spliting the mesh into parts to allow the use of different textures) and subsequently textured. I have a set of photos that i think would be perfect to use as textures along with some of our current goldmoor ones. I'd love to do the textures for this, so it you need any help with that..
Anyways, there is a version of this already in OoT. i need to take a look at that and the one included here to see wich one is more recent and what else may need to be done.
Anyways, there is a version of this already in OoT. i need to take a look at that and the one included here to see wich one is more recent and what else may need to be done.
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- Aiwyn the Breton
- Developer
- Posts: 134
- Joined: Fri Nov 21, 2008 5:20 pm
- Location: Rome, Italy
Ok, I'll wait and see... I want to figure out the animation thing before officially claiming this so take your time
I hate [url=http://abadir.deviantart.com/art/The-Mad-God-111454948]Almalexia[/url].
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
Al right, took a look at this. the model in this post appears to be slightly more up to date, but i prefer the OoT model more.
what it needs:
remapping. mostly along the base. the main sides of the base should probably be a wrap around (cylinder) map with the buttresses and stair sides being a separate part of that. the colums along the shaft and at the top.
Texturing. the lighthouse is old and made of stone (duh). i have some nice Kremlin textures that i think would be perfect for it. the colums have sweet detail in the concept, it would be cool if this could be added through textures. im imagining it white and blue, along with algea at the bottom and other signs of age. take a look at the concept for more detail.
Collision. it currently has none. collision needs to be good at the top and the bottom, in the middle it can be a very simple sylinder.
Vertex shading. there are a few places that could probably benifit from it, such as the bottom of the mesh.
what it needs:
remapping. mostly along the base. the main sides of the base should probably be a wrap around (cylinder) map with the buttresses and stair sides being a separate part of that. the colums along the shaft and at the top.
Texturing. the lighthouse is old and made of stone (duh). i have some nice Kremlin textures that i think would be perfect for it. the colums have sweet detail in the concept, it would be cool if this could be added through textures. im imagining it white and blue, along with algea at the bottom and other signs of age. take a look at the concept for more detail.
Collision. it currently has none. collision needs to be good at the top and the bottom, in the middle it can be a very simple sylinder.
Vertex shading. there are a few places that could probably benifit from it, such as the bottom of the mesh.
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- Aiwyn the Breton
- Developer
- Posts: 134
- Joined: Fri Nov 21, 2008 5:20 pm
- Location: Rome, Italy
ok, i'm thinking about that, if you can send me the texture, I'll claim it probably next week (unless nobody else shows up in the meantime)
I hate [url=http://abadir.deviantart.com/art/The-Mad-God-111454948]Almalexia[/url].
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
maxscene (3dsmax 9)
- Attachments
-
- TR_lighthouse.zip
- (187.05 KiB) Downloaded 74 times
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
- Aiwyn the Breton
- Developer
- Posts: 134
- Joined: Fri Nov 21, 2008 5:20 pm
- Location: Rome, Italy
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
I saw you in IRC earlier, got an update for this?
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Aiwyn the Breton
- Developer
- Posts: 134
- Joined: Fri Nov 21, 2008 5:20 pm
- Location: Rome, Italy
not exactly, i sot out some textures i could use, but i gave necrom's meshes higher priority.
I hate [url=http://abadir.deviantart.com/art/The-Mad-God-111454948]Almalexia[/url].
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA