Factional & Major Questlines For Map1
Moderators: Haplo, Lead Developers
Quests.
Nomadic: Do you think such an important ruin should be controlled just by some local noob? It is one of the main sites of map2, if not more important then Tel Muthada then at least of the same importance and deserves some competent management.
EDIT: On a second thought - Llenari Telsaran must not be the head. The quest would work even without her being involved. It might be Llord Athyrion officially being master of Kemel-Ze and there might be a guard captain doing the executive part and plotting against him. But again, then Lord Athyrion should have support of some potent wizards.
Nomadic: Do you think such an important ruin should be controlled just by some local noob? It is one of the main sites of map2, if not more important then Tel Muthada then at least of the same importance and deserves some competent management.
EDIT: On a second thought - Llenari Telsaran must not be the head. The quest would work even without her being involved. It might be Llord Athyrion officially being master of Kemel-Ze and there might be a guard captain doing the executive part and plotting against him. But again, then Lord Athyrion should have support of some potent wizards.
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Last edited by Theo on Wed Apr 18, 2007 2:36 pm, edited 2 times in total.
THEO
Ok, newest version of the Telvanni "tree".
[url=http://img233.imageshack.us/my.php?image=telvanniadancementwa4.gif][img]http://img233.imageshack.us/img233/753/telvanniadancementwa4.th.gif[/img][/url]
I've added in some "Parliamentary Events".
These are things that the Council has to vote on, with the player having a say in what happens here. Here are two simple ones that could be implemented easily, but it would be good to have lots of these, plus some that would be pure flavour, where the player's vote doesn't matter. 1) Trouble in Tel Muthada
Llenari Telsaran is the ranking Telvanni at Tel Muthada (wizard rank) She is very angry at the presence of Imperial forces very nearby. Telsaran is very much a brutal, though effective ruler. She requests that the Parliament send some extra forces to come to her aid in fully asserting control over this region.
Here is how the various councilors stand on the issue:
-Rathra is for; anything to push the Imperials further out of Telvanni lands
-Eldale is for; same as Rathra
-Mithras is against; he knows exactly how brutal Telsaran is. (So do the others, but they don’t care)
-Vaerin is against; some of the extra forces to be sent would be taken away from Alt Bosara, and he’s trying to push the Temple out already with a show of force
-Dral couldn’t care less either way (Abstains)
The player has the casting vote.
If they vote yes:
Some new troops appear in Tel Muthada. Local dialogue undergoes some minor changes indicating a re-balance of local powers.
No:
Disposition lowers with Llenari Telsaran, some dialogue changes
2) Peasant Revolt
A number of peasants in X, [unnamed village] have become deeply unhappy with the bad working conditions in their village. They stopped work for a while, but the little rebellion has already been put down. With the ringleaders already executed, the Council is deciding how to deal with the minor players in this little escapade.
-Rathra is all for killing even the most minor players
-Eldale is the same
-Mithras is in favour of lenience
-Vaerin is also in favour of lenience, mostly to ensure the Temple don’t get a foothold
-Dral couldn’t care less
The way the player chooses to vote will affect the local dialogue and also whether some villagers live or die. Simple enough really.
________________________________________________________
We still need finished plots for everything with a * beside it.
On the subject of advancement, I think that coming from Vvar shouldn't give you the same level of fac rep as you would get by advancing from scratch on the mainland. This would leave the player with a "gap" where they have to prove that people from Vvar can be trusted, etc.
[url=http://img233.imageshack.us/my.php?image=telvanniadancementwa4.gif][img]http://img233.imageshack.us/img233/753/telvanniadancementwa4.th.gif[/img][/url]
I've added in some "Parliamentary Events".
These are things that the Council has to vote on, with the player having a say in what happens here. Here are two simple ones that could be implemented easily, but it would be good to have lots of these, plus some that would be pure flavour, where the player's vote doesn't matter. 1) Trouble in Tel Muthada
Llenari Telsaran is the ranking Telvanni at Tel Muthada (wizard rank) She is very angry at the presence of Imperial forces very nearby. Telsaran is very much a brutal, though effective ruler. She requests that the Parliament send some extra forces to come to her aid in fully asserting control over this region.
Here is how the various councilors stand on the issue:
-Rathra is for; anything to push the Imperials further out of Telvanni lands
-Eldale is for; same as Rathra
-Mithras is against; he knows exactly how brutal Telsaran is. (So do the others, but they don’t care)
-Vaerin is against; some of the extra forces to be sent would be taken away from Alt Bosara, and he’s trying to push the Temple out already with a show of force
-Dral couldn’t care less either way (Abstains)
The player has the casting vote.
If they vote yes:
Some new troops appear in Tel Muthada. Local dialogue undergoes some minor changes indicating a re-balance of local powers.
No:
Disposition lowers with Llenari Telsaran, some dialogue changes
2) Peasant Revolt
A number of peasants in X, [unnamed village] have become deeply unhappy with the bad working conditions in their village. They stopped work for a while, but the little rebellion has already been put down. With the ringleaders already executed, the Council is deciding how to deal with the minor players in this little escapade.
-Rathra is all for killing even the most minor players
-Eldale is the same
-Mithras is in favour of lenience
-Vaerin is also in favour of lenience, mostly to ensure the Temple don’t get a foothold
-Dral couldn’t care less
The way the player chooses to vote will affect the local dialogue and also whether some villagers live or die. Simple enough really.
________________________________________________________
We still need finished plots for everything with a * beside it.
On the subject of advancement, I think that coming from Vvar shouldn't give you the same level of fac rep as you would get by advancing from scratch on the mainland. This would leave the player with a "gap" where they have to prove that people from Vvar can be trusted, etc.
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I wouldn't have people say it that way. I don't really know where this idea of folks from Vvardenfell being untrusted comes from (perhaps there's a source, I don't know). Better to say that, because at the very least they are going to have to find a new sponsor, they should prove their worth to the mainland councillors. Not that no-one trusts you. (The two are very similar, but I feel 'not trusting' is too harsh)Ludovic wrote:On the subject of advancement, I think that coming from Vvar shouldn't give you the same level of fac rep as you would get by advancing from scratch on the mainland. This would leave the player with a "gap" where they have to prove that people from Vvar can be trusted, etc.
Either way, just my thoughts. Feel free to dismiss.
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For my Tribunal questline, I need the name of a Chimeri weapon, preferrably in an appropriate TES language. (I'd assume the one that most towns are named with)
I have no preference as to what it's called, just that it sounds 'cool' and makes sense as a weapon's name. I don't want to provide too much detail about how it's involved, as this is a public forum (wouldn't want spoilers) but it's nothing too dramatic. Check my claim thread if you want a loose background.
Thanks in advance!
I have no preference as to what it's called, just that it sounds 'cool' and makes sense as a weapon's name. I don't want to provide too much detail about how it's involved, as this is a public forum (wouldn't want spoilers) but it's nothing too dramatic. Check my claim thread if you want a loose background.
Thanks in advance!
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Theo: just read your questline, I can't say that I agree with a few points of it:
-why would the player need/want Tel Muthada? It's a bit of a hole, and simply collecting loads of strongholds is boring
-Why would Telsaran have control over Marog? She's only Wizard rank? I have yet to see precedent for Telvanni lords (like Athryion) being anything but autonomous.
I'm going to open up the IC questline, the Bal Gernak VS Eldale line and the search for Faruna's apprentice for claiming soon. Are there any other questlines that somebody would like to have a crack at?
I would also really like to see some ideas to fill in the gaps in the Telvanni tree.
-why would the player need/want Tel Muthada? It's a bit of a hole, and simply collecting loads of strongholds is boring
-Why would Telsaran have control over Marog? She's only Wizard rank? I have yet to see precedent for Telvanni lords (like Athryion) being anything but autonomous.
I'm going to open up the IC questline, the Bal Gernak VS Eldale line and the search for Faruna's apprentice for claiming soon. Are there any other questlines that somebody would like to have a crack at?
I would also really like to see some ideas to fill in the gaps in the Telvanni tree.
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Look at the tree I posted for the Telvanni above. Everyhting with a * beside it hasn't been hammered into a full quest(line) yet.Bloodthirsty Crustacean wrote:As to questing, Lud, what remains to be done? (Apart from those three lines you just mentioned?)
@Theo: Perhaps he could be directly responsible to the Council itself? Anyway, we need to finish writing questlines for map 1 first anyway.
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Oh, there's lots else too.Bloodthirsty Crustacean wrote:So is that really all that's left unclaimed? I thought there was much more work ahead.
The Legion, the Molag Bal Cult off the top of my head.
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Faction-wise, I can tell you that Temple, Mages Guild and Thieves Guild are all finished, ready for testing. Fighters I am in the process of completing right now.
Miscs have all (?) been done, I believe, and so have Telvanni Mouth quests.
As for the rest, you'd probably want to speak with Lud.
Miscs have all (?) been done, I believe, and so have Telvanni Mouth quests.
As for the rest, you'd probably want to speak with Lud.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
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n00b here.. don't eat me please..
I'm reading carefully through all this questwork here.. (not done yet)
pity everything is so developed already.. but maybe some of these ideas can be taken into consideration for the other maps
One thing of interest:
The Telvani have uber power here. They have enemies, but these enemies can't really fight openly against them (right?). Since the Telvani are the superpower here.
So I'm thinking that a "guerrilla" type of conflict should be going on against the Telvani. In a sort of one versus all.
Covert ops assassinations... perhaps the Morag Tong, backed by whom (Imperials? other Houses?)(although the Telvani would probably not tolerate them, even though Morag Tong is "legit")
Thieves Guild are gonna want a bite out of the unnamed Telvani treasures (imagine the sort of things the Telvani got hidden... artifacts of old [$$$]), although that would be as far as the thieves guild would go (they want to leech the Telvani, not bring them down)
I'd like to see infiltration in this map (the other houses trying to undermine the Telvani)maybe all this could go into Morag Tong.. or some other sort of "Misc" missions.. with an emphasis on stealth and thoughtful careful infiltration (dialogue?... bluff, but not the obvious type. you'd have to know the right thing to say. you know what I mean) rather than bashing in sword blazing.
I haven't understood what the result of this map is supposed to be:
----Telvani Dominion?----
maybe it could end in something else.. since it seems the Player will climb high in the Telvani ranks
(if it's too late for any of the above then: )
The most IMPORTANT thing for me would be a Slave Resistance Quest. Since the Telvani are such pro-Slavery. For the Abolitionists
course you can go with the slaves or against..
maybe after you go through one of two Telvani quests, you'll find yourself in a situation where a slave is in need. So you help out (or not) and the slave leaves thankful.. a few quests later, the slave remembers that you helped and sends a letter to you (somehow you'll find yourself in a back alley in Firewatch or some Telvani safe place) you learn of a "freedom movement". The idea might be that slaves are trying to head back to their homelands.. so you help slaves to get on a ship whose captain is an Abolitionist (maybe a crew of Nords and Orcs.. people that feel rebellious)
what do you think? nice idea? bad idea? late idea?
and naturally the flip side is that you don't help the slave and you report your suspicions to a Telvani superior and lead the hunt and the crackdown (maybe a bit of detective work here?)
what do you think? (late eh?)
I'm reading carefully through all this questwork here.. (not done yet)
pity everything is so developed already.. but maybe some of these ideas can be taken into consideration for the other maps
One thing of interest:
The Telvani have uber power here. They have enemies, but these enemies can't really fight openly against them (right?). Since the Telvani are the superpower here.
So I'm thinking that a "guerrilla" type of conflict should be going on against the Telvani. In a sort of one versus all.
Covert ops assassinations... perhaps the Morag Tong, backed by whom (Imperials? other Houses?)(although the Telvani would probably not tolerate them, even though Morag Tong is "legit")
Thieves Guild are gonna want a bite out of the unnamed Telvani treasures (imagine the sort of things the Telvani got hidden... artifacts of old [$$$]), although that would be as far as the thieves guild would go (they want to leech the Telvani, not bring them down)
I'd like to see infiltration in this map (the other houses trying to undermine the Telvani)maybe all this could go into Morag Tong.. or some other sort of "Misc" missions.. with an emphasis on stealth and thoughtful careful infiltration (dialogue?... bluff, but not the obvious type. you'd have to know the right thing to say. you know what I mean) rather than bashing in sword blazing.
I haven't understood what the result of this map is supposed to be:
----Telvani Dominion?----
maybe it could end in something else.. since it seems the Player will climb high in the Telvani ranks
(if it's too late for any of the above then: )
The most IMPORTANT thing for me would be a Slave Resistance Quest. Since the Telvani are such pro-Slavery. For the Abolitionists
course you can go with the slaves or against..
maybe after you go through one of two Telvani quests, you'll find yourself in a situation where a slave is in need. So you help out (or not) and the slave leaves thankful.. a few quests later, the slave remembers that you helped and sends a letter to you (somehow you'll find yourself in a back alley in Firewatch or some Telvani safe place) you learn of a "freedom movement". The idea might be that slaves are trying to head back to their homelands.. so you help slaves to get on a ship whose captain is an Abolitionist (maybe a crew of Nords and Orcs.. people that feel rebellious)
what do you think? nice idea? bad idea? late idea?
and naturally the flip side is that you don't help the slave and you report your suspicions to a Telvani superior and lead the hunt and the crackdown (maybe a bit of detective work here?)
what do you think? (late eh?)
Our main focus as far as quest development is now on Map 2, and the Telvanni control of Map 1 is insanely secure that any organized resistance has to hide behind the pitiful imperial presence there.
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- Bloodthirsty Crustacean
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I could have sworn I read somewhere that there is a slave trade between the Telvani and the Idoril region... (but my mind isn't working clearly tonight)
Maybe a little quest could be spawned in map1.. nothing big.. maybe something like the thieve's guild idea.. something really small and I suppose easy to slip in, even by this stage..
but maybe this quest can pop up later on.. when the Player meets this Aragonian or Khajik slave later on (course we could play around with the slave's race as much as we feel like.. in Telvani regions anything goes)
oh.. and when I say later on.. I'm thinking in some other map..(I don't know.. seems like it'd be cool if we could give the feeling that there are quests that link together over two maps.. I think it shouldn't be much more complicated than the usual quests)
It just seems to me that this sort of thing might spice up the mod a bit more... course that's just my humble opinion
(I mean wouldn't it be just odd when the Redguard slave pops up in front of the hero unrecognizable in the Oblivion engine somewhere in Skirk.. where apparently he has become a bit of a wealthy influential trader that now could use your help in something (dealing with some blackmailers, or helping out another some slave liberation, or fighting of some bandits from some caravan.. maybe not the most original ideas but you get the general gist)
(unfortunately my parents are not letting me have my way with anything non scholastic at the moment.. so all I can do is sneek on the forum and post thoughts.. who else is a 12th grader here?)
PS
I am forgeting though that Oblivion and Morrowind are practicly totally different plots..
soo... here's the question:
I suppose we can consider the Morrowind province a continuation of the TESIII...
Is Hammerfell a continuation of TESIV?
AND
what is the relation of the Hammerfell project and the Morrowind project? (Main Player is a different person?)
Maybe a little quest could be spawned in map1.. nothing big.. maybe something like the thieve's guild idea.. something really small and I suppose easy to slip in, even by this stage..
but maybe this quest can pop up later on.. when the Player meets this Aragonian or Khajik slave later on (course we could play around with the slave's race as much as we feel like.. in Telvani regions anything goes)
oh.. and when I say later on.. I'm thinking in some other map..(I don't know.. seems like it'd be cool if we could give the feeling that there are quests that link together over two maps.. I think it shouldn't be much more complicated than the usual quests)
It just seems to me that this sort of thing might spice up the mod a bit more... course that's just my humble opinion
(I mean wouldn't it be just odd when the Redguard slave pops up in front of the hero unrecognizable in the Oblivion engine somewhere in Skirk.. where apparently he has become a bit of a wealthy influential trader that now could use your help in something (dealing with some blackmailers, or helping out another some slave liberation, or fighting of some bandits from some caravan.. maybe not the most original ideas but you get the general gist)
(unfortunately my parents are not letting me have my way with anything non scholastic at the moment.. so all I can do is sneek on the forum and post thoughts.. who else is a 12th grader here?)
PS
I am forgeting though that Oblivion and Morrowind are practicly totally different plots..
soo... here's the question:
I suppose we can consider the Morrowind province a continuation of the TESIII...
Is Hammerfell a continuation of TESIV?
AND
what is the relation of the Hammerfell project and the Morrowind project? (Main Player is a different person?)
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A few of the plans you talk about have already been implemented. For example there is a thieves guild quest to steal a slave, and a quest to free a slave in Tel Ouada. Both have been made, they just need to be reviewed. Or playtested, maybe you are willing to do that. Oh and morrowind is for morrowind and hammerfell for oblivion.
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A slave liberation movement would work far better with the Dres. If we do have it, though, all of the operations would have to originate from the outside, as the slaves there tend to be brainwashed etc. I can imagine the Dres faction questline being heavily connected to a liberation movement when it's made, and perhaps other houses/factions are aiding the movement for their own gain. (For example, though Indoril is for the most part on good terms with house Dres, one councilor might want to restore Indoril to its former glory, eliminating a largely non-temple house in the process, and to come to think of it also probably leading to in-fighting in the Indoril faction, an increase in independant slave traders and, by connection, smugglers and also leading to some bitter border skirmishes. Fun stuff, but I'm getting off topic. )
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Just noticed at the top of this page a discussion about who's who in Marog.
Do we have a final verdict anywhere that I can look at, for when I finish with Darconis and move to Marog (the other town in my NPC claim)
Do we have a final verdict anywhere that I can look at, for when I finish with Darconis and move to Marog (the other town in my NPC claim)
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"