Development Direction

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

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Jale
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Post by Jale »

El Scumbago wrote: Jale: Everything begins randomly and takes form and shape after a few failed attempts. Or many failed attempts.
That was the point I was cutting at.

Purty walls those :D
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Macar
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Post by Macar »

As for temples- I had a couple of ideas before that I though would fit.

Back in one of the first WSGs I drew a clifside temple. The idea was that there was a shrine outside on a large platform where people could leave votive figureines (to do thier praying for them) or write prayers on scrolls and stick them in the cracks... or just use "pious grafiti". All of these suit the idea that Redguards care about religion but dont want to spend to much time on it. The inside of the temple would only be when you needed to make a sacrifice and have a priest say a special prayer for you.

It's not the look of these (done way before we had an image of what HF would look like) but the ideas behind them. I no longer have the drawings of the temple but I do have this:
[will add when imageshack isnt being a bitch]

PS- and this old thing that Scumbago mentioned (which is now sort of embarasing :s )
http://img.photobucket.com/albums/v683/Macar/Trainingroom.jpg
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Fairwater
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Post by Fairwater »

ok well being away i never got to read this..... so what is the stance on things are already made......??
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Jale
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Post by Jale »

Here's an idea: Make every building so that it could be defended from attack. That would drive home the military feel. For temples this would mean making them a bit more solid than actually necessary, and for houses, making a thick-walled, thick-doored vault, like the bomb shelters you get under houses in switzerland. Also, having a standardised display of weapons and/or armor in each house would be good to see, suggesting an armament law, like that town where all people must carry a handgun.
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Post by El Scumbago »

Fairwater wrote:ok well being away i never got to read this..... so what is the stance on things are already made......??
I'll fill you in; Pound suggested that we discuss all things Raga in detail, I became an overreacting asshole and then saw the point of the supporters of Raga style, admitted that inner Hammerfell has to be alien and begun experimenting on Raga architecture, basing my work on Lutey's armor. Other than that, things are still on a very theoryticall level.
You can see the first pics near the end of the previous page.

P.S. Guys, the two pics I posted are exactly the same as in the 'Blueprint' pic. Only there's no blueprint background. But there's still a long way to go until I feel really satisfied, although I do like how it's forming. If someone's in contact with Lutey, ask him to drop a line here and give some advice.
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Post by lb003g0676 »

Lute onyl has a vague idea also. And althoguh eh is probably the perosn with the best grip of it here. He ISN@T here at the moment. I think you should just explore it and read up on a lot of thigns at TIL. It doesn't need to be extremely alien, Hammerfall still seems 'arabic' in many ways but it isn't.
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Post by El Scumbago »

Vague-ness all the way then, love it! Let's get back to GM now.
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Post by CleverClothe »

Jale wrote:Because it's hard to work to a proscriptive brief. It's far easier to do a few concepts, look at which is best,...
At which point you have the description that I talked about. So what if you need to prototype, or sketch, or form a congressional committee. Eventually you get to a base that can be built from.
Jale wrote:Setting out to make a set with some random characteristics would be folly, as those elements might not work together. It's like setting out to make a piece of music that's a jazz-funk fusion with elements of latin music: you will fail or produce something horrible.
I don't see how it can be folly when we are doing it right now and succeeding. The only difference is the process is going on at an individual level rather than a community level. We have proved that this can work, so why don't we do it?
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Lutemoth
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Post by Lutemoth »

first and foremost,
El Scumbago wrote: [url=http://img260.imageshack.us/my.php?image=ragatestszm9.jpg][img]http://img260.imageshack.us/img260/2084/ragatestszm9.th.jpg[/img][/url] [url=http://img260.imageshack.us/my.php?image=ragatestcolorxi2.jpg][img]http://img260.imageshack.us/img260/328/ragatestcolorxi2.th.jpg[/img][/url]
I'm truly biting my lip that I hadn't seen these until now, Scumbago. This set is absotively marvellous! It houses a wonderful reminder to the Raga obsession with continuous waves, curves, and most importantly, circles. As everyone knows, tides, scales, and infinite circles all come together in the Raga art. Self-eating worldskins, the waves in turn being the snakeskin backside upon which the Yoku and their saints rode and broke upon the shore in torrential fury.

I don't know much about Yoku or Ragada, honestly. In fact, I've got a lot more to learn. That means I don't want anyone to say I'm the only word on this whole Redguard business, cause that's damn well impossible. I don't want anyone to say that the Ragada culture has no influence at all (another thing that's impossible). Sure, you can say it's alien. Of course it's alien. We get better PR when we say it'll blow your mind :D. In here, however, we admit to some of our influences.

For instance, remember that Satakal snake that's become familiar? I'll detail how I came about to the design. almost everything after that I've done has followed suit (I drew this in a rush, so don't file lawsuit):

[img]http://img510.imageshack.us/img510/4536/snakebysnakebz5.jpg[/img]

1. Start off with a regular snake profile, right? I believe this is the venomous type, but that doesn't really matter.

2. mix in half of mayan influence. Right here is a reference from a lovely [url=http://galenfrysinger.us/1/mexico/chichen09.jpg]snake god[/url].

3. this one is crappily doodled, but still illustrates a nepalese influence. Give thanks to [url=http://www.potalaworld.com/catalog/incense/images/3-04incense_god.jpg]Daka, the evil eater[/url]. The dancing, ornately positioned movement is what I try to use for all Yoku gods, really. Quite a persian thing, too.

4. Dash the whole thing in [url=http://www.jandofabrics.com/prodimages/PaisleyGreen.jpg]Paisely[/url] and a [url=http://www.crizmac.com/images/products/african_art.jpg]central african[/url] reference. The good thing about the Paisely style is you can further the detail and decoration down to the very teeth.. But I'm no good at that sort of thing.. it always ends with curls, circles and curved contours, after all :D
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Post by Haplo »

Beautimous :-)
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Lady Nerevar
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Post by Lady Nerevar »

a perfect ilustration :D
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Post by Lutemoth »

Although it's never been stated, we can assume that Hammerfell has had a lot of influence on Cyrodiil's technology in textiles (finer quilting, silks, tapestries, furnishings, ect.) in the same manner Asia had a great deal to do with culture in Europe. Redguard aristocracy should know a lot about how to enjoy itself :P
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El Scumbago
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Post by El Scumbago »

This 4-step guide is uber-excellent Lute, I now see how you work and think of Raga, which makes things much, much easier. I'll make sure to use this approach when it comes down to the next set(s).

BTW, I borrowed a Playstation2 and have been playing Prince of Persia, currently being in the middle of the second game and looking forward to continue to the third of the series. The CAs of Ubisoft gave me a whole new perspective on how to manipulate and coordinate spaces using two totally different styles and mixing them in a way that resembles a spiral encirclement, it's absolutely astounding.

Sorry, got carried away. My point is that TR CAs ought to check the concept art of the Prince of Persia series, and play the games themselves if possible.


P.S. Goldmoor UC style is now final, all that I need is a new comp to remake them in Photoshop (and a modeller to model them).
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Post by Harke the Apostle »

You post some screenies.
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Post by El Scumbago »

Damn me, does nobody check the threads that have been updated since his last visit? Here you go guys.

http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=17083&start=40

I've taken the liberty to establish this evaluation method instead of just posting the several different concepts in their respective claim threads in the objects forum.
While UC buildings will be nothing like the MCs in terms of shape, this basic form will allow us to see how well the modeller is.

Also, give me this precious little thing called feedback. Tell me if you think it's consistent with MCs and LCs, if you think it looks rich enough, if you have any additional suggestion or anything.
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Post by Harke the Apostle »

I remember playing the very first Prince of Persia. :)
I bought the Two Thrones this sunday (don't tell the vicar!) I see what you mean, the streets of Babylon are really awesome. Never underestimate the power of peer-to-peer advertising.
What isn't very conveniant for TR is that the Concept Art has to be 'earned' by collecting sand in-game.
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Post by El Scumbago »

Nah, there are other ways, the best of which is to hit Print Screen whenever you come across something you like. The 1st Prince (not the very very first, the first of the latest trilogy), is extremely inspired and atmospheric. As is the second (Warrior Within).

No, Ubisoft's not paying me for talking of their game!
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Post by lb003g0676 »

You guys should see the concept art for it, even thoguh it's 3D render paintovers, it's superb, I'll try to find a gallery soon.

Assassins Creed looks awesome still :D Ubisoft Prince of Persia team btw. They ahve an amzing artist. Need to find a gallery of Ubisoft concept art.
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Morden
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Post by Morden »

Damn me, does nobody check the threads that have been updated since his last visit? Here you go guys.
The OoT claims forum is the problem. It has hidden away our most important threads, and disrupted the model/concept art work. That department interests me the most, but i've still missed tons of updates... for a while i thought work had stopped entirely, but as it turned out I just never saw the threads.
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Nomadic1
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Post by Nomadic1 »

Teeheehee. :] I never miss any updates unless they are hidden threads. How long would it be before people get used to OoT in the claims browser?
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