i4-83-Hla
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- Thrignar Fraxix
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I have no idea what happened to my earlier Stonefalls claim, but I think I'll take this one too. I will try and make the place look as patriotically Hlaaluan as I can, (but not so Imperial). Does the tavern keeper live here? (I'm assuming he doesn't). Here's a pic, by the way. I haven't checked to see if there are any windows, and I'll also have to make sure that none of the other nearby buildings have large basements. The two dotted tiles might be added if I feel that I need more space:
[url]http://s54.photobucket.com/albums/g103/Gnomenator/?action=view¤t=TavernShell.jpg[/url]
(I hope that doesn't stretch the screen). Ignore the furniture, as besides not being scaled I was using the poor models. RM furniture. If there's anything I forgot to add, please tell me.
[url]http://s54.photobucket.com/albums/g103/Gnomenator/?action=view¤t=TavernShell.jpg[/url]
(I hope that doesn't stretch the screen). Ignore the furniture, as besides not being scaled I was using the poor models. RM furniture. If there's anything I forgot to add, please tell me.
- Thrignar Fraxix
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I'm having a bit of trouble with map four. I downloaded it twice and both times the lanmass, and everything in it, didn't appear. It's as though I downloaded a blank esp, but it was a pretty big file for a blank file... but oh well, I don't mind having to redo some of the interior if it collides with another basement. I'll try again later.
Anyway, I did a bit of shifting around, and the shell is already done. The cell's shape is the same as in my pic, but I'm making use of the dotted area. The RM furniture is giving me a great deal of trouble, though. The box seems to be larger than the model, so that when it's resting on the floor it looks as though it's bleeding.
Edit: I'm almost done. I still need to add windows, (if there are any), make sure it doesn't bleed into other basements and place the Northmarker, but due to my troubles with downloading Map 4 this may take a while. Other than that I only need to change the interior settings and then make a final review.
I might as well handle NPCs already:
The publician should be at the desk, on the top level. A waiter/usher (who would probably sell some food and alcohol) should be standing in front of the lonely chair in the main room in the besement. A cook should be in the storage/kitchen and at least one guest, who rents one of the rooms, should be placed somewhere in the interior.
The publican is a dunmer who lived in Balmora before moving to Stonefalls. He has plenty of books about House Hlaalu, but doesn't like the Imperials much, and doesn't sell any of their wine or own any of their books.
Anyway, I did a bit of shifting around, and the shell is already done. The cell's shape is the same as in my pic, but I'm making use of the dotted area. The RM furniture is giving me a great deal of trouble, though. The box seems to be larger than the model, so that when it's resting on the floor it looks as though it's bleeding.
Edit: I'm almost done. I still need to add windows, (if there are any), make sure it doesn't bleed into other basements and place the Northmarker, but due to my troubles with downloading Map 4 this may take a while. Other than that I only need to change the interior settings and then make a final review.
I might as well handle NPCs already:
The publician should be at the desk, on the top level. A waiter/usher (who would probably sell some food and alcohol) should be standing in front of the lonely chair in the main room in the besement. A cook should be in the storage/kitchen and at least one guest, who rents one of the rooms, should be placed somewhere in the interior.
The publican is a dunmer who lived in Balmora before moving to Stonefalls. He has plenty of books about House Hlaalu, but doesn't like the Imperials much, and doesn't sell any of their wine or own any of their books.
- Thrignar Fraxix
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did you by any chance load a mod with the file that altered the cells of map 4 in any way?
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
No, I just had a Bloodmoon free Map 4 and TR_Data, Tribunal and Morrowind. I also tried it again with Morrowind, Tribunal and a blank file dependent on the normal Tr_Data and Map 4. This came very close to working, but it messed up right before it finished loading. Rather irritating, as the North marker and windows are the only thing stopping me from posting the mod.
Actually, there's one more problem that I'm unsure about: How accurately does the basement have to fit into the exterior? Is it fine if only half of a single tile sticks out? I'm pretty certain that it isn't, but it will be hard to make the interior logical without that layout.
Actually, there's one more problem that I'm unsure about: How accurately does the basement have to fit into the exterior? Is it fine if only half of a single tile sticks out? I'm pretty certain that it isn't, but it will be hard to make the interior logical without that layout.
- Thrignar Fraxix
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just don't go too far
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Sorry for the triple-post, but I've posted a new esp. Though it's still at 90%, this is as far as I can get it without being able to run map 4. As before, the things I haven't done are: Make sure that it doesn't overlap with any surrounding basements, make sure that it fits the exterior and place the Northmarker. [url=http://cody.erekson.org/cgi-bin/mods/usergallery/index.cgi?action=openalbum&album=60&albumname=A%20Tavern]Here are some screenshots[/url], and the NPC placement was listed above this post. I think that's everything. Oh, by the way, the person in the screenshots is naturally my test character, and not an actual NPC.
Edit: Reboot did nothing, but I managed to bypass it by getting rid of Free TR_Data first and then adding TR_Data. Don't know why it worked...
Edit: Reboot did nothing, but I managed to bypass it by getting rid of Free TR_Data first and then adding TR_Data. Don't know why it worked...
- Thrignar Fraxix
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have you tried just opening it in the CS? why do you need to RUN there?
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
No, I meant run the MOD. I have tried to load it both in the game and in the CS. I could try again with playing, I forgot to try using the normal TR_Data, but I don't expect much from that. With the CS I tried a few times with different methods, but I have never gotten it to work. I don't know why it doesn't work though, I've downloaded the earlier Map 4, and Map 1, and was able to open both. As a last resort I will get rid of TR_Data and download the latest version, my version might be too old, to come to think of it.
- Thrignar Fraxix
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you probably have a file that is dependant on 5 or more master files, in that case you have to mark them individually otherwise the CS will crash (But honestly, just buy bloodmoon)
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
That doesn't seem to be the problem. Whatever, though. I'm sorry that I haven't updated this in a while, plenty of guests have visited lately, and it took my a while to find TR Data. (In the end I just used the link at the start of this thread). I'll see if I can do anything with that and, if I can't, I might try downloading map 4 again, though I doubt that will help. If I can't come up with anything else, I might just drop it and let someone else finish. (If you think that it would be the best thing to do, I could also do that now).
Edit: In the imortal words of Tarhiel: Aeeeeaeeeeoooohoooohooohooo! It worked! That's the good part. Another is that the North Marker is added, which was very easy to do, and as there aren't any windows the interior itself is done. The bad part is that, after quickly making the shell in the interior of Stonefalls and putting it neatly inside the building, I found that the lower floor is visible from the exterior. I already guessed that there would be trouble by the stairs, (actually, it isn't as bad as I thought it would be), but as you can see in the pictures below quite a lot sticks out.
So here's what can be done: I could make a large alteration of the shell, which would include adding a second underground story and moving almost every single tile, but would definately fit perfectly, (and I would be willing to do it, though it would probably take me a good, long while), or I could leave it as it is and hope that the player won't notice. (Which, unless he happens to be very observant, he probably won't). Which should it be?
As for the basement going into the same area as other basements, none of the doors in the plaza were linked to an interior. So even if they were made it's beyond my power to check it.
Edit: In the imortal words of Tarhiel: Aeeeeaeeeeoooohoooohooohooo! It worked! That's the good part. Another is that the North Marker is added, which was very easy to do, and as there aren't any windows the interior itself is done. The bad part is that, after quickly making the shell in the interior of Stonefalls and putting it neatly inside the building, I found that the lower floor is visible from the exterior. I already guessed that there would be trouble by the stairs, (actually, it isn't as bad as I thought it would be), but as you can see in the pictures below quite a lot sticks out.
So here's what can be done: I could make a large alteration of the shell, which would include adding a second underground story and moving almost every single tile, but would definately fit perfectly, (and I would be willing to do it, though it would probably take me a good, long while), or I could leave it as it is and hope that the player won't notice. (Which, unless he happens to be very observant, he probably won't). Which should it be?
As for the basement going into the same area as other basements, none of the doors in the plaza were linked to an interior. So even if they were made it's beyond my power to check it.
- Thrignar Fraxix
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No shit they aren't linked, its map 4! As for checking them though you COULD find the corresponding claims and check them, but I don't think it will be a problem. As for the part sticking out by the stairs, as it doesn't appear to require much of a change, and sticks out considerably I would fix it. As for the part out front, just leave it.Gnomey wrote:none of the doors in the plaza were linked to an interior. So even if they were made it's beyond my power to check it.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Well actually, the part sticking out by the stairs is the very piece the will require significant shifting, that's why I was asking. It won't be so bad if I can leave the parts that are sticking out in the plaza, but I'll still have to re-do the first/ground floor. I wouldn't mind that either, though, as I said. I have a fairly whacky plan of fixing it, if it is needed, but it might be considered illogical. So, should I use the plan below?
Submitting. Hopefully this is done now. For the most part I just shifted the pieces around a lot to fit, so the tables are as before, though a new small one was added, for more private dinners. The kitchen got a large re-work, though.
[url=http://cody.erekson.org/cgi-bin/mods/usergallery/index.cgi?action=openalbum&album=60&albumname=A%20Tavern]Hosted on Fliggerty's site as before, because I'm that lazy. [/url]
I forgot to add the two more important pics, so I'll just attach them below. I have plenty of notes, though: I added the cupboard as I thought it passable as RM. I can easily remove it and put in a RM shelf if you like. The room with the door that has fifty lock is the rentable room, the other one belongs to an NPC in the tavern. As for NPCs:
Naturally the cook should be good at shortblade, but maybe also destruction, with an on-touch fire spell for cooking. I see him as being an orc, but this isn't set in stone or anything. Some armourer skill might be useful, though. He is holding a TR_cook_knife_00.
The publician moved to Stonefalls from Balmora in at earliest 426, a year before the game begins. As I said before he is very pro Hlaalu but is indifferent to the empire, or even dislikes it. Because of this he's probably a Dunmer, though he could really be any race except for Imperial.
The Hackle-o and book probably both belong to the man who's staying in the second room, as it's unlikely that they'd be forgotten by their owners.
The waiter is also there to keep an eye on the guests, so he should probably have high unarmoured and hand-to-hand, along with strength and speechcraft.
The chair standing alone and with angle snap is still reserved for the waiter of sorts, the cook is still in the kitchen, the publican is still behind the desk and the guest staying in the second room is still hanging around somewhere in the tavern. Finally, the NPCs are, needless to say, not included in the esp.
On another note, at least one tavern should have someone passed out on his bed.
[url=http://cody.erekson.org/cgi-bin/mods/usergallery/index.cgi?action=openalbum&album=60&albumname=A%20Tavern]Hosted on Fliggerty's site as before, because I'm that lazy. [/url]
I forgot to add the two more important pics, so I'll just attach them below. I have plenty of notes, though: I added the cupboard as I thought it passable as RM. I can easily remove it and put in a RM shelf if you like. The room with the door that has fifty lock is the rentable room, the other one belongs to an NPC in the tavern. As for NPCs:
Naturally the cook should be good at shortblade, but maybe also destruction, with an on-touch fire spell for cooking. I see him as being an orc, but this isn't set in stone or anything. Some armourer skill might be useful, though. He is holding a TR_cook_knife_00.
The publician moved to Stonefalls from Balmora in at earliest 426, a year before the game begins. As I said before he is very pro Hlaalu but is indifferent to the empire, or even dislikes it. Because of this he's probably a Dunmer, though he could really be any race except for Imperial.
The Hackle-o and book probably both belong to the man who's staying in the second room, as it's unlikely that they'd be forgotten by their owners.
The waiter is also there to keep an eye on the guests, so he should probably have high unarmoured and hand-to-hand, along with strength and speechcraft.
The chair standing alone and with angle snap is still reserved for the waiter of sorts, the cook is still in the kitchen, the publican is still behind the desk and the guest staying in the second room is still hanging around somewhere in the tavern. Finally, the NPCs are, needless to say, not included in the esp.
On another note, at least one tavern should have someone passed out on his bed.
- theviking
- Developer Emeritus
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- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Lol, I like how this interior uses every nook and cranny of its shell. And it is well made as well, except for a few silverware things and a cupboard I couldn't find any.
Comments I thought that door next to the stairs was particulary funny. Well done Gnomey.
Rating 9,5
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Lol, I like how this interior uses every nook and cranny of its shell. And it is well made as well, except for a few silverware things and a cupboard I couldn't find any.
Comments I thought that door next to the stairs was particulary funny. Well done Gnomey.
Rating 9,5
- Attachments
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- TR_i4-83-Hla_Gnomey_4.esp
- (17.16 KiB) Downloaded 241 times
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
- Thrignar Fraxix
- Developer Emeritus
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- Joined: Mon Dec 06, 2004 10:30 pm
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