n11-5-Mis

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

Locked
Jelle
Reviewer
Posts: 454
Joined: Sat Apr 07, 2007 11:03 am
Location: Utrecht

Post by Jelle »

Is it ok I claim this? I know the fountain isn't finished yet but I'm going to get or to make myself some new concept art for the textures of the fountain before I can continue on that object. But if anyone thinks it's better that I finish the fountain first just say it becouse I havent claimed this yet.
Jelle
Reviewer
Posts: 454
Joined: Sat Apr 07, 2007 11:03 am
Location: Utrecht

Post by Jelle »

if I may do this I'm going to texture and model it but if someone realy wants to do the texture work instead then I dont care. I already made a little start with the model:
http://i160.photobucket.com/albums/t175/jellew/plant5model.jpg

I think I have to wait posting a new topic in the claimed section until my claim is approved
User avatar
Fairwater
Developer Emeritus
Posts: 411
Joined: Thu Feb 19, 2004 5:30 pm
Location: Alberta, Canada

Post by Fairwater »

Great keep us updated with your work.... i would like to see people finishig their textures on their models
Jelle
Reviewer
Posts: 454
Joined: Sat Apr 07, 2007 11:03 am
Location: Utrecht

Post by Jelle »

here is a update:
[img]http://i160.photobucket.com/albums/t175/jellew/plant5model-1.jpg[/img]
I reduced the face count and added some details. Anyone knows what I need to use as texture?
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Post by El Scumbago »

Hmm, pale green for the leaves and branch and soft mauve for the flower? The surface looking rough, perhaps, since there are spikes all over this plant.
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

In Australia at least, a lot of flowers like that (one large flower on a plant) are actually quite vivid colours, like bright red or yellow. The flower almost looks carnivorous, and those flowers are also vibrant colours from what I've seen.

Pale green for the leaves and stem seems right to me though.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

the stem looks realy flat too me, it should be much more round imho. unless thats just the render messing up.

also, hows it holding up polygon wise? the spikes seem to be a bit much especialy since they are so tiny...
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Jelle
Reviewer
Posts: 454
Joined: Sat Apr 07, 2007 11:03 am
Location: Utrecht

Post by Jelle »

I tried to make the stem more round, removed the spikes and added the "bug catching thing".
[img]http://i160.photobucket.com/albums/t175/jellew/plant5model-3.jpg[/img]
right now it has 3640 faces, but I dont know how many polys that is. The high face count is mainly becouse of the leaves and the flower looking thing.
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

Just upload your file in 3ds or whatever. Looking good! I would like to have a closer look at it :)
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Jelle
Reviewer
Posts: 454
Joined: Sat Apr 07, 2007 11:03 am
Location: Utrecht

Post by Jelle »

here's the 3ds file, hope you enjoy it :)
Attachments
plant5.rar
everyone who downloads it please tell me what you think!
(45.01 KiB) Downloaded 90 times
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

Here you go Jellew... The rest looks great :) I was also worrying about the leaves, but the really are well made, so you don't have to improve them, unless you are a perfectionist ;) If you are, just collapse some vertices in the middle part of them, as well on the inner side, as on the outer, I hope you get what I mean :)
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Jelle
Reviewer
Posts: 454
Joined: Sat Apr 07, 2007 11:03 am
Location: Utrecht

Post by Jelle »

thanks for spotting my very, very noobish mistake aro!
I hope I did it right this time.
Attachments
plant5 reduced enormous amount of polys.rar
The new version of plant 5 with a much less-poly flower looking thing or how you want to name it.
(32.65 KiB) Downloaded 56 times
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

Yes, it's just enough for a flower right now! Can't wait to se e it with textures ;)
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Jelle
Reviewer
Posts: 454
Joined: Sat Apr 07, 2007 11:03 am
Location: Utrecht

Post by Jelle »

I downloaded Noirs GM texture pack and I'm now working on the texture, I think I have it textured within 2 hours.
Jelle
Reviewer
Posts: 454
Joined: Sat Apr 07, 2007 11:03 am
Location: Utrecht

Post by Jelle »

IMO the texturing still needs a lot of work but here is what I have so far:
[img]http://i160.photobucket.com/albums/t175/jellew/plant5model-4.jpg[/img]
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

The textures look great, but could you zoom in in some details? :) Or add some light to the scene ;) It's hard to judge by this screen.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Jelle
Reviewer
Posts: 454
Joined: Sat Apr 07, 2007 11:03 am
Location: Utrecht

Post by Jelle »

here are 2 detail renders, hope its clearer now:
[img]http://i160.photobucket.com/albums/t175/jellew/plant5model-5.jpg[/img]
[img]http://i160.photobucket.com/albums/t175/jellew/plant5model-6.jpg[/img]
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

That is just awesome... But we need an opinion from the core I guess :P What about that hairy things that are visible on the concepts?
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Jelle
Reviewer
Posts: 454
Joined: Sat Apr 07, 2007 11:03 am
Location: Utrecht

Post by Jelle »

I dont know the size of the object compared to a human, but I think the hairy things are so small that if I model them they are to small to show clear in game. And about the "Core Opinion" I dont know who to contact for that, or should I just post the file and click
"claim progress: 100%"?
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Here's a core post for you :-P

I think it looks great! Have you opened it up in NifSkope and added the textures properly there/transformed it to a .nif?

If yes, put the files into a .rar and upload it and then it'll be ready for reviewing!
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Andres Indoril
Senior Developer
Posts: 1459
Joined: Fri Jan 13, 2006 9:01 pm
Location: Lost.... Somewhere?
Contact:

Post by Andres Indoril »

Heh, a little complaint here!
Usually, for making plants, alpha maps are used. You can use those for the spikes, if remaking the plant is too much.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
Jelle
Reviewer
Posts: 454
Joined: Sat Apr 07, 2007 11:03 am
Location: Utrecht

Post by Jelle »

The nif version is not compitable with Oblivion so I whas wondering if someone else could export it to the latest nif version. The texture is still .tga but I will edit the nif and texture if they need to be a .dds for review.
you need to have the textures in "C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Plants"
Attachments
GM plant 5 ready for review.rar
hope you like it...
(185.26 KiB) Downloaded 84 times
Jelle
Reviewer
Posts: 454
Joined: Sat Apr 07, 2007 11:03 am
Location: Utrecht

Post by Jelle »

Andres Indoril wrote:Heh, a little complaint here!
Usually, for making plants, alpha maps are used. You can use those for the spikes, if remaking the plant is too much.
srry, saw your post to late, I can do this but it doesn't matter remaking the plant is to much, the matter is that the spikes are maby to small to be seen clearly ingame.
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

yes, the textures do need to be .dds. Also, in the future place the textures in Textures\TR\Plants instead of Textures\Plants, please. The version for the .nifs is 20.0.0.5 I think.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Jelle
Reviewer
Posts: 454
Joined: Sat Apr 07, 2007 11:03 am
Location: Utrecht

Post by Jelle »

I think I can export it correctly to that nif version, (Im using Blender) but I will convert the textures to .dds and change the path rightaway.
Jelle
Reviewer
Posts: 454
Joined: Sat Apr 07, 2007 11:03 am
Location: Utrecht

Post by Jelle »

I changed the texture and texture path to "Oblivion\Data\Textures\TR\Plants\plant5texture.dds"
and made the nif version 2.0.0.5 but I'm not sure if it works with Oblivion becouse I used a pretty unusual method. (it shows correctly in nifskope so I think it should work with Oblivion to)
Attachments
GM plant 5 ready for review.rar
hope it can be reviewed now
(129.36 KiB) Downloaded 99 times
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

jellew wrote:nif version 2.0.0.5
did you use 2.0 or 20.0? I know it might just be a typo but 'tis quite important!
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Submitting to review
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

I named it 'bellflower' for now. Also, it shows up as an error marker when I try and place it anywhere ingame. Do you know why? The mesh and texture are both in their correct spots.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

The fixed mesh:
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Merged
Locked