Fishcakes showcase
Moderator: Lead Developers
Fishcakes showcase
hi just gonna show u some of my stuff ive made
this goblet took me about 5 minutes
http://www.box.net/shared/hz79glpajv
http://www.box.net/shared/zmt4dve55x
and this weapon took me a fair while coz i was just learning blender
http://www.box.net/shared/o7nbd3xckc
http://www.box.net/shared/z62jm0zdkj
just so you know i cannot texture
this goblet took me about 5 minutes
http://www.box.net/shared/hz79glpajv
http://www.box.net/shared/zmt4dve55x
and this weapon took me a fair while coz i was just learning blender
http://www.box.net/shared/o7nbd3xckc
http://www.box.net/shared/z62jm0zdkj
just so you know i cannot texture
no
- NexUmMonastica
- Developer
- Posts: 380
- Joined: Wed Jul 04, 2007 7:14 pm
- Location: Chaotic Neutral
the weapon really caught my eye: its very unique. I suggest beefing up the haft a bit to make it more proportional.
Is it going to be a one-handed weapon or a polearm/spear weapon?
and don't worry about texturing right now, just keep working on the mesh and learning 'blender'. (correct me if i'm wrong TR) But I think a realistic polycount for a weapon in OBLIVION would be 3000-5000 polys (which is counted by triangles)
the goblet however looks to high-poly, and goblets, cups, plates, and such can be modeld in around 200-300 tris, since most of the detail is in the texture and mapping.
i really encourage you tokeep working on the weapon!
Is it going to be a one-handed weapon or a polearm/spear weapon?
and don't worry about texturing right now, just keep working on the mesh and learning 'blender'. (correct me if i'm wrong TR) But I think a realistic polycount for a weapon in OBLIVION would be 3000-5000 polys (which is counted by triangles)
the goblet however looks to high-poly, and goblets, cups, plates, and such can be modeld in around 200-300 tris, since most of the detail is in the texture and mapping.
i really encourage you tokeep working on the weapon!
...killing a six-pack of beer just to watch it die.
"you are awesome... become female so you can bear my children "
"This has been a known occurrence for years. We will not fix it." - Thriggy
"Anal crits are my specialty..." N
"you are awesome... become female so you can bear my children "
"This has been a known occurrence for years. We will not fix it." - Thriggy
"Anal crits are my specialty..." N
what is haft
that weapon is a spear/polearm also i dont have oblivion you can see in one of the pics its morrowind
and how can you count the poly's
also the weapon is a attempt at remaking the weapon zasalamel has in soul calliber 3
another weapon ive made is a throwing stick
http://www.box.net/shared/5d1d34k5zd
that weapon is a spear/polearm also i dont have oblivion you can see in one of the pics its morrowind
and how can you count the poly's
also the weapon is a attempt at remaking the weapon zasalamel has in soul calliber 3
another weapon ive made is a throwing stick
http://www.box.net/shared/5d1d34k5zd
no
- NexUmMonastica
- Developer
- Posts: 380
- Joined: Wed Jul 04, 2007 7:14 pm
- Location: Chaotic Neutral
ok my mistake.
the haft is the part that you hold onto when you are holding/swinging the weapon.
I have never used blender, I use 3ds MAX8, so I dont know how to check polycounts in blender... if you save it as an .obj file or a .3ds file and send it to me, then I can import it into max and tell you how many polys it is, and since it is for MW then it needs to be much less polys than OBLIVION weapons (respectively).
and i never played SC3... is it better than SC2?
the haft is the part that you hold onto when you are holding/swinging the weapon.
I have never used blender, I use 3ds MAX8, so I dont know how to check polycounts in blender... if you save it as an .obj file or a .3ds file and send it to me, then I can import it into max and tell you how many polys it is, and since it is for MW then it needs to be much less polys than OBLIVION weapons (respectively).
and i never played SC3... is it better than SC2?
...killing a six-pack of beer just to watch it die.
"you are awesome... become female so you can bear my children "
"This has been a known occurrence for years. We will not fix it." - Thriggy
"Anal crits are my specialty..." N
"you are awesome... become female so you can bear my children "
"This has been a known occurrence for years. We will not fix it." - Thriggy
"Anal crits are my specialty..." N
Many modders here are working on blender, that is no problem, me myself I never found the patience to learn it, and it makes me feel bad... I was already planning to really start using it for far more than a year. I have it installed of course... Your meshes look very nice If you're not making textures you can try to learn it, or leave that to other modders, that is also no problem. In addition, I can tell you that I started to mod for oblivion without having it installed, and by now you don't have to worry about that!
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Maybe it's not in particular, but...
http://tamriel-rebuilt.org/old_forum/files/yokudablades_129.jpg
http://img505.imageshack.us/img505/2914/random1pw0.jpg
http://img180.imageshack.us/img180/7131/moreeeeearmourhi3.jpg
You can give a try choose whatever suits you
http://tamriel-rebuilt.org/old_forum/files/yokudablades_129.jpg
http://img505.imageshack.us/img505/2914/random1pw0.jpg
http://img180.imageshack.us/img180/7131/moreeeeearmourhi3.jpg
You can give a try choose whatever suits you
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
ok im pretty happy with what ive done so im gonna show you the only thing i didn't do was the dangly bits on the bottom
this is what i chose to do
http://www.box.net/shared/khvqm7jlfy
this is what it turned out like
http://www.box.net/shared/xy383c3x2u
http://www.box.net/shared/9dnbuvqvpz
http://www.box.net/shared/rk9lkkrlvb
http://www.box.net/shared/6svqszjsbe
i just gave it a bit of material so you can see it better
this is what i chose to do
http://www.box.net/shared/khvqm7jlfy
this is what it turned out like
http://www.box.net/shared/xy383c3x2u
http://www.box.net/shared/9dnbuvqvpz
http://www.box.net/shared/rk9lkkrlvb
http://www.box.net/shared/6svqszjsbe
i just gave it a bit of material so you can see it better
no
A quite nice mesh Mr. Fishcake! Why don't try chamfering some edges? I would like that mesh to have more softened shape. Also, adding some more dimension to it could be nice too. On the concept it looks flat, but maybe in the game it shouldn't be so. But the first thing I mentioned is more important.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
When I said chamfering, I had in mind getting a more smoother shape, not using a specific option
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
- NexUmMonastica
- Developer
- Posts: 380
- Joined: Wed Jul 04, 2007 7:14 pm
- Location: Chaotic Neutral
Lady N can draw some of the hardest clotehs to mesh I have ever seen. Good luck Fishcake! and you can always leave the big primitive edges un-chamfered if its giving you too much trouble and have someone do it in 3dsMAX, (since its alot easier [i've heard], and you can get really acurate 2 and 4 tris chamfers really quickly)
...killing a six-pack of beer just to watch it die.
"you are awesome... become female so you can bear my children "
"This has been a known occurrence for years. We will not fix it." - Thriggy
"Anal crits are my specialty..." N
"you are awesome... become female so you can bear my children "
"This has been a known occurrence for years. We will not fix it." - Thriggy
"Anal crits are my specialty..." N
-
- Developer Emeritus
- Posts: 1742
- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
i noticed something missing in morrowind and that is toilets so i made a dunny to experiment with bending and such you might want to use it i think its fairly detailed because all the planks are seperate and deformed in different ways and i havent made a door yet because there might be one that matches like the shack doors.
http://www.box.net/shared/75426m4fan
http://www.box.net/shared/i032p9zzrg
http://www.box.net/shared/84e7u98i7v
http://www.box.net/shared/75426m4fan
http://www.box.net/shared/i032p9zzrg
http://www.box.net/shared/84e7u98i7v
no
-
- Developer Emeritus
- Posts: 1742
- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
Indeed. About the latest version of the scimitar, the shape and size are just fine, but the detail you've added in the middle of the hilt is unecessary since a texture can do the same work. Most important, by removing that detail you save some polys.
P.S. It was about time we saw a scimitar in these forums, keep it up
P.S. It was about time we saw a scimitar in these forums, keep it up
-
- Developer Emeritus
- Posts: 1742
- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
-
- Developer Emeritus
- Posts: 1742
- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
Alright then. What's left to do is Upper Class architecture. Since it's Upper Class, it will inevitably be fancier than the rest and kinda challenging. Check this link: http://img260.imageshack.us/my.php?image=goldmoorbasisucly3.jpg
This picture shows the basic look of the UC walls. It serves two purposes; you familiarize yourself with the set's style and you get to see if you can actually handle the job or not. What I want you to do is model this wall (don't worry about its sides and their width) and post screenshots as well as the .obj file of your work.
If you do this right and feel like going on, I'll begin sending you building concepts (which will eventually be much more complex than just a wall).
Feel free to send me as many pm's as you want if you get stuck and need explanations, or additional sketches. I'm looking forward to checking this out.
P.S. In case you try it and don't feel like making the UC set, you can always do the interiors for the LC buildings. But do give this a shot
This picture shows the basic look of the UC walls. It serves two purposes; you familiarize yourself with the set's style and you get to see if you can actually handle the job or not. What I want you to do is model this wall (don't worry about its sides and their width) and post screenshots as well as the .obj file of your work.
If you do this right and feel like going on, I'll begin sending you building concepts (which will eventually be much more complex than just a wall).
Feel free to send me as many pm's as you want if you get stuck and need explanations, or additional sketches. I'm looking forward to checking this out.
P.S. In case you try it and don't feel like making the UC set, you can always do the interiors for the LC buildings. But do give this a shot
Oh, Hi there again I tought you got bored or smth. No need to worry about that Upper Class no more, I will take care about that, so you don't have to make architecture stuff. Anyway, that lighter is very smooth and nice Could you upload your meshes so I could take a closer look?
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no