Jedak's Music

Place where the game's audio assets are produced.

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Jedak's Music

Post by Jedak »

Score/Track count

Hammerfell Themetune

Explore: 4

Civilisation: 2

Dungeon: 2

Battle: 1

Total: 10
Last edited by Jedak on Sun Jul 20, 2008 7:07 am, edited 10 times in total.
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Post by Jedak »

OK, so here is where all my music shall go. I recently got a sound upgrade for sibelius called GPO, and I worked on all my pieces in my showcase so that they would sound good here they are:

EDIT: Download the ones in a below post for the most recent version/s of these.
Attachments
Redguard Winds GPO.mp3
Wilderness/mountain range (the shield)
(2.81 MiB) Downloaded 135 times
Shivering GPO.mp3
Quagmire maybe dungeon
(1.81 MiB) Downloaded 111 times
Harbour Life GPO.mp3
Town (harbour)
(1.51 MiB) Downloaded 141 times
The Path Most Trudged GPO.mp3
Wilderness/Goldmoor
(2.08 MiB) Downloaded 145 times
Last edited by Jedak on Mon Jul 16, 2007 7:20 am, edited 1 time in total.
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Post by Macar »

This is my public apology for not being active for so long- and especialy in a time that's so productive for everyone else. But what can you do? I'm dling another one of these-(I listened to the old version of the path most trudged) So I'll try to at least tell you my first impressions later (I'll probably edit this post).

[edit] I had a listen to harbor life and I have to say that I'm really impressed. The peice has really nice form and it's the perfect balance of subtlety and interest needed for town music. I'd like to see this one used- but it would be great if I could get you to write about 30 seconds to 1 minute more and remove the fade out at the end- as the game automaticly crossfades peices.

I'm looking forward to getting to listen to the rest of the stuff and to the one you have on the way. At last, I have a coleague to work with :)
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Post by Jedak »

Thanks Macar.
write about 30 seconds to 1 minute more and remove the fade out at the end
I could try to repeat the 'sadder' melody with different instrumentation to make it longer. And I will have to remove the fade out off all of them, then re-upload them again...
the game automaticly crossfades peices.
*sigh* its seems that I am still a newbie if I don't know baisic information like that :) .
At last, I have a coleague to work with
Can I put that in my signature please Macar?
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Post by Psyborg »

Excellent music, though it doesn't really seem that they would be good "wandering" music; they all seem too grand for that. Also, the midi type sound is distracting, but with better sound samples I'm sure it could be really good. You've got the themes down great, it's just hard to imagine any of these being played unobtrusively in the background whilst you wander about Tamriel.
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Post by Macar »

crap... I just lost a really long post! I hate that.

Well I'll try to paraphrase... grr

Firstly, I think you have the right idea with how to expand the harbor life peice- I think a more pensive section would be nice. I'd like to see this peice used, I'm not sure what area- but I think it's a good candidate for goldmoor.

I listened to all your peices- and I wanted to give you some feedback. I think that youre not on the same page when it comes to quagmire/dungeon music. It's just too musical, I think. I think if you go back to the Oblivion dungeon music you'll see that it dosnet really have a recognizable tune- just ambient sound. Quagmire is even moreso. I wish you could hear my peice: Vaernimas Lullaby.

I had more comments too- but i dont have the spirit to rewrite it now. Hopefully I'll do it later.

-Macar
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Post by Jedak »

Psyborg:
Thanks! I like hearing stuff like this form both of you esspecially considering that I'm only 14!
When I write scores for TR, I try to keep in mind that if they will get in-game they will be very soft (as if anyone plays oblivion with the music up and the voices down :P ) and that lets me be a bit more 'grand'. I was thinking eventually someone will mention this about Redguard Winds, but I wrote it for the Large Mountains next to Syrim, but still in Hammerfell. You can see all of Hammerfell below you, you can almost touch the clouds, and you are near where men first where in Tamriel... Naturally you need it to be at least a little grand.
With Path Most Trugded, I variated a lot on one of the Morrowind pieces. Go to the elder scrolls homepage, find the link to direct song, click on morrowind then listen to 'The Road Most Travelled'.
I've got baisically the best sounds there are out there, Its just I haven't got the hang of using it. I still don't know some baisic stuff about it and I still have technical problems with Sibelius. But that doesn't stop me from composing! :)
Also they will not be played unobtrusibely in the backgraund whilst you wander Tamriel (Hint: Hammerfell). Still, I understand that it might be difficult to imagine. I always aim for them to fit well with the enviroment they were ment to be in...

Macar: I ussually save a really long post in word before I post it (Once this happened to me.. thats why I never forget to save).
I have extended Harbour Life by 45 seconds or so and here I will post it. I would like it used in Rihad! That would be nice.
My idea of Quagmire music was to have bits and bobs of sounds with silence following most. Ussually to get the player frantic (esspecially in a maze like situation). And in a normal dungeon there would be the more ambient sound-no tune type of thing. Thats why I called it 'Shivering'. I would love to hear your piece. When you can, PM it to me and I'll give you some feedback. If Shivering still aint that good, Its alright :( .
I hope you feel better soon. Your a real pal.

-Jedak
Attachments
Redguard Winds GPO.mp3
No fade.
(2.81 MiB) Downloaded 111 times
Shivering GPO.mp3
No Fade. Wasn't much in previos one, but this one wasn't edited.
(1.81 MiB) Downloaded 109 times
Harbour Life GPO.mp3
Extended. No fade.
(2.12 MiB) Downloaded 114 times
The Path Most Trudged GPO.mp3
No fade.
(2.11 MiB) Downloaded 145 times
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Post by Macar »

If you are going to continue to be so prolific (hopefully) We'll need to find a way to host your files somwhere- music files are big. For starters, could you rar your files? In case you dont know rar is a compression file- search for a download of winrar.

I say this all the time, so forgive me if I sound like a broken record. There are 4 kinds of music ingame: explore, civilization, dungeon, and battle. The last is sadly going to be largely ignored- since it's impossible to do region specific combat music. You've got the right idea with town music- it should sound active, things are happening. Dungeon music should be mostly ambient barely musical sounds. Explore music is tough- it needs to be nuetral and not very active. I'm not sure how best to do this- but I've had some success with sticking to slower tempos and slow changing harmonies. Also, try to write music that is attractive, but niether happy nor sad. Think pensive.

Finaly, I want to mention that I'm trying to focus exclusively on music for goldmoor at the moment. Again, it's going to be a barrier that you cant here my music. But there is ONE track you can here- watch LN's Goldmoor preview video to hear one of my peices that was written with goldmoor in mind (although it probably wont be used because I dont like it anymore :P )
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Post by Jedak »

OK, get ready for a big post. And I mean, a big post :)

Macar:
I got WINrar a while ago (remember my other thread in Sound & Music?) but now I have to pay to register (I had it for more than 40 days).
I'll edit my first post to suit the right expressions.
As I said, I would like you to have a look in the direct song page for 'The road most travelled'. It contradicts what you are saying slightly. Its bouncy and happyish for a explore and I think there should be a variety of different explores because we should encourage the player to not fast travel and get the most out of our mod. I'll still stick with 'The Path Most Trudged' because I reckon that it is different and interesting, but within the boundaries of 'explore' music. Please correct me if I'm wrong.
I would like other, non-music people too comment wether they think harbour life should be used as a civilisation track, because me and Macar are 2 people and I wrote it. I bet TR has a lot more that just 2 people :) . But (unless you have to) don't comment on the others so far untill me and Macar (and anyone else in the music department) come to an agreement.
I know that we are concentrating the (tiny) music department on only Goldmoor, but keep in mind I wrote most of these for my showcase so that people could see that I wasn't good only for one thing. The only track I thought could be used for Goldmoor was 'The Path Most Trudged'.

And now my opinion on that track in the video preview:
It is nice and progressive at points, and is exellent for a region so close to Cyrodiil. IMHO, tracks furthur away from Cyrodiil, In fully Hammerfell Terrain, should be more minory for that arabic feel. Closer to Skyrim, should be more grand (Redguard Winds). Closer to High Rock, more airy and distant. In orc terrain, more haphazardly warlike. This one is good for next to Cyrodiil because it is more 'Imperialistic'. Maybe better for the Helkori plains, but I'm not sure.
But it has a flaw, and that is: If you where in-game and you were hearing it for the fifteenth time, you would loose interest. I think it is purely because of lack of melody. A nice slow bright but sometimes tensious melody to follow the exellent harmony you put in.

Now for the main purpose of this post: The Hammerfell Themetune. I will explain the lore behind it but first let me get something strait.
I know that you already have a themetune for hammerfell. I was having Ideas for this before I though of joining TR. Then I though, why not give it a try. I was busy composing pieces for my showcase when I found the thread about the themetune you already have. I havent heard it yet (trouble with the link and such). I decided I will go ahead with trying to join TR and make the other tracks as best as I could, and if I got in, I would go ahead with making a themetune. If i didn't, I would just forget it.

Now, the lore:
The melodies in the tracks used as themetunes for Morrowind and Oblivion are very similar. Why? This is why:
The melody (and the rest of the themetune) in Oblivion TT simbolised the empire. It was the empire (It aint called 'Reign of the Septims' for no reason). The morrowind themetune was the empire in morrowind, and morrowind with the influences of the empire.

What I did:
I Hammerfellised the melody. Baisically I minorised the first half, and made the second half myself. I acctually was mucking around about half a year ago with the melody of Morrowind when I tried a few stuff and vwala! The melody of Hammerfell! TR was the first thing I though of when I created the melody.
Then I tried to think why the Oblivion themetune and the Morrowind one are so simiar. Then I came up with this 'Lore' and it all made sense.
I got promoted, polished my pieces and wrote it. And now I'm writing the lore behind it. :D

This is my biggest composition so far (5mins! (untill my first symphony :) )) and even if not accepted, I will treasure it.

Enjoy!

(P.S. that is 739 words above (word count) not including this. MY FINGERS!!!! 8o X( ;( )

(P.P.S. The file is too big. I will place it in the next post)

EDIT: I just realised how large this post was :words:
Last edited by Jedak on Sun Jul 22, 2007 5:17 am, edited 1 time in total.
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Post by Jedak »

Damn!...
The file is too big, even when rar'd...
Its only 4.64 MB...
I am, rather upset, esspeciall after that post...
:cry:
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Post by Jedak »

Finally:

The Hammerfell Themetune. Written by a Modder, for TR. What more could you want? Since its a themetune it jumps from one theme to the other with little progression sometimes. I tried to capture all the aspects of the redguards, from the Arabic, to the Pirates. Everything in this was meant to be there. I will explain if need be.

Me is happy! :]
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Post by Macar »

Hey there. I cant listen to this... Dailup, remember? And I especialy cat listen to anything off direcsong (streaming and dailup dont mix.

I'm looking forward to hearing this- but I'll have you know that I like mine quite a bit :) but as always, it will have to wait.
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Post by Jedak »

Here's a new dungeon track. Still. More ambient sounds that progress than music.

Now I've got an Idea. I think there should be no music for quagmire. yeah, you hear me, no music for Quagmire.
Think about it. It would be way spookier since the character is used to music, but battle music would go in Quag. If we would be to make music for quag then we would have to make one for each nighmare, and we only really have two active composers so I don't think its going to happen. Also this would make the battle music stand out and be scarier. I think quag should only have sfx that are creepy such as stepping on a corpse would make a *squlashp* sound. Then they would stand out and make it more creepy.

I reckon we should leave quag music out untill we ether
a) have finished all the other music or
b) get a nice influx of composers (5-10)
Attachments
Still.mp3
Keep in mind that the sound in-game would be low for dungeon, but not silent.
(2.52 MiB) Downloaded 125 times
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Post by Gnomey »

Jedak wrote:Now I've got an Idea. I think there should be no music for quagmire. yeah, you hear me, no music for Quagmire.
Think about it. It would be way spookier since the character is used to music, but battle music would go in Quag. If we would be to make music for quag then we would have to make one for each nighmare, and we only really have two active composers so I don't think its going to happen. Also this would make the battle music stand out and be scarier.
The idea of no music might be a good one, but in that case I think that some sound effects should be played, like screams, screeches of daedra, maybe the laughter of Vaernima herself, etc., just to keep the player on his or her toes. Edit: And I don't think that no music alone would do that, though it could help.
However, I disagree with battle music. It might stand out, and might even be scarier, but there will be no more fright in the nightmares in that case. If in a nightmare silent, shadowy creatures are supposed to glide towards the player without him noticing, for example, or he is walking through an old manor house, not noticing the daedra all around him, the mood would be broken if battle music began. There would be no surprise. It might still be broken if there were both explore and battle music, but not so harshly and obviously.
Also, we would not have to make music for each nightmare. If you are afraid of the themes of the nightmares clashing with the music style, you should remember that Quagmire is a daedric plane, with its own architecture and daedric creatures. Through the imagery of the nightmares, a theme exists, and this is the theme that should be exploited in the music.
That's only in my opinion, though. I have little experience with music, and I can only speak about anything project or Oblivion related with some doubt. It might still work, though. :)
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Post by Jedak »

Yes, some battle music would now need be there, but other cases (eg large plain with daedra on every side) it would add to the mood.
Varemnias Laughter whilst walking through her nightmares... Now that's an idea I like!

What I was saying was that the nightmares are so different from each other that it would be very hard to make music which would fit with all the nightmares and be played over and over again. But I don't see the point in writing Quagmire music if we can't, know what I mean? That is why I'm changing my Shivering to a dungeon and getting rid of the quagmire...

And another thing. Macar doesn't have to be the only one to hear my music, because we can all contribute to giving our opinions on different tracks and scores without being the Head of Sound and Music. No one has yet downloaded half the things I've put up! Now forgive me if I sound impatient, but its a little like finishing six concept art pieces, and everyone ignoring you. And plus, Macar is not the only one who is going to decide weather a track is to be used or not, if everyone else doesn't like it. I know music files are big, and I don't want everyone to download everything, but you can download one thing which you wan't too hear and posting 'good' or 'bad'.
Sorry to act like that guys.
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Post by Gnomey »

No problem. I'll take a look at them, I do ignore the sound and music forums too much.

[quote=Jedak]What I was saying was that the nightmares are so different from each other that it would be very hard to make music which would fit with all the nightmares and be played over and over again. But I don't see the point in writing Quagmire music if we can't, know what I mean? That is why I'm changing my Shivering to a dungeon and getting rid of the quagmire...[/quote]

Yes, but I'm saying that they're just the outer layer of Quagmire, and that behind them there is a consistent theme. Look at some of Lutemoth's art, she has a few drawings of Quagmire beasts and a gate. So does Pound. That sort of thing is what you find behind the fancy imagery. Also, nightmare itself, and spookiness, are present in almost all of the dungeons, if not all. If you can use these things to make the music, I think you'll be on the right track. (Though again this is said without any knowledge of music).
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Post by Macar »

heh- that frustration over lack of coments is familar. Have a look at page after page of my music thread when I double and tripple post, ect. because nobody commented on my stuff that I worked so hard on. I think most people are too intinidated by music. Anyway, you know my reason for not commenting (Saturday I'm out of here)

The idea of total silence is an intersting one- we could play around with it- see if it's effective. Remember that there is no region specific combat music- so there cant be any for quagmire. I'm pretty sure there is a way to disable all music for an area, though... scripeters, can I get a confirmation?

An alternative to silence would be a sort of "blood rushing in your ears" noise and your ears ringing (like when you are wounded in call of duty) with scattered noises as part of the music- some of which should be indistiguishable from moster noises- so you never know- it's behind you!!!one1!!!
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Post by Jedak »

I reacon that we leave Quagmire music for now, and when we've finished most of the Hammerfell music (I am eager to help speed that up) we can have a think. Plus the good thing is that silence would be (in most cases) effective. I'm not sure of the sound you describe there, Macar (I've never player Call of Duty), but if your confident in using it, so am I :]
Yes, it is rather frustrating that most ignore the S & M forum...

...Maybe we can change that *singrin* ...
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Post by Gnomey »

I'm listening to the songs again, yesterday I got a bit side-tracked; I felt like doing something cinematic and your Hammerfell theme sounded as though it fit nicely. :) [url=http://s54.photobucket.com/albums/g103/Gnomenator/?action=view&current=Cinematics.jpg]So I made a trailer "blueprint".[/url] :P It ended up as a sort of joke though. Though I don't notice it as much today, I noticed a slight tendancy in the music to Arena or Daggerfall, I forgot which. (And not in quality, in style). I liked it.

I'll write a more detailed opinion in a few minutes, when I'm finished listening to the music. :)
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Post by Jedak »

I really (honestly) like that Idea for the trailer (maybe its just because I adore my music). In fact, I love it! :D

Thanks for your opinion so far, its really nice.
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Post by Gnomey »

Your welcome. :) As to more specific comments, it turns out that I have a rather backwards taste when it comes to music:

The Path Most Trudged actually sounded like a pretty good city piece to me.

However, for Harbour Life, (which I found to be a bit hard to place), I thought that it would do pretty well for a more crazy than scary form of Quagmire, but that's just me. The problem that I had for harbours is that it made me think a bit too much about sailing ships and loading ships, without thinking about the city part.

For Shivering, I think that Quagmire is the right category for it. Sometimes the oboes seemed a little out of place, but generally it was a pretty well balaced piece. Also, it loops extremely well. :)

Still is a very pensive piece. If it is used right, I think it could work for almost all categories, but dungeon fits best.

Redguard Winds also fits well as a city piece, if it is used right. However, using it right is an important point, as the song is a bit hard to place anywhere. At some points I feel as though it would fit well for general explore, but at other times it doesn't quite seem to fit.

The Hammferfell Themetune has many different "theme"s in the song, but to me two halves stood out. In my cinematics, that would be the piece up to the ship appearing, and then the rest of the song from that point. The change in between is pretty ubrupt, but that isn't necesarrily a bad thing, I don't mind it personally.
The first half makes me think of exploration and gives a victorious fell. (Which I think is a very good thing to have in relation to redguard).
The second half, however, seems in many ways faster, strikes a sadder note, and ends almost tragically with a feeling of defeat. Normally, in connection to Redguards, I would think this to be a bit opposite of their feelings, but in relation to Vaenima's invasion it fits extremely well. I think that I enjoyed this piece the most.

Well, there you go. I hope you don't mind my comments, I haven't played oblivion anyway, so I don't know how the music there is.
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Post by Jedak »

Well, I guess gnomes have a funny taste for music :P

The faster half is mainly representing the piraty part of Hammerfell, the sad bit is when the town is deserted and most are dead. The bit just before that was the midnight raid. (sort of)

Thanks for your opinion. If any other non music people could have a listen they are welcome. In fact, invited.

(P.S. Oboes? what did you mean and where? give me the time you mean)
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Post by Gnomey »

Whoops, how did the word oboe sneak in there? :P I currently can't access the music at the moment, but it is some low wind instrument from what I remember, I really don't know why I called it an oboe though...

Oh yes, and by "Out of place" I meant for a Quagmire theme. I really should try and listen to it again though...

Edit: The sound comes up at about 38, 1:09 and 1:37
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Post by Jedak »

I'm still not sure what instrument you meant, it could be the contrabassoon, and it could be a bit where bass clarinet and bassoon are playing unison, or it could be both, or it could be none of the above :)

If you meant the cb, then I used it for that low, coming at you hiding behind a corner type of sound, eh. Thanks for your reply though, anything else?
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Post by wogya »

Hello, sorry for not commenting on this thread earlier. I've been far far away in a place with no internet access...

I listened to all tracks and found them quite proimising. Here's some quick comments before I'm off to the airport:

The path most trudged: The melodies are good and very suitable for explore music. At some points I feel it's a bit too static. You could try replacing the long notes in the violas with repeated eigth notes in some parts, to get a bit more movement and variation to the piece.

Harbour life: I like it a lot. Same thing as in the previous piece, though. All the harmonies are provided by long sustained notes. Some movement in the accompaniment would improve it a lot.

Shivering: I like the track a lot, it's very interesting and well done, but I'm afraid it's a bit too comical for TES... Not really sure how it would fit in the game.

Redguard winds: It's got some nice ideas, but I don't really like the way it's orchestrated. I think this track would work a lot better if it relied a bit less on the strings. I don't really like the high sustained notes that sound almost throughout the piece in the violins. The short chords at 0:48 and 2:14 would also work better with woodwinds or string pizzicatos instead of arco. Contrary to the first two tracks you do have some movement in the accompaniment here, which is very nice!

Hammerfell Themetune: I like the way you've "arabicalized" the Morrowind/Oblivion main theme. Same thing goes for this one as the two first, the accompaniment feels too static. There's so much more you can do with an orchestra than playing sustained chords. I also think it's a bit too long. Especially as nothing really happens through the piece harmonically. You could try to modulate some sections to different keys or just leave out some of the variations. The grand version at 4:03 seems most promising (I think a main theme must be very pompous in the end) but it could be made even bigger and perhaps a bit longer. You could also try to come up with a better way to return to the calm texture afterwards. I don't think that transition works very well.

Still: Nice atmosphere, but I think you could make it even a bit more dissonant. It wouldn't hurt with a bit of variation to the music either. Not much is required, but adding a 30 second section in the middle with something else than the sustained minor chord could improve it a bit.

That's all for now. I'll try to stop by and see how this thread progresses next time I can find an internet connection. Overall your input seems very promising and I hope you'll stay with this project for a long time!

Wogya

PS. I was a bit misinformed when I last posted about my PLAY! project. The orchestrations I made were not for PLAY!, but for the Symphonic Game Music concert in Leipzig Gewandhaus this August. If anyone of you is attending the Game Convention in Leipzig, please stop by at the concert to hear some of my orchestrations performed by the FilmHarmonic orchestra Prague and choir. :)
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Post by Jedak »

Wogya!

Thank you for your reply, I was wondering where you were!

I am going to (if I find spare time) muck around with my pieces a bit more and try out what you said. I also noticed that I somehow forgot the double bass in The Path Most Trudged. I will lower the viola part to cello, cello to Double Bass, and I will make a moving part for the viola, I have a pretty good Idea for what to do.
I'm not so sure about the downbeats on Redguard Winds, It was meant to be arco strings for a reason and the sustained high notes where meant to create the feel of being high, since it is for a mountainous region bordering Skyrim, but I will try out a few things anyway.
I will try to do something with the themetune. It is still a new composition of mine, so this ill be easy.
I have an Idea for still.

Thank you again, Wogya, your reply has been one of the most helpful
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Post by Macar »

Ah Wogya, you are so much better at giving advice than I! Thanks for taking the time.

His comments inspired me to take another look at the themetune and I have a few comments. First of all I'd like to say that I really like the paralell movement around 1:50 it sounds sort of asian which is good- redguards arent all arabic, they're a mix of lots of exotic cultures. and did I hear a koto at 3:15?

I like the sudden change at 2:23- What is that lead instrument? I think the sparseness there is a little too jarring however- could you try putting something with it? The build up part is perfect, however. 4:10 is also stirring.

A couple overall comments- I think the timpany could be louder throughout. Sibelius gimps the timps if you ask me- I usualy turn them up with the mixer. The other thing is that, as Wogya said, there are parts that the accompaniment isnt enough. I feel like there are a lot of places that really need a counter-melody.
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Post by Jedak »

Forgive me, Macar, but I do not know what a koto is.

The instruments that lead to the change in tempo are oboe, cor anglais, clarinet and bass clarinet. When the change occurs, only the clarinets stay. The bass clarinet is very high, and the clarinet too. The clarinet is a squeak you can't hear and the bass is in the upper middle register so you only really hear it. I meant it to be like a war cry in the distance or somewhat, and the sound was not meant to be full untill the build up, but I think an octave lower for those two instruments should fix your problem.

I've got a simple solution with TPMT and I will try what I can, but I like Harbour life how it is, unless I have to change it.

Thanks Macar!
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Post by Jedak »

I tried uploading a improved versions of some pieces but my internet is acting up. So instead here is the updated version of the themetune with most change in the earlier part (tried my hand at some contrapuntal melody), the faster secion at the beggining is a deeper tone, when the brass have the melody there are appegios in the clarinets, a smoother change towards the end, and anything else you can spot :) :
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Post by Jedak »

A koto is an instrument, right?
Bump.
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Post by Macar »

http://en.wikipedia.org/wiki/Koto_%28musical_instrument%29 yes. I'm listening to your new posting now.
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Post by Jedak »

Ok, after battling the internet, here are the updated versions of the other tracks:
The Path Most Trudged: slight chage. Now a viola part which adds more movement.
Harbour Life: Didn't change anything, but I pimped the timp! I like it how it is.
I couldn't change Redguard winds...
I didn't change Shivering.
Still: A new pizz section in the middle for more interest.

PS Macar I'm sorry but you'll have to re-post the new harbour life on the GM music thread.

PPS I have to post Still in the next post (internet)
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Post by Jedak »

Still:
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Post by Macar »

Hey, what is still intended for? I think it makes great nighttime music- but seperate night music isnt really in the scope of what we plan to do. It also could work for dungeon music. The first thing that it needs is a healthy dose of reverb, imo. Also, around 0:55 the entrance of the ensemble violins would sound better if it was gradual entrance- try changing the velocity. Throughout, I think a few more disonant notes would help increase the tension.

On the latest incarnation of the HF themetune I like a lot of the additions. I like the countermelody at :09, but it's a tad too loud, it overpowers the melody if you ask me. The spinning figures around 2:55 are really cool, I dont know if they were there before- but I noticed them this time. Climax at 4:00 is very cool. I'd like to see the sib file for this- I might have some more comments if I can see it.
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Post by Jedak »

Still was intended to be a dungeon track, I very well know that we are not aiming for nighttime music. I will muck around with it for a bit maybe and I'll se what I can do. It already had reverb, but I will increase it.

For the HF themetune, I will turn down the countermelody. The spinning figures are new, too.
I will PM it to you soon, Macar, and thanks for the comments :)
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Post by Jedak »

Update.

I did the according changes to Still, it sound a fair bit better now.

I will not make the small changes to the HF themetune then upload it, because its a pain in the arse, but if someone can give me direction to anything else that should be changed somewhat I will gladly do so.

I am composing a Battle track, and I seem to be experiencing writers block. It is already 1.10, do ya think I can wrap it up? I mean, battles ussually don't take more than a minute.
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Post by theviking »

Very nice work Jedak,

I gave your pieces of music a hear and I liked "the path most trusted very much". I can see it becoming a song that you want to stand still for. (because if you move, some stupid animal triggers battle music)
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Post by Jedak »

Thanks theViking :)

Compliments are always welcome :]
...Since most ignore the S&M forum. :P

If Macar can tell me if the length of my battle track is alrigh?
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Post by Jedak »

New version of the HF theme.

Changed:
Volume of cor anglais in the contrapuntal melody in begginig.
I didn't like the bit were the tempo changes (just the sound produced) so I changed that slightly.
Timpani error fixed.
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Post by Macar »

BTW- I finaly did go to directsong and listen to the path most traveled. I can hear the difference now, when I hear them next to eachother, but I doubt anyone's going to pick up on it (though perhaps I am wrong).
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