suggestions for more realism

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Garret Strife
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suggestions for more realism

Post by Garret Strife »

i think most of these can be scripted but im not much of a scripter but im learning slowly, but what i would like to see is blunt weapons being able to knock out NPC's and some creatures. It would only happen if you sneaked behind a NPC and hit the NPC with a critical attack i think this would be a fairly easy script as there is a script already for this to intiate a critical attack

also the moving of bodies, when you either knock out an NPC or kill them you should be able to move their bodies to hide them from prying eyes, a way we could do this is use the same script LadyE did to make a moveable ball i cant remember the script name but when you walked in front of the object it would in move whatever direction the PC was walking at i know its possible since i'd seen a video of it, the project is called Dragon's Breech by LadyE if anyone wants to see the video i think it may still be at her site:

http://www.proudfootimaging.com/ladye/

also if lets say you kill someone but dont get caught for doing so and next day a guard see's the body the crime should be known about, so if its just a commoner no one will care much but if its a noble then there will be a investigation so basically dead NPC bodies should be "seen" by people and guards
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ashlander
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Post by ashlander »

nice ideas sounds possible might want to ask on the scripting help forum.
Fallout2man
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Post by Fallout2man »

Originally posted by Garret Strife
i think most of these can be scripted but im not much of a scripter but im learning slowly, but what i would like to see is blunt weapons being able to knock out NPC's and some creatures. It would only happen if you sneaked behind a NPC and hit the NPC with a critical attack i think this would be a fairly easy script as there is a script already for this to intiate a critical attack

also the moving of bodies, when you either knock out an NPC or kill them you should be able to move their bodies to hide them from prying eyes, a way we could do this is use the same script LadyE did to make a moveable ball i cant remember the script name but when you walked in front of the object it would in move whatever direction the PC was walking at i know its possible since i'd seen a video of it, the project is called Dragon's Breech by LadyE if anyone wants to see the video i think it may still be at her site:

[url]http://www.proudfootimaging.com/ladye/[/url]

also if lets say you kill someone but dont get caught for doing so and next day a guard see's the body the crime should be known about, so if its just a commoner no one will care much but if its a noble then there will be a investigation so basically dead NPC bodies should be "seen" by people and guards
what you're suggesting could be done with a script that disables the NPC and replaces it with some movable object upon death or being struck and knocked out. This sort of thing is honestly very complex though. The scripting solutions will work, but may look tacky and run slow. If it were done in engine it'd look nicer, but that's not an option (yet) :p
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Majra
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completely different topic

Post by Majra »

I put this idea up inanother forum, but never received any feed back on it from anyone, so I thought Id try again

how bout construction that occurs within a city, possibly triggered by a faction of people that are city developers. You could talk to them, choose from a set of plans on which to construct, make sure the site is clean of any "baddies", theres tons of quests that could come from this, and it would add a level of dynamic to the sometimes repetitive city scene... I mean, after a while, you get bored of seeing the same scenes over and over, and a little addition here and there would make you take a little more notice while going through a city.

Also its very easy to script, and I could easily make all the meshes for the in construction and even the completed structures?
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Fallout2man
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Post by Fallout2man »

You could do it like Raven Rock, make all the buildings activators instead of statics, then have scripts that enable/disable them at set times to show the various phases of construction.
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