i2-386-Tel

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i2-386-Tel

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i2-386-Tel (#1502)
Faction: Telvanni
Parent claim: TR_2-8-Tel (#71)
Claimed by: Thrignar Fraxix
Status: Approved (Progress: 100%)
Local map: Tel Movithira
Location: 1:(4284, 362):0
Files: TR_i2-386-Tel_Thrignar Fraxix_1.esp

---

Tel Mothriva claim #2: Home of the Telvanni councilor. Has remnants of a temple/monastery as that is what the building used to be.
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Post by Thrignar Fraxix »

Unlocking. YAY FOR THE LAST OF THE MAP 2 CLAIMS HOPEFULLY!
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Post by Silvone Elestahr »

I would like to claim this. I will make a high priority, as it is one of the last of the map 2 int's.
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Post by Thrignar Fraxix »

good, granting, happy modding
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Post by Silvone Elestahr »

The interior tile for this building is TR_in_v_monastary, no? If it is, good. If not, point me in the right direction. Just want to double check so that I don't submit a crap interior. Thanks.
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Post by Nomadic1 »

Yep, that's the right mesh.
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Post by Silvone Elestahr »

Ok. This isn't a "dropping" post. I just want to inform the heavenly bodies of my very cramped and difficult existance at the moment. School is going to be tough this quarter. My job has decided to schedule me more hours the first week of school than they did all summer. I'm getting married, and that is one extra activity I have to devote my time to.

Now, I really would love to complete this interior. The main problem is...it is so darned big! I've done several things with practice interiors, but I've never really been happy with them. But I am gathering some ideas. I think I'm going to use a lot of plants and planters to cover most of the empty spaces. But should I put in some of the ash pits? Should I put in shrines? I mean, how much would the Telvanni Councilor actually have gotten rid of?

Now, the other reason for this post...I need some ideas! What do you think? Throw out some ideas for me, any unique ideas you've been wanting to try. If not, I will do my best on my own.

Danke muches!
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Post by Nomadic1 »

If I were to make this interior, I would have it three or four floors. The ground floor I'd have made the same size as the large pieces. The first floor (and second if added) would be standard small pieces. The top floor would have been whatever space was left (possibly quite considerable). I may also have made a basement containing ashpits (like in Tribunal temples). There are several ways to make the floors: one would be to use the pit pieces. The second way would to have been to create the lower floors normally, and then in an another cell do the top floor with the domes with the floor made of the pit pieces.

Being a Telvanni interior, I would add a central shaft to levitate upwards through. The good thing about adding one is that it would eat up a lot of floorspace - the bad thing is that it would be very tricky to get right.

What makes this interior very easy though is that it had a former usage: a monastery. So instead of making random rooms and then trying to fill them with crap, the easier way would be to make it as a monastery and then see how a Telvanni lord would have changed the purposes of the rooms. Ideas:
- Given the size of the building, adding a shitload of small rooms next to each other to act as the former cells for the monks to sleep in. These rooms woud probably be used for storage nowadays or be wholy abandoned - being too small for other uses.
- Every monastery needs a big, fancy chapel. The Telvanni lord would probably make the big, fancy chapel his bedroom. The old shrines and stuff would either be kept up for decoration (such as tapestries) or stored in the cells (for the useless stuff like shrines, lecturns, prayer stools, etc.)
- Every monastery needs a cloister - a kind of relaxation room or garden room for the monks to unwind and meditate. The Telvanni lord would probably keep it as it was, start growing weird things in there if it has plants, turn it into a laboratory of sorts, etc.
- Maybe a library; could be filled with Telvanni-esque books with Temple-esque books pushed aside.
- A burial room full of ashpits. The Telvanni lord would probably hesitate to mess with a room such as this, especially given his weak political position.
- A Telvanni lord might have left one room to still act as a shrine for the faithful. Even Sadrith Mora's Council House had a shrine (albeit underground and dank)
- etc.

The other thing that can eat up space is water channels and stuff - from looking at the exterior you'll need to add them somehow.

Plants and planters are an easy way to fill up empty space, but wide corridors, vaulted ceilings, small statues, arrangements of urns, etc. can be just as effective and sometimes a lot less work.
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Post by Tyrion »

I thought this was going to be a skeleton staffed monastary and the telvanni wizard was staying in the small manor/tower. There was a conversation back in Nomadic's detailing claim to keep it a monastary while adding in a smith/armorer, kinda like Vos.
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Post by Nomadic1 »

Didn't happen when Thrig put the claims up. You can only go with what you have.
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Post by Thrignar Fraxix »

all I saw was a discussion. I went with the list in the thread. If that wasn't right you could have told me when I put them up before it was too late but as it stands this is going to be what the description says.
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Post by Nomadic1 »

Don't get me wrong. I think it is fine as is :]
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Post by Tyrion »

There was some discussion about moving people around, adding a smith, and removing one of the Telvanni wizards. I wasnt around when the claims went up (school till 8 which gives me enough time for homework and food) and a new list was never posted.

Honestly I dont really mind at all. Viking was the one who came up with the list and it was totally up to him to decide on the interiors here.

edit:
That sounds like I'm blaming theviking. I'm not since the list he came up with works fine.
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Post by Silvone Elestahr »

I really hate to do this...
My fiance and I have finally moved into our own place, but we don't have internet yet, my computer is slowly dying (I'm thinking about getting a black case and naming it Darth Vader, you should hear it breathing), and school and work are taking up ALL of my time. And I don't even have Halo 3 yet!
So, yeah... I can keep this and work on it in the hopefully near future if you would like, but I know that the deadline for map 2 is coming up, so if want me to pass it on, thats fine.
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Post by Haplo »

Do you have any sort of WIP file that can be uploaded?
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Post by Thrignar Fraxix »

could you give an estimate for "near future?" (and if you have one, PLEASE post a WIP)
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Post by Silvone Elestahr »

I have nothing with any substantial progress. Nothing but a few different files with different attempts at making the arrchitecture inside the building work. There is nothing that would save the next modder any time. Not to mention all the files are on a computer I can't access at the moment.

Near future would mean I might be able to put some substantial progress within 2-3 weeks, once things at my new place get situated, I have internet that is actually mine, I fix Darth Vader (my computer) which includes reformatting it, and find out what happened to my Morrowind disc.

If 2-3 weeks isn't a problem, then I would like to keep it. Otherwise, I apologize.
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Post by Nomadic1 »

I'll PM Tyrion, since he wants to do the NPCs for the claim, to check this thread to see if it be a problem for him or not.
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Post by Tyrion »

I can wait a couple weeks unless the powers that be want this moved through more quickly. I've got one more golf match (counties) on wednesday but other than that I'm finally free so I'm in the process of going over Nomadic's detailing claim. There's one other detailing claim that may or may not be done in the next two weeks and there are plenty of interiors that I should review.

So basically I've got plenty to keep me occupied if you want a few more weeks to work on this. It's not a problem with me, but if you feel like you're never going to be able to get to it then just give me a heads up.
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Post by Silvone Elestahr »

Well, here is another problem. I can't access anything in "My Computer," the icon that allows you access to the drives and everything in it. When I click the icon, it shows the flashlight searching for files, but nothing ever comes up. I've let it sit for a long time. I can't use the search to find the files that are on the hard drive because nothing comes up there either. And that is where all of my modding files are at. I needed to update the files, because they haven't been updated on this computer in over a year. If I can't get to it, I don't know what to do.
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Post by Haplo »

Try booting in safe mode, to see if you can access your files that way.
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Post by Silvone Elestahr »

This is getting nowhere. Please revoke. I apologize.
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Post by Thrignar Fraxix »

revoked by request
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Post by Thrignar Fraxix »

claiming because Interiors like this are rare.
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Post by Thrignar Fraxix »

Granting because like he-man I HAVE THE POWER!
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Post by Thrignar Fraxix »

basic layout almost done. I am debating whether to put a telvanni housepod in the dome, it is certainly large enough to fit one. Input and comments encouraged.
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Post by Magelord648 »

I'd go for it. Don't mix interior and exterior Telvanni architecture though. It looks kinda strange.
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Post by Gnomey »

Definitely go for it. A root is one thing, but nothing wreaks havoc more effectively than a giant mushroom building popping through the floor. And havoc is good. :]
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Post by Thrignar Fraxix »

ok yeah, I added the housepod and a shit ton of other roots too. If possible could someone add the roots to the exterior of the building? I notice the detailing claim is sitting in reviewing for some reason so it doesn't actually have a claimer. Anyway, someone please add the roots, and as always comments are both welcomed and appreciated.
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Post by Thrignar Fraxix »

Finished. For the NPC person here is a list of the NPCs, their living quarters, and personalities.

FIRST FLOOR:

Generic-ish Guard (like the standard generics, but named): Personal assistant to Guard Second in Command. Dislikes the Telvanni lord's blatant disrespect for the temple, but unless prompted (perhaps for a quest) he will not take action, the player will only find this out with a high disposition. Probably should watch over the library. Sleeps in the 1x2 room on the vined side.

Guard Lieutenant: Chief of security for the first floor. Stands out in the public area near the entrance to the ashpits with the storage devices in them. Sleeps in the only other accessible room on the vined side.

Architect: Lavishly rewarded by the very pleased Telvanni lord. His job is nearly done now, however the lord has taken a liking to the guy and still treats him to a life of luxury. Lives in the large room on the non-vined side.

Architect's wife: Works as a receptionist for the tower. She has a dagger hidden behind the book she is reading (telvanni architecture guide, she wants to learn more about how her husband words) because the telvanni master is somewhat worried he will be attacked. The PC must talk to her to be able to leave the first room. (perhaps a fame requirement as well, or a telvanni rank? meh) She lives with her husband

Slaves: Live in a pit blocked off by vines. When not toiling in the pit, they are toiling in the kitchen, or cleaning the building. Perhaps have a dead slave among them, and 2 slaves in the kitchen, the rest in the pit.

SECOND FLOOR:

No residence, but perhaps a generic guard near the kitchen.

THIRD FLOOR:

Guard Second in Command: Although his quarters are smaller than the lieutenant's, his pay is decidedly not. Lives in the 1x2 room that is accessible. Is rather pleased with his job, however might get himself into trouble as he has the hots for the telvanni master's wife.

Telvanni master's personal body guard:
Lavishly paid to ensure loyalty. Is a fan of fine weaponry and perhaps could be given a unique topic commenting on the PC's sword if it is valuable enough? (just a thought) Generally stays in the Manor at the top of the tower ready to seek medical help if something goes wrong.

Telvanni Master:
Not a councilor, but will likely become one in a few hundred years (or following a quest perhaps?). A big fan of alchemy, necromancy, and pissing of the temple. An asshole to those he doesn't want to see, however he loves his wife dearly. Perhaps if for any reason, taunts included, the player kills the councilor's wife he appears behind them the next time they go to sleep, or sends an assassin. (Just a thought) This guy will have no respect for the player until he reaches a high rank in house telvanni, gains a large quantity of fame, or becomes insanely skilled in the magic ways. He is at the top floor of the manor working on new potions. He sleeps on the third floor in the quarters right in front of the door to the 4th floor.

Telvanni Master's Wife:
Loves her husband dearly. Major enchanter. Located in the lower part of the manor where she enchants things. Sleeps in the same room as her husband. She is an insanely kind person, frequently apologizing for her husband, and will give suggestions as to how you should approach her husband. The player would have to be a complete dick to kill her.

FOURTH FLOOR:

Nothing really here except the set up for a necromancing experiment. Perhaps add a non hostile skeleton or two.

FIFTH FLOOR: (if you could even call it that)

No one, the lectern is only there for when the master performs the ceremony.

MANOR BOTTOM FLOOR:
Wife and Personal body guard

Manor Top Floor:
Master

Any questions, comments or suggestions can be posted here.
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Post by Thrignar Fraxix »

submitting to review.
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Post by Haplo »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: light_de_candle_03_64 bled a bit into a table

light_de_candle_03_64 bled a bit into a table again

light_de_lamp_04 bled into the ground

light_de_candle_12 bled into a table

TR_exquisite_robe_01 needs to be tilted back towards the big end of it; when flat, the model is not truly "flat" if that makes sense.

rotated de_r_chest_01_mcloth4 so that it faced the right direction.

Comments Really big. Okay I guess. Although I think it would've been better for the levitate entrance on the 2nd floor to teleport you right through to where the door is in the air so you fall and sustain damage if you're a pussy.

Only reason I gave it 8 was because nothing really jumped out at me that made me think this interior was phenomenal. Not many errors though.

Rating 8/10
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Post by theviking »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: I found about 15 errors. Most of them were pretty minor, such as caspering papers. There were three furniture pieces that were floating or bleeding because of the curved velothi wall. I also locked a couple of chests.

Comments I know this is a really difficult interior and I think TF pulled it off well. Just be careful with the velothi walls next time. A few ingenious solutions to use up space, really smart.

Rating 9
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Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

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Post by Thrignar Fraxix »

是認する
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Post by blackbird »

thank you for the discriptions of the NPC's.
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Post by Thrignar Fraxix »

Thank you for using them =D.
Just one small update though, there should be a generic guard near the library on the second floor too.
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Post by blackbird »

What's the name of the master?
Which guard should guard the entrance?
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Post by Thrignar Fraxix »

oh wait, I already said the generic-ish guard should guard the library (my mistake). I had honestly never thought of a name for the councilor... how about Dralothas Omothran.
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Post by Haplo »

Yeah you suggest that name like you made it up by yourself :-P
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Post by Thrignar Fraxix »

all you said was Dralothas, the last name was by me. anyway, the truth is posted here now.
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