Nalin's hole

In order to implement content in-game, you must be a Developer. This is the place for you to introduce yourself, and apply to become a TR Developer.

Moderator: Lead Developers

xeth-ban
Developer
Posts: 163
Joined: Tue Feb 28, 2006 6:45 pm

Post by xeth-ban »

Hm, i always imagined it as some sort of tradionalistic tatto kind of thing....you know, like the black hand face tatto
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

The traditional eye markings idea (be it make up or tattoo) works for me - Infact that's much better, a way to add a little more cultural variation into the dres dunmer when compared to others.

It kind of makes them look like they have bug eyes - maybe that's the relevance of it.
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Post by El Scumbago »

Well, dark elves with eye-liner as someone suggested may look cool too. Sort of a goth fun dunmer or something.
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

El Scumbago wrote:Well, dark elves with eye-liner as someone suggested may look cool too. Sort of a goth fun dunmer or something.
I prefer the way they are shown in the CA with the larger blacked out area but some with a little less might look good too.
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

An updated sketch


[url=http://img515.imageshack.us/my.php?image=mannimarcoeq2.jpg][img]http://img515.imageshack.us/img515/2120/mannimarcoeq2.th.jpg[/img][/url]
User avatar
Bloodthirsty Crustacean
Developer Emeritus
Posts: 3869
Joined: Fri Feb 02, 2007 7:30 pm
Location: Elsewhere

Post by Bloodthirsty Crustacean »

Totally late, and possibly necromancing (I believe Nalin has a new CA thread now) but is there anyway we could get those awesome statues and the Dres armour from the front page in-game? I'm not so keen on the 'Telvanni'(?) statue (banana-man), but the others are awesome!

If there's any way we could get those in (especially dual-weilding Redoran *drools*), I would love it!

We also need to get Jellew's trioliths and 'old statues updated' stuff in, as well.
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Post by El Scumbago »

That would be an OoT matter and up to Haplo's judgement. The Moratorium still stands iirc, but I guess that when we get to detailed detailing of map2, it may be lifted.
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

Bloodthirsty Crustacean wrote:Totally late, and possibly necromancing (I believe Nalin has a new CA thread now) but is there anyway we could get those awesome statues and the Dres armour from the front page in-game? I'm not so keen on the 'Telvanni'(?) statue (banana-man), but the others are awesome!

If there's any way we could get those in (especially dual-weilding Redoran *drools*), I would love it.
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18686&start=200
I'm working on it.
User avatar
Bloodthirsty Crustacean
Developer Emeritus
Posts: 3869
Joined: Fri Feb 02, 2007 7:30 pm
Location: Elsewhere

Post by Bloodthirsty Crustacean »

Ah, cool. Hope you can find the stuff. :))
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

Bloodthirsty Crustacean wrote:Ah, cool. Hope you can find the stuff. :))
Guess what - amazingly - I found it!

I'll work some more on the Dres slave hunter armour and get it finished and I'll post it when It's ready.

As for the Redoran statue; it was finished before it was lost so now it's found again it's just waiting to have the textures converted to .dds instead of .bmp and then I'll upload it.
User avatar
Bloodthirsty Crustacean
Developer Emeritus
Posts: 3869
Joined: Fri Feb 02, 2007 7:30 pm
Location: Elsewhere

Post by Bloodthirsty Crustacean »

You are a legend! I bow to you!

We can really get a nice TR_Data update going now. How awesome!
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
User avatar
Hand of Sotha
Member
Posts: 5
Joined: Tue Jul 26, 2005 7:42 pm
Location: A jar on the Lady Almalexia's mantle.

Post by Hand of Sotha »

*de-lurks*
Nalin wrote:Guess what - amazingly - I found it!

I'll work some more on the Dres slave hunter armour and get it finished and I'll post it when It's ready.
Yay!! :D Very glad it didn't get lost, that screenshot of yours, of the Dres slave hunter in the Black Marsh jungle really made me fall in love with it! ... Err, the jungle as well, but in this case, I meant the armour! ;)

Heh, first the Redoran Hero armour, then the Necrom Ordinator armour, and now this ... you sure you're not the real Secret Master of the Armourer skill? :mrgreen:

As for the Redoran statue; it was finished before it was lost so now it's found again it's just waiting to have the textures converted to .dds instead of .bmp and then I'll upload it.
*does another happy dance*

*realizes that he's still in clear view*

*hurriedly re-lurks*


Hand of Sotha
Trust not the words of a poet, as he is born to seduce. Yet for poetry to seize the heart, it must ring with the chimes of truth.
--Sotha Sil's Last Words

"The flap of a butterfly's wings in the belly can unleash a hurricane in the heart ..."
--A bard's perception of chaos theory
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

Hand of Sotha wrote:*hurriedly re-lurks*
You really do lurk don't you! ;) Glad you're liking the armours.
User avatar
Hand of Sotha
Member
Posts: 5
Joined: Tue Jul 26, 2005 7:42 pm
Location: A jar on the Lady Almalexia's mantle.

Post by Hand of Sotha »

Lurk? Me? ... Heh, at the same time more than I want, and less than I would like to!

?(

Maybe an elaboration would be in order: I'd prefer to post more actively, but I don't even manage to at least read as much as I would like to. :( Ah well, RL in all it's glory ...

:wink:

And what can I say? The armours are simply great - and wonderfully dunmer; love that! :D


Hand of Sotha
Trust not the words of a poet, as he is born to seduce. Yet for poetry to seize the heart, it must ring with the chimes of truth.
--Sotha Sil's Last Words

"The flap of a butterfly's wings in the belly can unleash a hurricane in the heart ..."
--A bard's perception of chaos theory
User avatar
Lutemoth
Developer Emeritus
Posts: 750
Joined: Sat Dec 10, 2005 10:31 pm
Location: Null Zero, manifest
Contact:

Post by Lutemoth »

hooray! can't wait to try photoshopping screenshots of it :D
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
User avatar
Peterboy
Developer
Posts: 462
Joined: Mon Aug 28, 2006 1:38 pm
Location: Hungary

Post by Peterboy »

*pokes Nalin, and looks with big puppy eyes at him*
Is there any progress with the Dres armor? :oops: atleast some little screens? :oops:

( sorry for the bumparade )
"A sick thought can devour the body’s flesh more than fever or consumption"
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

Peterboy wrote:Is there any progress with the Dres armor?

Why yes there is. After half a year of leaving it alone and half done on a lost (but now found) cd - I've tweaked a few textures and finished some more pauldrons (three different types). I'd like take these further.

This armour is intended as slave hunting armour
Attachments
Dres_Hunter.zip
Icons and world art needed.
(260.76 KiB) Downloaded 151 times
Last edited by Nalin on Fri Feb 19, 2010 5:53 pm, edited 1 time in total.
User avatar
Peterboy
Developer
Posts: 462
Joined: Mon Aug 28, 2006 1:38 pm
Location: Hungary

Post by Peterboy »

:banana: :banana: :banana:
Wohei!! :D
instant DL :P
"A sick thought can devour the body’s flesh more than fever or consumption"
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

You'll need to point the textures right in Nifskope - i was too lazy to do it myself.

On another note - further to my (never ending and very slowly executed) mod to introduce more of the concepts form 'The Art Of Morrowind' - Here's some Scamps - or a few screens of one more precisely...

[url=http://img204.imageshack.us/my.php?image=scamp3oc5.gif][img]http://img204.imageshack.us/img204/826/scamp3oc5.th.gif[/img][/url] [url=http://img204.imageshack.us/my.php?image=scamp2uz2.gif][img]http://img204.imageshack.us/img204/6745/scamp2uz2.th.gif[/img][/url] [url=http://img204.imageshack.us/my.php?image=scamp1iu1.gif][img]http://img204.imageshack.us/img204/5206/scamp1iu1.th.gif[/img][/url] [url=http://img204.imageshack.us/my.php?image=scamp4le1.gif][img]http://img204.imageshack.us/img204/6002/scamp4le1.th.gif[/img][/url]

I made a little nifskope movie of him too - it's here;
http://www.youtube.com/watch?v=paVGuphBlts

s l o w l y b u t s u r e l y :))
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

still alive. will post a collection of old stuff soon.
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Nalin! <3 Can't wait to see what you've worked on... that scamp looks crazy :-P
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

We've been waiting for that uberdremora armor, we need it for the Map1 MQ.
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

Gez wrote:We've been waiting for that uberdremora armor, we need it for the Map1 MQ.
You mean this stuff? I did already send it your way once upon a time - needs icons and a couple of gnd meshes.
Attachments
Daedric_Lords_Armour.zip
(1.88 MiB) Downloaded 114 times
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

[url=http://img263.imageshack.us/i/necromancer.png/][img]http://img263.imageshack.us/img263/743/necromancer.th.png[/img][/url]
Necromancy. Will update the first post with ALOT of new stuff soon.
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

First post updated finally with old stuff, new stuff on its way.
User avatar
Aeven
Lead Developer
Posts: 1964
Joined: Sun Aug 17, 2008 2:43 pm
Location: Groningen

Post by Aeven »

Hey, I was just checking your showcase, and I was wondering what happened to your statues. They look really great, and some could certainly (sparingly) be used in Map 3 (the Indoril one) and the others where appropriate (I have no idea.)
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

If the statues were used then they'd have to be used very sparingly as vanilla morrowind didn't really end up with many statues. These statues in particular are based on how the [url=http://www.imperial-library.info/gallery/mw_TAoM_p07.jpg]ghostgate[/url] was conceptualized in the art of morrowind.
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

Updated the first post - go and see.
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

[img]http://img42.imageshack.us/img42/394/dunmerwarrior.th.jpg[/img]

Wow. I'm really digging this one. My art senses are tingling. I may have to join the fun.
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

woah, seriously nice work. i love your portrait series, especially vehk. all your art has a very MW-concept art vibe, and is wonderfully atmospheric.

do you mind if i steal the vehk for my avatar over at TIL?
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

Lady Nerevar wrote:do you mind if i steal the vehk for my avatar over at TIL?


Go for it :))
ohneschlaf
Member
Posts: 2
Joined: Sat Feb 13, 2010 1:52 am

Post by ohneschlaf »

Greetings,

i just registered after lurking this board for ~5 hours, watching concept art and i finally got here. Is there any progress on the ghostgate mod? I really do appreciate to play it
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

What Ghostgate mod?
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
ohneschlaf
Member
Posts: 2
Joined: Sat Feb 13, 2010 1:52 am

Post by ohneschlaf »

Nalin wrote:A Great House Redoran statue (temporarily on display in Ald-ruhn for screenshot purposes only) that will go into "Ghostgate enhanced", a little mod I'm making to do the Ghostgate concept art justice.

[url=http://img486.imageshack.us/my.php?image=redstatwidexz7.jpg][img]http://img486.imageshack.us/img486/1778/redstatwidexz7.th.jpg[/img][/url] [url=http://img486.imageshack.us/my.php?image=redstat2pd6.jpg][img]http://img486.imageshack.us/img486/7839/redstat2pd6.th.jpg[/img][/url] [url=http://img486.imageshack.us/my.php?image=redstat1cd8.jpg][img]http://img486.imageshack.us/img486/3960/redstat1cd8.th.jpg[/img][/url]

...Maybe i should bundle up all the concept inspired creations into one mod? Next time i play through morrowind It's going to be with a lot of mods and enhancements - It's going to BE morrowind...well, guess I'll be waiting a while for that(for all the maps) but that gives me plenty of time to work on creating (recreating?) the other concepts.
that one.
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

ohneschlaf wrote:Is there any progress on the ghostgate mod?
I will get back to that one of these days but no progress on it as I'd figured I'd lost it all - then forgotten all about it. Still have the WIP. I wouldn't hold your breath though.
Locked