n11-1-Mis

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

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Joopson
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Post by Joopson »

if i were to claim this, do i need to texture it too?
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Post by Haplo »

Preferably yes, but not necessarily. Someone else could help with the texture or create it entirely on their own.
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Post by Fishcake »

ive done this should i claim it
its 986 faces
[url=http://img206.imageshack.us/my.php?image=plant1ww1.jpg][img]http://img206.imageshack.us/img206/5987/plant1ww1.th.jpg[/img][/url]
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Post by Thrignar Fraxix »

considering you have already finished it, it looks nice, and it matches the concept well, I am going to go out on a limb and say yes, you should claim it.
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Post by Fishcake »

ok ill claim it
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Post by Haplo »

Granting
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Post by Fishcake »

what kind of colours are the textures meant to be for the leaves, the stem and the flowery bit on top
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Post by Fishcake »

i put some textures om it is this the right colour scheme
i also made it higher amount of faces up to 1250 faces now instead of 1000 it made a big difference to the leaves.
[url=http://img474.imageshack.us/my.php?image=plant1texrp2.jpg][img]http://img474.imageshack.us/img474/1736/plant1texrp2.th.jpg[/img][/url]
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Post by aro101 »

Judging by the screenie, it looks nice :) Though, I'm not sure if the polycount is right. Please upload your mesh, so we can take a look if some optimization can be done :)
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
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Post by Fishcake »

heres the mesh i didnt upload any textures yet coz they re only temp unless you like them
im sure the polys could get cut down but you know me i like to have everything very smooth and high poly :wink:
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(37.42 KiB) Downloaded 261 times
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Jelle
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Post by Jelle »

the model looks great! I dont see any problems poly-wise. To make it look better I think you can to merge the top polygons of the other leaves (you merged some, but not all) to let the other leaves look less cubic to.
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Post by Joopson »

its OK,
In my opinion, you should have just used an alpha map on the petals, instead you wasted 900 polygons on those.


i think an Alpha on that would look better
-Andy

it will look alot more smooth, and it will have less polygons.

(i attached an edited version of it, just to show what i mean)
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Plant_Alpha-ready.rar
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Post by Fishcake »

can sum1 plz make me a alpha map for this i dont know how
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Post by aro101 »

We will not go with an alpha map. I personally think It will be a lot better to make a use of polies here. All you need to do now Fishcake is to put some textures on your mesh :)
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Fishcake »

ok so polies are the go but what sort of colour theme is is?
eg:green leaves, greeny coulour stem and yellowish flower thing?
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Post by aro101 »

[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/NotMine/plant1ww1.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/NotMine/th_plant1ww1.jpg[/img][/url]
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Fishcake »

hows this (large pic to see details,click to see fullsize)
[url=http://img227.imageshack.us/my.php?image=largeplant1uc3.jpg][img]http://img227.imageshack.us/img227/796/largeplant1uc3.th.jpg[/img][/url]
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Post by Jelle »

it looks very nice, can you post the mesh and textures so that I can have a look at it? If you want me to add colission I'l do that to.
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Post by Fishcake »

i still need to make the textures into a power of 2, i forgot to do that before i started to use them and then ill have to move all the UV co-ords
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Plant1.zip
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aro101
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Post by aro101 »

Wow, the screenie looks awesome, but you're right, you have to put together the textures into one file. And I must admit, you used kinda wierd ones, but well, it's ok as long as it looks properly ;)
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Nomadic1 »

IMO it looks a little strange that you have such a dry top bit, and such succulent leaves. I reckon it would look better if the leaves had dry bits on the tips.
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Post by aro101 »

I second nomadic, he's definitely right.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Jedak »

Only change the leaves. The rest of it is perfect Helkori-wise.
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Post by aro101 »

Any progress on this? Maybe you want some help with the texture? The rest seems done, isn't it?
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Fishcake »

i should be able to do it its just getting to it (lazy me) see if i can get some done tonight hopefully, after to night i wont be able to until after christmas
im wondering should it be 1024x1024 or 512x512 for all the three textures in 1 picture
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Post by aro101 »

512x512 is just fine for all flowers :)
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Fishcake »

hows, is this what you mean by in one file, wierd looking leaves in my view but the best i can do does look dried out. stupid program!!! the undo button doesnt work anymore and it hasnt worked for at least a month, really annoying each time i make a mistake i have to reopen the file again (i make a mistake, quit, do you want to save, NO, open again, wait to load, open file again, reapeat until you have done what you need to do)much like rinse and repeat.

still needs to be a .dds format and still more work i think but i dont know what a plant needs in oblivion (collision etc) i know about morrowind though its very simple.
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Post by Fishcake »

is this any good?? (sry for double post but its been like 2 weeks)
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Post by aro101 »

Sorry, I have no idea how I missed this... Strange. Anyway, yes, it looks promising. Just make the whole leaves a bit mor yellow, and make another variation of this plant for additional variety. And oblivion is also very simple if you know how to do it for oblivion. Just try the CS Wiki for more info.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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aro101
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Post by aro101 »

Any progress made during last month?
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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aro101
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Post by aro101 »

Revoking
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Post by Fishcake »

im back :) i sent aro a pm to apoligise for leaving without saying anything but anyway i back now. and claiming this (hopefully)
in my time away i have learnt MUCH about modelling and texturing. i have already remade the model completely because the old was a piece of crap and wasted poly. the new one is 1044 faces and has 0 triangles. and i have nearly finished uv unwrapping at this time.
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Post by aro101 »

Zagwarantowany ( granted in polish)
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Post by Fishcake »

Done. hope its right
1044 polys
512x512 .dds texture.
how do i know what scale to make it in blender? can someone send me something so i can scale the plant against it?
[url=http://img134.imageshack.us/my.php?image=render1on8.jpg][img]http://img134.imageshack.us/img134/4885/render1on8.th.jpg[/img][/url]
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Nif and dds texture
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Post by Joopson »

[edit]
never mind, i opened the mesh ^_^ 2088 tris, 1044 faces... looks pretty nice too... but it is kinda high above the count.

BTW. tris aren't bad. especially not in games. 99% of games need tris to run. unless you are animating, that doesnt matter much. Tris help lower the polycount, so you should make use of that. tris are your friend!
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Post by Fishcake »

joopson thats your 3rd edit.
i hate tri's they cant work with me properly and they messy, how can they lower polycount if you need 2 tris to make a square

EDIT i just looked at the nif more and found all they faces have turned to triangles CRAP!!!
Last edited by Fishcake on Mon Apr 21, 2008 1:14 am, edited 1 time in total.
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Post by Haplo »

I've uploaded the file to the top of the claim. In the future could you take advantage of that? It is there for that purpose, and is more secure than uploading in a post. Also, don't neglect the percentage buttons!
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Post by Joopson »

the nif automatically converts to tris because morrowind and oblivion cannot render quads.

as to the lower polycount thing, thats mainly when you want to make a triangle shape (like the bottom of your flower-ish areas), you are adding an extra face when you convert to tris. (that may or may not make much sense, so sorry ;))
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Post by aro101 »

Polycount is good, IIRC. Because it is for oblivion. Could you make the flower even more yellow? :) Because that's the dominating color in Helkori.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Fishcake »

ok i have reduced the polys to 1206 TRIANGLES and changed the flower to be a bit more yellow i dont know if it is yellow engough though. i uploaded it to the top part of the claim. when everyone else views it in nifskope is it really dark?
[url=http://img509.imageshack.us/my.php?image=render2jk3.jpg][img]http://img509.imageshack.us/img509/165/render2jk3.th.jpg[/img][/url]
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