Map 6 weirdness

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xeth-ban
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Map 6 weirdness

Post by xeth-ban »

Well I was running around the Map 6 area with hopes of getting to "jungly" areas...But then I came upon this thing

http://i119.photobucket.com/albums/o133/Xeth-Ban/ScreenShot242.jpg

It was an activator, with a name containing "Nemon"

Thats a bit...Insane :P


Now that I'm at Map 6 related stuff...Are the jungle areas even in Map 6 yet?
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Thrignar Fraxix
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Post by Thrignar Fraxix »

little is done, and a considerable portion of what is considered done ATM is going to be revoked due to extreme shittiness. (E.X. Gigantic Akuhlakhan named Nemon) Actually at this moment Haplo is looking over the later maps looking for things that need to be redone. What cell was that thing in, I wonder if he has seen it yet...
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Post by Harke the Apostle »

Is that um Anti-Numidium Lore consistent?
:roll:
[edit] you beat me to it, Thrignar
xeth-ban
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Post by xeth-ban »

Thrignar Fraxix wrote:little is done, and a considerable portion of what is considered done ATM is going to be revoked due to extreme shittiness. (E.X. Gigantic Akuhlakhan named Nemon) Actually at this moment Haplo is looking over the later maps looking for things that need to be redone. What cell was that thing in, I wonder if he has seen it yet...
I can't remember what cell it was located in...Should be pretty easy to locate though, just take a quick look through the list of activators unique to Map 6 or something
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Post by El Scumbago »

It's shitty indeed. Tha Akulakahn guy should be dancing instead of sitting idle in the fields.
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Post by gro-Dhal »

So why does he wear a belt then?
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Post by Andres Indoril »

So the rocks would not fall down.
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Post by kebra »

I have redone the area, remember a tried named corkarah rhun in the internal forum, the work is 80% finished, but we have time for Map6.
I haven't delete the statue named Nemon the modder because i was waiting for a positive answer, but i could doing it...later.
PS: the cell is the 29,-47
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Post by Haplo »

yeah, delete that... That was Nemon leaving an easter egg long ago :-P I've done it before, but never anything so blatant
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Post by Thrignar Fraxix »

Haplo wrote:I've done it before, but never anything so blatant
*Glares* Anything at all is not good.
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Post by xeth-ban »

Thrignar Fraxix wrote:
Haplo wrote:I've done it before, but never anything so blatant
*Glares* Anything at all is not good.
Go tell Bethsoft that :P
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Post by Zalzidrax »

Nooooo! Peke utchoo!!!
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Post by Jedak »

But it will re-incarnate Indie!, Zalz!, Indie!
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Post by Nomadic1 »

I've added easter eggs in my claims before. I've yet to hear of anyone picking up on them, so I guess my easter eggs suck arse. I personally don't see anything wrong with them so long as they are very rare and obscure in reference.
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Post by Nemon »

Finally someone found it...
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Post by Thrignar Fraxix »

you mean you put that in there on purpose? and it passed review? *facepalm*
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Post by Haplo »

TF| I don't think exteriors were really reviewed when Nemon did that claim.
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Post by Sload »

Hah Nemon I love you.

Its a pity you werent a quality activist, cause then you would've pointed it out a month or so after your claim was finished and pointed out that TR was facefucking itself.

Which it was.
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Post by Nemon »

Actually, that claim was the TR bicycle, or whore if that's your preferred jargon. First I did it, then someone else, and another, until I finished it off. It looks ok, has a brilliant dwemer ruin in my opinion, and a giant OMG teh nEmonGOD watching over the fields.

Large open fields were the hardest ones, since you couldn't go the bethesda way an just make every cell a canyon with erected hills everywhere. Stones, flowers, trees, vertex shading, what-texture-goes-here-ing and frequent saving, only to find a huge effin wall of crap landscape pierce through my cells when loading the claim again. Still haven't figured out what caused the CS to raise a straight chinese wall by itself...

So, this brings my total 2007 post count up to, what 4-5?
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