i3-521-Ind
Moderators: Seneca37, Lead Developers
i3-521-Ind
Claim type: Interior
Claim ID: TR_i3-521-Ind (#1616)
Faction: Indoril
Parent claim: TR_3-19-Ind (#123)
Claimed by: Aeven
Status: Approved (Progress: 100%)
Location: 1:(1686, -3407):0
Files: TR_i3-521-Ind_Aeven_1.esp; TR_i3-521-Ind_Aeven_2.esp; TR_i3-521-Ind_Nomadic1_1.esp; TR_i3-521-Ind_Thrignar Fraxix_1.esp; TR_i3-521-Ind_Xui'al_1.rar; TR_i3-521-Ind_seneca37_1.esp
---
HIGH PRIORITY: This claim includes the two Velothi farm houses of a communal Dunmer farmstead. The updated exterior can be found in the most recent M3A3 file.
Claim ID: TR_i3-521-Ind (#1616)
Faction: Indoril
Parent claim: TR_3-19-Ind (#123)
Claimed by: Aeven
Status: Approved (Progress: 100%)
Location: 1:(1686, -3407):0
Files: TR_i3-521-Ind_Aeven_1.esp; TR_i3-521-Ind_Aeven_2.esp; TR_i3-521-Ind_Nomadic1_1.esp; TR_i3-521-Ind_Thrignar Fraxix_1.esp; TR_i3-521-Ind_Xui'al_1.rar; TR_i3-521-Ind_seneca37_1.esp
---
HIGH PRIORITY: This claim includes the two Velothi farm houses of a communal Dunmer farmstead. The updated exterior can be found in the most recent M3A3 file.
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
TESAME: Clean
Fits exterior: No
This should be a 3 x 6 building attached to a 3 x 3 two storey tower. Instead, this is a 2 x 4 building attached to a 2 x 2 one-storey room, with a 2 x 2 basement.
Northmarker set: Yes
Loading errors: No
Review: - Contains a pathgrid.
- No point in me looking anything.
Comments Revoke.
Rating 0 / 10
Fits exterior: No
This should be a 3 x 6 building attached to a 3 x 3 two storey tower. Instead, this is a 2 x 4 building attached to a 2 x 2 one-storey room, with a 2 x 2 basement.
Northmarker set: Yes
Loading errors: No
Review: - Contains a pathgrid.
- No point in me looking anything.
Comments Revoke.
Rating 0 / 10
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
Xui isn't that gone, sending back.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
-
- Developer Emeritus
- Posts: 1330
- Joined: Tue Mar 29, 2005 9:21 pm
- Location: Wastelands of Canada.
Are you suggesting that this doesn't match the exterior building that there was no picture of? Is it possible that we may have been looking at different buildings in the CS?
/sarcasm
/sarcasm
/sarcasm
/sarcasm
/sarcasm
/sarcasm
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
Accurate map perhaps? Every claim I put up has an exterior.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
been a month, got an update? no post in a week and this will be revoked
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
Any updates? if you don't post in the next week I will revoke this.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review:
Replaced most lights with a smaller radius ones, it was way to bright in the house. Few minor bleeders, floating rug and the closet was floating badly.
Comments A good house.
Rating 8/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review:
Replaced most lights with a smaller radius ones, it was way to bright in the house. Few minor bleeders, floating rug and the closet was floating badly.
Comments A good house.
Rating 8/10
- Attachments
-
- TR_i3-521-Ind_Nomadic1_1.esp
- (16.99 KiB) Downloaded 69 times
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- Yeti
- Lead Developer
- Posts: 2061
- Joined: Sun Feb 15, 2009 11:50 pm
- Location: Minnesota: The Land of 11,842 Lakes
Revoking for re-purposing.
New description: A Velothi farm owned by a modestly well-off unaffiliated (as in not Indoril) Dunmer family. The updated exterior can be found in the most recent [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=323303#323303]M3A3 file[/url].
New description: A Velothi farm owned by a modestly well-off unaffiliated (as in not Indoril) Dunmer family. The updated exterior can be found in the most recent [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=323303#323303]M3A3 file[/url].
Last edited by Yeti on Fri Jul 11, 2014 5:39 pm, edited 3 times in total.
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: TR_i3-521 A:
Ambient/Sunlight/Fog/Illegal to Sleep Here:Ok/Ok/Fixed/UNCHECKED(fixed)
Correct Tileset:Yes
Books:OK
Container Contents:Good
Rotation:Good
BLEEDERS:
-ingred_corkbulb_root_01 into potion
-ingred_ash_yam_01 into shelf
FLOATERS:
-TR_common_shirt_ind_02 over shelf
-TR_common_skirt_ind04 over shelf
-misc_com_wood_knife over table
-all ingred_corkbulb_root_01 over shelf
OTHER CHANGES:
-raised TR_com_sack_2_chpfd31/2 a bit.
TR_i3-521 B:
Ambient/Sunlight/Fog/Illegal to Sleep Here:OK/OK/Fixed/UNCHECKED(fixed)
Correct Tileset:Yes
Books:None
Container Contents:OK
Rotation:Good
BLEEDERS:
-light_de_candle_ivory_01_64 very slightly
-all tr_misc_stn_plate_01 -- rotated to fix as best as possible
-TR_furn_de_p_drawer02 into floor
-active_de_p_bed_16 into floor
FLOATERS:
-TR_common_skirt_ind03 over dresser
-TR_common_shirt_ind_01 over dresser
-TR_common_skirt_ind01 over dresser
OTHER CHANGES:
-added lock to a chest
-bled common_amulet_01 a bit to avoid big caspering
Comments Good job on these interiors! Remember to always double 'F' clothing.
Rating 9/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: TR_i3-521 A:
Ambient/Sunlight/Fog/Illegal to Sleep Here:Ok/Ok/Fixed/UNCHECKED(fixed)
Correct Tileset:Yes
Books:OK
Container Contents:Good
Rotation:Good
BLEEDERS:
-ingred_corkbulb_root_01 into potion
-ingred_ash_yam_01 into shelf
FLOATERS:
-TR_common_shirt_ind_02 over shelf
-TR_common_skirt_ind04 over shelf
-misc_com_wood_knife over table
-all ingred_corkbulb_root_01 over shelf
OTHER CHANGES:
-raised TR_com_sack_2_chpfd31/2 a bit.
TR_i3-521 B:
Ambient/Sunlight/Fog/Illegal to Sleep Here:OK/OK/Fixed/UNCHECKED(fixed)
Correct Tileset:Yes
Books:None
Container Contents:OK
Rotation:Good
BLEEDERS:
-light_de_candle_ivory_01_64 very slightly
-all tr_misc_stn_plate_01 -- rotated to fix as best as possible
-TR_furn_de_p_drawer02 into floor
-active_de_p_bed_16 into floor
FLOATERS:
-TR_common_skirt_ind03 over dresser
-TR_common_shirt_ind_01 over dresser
-TR_common_skirt_ind01 over dresser
OTHER CHANGES:
-added lock to a chest
-bled common_amulet_01 a bit to avoid big caspering
Comments Good job on these interiors! Remember to always double 'F' clothing.
Rating 9/10
- Attachments
-
- TR_i3-521-Ind.esp
- (9.52 KiB) Downloaded 77 times
Strive not to be a success, but rather to be of value. –Albert Einstein
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
I took a look at this interior in my capacity as lead developer and to bump this as it is high priority.
One end of a jug of mazte on the bookshelf in cell A was bleeding by a sliver, and the stacked plates on the shelf in cell B were floating a little. Those were the only errors I could find.
As the person who added the exterior buildings, I also fully approve of adding windows to them. I should have done that myself, but simply forgot to.
Edit: ah right. As far as my being a lead developer is concerned, I am of the opinion that this conforms to the Master Plan. Not that I thought it wouldn't.
One end of a jug of mazte on the bookshelf in cell A was bleeding by a sliver, and the stacked plates on the shelf in cell B were floating a little. Those were the only errors I could find.
As the person who added the exterior buildings, I also fully approve of adding windows to them. I should have done that myself, but simply forgot to.
Edit: ah right. As far as my being a lead developer is concerned, I am of the opinion that this conforms to the Master Plan. Not that I thought it wouldn't.
- Attachments
-
- TR_i3-521-Ind.esp
- (9.3 KiB) Downloaded 49 times
TESAME: Clean
Fits exterior: No
Notes to Exterior modder:
Small house (A) needs a window (ex_velothi_window_01) on the North Side (center of wall).
Larger house (B) needs 2 windows ( both ex_velothi_window_01). One on the North Side (center of wall). The other one on the west side, just a bit off center, towards the door.
Northmarker set: Yes
Loading errors: No
Review: GRID PATH: Done
Only 1 small change – the paper in building A needed to be raised a bit.
Comments Good job everyone.
Very nice interior.
Rating
Fits exterior: No
Notes to Exterior modder:
Small house (A) needs a window (ex_velothi_window_01) on the North Side (center of wall).
Larger house (B) needs 2 windows ( both ex_velothi_window_01). One on the North Side (center of wall). The other one on the west side, just a bit off center, towards the door.
Northmarker set: Yes
Loading errors: No
Review: GRID PATH: Done
Only 1 small change – the paper in building A needed to be raised a bit.
Comments Good job everyone.
Very nice interior.
Rating
Note to Exterior modder:
Small house (A) needs a window (ex_velothi_window_01) on the North Side (center of wall).
Larger house (B) needs 2 windows ( both ex_velothi_window_01). One on the North Side (center of wall). The other one on the west side, just a bit off center, towards the door.
In file TR_IndorilThirr_v.0068, there appears to be a stray door marker in front of these buildings - just a heads up.
Small house (A) needs a window (ex_velothi_window_01) on the North Side (center of wall).
Larger house (B) needs 2 windows ( both ex_velothi_window_01). One on the North Side (center of wall). The other one on the west side, just a bit off center, towards the door.
In file TR_IndorilThirr_v.0068, there appears to be a stray door marker in front of these buildings - just a heads up.