Goldmoor LC

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

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Lady Nerevar
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Post by Lady Nerevar »

so both sides should match up to 01? or 03 for the other one.
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Post by Jedak »

Well, I think a more timesaving option would be to model a wooden beam to go down the sides, connecting all the other beams.
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Post by aro101 »

It would be timesaving, but just as odd as this tiling. Unless you can find a logical reason for adding such beams. Yeh LN, just take a look at this and you will know what it is all about.
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05a.rar
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PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by aro101 »

Gah, double post. This time I think it's the LC01... or 02. I can't recall :P Anyway. Let's all think about what texture we want for the roof floors.
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/LC10a.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_LC10a.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/LC10.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_LC10.jpg[/img][/url]
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01a.rar
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PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Elfane »

Ok some comments on the last couple of updates.

1, What is the lines going into all the openings in the building?

2, I dont like that brick texture, looks too much like the brick we use in our modern society. Perhaps stretching the texture out so the bricks becomes thicker. Not standard IRL size.

3, The parapet will have stuco when finished I presume.

4, Chimney???

Sorry for the harsh tone.
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Post by aro101 »

Don't worry about the lines, it's just the nature of 3dmax renders and the smoothing the building use. That will not be visible ingame.

That brick texture was an early WIP that I got from lady N just to throw some uvw mappings on the meshes. But yeh, thanks for the suggestion, I'll keep 'em in mind.

Chimney? I can add some. As a modular perhaps. Yes, a modular. You want that kind of chimney that Andvary made, or do you have a different vision of them?

No problems, I'm always open for suggestions :)
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Morden »

I've taken the time to separate the brick texture from the plaster, and upload the file in .psd format. The file is now divided into two layers allowing you to test a variety of brick types. Inside the .rar i've included a stone photo that fits fairly well with the plaster. I've reduced the size of the photo to match the scale I used in the texture, but if you'd like an ultra high quality version just send me a PM.

Let me know what you think. If you like it I'll start adding depth and shadowing to the plaster/brick edges. If the current worn-looking brick is not suitable, just make a new layer in photoshop and start testing other stone/brick textures.
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Post by Jedak »

Hey I reckon there should be clothes lines inbetween LC buildings in the slums of Rihad and others. They'd be easy to mod as a modular but (probably) hard to add havok?
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Post by Sload »

You guys are awesome. I don't say that enough.

When I left there were just a lot of dreams and drawings.

You guys give me wood. Not gonna lie.
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Post by Lady Nerevar »

havok for the clothes themselves can probably use the havok of street signs... a bit off but should work. i think clothe lines are a great way to add that slum look :)


thanks sload :) it means a lot comming from you.
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Post by El Scumbago »

Sload's gone positive. I think I'll post and second LadyN's thanks. It means quite a lot, indeed.
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Post by Haplo »

El Scumbago wrote:Sload's gone positive. I think I'll post and second LadyN's thanks. It means quite a lot, indeed.
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Post by aro101 »

We got WIPs! Me and Lady N are still working on this simultaneously. These are the latest WIPs. To my surprise, these "lines" were visible ingame, that's easy to fix though :) Keep also in mind, that the power of this design will come with the normal maps, so when we're going to generate them, that's going to add a lot awesomeness.
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/ScreenShot09.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_ScreenShot09.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/ScreenShot08.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_ScreenShot08.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/ScreenShot07.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_ScreenShot07.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/ScreenShot06.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_ScreenShot06.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/ScreenShot05.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_ScreenShot05.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/ScreenShot04.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_ScreenShot04.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/ScreenShot03.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_ScreenShot03.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/ScreenShot02.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_ScreenShot02.jpg[/img][/url]

meshes:
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LCWIP01-06.rar
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PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by theviking »

Very good! They look believable and the are close enough to the middle class in style.
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Post by Jedak »

Exellent work you two! I looked at those screens and got surprised. The public would love screenies like this :)
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Post by Morden »

Its nice to see these in the game. Great work :)
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Post by Elfane »

Great! This really is the bomb.
When I see these I only have one thing that bothers me, and it has been for a while. But I wanted to wait and see if I was bothered with it when I saw some accual screens. I was.

The horizontal beams that goes along side the buildings. Change it to a stuco texture. Should not be too hard to fix.
Then also perhaps remove that same horizontal line on the balcony. Looks odd somehow.

Besides that these look awesome.
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Post by aro101 »

Yay. Sure Elfane, such a change is really easy to apply (wood to stucco.) And the balcony shouldn't also be that hard. Stay sharp, I'll show few more LCs soon(I have to make two more houses and finish up some work for these).
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by aro101 »

I was working on the LCs a bit. The material properties are still not satisfying for me, though, I tought I'll show you some testing screens.
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/ScreenShot22.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/th_ScreenShot22.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/ScreenShot27.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_ScreenShot27.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/ScreenShot26.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_ScreenShot26.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/ScreenShot25.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_ScreenShot25.jpg[/img][/url]
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Jedak »

Nice work there. I won't say any critiques since you said its only WIP screenies
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Post by Thrignar Fraxix »

um, thats actually probably the BEST time to say them
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Post by Nomadic1 »

I'm not too sure about the parapets being just brick. But whatever.

BTW: They look good, and will be excellent when finished :]
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Post by Jelle »

looking awesome :D. I only see a small texture seam at the second pic.
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Post by Jedak »

I meant the weird little mesh things, like on the arch not seeming to connect very well, but that is probubly just me.
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Post by aro101 »

Jellew, that looks so because one of the textures must be refined a bit, I'll take care of that.
The biggest issue is still the shinyness, though I have also made some improvements to the mapping :) And to the meshes as well.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by aro101 »

A small update. I really would to finish this, but it still does not satisfy me :P The new issue is, I can't get a good mapping with the current parapet texture and mesh. It's just impossible. I mean it's almost good, but there will always be some parts on which the player would notice an unnatural look.
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/TRLCV01.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_TRLCV01.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/TRLCV02.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_TRLCV02.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/TRLCV03.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_TRLCV03.jpg[/img][/url]

This is what I can do about it (Cutting the current mesh into parts and putting plasters won't help in this case.)

1. I like this one, especially if I would extend those column like boxes to the bottom. Problem is this don't really fit they way we want to go with this set.
2. Throwing a tileable texture onto it would solve all the mapping difficulties. I could just use a texture simallar to the one on the walls here, this stucco is odd here :P
3. Putting a wooden plank on the bricks. this also solves all the problems. Problem is, once again we would add wood to something that shouldn't use too much of it(throwing stucco on the floor could bring back the balance).

Lady Nerevar has send to me a door texture. Take a look.
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/ScreenShot40.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_ScreenShot40.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/ScreenShot39.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_ScreenShot39.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/ScreenShot38.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_ScreenShot38.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/ScreenShot37.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_ScreenShot37.jpg[/img][/url]
Looking good, though, they don't actually fit into the color scheme, If we could go with more gray/blue and less brown it would be perfect.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Lady Nerevar »

just a note on the door, i scaled it to .88 to fit better into the doorjamb. i dont know what value it would convert too after the scaling down needed to make it normal hight (its curently twice as big as a normal door)

for the strip acors the building i used my wood texture. it looks quite good and helps to tie in the upper floor texture. not sure if thats what you ment my paraphet.
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Post by Haplo »

I really think it needs a border around the edges on the texture; I really am vehemently against it as it is.
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Post by aro101 »

Noes N, I meant the extendings of the walls that goes above first floor and doesn't let the player fall of the roof floor. Balconies. That's the issue, I'm not sure with which if the 3 ways I showed to go.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Lady Nerevar »

its does have a border haplo, but its not seen on the screens because its covered by the building mesh. hence the resize comment.
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Post by aro101 »

Here you go. 0.88 scale(should be moved a bit more to the right :P)
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/ScreenShot42.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_ScreenShot42.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/ScreenShot41.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/LC/th_ScreenShot41.jpg[/img][/url]
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Morden »

Why don't we create a texture that fits perfectly to the door mesh?.. assuming the door mesh actually fits the door jamb. I'm willing to help.
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Post by aro101 »

I was thinking about the same... Here you go, that's all you propably need to give a try.

BTW, I just got rid of all the annyoing shinyness. I'm still trying to make the normalmaps even better.
And now that I think of it, the textures itself might need a bit refining. I'll talk to you about that, Lady N, when I'll catch you online.
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DoorForMorden.rar
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PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Lady Nerevar »

really, im pissed at this texture. its not working at all now that i look at it with a fresh mind. i would go with some simple, vertical planks that go up and down. kinda like my original texture. infact, i think i have something that would work really well in my personal galery (just have to find where its saved too... :P)
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Post by Morden »

Thanks Aro. I should have lots of time to work on it tomorrow. I may need to change the UV mapping on the door. If that is the case, I will re-upload it in .obj format. Hopefully I won't have to.
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Post by Morden »

I've got the door jamb modelled, UV mapped, and I'm about 45% done on the texture. I'm using LadyN's door photo as a base.
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Post by aro101 »

Great, can't wait to see what you have done with it :) I have improved the normalmaps for this set while doing other Goldmoor textures, and I think they're final now, so I need only a replacement for the brick texture, because it is a bit unuseful.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Morden »

[url=http://img258.imageshack.us/my.php?image=lcdoorwipls5.jpg][img]http://img258.imageshack.us/img258/8141/lcdoorwipls5.th.jpg[/img][/url]


Here is a work-in-progress screenshot of the door. It's a very simple design, because it's supposed to be lower class. The whole door jamb model will fit inside of the current door space of the LC building meshes. In my screenshot you can see an untextured model surrounding the door... this is the door section of an LC mesh.

I still need to finish the top section of the wooden door and add the proper details and shading.

Do i need to have a door knob or handle on the texture, like the Anvil buildings?
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aro101
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Post by aro101 »

Interesting, nice :) I'm all for it. As for the door knob, you don't have to. Some additional polies on the door won't hurt this building, though it still should keep a simple shape of course.
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Lady Nerevar
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Post by Lady Nerevar »

fits the whole desing a lot better. 's all good :)
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